User information for Stefan Driesner

Real Name
Stefan Driesner
Nickname
BeastOfBurden
Email
Concealed by request
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Signed On
August 25, 2000
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Total Posts
8 (Suspect)
User ID
6822
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8 Comments. 1 pages. Viewing page 1.
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28.
 
Patience is a virtue
Feb 16, 2002, 00:08
28.
Patience is a virtue Feb 16, 2002, 00:08
Feb 16, 2002, 00:08
 
I agree - DNF is taking forever. At least we've got
some cool games to play both now and in the near
future (SOF2, Unreal2, UT2, RTCW, MOH:AA, etc.)
I still believe George & co. are doing their darnedest
to blow us away with the GAMEPLAY and INTERACTIVITY,
which is what DN3D had in spades. I'm willing to wait
for that. I sure liked Max Payne, and that took 4 years.
It didn't have any previous game to live up to, either.
It wasn't the longest game ever, but it was innovative
(i.e. bullet time), and the GAMEPLAY still rocks my world.
If Max Payne had sucked, I'd have a lot less faith in
3DRealms ability to pull off DNF. I am still prepared
to be amazed. Don't let us down, George & co.

BeastOfBurden

157.
 
Stealing is stealing
Jan 2, 2002, 17:01
Stealing is stealing Jan 2, 2002, 17:01
Jan 2, 2002, 17:01
 
Good for you, Blue/Frans, for pulling the demo.
Shame on you that you put it out at all and it
took a request from EA for you to finally pull it.

From an otherwise very big fan of Blue's News,
BeastOfBurden

146.
 
Re: Founding Father & Re: Guns (#135)
Dec 4, 2001, 16:28
Re: Founding Father & Re: Guns (#135) Dec 4, 2001, 16:28
Dec 4, 2001, 16:28
 
Regarding the Jefferson quote, it was actually Ben
Franklin who said it:

"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."

I got this directly from
http://www.ushistory.org/franklin/quotable/quote04.htm

As far as context, this quote was attributed (in the musical
"1776") to Ben when they are discussing whether they were
willing to endure the usurpation of freedoms they were
suffering under the British (taxation w/o
representation, trial w/o juries, etc.) John Dickinson
was saying something to the effect of "One is not happy
to accept such things, but these are dangerous times."
To this, Ben Franklin replies with the above quote.

In addition, I would say that liberty without responsibility
is anarchy. That may be attributable to someone else,
but I don't know who.

Is owning a gun an essential liberty? I think so.
A government who has reason to fear it's people will
steer clear of tyranny. Does that liberty entail
a responsibility to know how and when to use it? Absolutely, as do all other liberties. Therein lies
the confusion we are ahving as a nation: We are
seemingly unable to allow people to have a gun,
AND require that they know how to use them, AND exact
proper punishment on those who abuse the liberty they've
been entrusted with. All three are necessary for our
public safety. We do fine on #1, but #2 & 3 we need some
work on.

Regarding #135: Right on. We as a culture have
reaped what we've sown. Please accept my sympathies
to you and your friend's family.

5.
 
Re: Struck without a trace...
Aug 21, 2001, 12:01
5.
Re: Struck without a trace... Aug 21, 2001, 12:01
Aug 21, 2001, 12:01
 
I think it was the Discovery channel or NOVA or something
that had a portion of a program devoted to this very
subject a few years ago. What I remember is that lightning
can go up or down (in fact, if you watched time lapse
photography of a strike, the bolt usually originated from
the GROUND first), but primarily it occured from either
ground to cloud, cloud to ground, or cloud to cloud.

If you consider the physics behind a lightning strike,
it is basically a redistribution of charge from one
source to another through the path of least resistan
in order to re-establish charge balance
between the two sources
(in other words, a really big version of the results
of shuffling your feet in the winter and touching a
doorknob or someone you love and getting a spark).

As =-Rigs-= discovered when he was hit, the path of
least resistance included the path he described.
In order for current to actually travel through
thousands of feet or even miles of air (which is
a natural electrical insulator), the charge differential
between the two points the current flow would have to be
huge.

As a source of electrons, the earth is virtually boundless, and objects in the the lower atmosphere (especially large
roiling storm clouds) would be the other most likely
source of significant number of electrons. In contrast,
at 35000+ feet, the charge density is a pittance
compared to the charge available from the earth, so
it makes sense that the vast majority of lightning
happens from low clouds to the ground, or low cloud
to low cloud. This doesn't rule out the possiblity of
lightning from lower atmoshere cloud to upper atmosphere
body (cloud, plane, bird, etc.) but I would rather
be above the clouds during a lightning storm than
below or in them (*shudder*)


62.
 
Anyone ever see Chicken Run?
Aug 10, 2001, 17:08
62.
Anyone ever see Chicken Run? Aug 10, 2001, 17:08
Aug 10, 2001, 17:08
 
Anyone ever see Chicken Run?

"Americans. Always late to every war."

BTW, #61, lighten up. We can talk about whatever we want.
If you don't like the thread, don't post.

52.
 
Re: Hey...
Aug 3, 2001, 15:27
52.
Re: Hey... Aug 3, 2001, 15:27
Aug 3, 2001, 15:27
 
First of all, #41, you are right, someone could target
only the nVidia chips & API when writing their game,
but you mention Glide & Voodoo. I ask you, did that
approach work for 3dfx in the long run? Glide died
a long time ago, simply because it was self-limiting,
being targeted at only one chipset (Voodoo). A modern
graphics company or games company would be foolish
to not try and support the two major graphics API's
used today (OpenGL or DirectX) for the simple reason
that to not support both is to close you out of a major
portion of your user base.

I think it's great that now that most major video chipset
manufacturers (nVidia & ATI & whoever make the Kyro) now
support both OpenGL & DirectX, because that makes
buying a bleeding edge graphics card not dependent on
what new games you want to play, because they're all
supported (this is not necessarily true for older
games, though ).

As far as Carmack's comments...

Yes, it sucks that I'll have to upgrade from my lowly
16MB Voodoo Banshee to play Doom3, but since my last video
card upgrade was > 2 years ago, and Doom3 won't be out
until at least next year, I think I can wait to pay <$500 for a 1.5Ghz Athlon + GF3 system in 2002 (that's probably
being generous in the price) and play not only Doom3,
but all the other cool games that are out or will come out that I can't play because my current systems a (relative) dog. I'm itching to upgrade from a PII 300 anyway...

Besides, what did you expect from JC? I would be
disappointed if Doom3 *didn't* bring existing hardware
to its knees. That's what id does: push the graphics
envelope with games that are fun enough to encourage
people to upgrade.

As far as the whole Valve/Half-Life one trick pony/TF2
vaporware thing...

1) Yes they're milking Half-life. If you knew you
could sell bazillions of units of an expansion
pack that only required some new content and minimal
engine changes, you'd do the same thing.
How else are they going to support their TF2 development?
2) Does anyone remember that only a few months ago
Valve announced they were re-writing the TF2
engine from scratch? Maybe they did that so that
they could ultimately show they *weren't* a one trick
pony. If they bleed themselves dry developing TF2,
who cares? Its their money.

BTW, I had never played the original Quake until just
a few weeks ago. Prior to that I had played Doom/Half-Life/
QuakeII/Unreal/UT, so it's not that I had no FPS experience,
and I'm having a blast. Maybe we're all getting too jaded..

58.
 
Re: Shipping with bugs
Jul 20, 2001, 16:34
58.
Re: Shipping with bugs Jul 20, 2001, 16:34
Jul 20, 2001, 16:34
 
Dear anon@24.203 & anon@216.86,

Call a truce, please. Thank you.

BeastOfBurden

23.
 
Re: Quakatana
Jun 25, 2001, 14:38
23.
Re: Quakatana Jun 25, 2001, 14:38
Jun 25, 2001, 14:38
 
I know, let's all bash id because they mainly focus on
tech instead of content.

Do you seriously expect a company with
limited resources (less than 20 employees) to
both set the graphical bar *AND* have the most
complete, immersive, addictive gaming experience
in every game they produce with millions of perfectly
refined gameplay options? id's focus will
always be the engines, as long as John Carmack
is lead programmer. What's wrong with that?
Every gaming company has to choose what aspect
of the game is most important to focus on,
because you can't do everything well and still
ship in this lifetime.

Look at the original Unreal. It had better graphics
than Quake2 by far, but the gameplay suffered. It
was basically a tech demo. It may not have been the
best gaming experience, but it pushed the bar on
graphics vs. Q2 and others.

By contrast, Half-life had a truly enveloping storyline, but
graphics were basically sub-par with respect to Unreal.
Was pushing the graphics envelope the focus of Half-life?
Of course not, but it did push the envelope of
single player gaming and the development of the mod
community. Ask anyone at Valve, and they would
say that pushing gameplay always rises above
graphics in importance in their *particular*
approach towards making games. TF2 is supposed to be a revolution in *gameplay*, not necessarily graphics,
which is why it's taking so long.

When Quake3 came out it kicked UT's butt as far as
graphics, but was inferior as far as the *breadth* of
available gameplay options out of the box. Q3
just had heavily refined deathmatch and CTF, while
UT offered DM, CTF, Domination, Assault, and Last
Man Standing. UT did have graphical improvements
over Unreal, but in comparing UT to Q3, you simply
have two games that were produce with different focus.
Q3 for graphics & refined gameplay, UT for pushing
new gameplay options.

Daikatana at least tried to be different by adding
sidekicks and a certain amount of RPG elements to the
gameplay, but in no way did the final product excel
or push the gaming envelope, and thus it was deservedly
maligned, because it had promised way more than it
delivered.

As long as a game pushes the envelope and therein
achieves excellence in at least one aspect of game
design (graphics, gameplay, depth, immersion, etc.)
thus setting a new standard for others to follow,
why can't we simply applaud their success more than
we rip them apart for where they may fall short?
How completely lame to lambast a company simply
over what is really just a value judgement (graphics
innovation & deathmatch refinement over depth of
storyline or a revolution in gameplay).

It's no wonder some people think id doesn't listen
to them whine & compain. I don't blame them.

8 Comments. 1 pages. Viewing page 1.
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