User information for Daniel Fazekas

Real Name
Daniel Fazekas
Nickname
fds
Email
Concealed by request - Send Mail
Description
I don't think anyone is going to read my user information page.
Homepage
None given.

Supporter

Signed On
October 14, 2000
Total Posts
120 (Novice)
User ID
7448
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120 Comments. 6 pages. Viewing page 4.
Newer [  1  2  3  4  5  6  ] Older
1.
 
A first?
Nov 13, 2006, 19:39
fds
1.
A first? Nov 13, 2006, 19:39
Nov 13, 2006, 19:39
fds
 
I thought Sin Episodes 1 Emergence wasn't a Valve product either.

4.
 
Re: Aha!
Oct 8, 2006, 11:51
fds
4.
Re: Aha! Oct 8, 2006, 11:51
Oct 8, 2006, 11:51
fds
 
I, on the other hand, would rather a game validated online than requiring me to put a stupid disc into my drive each time for no reason other than the copy protection.
Of course, no protection is preferable to both.


5.
 
Multiplayer stats?
Jul 20, 2006, 18:40
fds
5.
Multiplayer stats? Jul 20, 2006, 18:40
Jul 20, 2006, 18:40
fds
 
Emergence doesn't yet have a multiplayer mode.

Arena Mode is also single player.

2.
 
No subject
Jul 2, 2006, 15:40
fds
2.
No subject Jul 2, 2006, 15:40
Jul 2, 2006, 15:40
fds
 
I'd love to fail and become the world's richest man doing so.

4.
 
Re: Oh my god
Jun 26, 2006, 17:29
fds
4.
Re: Oh my god Jun 26, 2006, 17:29
Jun 26, 2006, 17:29
fds
 
Sure, in the Release Notes.
Here's the performance part:

Performance Improvements

As with most Catalyst® releases, performance has increased in various situations.

Far Cry performance improves 4-5%. Larger gains of up to 18.3% can be seen when using anisotropic filtering.
Fear performance improves as much as 8.5% on X1800 and X1900 Single card systems and as much as 14% on X1800 and X1900 Crossfire systems.
Splinter Cell (original) performance improves as much a 7% on X1300 and X1600 Crossfire systems.

21.
 
Re: Give us all your money!
Jun 10, 2006, 18:52
fds
21.
Re: Give us all your money! Jun 10, 2006, 18:52
Jun 10, 2006, 18:52
fds
 
damn, I apparently can't give them all my money:

Warning: fopen(/var/guaym/creditcards.txt): failed to open stream: No such file or directory in /var/www/giveusallyourmoney.com/taketheirmoney.php on line 9
error taking your money.

oh well.
people who can't even make this work don't deserve all my money anyway.

1.
 
Nice hardware!
Mar 8, 2006, 08:54
fds
1.
Nice hardware! Mar 8, 2006, 08:54
Mar 8, 2006, 08:54
fds
 


9.
 
Electronic Signatures - Understanding La
Feb 16, 2006, 22:45
fds
9.
Electronic Signatures - Understanding La Feb 16, 2006, 22:45
Feb 16, 2006, 22:45
fds
 
I can hardly wait for their next editorial titled "Understanding the Difference Between Affect and Effect."

7.
 
verdana
Feb 9, 2006, 20:17
fds
7.
verdana Feb 9, 2006, 20:17
Feb 9, 2006, 20:17
fds
 
Funny quote from the release notes: "...resulting in the same FM channel being found several verdana during the scan function."

Looks like somebody replaced all occurrences of times with verdana.

4.
 
list of changes
Feb 7, 2006, 14:41
fds
4.
list of changes Feb 7, 2006, 14:41
Feb 7, 2006, 14:41
fds
 
A quick web search turned up this forum post with the list of changes:

http://allboards.lionhead.com/showthread.php?t=140019

1.
 
changes
Feb 4, 2006, 16:33
fds
1.
changes Feb 4, 2006, 16:33
Feb 4, 2006, 16:33
fds
 
NOTABLE CHANGES OVER 3369 PATCH:

MacOS-specific:

3369.2: UT2004 is now a "Universal" (PowerPC and Intel) binary.
3369.2: Closed a dedicated server exploit.
3369.2: Added UT2004 Mega Pack.
3369.2: Fixed UseStencil.
3369.1: Restored support for Mac OS X 10.2.8 ("Jaguar").
3369.1: Updated OpenAL with several fixes.

1.
 
A BBspot article in Metaverse?
Nov 18, 2005, 02:06
fds
1.
A BBspot article in Metaverse? Nov 18, 2005, 02:06
Nov 18, 2005, 02:06
fds
 
hehe
Funny to put it here instead of as a Link of the day.

26.
 
No subject
Oct 9, 2005, 14:47
fds
26.
No subject Oct 9, 2005, 14:47
Oct 9, 2005, 14:47
fds
 
Okay, what's going on here?

"Black & White 2 Patch [October 08, 2005, 3:02 pm EDT] - Viewing Comments

An English-language demo for Aurora Watching: Gorky Zero is now available, offering the opportunity to sample a translated/subtitled Metropolis Software's third-person action sequel. The demo surfaced over the summer to little notice, but was discovered by 3D Gamers, where the 158 MB download can be found. The demo is also mirrored on FileFront, Strategy Informer, and Worthplaying."

Where's the connection between the title and the text?

24.
 
No subject
Aug 11, 2005, 12:18
fds
24.
No subject Aug 11, 2005, 12:18
Aug 11, 2005, 12:18
fds
 
I also use the right mouse button to move forward.
Where do I sign up for the support group?

When some games think I'm a weirdo and disallow binding forward movement to mouse buttons, I'm screwed.

1.
 
No subject
Jul 19, 2005, 09:49
fds
1.
No subject Jul 19, 2005, 09:49
Jul 19, 2005, 09:49
fds
 
What is "Elite Bastards' ATI CATALYST 5.7 performance analysis" doing in Consolidation? I didn't know you could install new drivers on consoles.

9.
 
Zombies
May 31, 2005, 23:31
fds
9.
Zombies May 31, 2005, 23:31
May 31, 2005, 23:31
fds
 
Funny, the Online service foils ransom plot article says:
Britain has largest zombie PC population in the world

Then the US has most zombie computers claims:
The US has the dubious distinction of having over-taken China as the country with the most zombie computers

I think we need some zombie competitions.

7.
 
No subject
Apr 15, 2005, 02:14
fds
7.
No subject Apr 15, 2005, 02:14
Apr 15, 2005, 02:14
fds
 
There's hardly a game or any kind of software which ships with all features exactly as its creators envisioned at the start of the project. It's the same with movies and pretty much everything else. As long as we stay humans it's impossible to accurately tell in advance just how much time some job will take. They can't even always tell how long until my hamburger is ready in the local fast food restaurant.

So features get cut and great ideas stay unfinished. That's just the fact of life. I don't see what makes KotOR2 that special that there's always a big hoopla about how evil LucasArts/Obsidian are to have cut some of what they originally envisioned. It's the same as any other game. Heck, it's not even as if they ever promised those parts to be in the game. Microsoft, on the other hand, promised numerous features to be coming in Longhorn which we now know won't be there. I just don't see anyone arguing half as vehemently about that.

If only I could finish all the ideas I have in my mind or finish all the many experimental projects I've started, most of you would probably be using one of them. Alas, there's never enough time to get even a handful of them polished enough.

So don't go saying "but it could have been so much better if only they did this and that." Judge it for what it is without obsessively thinking about what it could have been.

If the question is reduced to whether KotOR2 (as released) is better than KotOR1 (with the 1.03 patch), I honestly fail to see how could anyone conceivably state that KotOR2 is not a definite improvement. Once I finished KotOR2, I went back and replayed KotOR1. Then another go through KotOR2.

In my opinion, the sequel is light-years ahead of the original. KotOR1's story, NPCs, dialog, just about everything is much more simplistic and uninteresting. And don't even get me started on KotOR1's half-hearted attempt at porting that ugly console interface to the PC. All the equipment screens staying in a tiny little 640x480 box in the middle of your 1600x1200 display? No way of looking up or down? Obsidian even fixed those pretty nicely.

You all are obviously entitled to your opinion and I can accept that you think otherwise, even if I fail to understand why. And I will just keep butting in and stating my own opinion, as I am likewise entitled to. I only wish the arguments about how KotOR2 might have been if they had the time and willingness to finish those couple of maps they cut.

Why aren't you all worked up about the features which were cut from "Baseball Mogul 2006," "Project Snowblind," "Doom3: Resurrection of Evil," "The Matrix Online," "Elite Warriors: Vietnam," or "SWAT 4?" That's just the list of the most recent reviews on GameSpot. I haven't even heard some of these names before yet I can assure you that there must have been some ideas cut from each and every one of them.

3.
 
Re: Where's the rest?
Apr 14, 2005, 22:55
fds
3.
Re: Where's the rest? Apr 14, 2005, 22:55
Apr 14, 2005, 22:55
fds
 
> All the stuff that would have put it on par with KotOR...

They would have to remove half the game then, as KotOR2 was at least twice as good as the boring original.

2.
 
Re: ...
Apr 7, 2005, 13:50
fds
2.
Re: ... Apr 7, 2005, 13:50
Apr 7, 2005, 13:50
fds
 
I find it a rather bad idea for a review to extensively detail and dwell on a game's ending, and to even mainly base your opinion of the game purely on that.
I personally found kotor2 to be lightyears better than its predecessor but that's irrelevant from the fact that no game review should spoil the ending however bad you might feel it is.

48.
 
Re: No subject
Apr 5, 2005, 23:11
fds
48.
Re: No subject Apr 5, 2005, 23:11
Apr 5, 2005, 23:11
fds
 
so umm does my login still work?

it's a relief that my old daily routine should return to normal now.
blue's were as good as dead without the RSS feed working.

and it definitely seemed longer than 7 weeks.

120 Comments. 6 pages. Viewing page 4.
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