User information for Vermilion

Real Name
Vermilion
Nickname
None given.
Email
Concealed by request
Description
Homepage
Signed On
December 1, 2000
Supporter
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Total Posts
38 (Suspect)
User ID
7984
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38 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
35.
 
Re: Beating Dead Horses
Aug 28, 2004, 01:21
35.
Re: Beating Dead Horses Aug 28, 2004, 01:21
Aug 28, 2004, 01:21
 
Hey now - he didn't just say modern, he said *more* modern. That could mean anything between the middle ages and present day! Who wouldn't love sneaking around in knee-length pants and a ruffled collar for Thief: The Renaissance? And you certainly know it'd be fun pulling off a great train robbery in Thief: The Old West. Personally, I can't wait for a chance to loot bombed out homes and occupied military bunkers in occupied Normandy for Thief: D-Day 1944! That's just about the only WWII-themed FPS left to play, right?



6.
 
Re: eat those words spade captain
Jul 14, 2004, 17:30
6.
Re: eat those words spade captain Jul 14, 2004, 17:30
Jul 14, 2004, 17:30
 
Well, that would explain his bad breath...

26.
 
Re: No subject
May 10, 2004, 18:34
26.
Re: No subject May 10, 2004, 18:34
May 10, 2004, 18:34
 
"Game's aren't nearly long enough for the money as well."

I bought Pandora Tomorrow for $40, played through it and sold it on eBay for $20. End result - two gamers get to play Pandora Tomorrow for half price, and it was plenty long enough to justify that

This comment was edited on May 10, 18:34.
57.
 
Re: No subject
Apr 19, 2004, 12:15
57.
Re: No subject Apr 19, 2004, 12:15
Apr 19, 2004, 12:15
 
It was a typo? What key dido you accidently press that put the phrase "one-and-a-" in front of the word half? Ten extra characters is not a 'typo'.

22.
 
Re: No subject
Apr 18, 2004, 16:58
22.
Re: No subject Apr 18, 2004, 16:58
Apr 18, 2004, 16:58
 
"So you're saying we've been waiting 6 months because they needed to finish the box art?"

No, that's not what he was saying. Read it again.

8.
 
Re: No subject
Mar 6, 2004, 22:24
8.
Re: No subject Mar 6, 2004, 22:24
Mar 6, 2004, 22:24
 
"So how long before we see graphics like those in everyday games? "

I did my mster's thesis on a topic like that - the asthetic on low-poly art and where it's going in the future. I don't think games will ever look quite that good, because the work needed to create content with that degree of detail takes more time and money than most game studios have to spend. I expect we'll end up with a hybrid of the two, with more advanced dynamics and world simulation becoming more significant than massively high-poly models.

34.
 
Re: No subject
Feb 29, 2004, 19:16
34.
Re: No subject Feb 29, 2004, 19:16
Feb 29, 2004, 19:16
 
You'd actually have to have some fame before anyone could go about defaming you, Noname. Your illustrious reputation as Blue's noisiest troll since Fredster isn't the sort of thing that's going to get your name in the newspaper.

30.
 
Re: No subject
Feb 29, 2004, 18:12
30.
Re: No subject Feb 29, 2004, 18:12
Feb 29, 2004, 18:12
 
"Spector is to video games what George Lucas is to Episode 1-3."

I know you're trolling, but your analogy isn't correct. There's a significant difference between a producer and a director.

29.
 
Re: OMG
Feb 11, 2004, 15:21
29.
Re: OMG Feb 11, 2004, 15:21
Feb 11, 2004, 15:21
 
Well, that's the exception on DX games, not the rule. If Halo wasn't from Bungie, a long-time Mac advocate, I sincerely doubt they would have bothered. Valve didn't port HL1 to OGL for the Mac and I haven't seen anything to suggest Valve is going to waste time with re-engineering HL2 for the Mac, either.

17.
 
Re: Mac
Feb 11, 2004, 12:42
17.
Re: Mac Feb 11, 2004, 12:42
Feb 11, 2004, 12:42
 
It won't work on a Mac natively. HL2 is purely a DirectX game, and there's no DX support for any Apple OS. It'll probably run in Wine, but not as well as it would on a real PC.

11.
 
Re: ....
Jan 6, 2004, 23:32
11.
Re: .... Jan 6, 2004, 23:32
Jan 6, 2004, 23:32
 
Xero will obviously be buying the Half-Life 2: Tinfoil Hat edition...

26.
 
Re: Frank Miller's Sin City
Jan 2, 2004, 21:14
26.
Re: Frank Miller's Sin City Jan 2, 2004, 21:14
Jan 2, 2004, 21:14
 
>I used to work with Frank Miller...

Sure you did. I imagine he often works with smartasses who hang out on gaming news forums - that's perfectly believable.

58.
 
Re: No subject
Nov 26, 2003, 20:54
58.
Re: No subject Nov 26, 2003, 20:54
Nov 26, 2003, 20:54
 
"Please Sign the Petition, the real intent isnt to stop it, it is to show unity to the shallow changes made to the game. The reason WS even responed is because the petition is getting over 500 post a day, well above 3000 now. So if your a fan of Deus Ex, Thief or anything WS please take the time to let WS know you care about the High quality Intellegent games he is associated with, that you expect and plan to hold him to his standard of execellence. If not expect to see Thief and the other games to effected as well, if you dont respond. "

Ion Storm will understand how I feel when I spend $50 next week on KotOR instead of DXIW. If you want to get fans together to make a statement, get them to agree NOT to buy the game until I.S. makes the changes you feel are necessary. They're going to listen a lot closer to bad sales reports than they are to complaining on the internet. If people refuse to buy the game, I.S. has no choice but to listen.

Unfortunately, gamers will still buy the game even after playing the demo, still bitch about the flaws after they've purchased it and still not understand why I.S. isn't immediately responding to their complaints. I've come to believe that people are largely incapable of voting with their wallets, the loudest voice they have. Remember that, Acleacius - if you buy DXIW before they've fixed it, you're a part of the problem rather than the solution.

53.
 
two replies
Nov 26, 2003, 20:11
53.
two replies Nov 26, 2003, 20:11
Nov 26, 2003, 20:11
 
"Sign the Petition, its why we got a response at all, sign the PETITION, please."

The game went gold yesterday. It's planned to be in stores a week from today. No petition of any kind is going to motivate I.S. to stop production now. The financial hit that would cause makes it completely out of the realm of consideration. Pray for a really big patch (of course, that's likely to happen anyway).


"Try turning off AA, when I turned that on I was getting terrible frame rates, off the frame rates jumped to silky smooth."

Anti-aliasing has been available to gamers for how long now? Two years? Three? I'm not going to turn off a common, expected video card feature that works fine for me with every other game I play. It's not my fault that DXIW runs like shit with AA enabled, and I'm not going to gimp the features available with my card just because I.S. can't manage to implement efficient shaders. My card is the best available on the market aside from the 9800XT and it cost me a lot to buy it; if I.S. wants my $50 for their game, it's theire responsibility to make sure it works with my hardware.

39.
 
Re: Maybe Madmax...
Nov 26, 2003, 15:48
39.
Re: Maybe Madmax... Nov 26, 2003, 15:48
Nov 26, 2003, 15:48
 
You know, if a game isn't going to have top notch graphics, that's okay. It's not my preference, but I can enjoy a great game (especially one the caliber of the original Deus Ex), with graphics that are only average. However...

If I'm going to play a game game that only has average graphics, it had damned well better run great on my machine. I've tried the DXIW demo on my machine (XP2100+, 9800pro) at 800x600 with 4x anti-aliasing and I got about 15fps. That's unacceptable. With the same system, I ran Max Payne 2 at 1280x1024 and 4xAA and it was fluidly beautiful - never any slowdown, even with a lot of onscreen physics. There's no good reason at all why Max Payne 2, which was released a month ago, should both *look* better and *run* better than a big-budget game like DXIW.

Considering the poor performance and questionable 'simplifaction' of the game's interface and inventory management, I think cries of dumbing down for Deus Exbox might have some merit.

14.
 
Re: No subject
Sep 24, 2003, 00:42
14.
Re: No subject Sep 24, 2003, 00:42
Sep 24, 2003, 00:42
 
Lovely. They maintained that it was still on target for the 30th until one week before, and then suddenly it's a 'holiday' release? They just now realized they need another three months? Valve damned well knew they would miss this date weeks ago, the lying bastards.

30.
 
Re: No subject
Sep 23, 2003, 04:27
30.
Re: No subject Sep 23, 2003, 04:27
Sep 23, 2003, 04:27
 
I generally assume what the developers themselves say to be pretty accurate, don't you?

Hi! I'd like you to meet my friend, John Romero...

That aside, there's nothing inherently foolish with being more interested in a certain game at this point; maybe you don't dig the Doom 'horror' vibe, maybe you prefer HL2s setting, etc. That's perfectly sensible, in fact. However, that's a world apart from saying one game will be better than the other. You might have preferences and you might have expectations, but you don't have knowledge of which game will be 'better'. Sure, it's unlikely, but maybe you will find yourself totally engrossed in the Doom3 experience and find HL2 to be a lame rehash of the original game, just with improved graphics. I definitely don't think you can fairly dismiss Doom3 because previous id games have had weak single-player; that just hasn't been their focus. For Doom3, id says they're concentrating on single-player, and have hired both a sci-fi author (Costello) and an animator with cinematic experience (Nilsson) to help build the game, so at least they're taking steps to improve the single-player that they haven't in the past.

If their efforts fall flat and it's a generic shooter, well, hey, you're right. I personally expect HL2 to have much more compelling gameplay than D3 (as I don't care for John Carmack's design theories). But as I said before, we won't actually KNOW until we play the games.

27.
 
Re: No subject
Sep 23, 2003, 02:59
27.
Re: No subject Sep 23, 2003, 02:59
Sep 23, 2003, 02:59
 
Again, no offence meant, but there's no way Doom 3 will better HL2 in the important areas

Complete silliness. You have no idea in what ways one game will be better than the other. You can speculate all day long, but you don't know. id's single-player experiences in the past haven't been great, but that doesn't prove anything regarding Doom3. Maybe they got it 'right' this time, maybe they've made truly revolutionary leaps in atmospheric storytelling that will change the industry. You won't know until you've played the game, and until you've played the game, you're talking out of your ass just like the guy you replied to.

Until you play the games, you don't know. End of debate.

18.
 
excellent article!
Sep 22, 2003, 23:33
18.
excellent article! Sep 22, 2003, 23:33
Sep 22, 2003, 23:33
 
Truly, this is just what I needed - another meaningless Doom3 preview that doesn't tell me anything I didn't already know while regurgitating the things I have known for a year now. A few new screenies, someone hold me down before I hurt myself with extreme joy.

If this game ends up to be considered a disappointment relative to players' inflated expectations, id had best not be wondering why; they've been bludgeoning us to death with the media for 18 months now. Enough with these inane interviews, boys - I don't want to hear another word about it until you've got a release date.

37.
 
Re: Pardon this but
Sep 12, 2003, 17:58
37.
Re: Pardon this but Sep 12, 2003, 17:58
Sep 12, 2003, 17:58
 
Cheese wrote: "you sound like your three years old."

At least he's not randomly capitalizing words in the middle of his sentences.

38 Comments. 2 pages. Viewing page 1.
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