User information for Nexus

Real Name
Nexus
Nickname
Nexus
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
August 20, 2000
Supporter
-
Total Posts
450 (Amateur)
User ID
6775
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
450 Comments. 23 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    23  ] Older
8.
 
Re: CCP Job Listing Hints MMORPG Plans
Dec 29, 2017, 11:42
8.
Re: CCP Job Listing Hints MMORPG Plans Dec 29, 2017, 11:42
Dec 29, 2017, 11:42
 
I hope t20 is there to lead development.
10 year old salt? Never let it be said that you let a grudge get off easily.
6.
 
Re: Morning Metaverse
Jul 14, 2011, 13:24
6.
Re: Morning Metaverse Jul 14, 2011, 13:24
Jul 14, 2011, 13:24
 
What about 64bit IE?
18.
 
Re: Ships Ahoy - Jimmy's Vendetta for Mafia II
Sep 7, 2010, 17:38
18.
Re: Ships Ahoy - Jimmy's Vendetta for Mafia II Sep 7, 2010, 17:38
Sep 7, 2010, 17:38
 
$0.02: If your game is lacking in enough gunfights, you shouldn't then sell that at a DLC practically right after the game comes out
5.
 
Re: R.U.S.E. Drops Ubisoft DRM
Aug 11, 2010, 19:07
5.
Re: R.U.S.E. Drops Ubisoft DRM Aug 11, 2010, 19:07
Aug 11, 2010, 19:07
 
I'll get the credit card then.
4.
 
Re: StarCraft Match Fixing Indictments
May 17, 2010, 18:59
4.
Re: StarCraft Match Fixing Indictments May 17, 2010, 18:59
May 17, 2010, 18:59
 
$6 grand? That doesn't seem like much for throwing a professional match...
6.
 
Re: R.U.S.E. in U.S. on June 8 & U.K. June 4
Mar 10, 2010, 13:09
6.
Re: R.U.S.E. in U.S. on June 8 & U.K. June 4 Mar 10, 2010, 13:09
Mar 10, 2010, 13:09
 
Is the DRM in the beta? I really wanted to buy and play this game till they announced that. (Still do, but won't)
5.
 
Re: Splinter Cell: Conviction Specifications
Feb 27, 2010, 04:09
5.
Re: Splinter Cell: Conviction Specifications Feb 27, 2010, 04:09
Feb 27, 2010, 04:09
 
I want it, but I won't get it. Maybe a friend will get it on the 360 and I can borrow it.
5.
 
Re: Op Ed
Feb 5, 2010, 13:28
5.
Re: Op Ed Feb 5, 2010, 13:28
Feb 5, 2010, 13:28
 
I sure wish Microsoft could think of stuff like the Natal.
11.
 
Re: Mass Effect 2 and MAG Midnight Madness
Jan 22, 2010, 17:01
11.
Re: Mass Effect 2 and MAG Midnight Madness Jan 22, 2010, 17:01
Jan 22, 2010, 17:01
 
I was trying to find a review of MAG anywhere, but there doesn't seem to be a single one... Are they holding all reviews till people start reviewing retail copies?
10.
 
Re: Why Shooters Need Dedicated Servers
Jan 5, 2010, 12:47
10.
Re: Why Shooters Need Dedicated Servers Jan 5, 2010, 12:47
Jan 5, 2010, 12:47
 
Every time that I end up as the host, everyone shouts at me to quit.

Obviously IWNet works far better than just having a reliable dedicated host, so it's been a great idea to reinvent the wheel and then throw out the original design.
2.
 
Re: MW2 "Army" is Large
Dec 4, 2009, 14:27
2.
Re: MW2 "Army" is Large Dec 4, 2009, 14:27
Dec 4, 2009, 14:27
 
I was in a server where there was a helicoper overhead, aimbotting at everyone that spawned. I can't see that happening in dedicated armies.

22.
 
Re: MW2 MP: 18 Player Limit
Nov 4, 2009, 18:00
22.
Re: MW2 MP: 18 Player Limit Nov 4, 2009, 18:00
Nov 4, 2009, 18:00
 
It can totally burn if the online MP for the PC dries up in the first few weeks.
11.
 
Re: Asheron's Call Anniversary
Nov 2, 2009, 17:02
11.
Re: Asheron's Call Anniversary Nov 2, 2009, 17:02
Nov 2, 2009, 17:02
 
I remember discovering a portal hub at the bottom of a dungeon during beta (after waiting a few levels so that I'd survive the drop).

Still the best moment of exploration I've ever had in a game...
31.
 
Re: First Borderlands DLC Announced
Oct 16, 2009, 04:19
31.
Re: First Borderlands DLC Announced Oct 16, 2009, 04:19
Oct 16, 2009, 04:19
 
They should at least have the dignity to let the game come out and deal with any bugs before announcing paid DLC.
5.
 
Re: Gratuitous Space Battles Trailer
Oct 1, 2009, 13:50
5.
Re: Gratuitous Space Battles Trailer Oct 1, 2009, 13:50
Oct 1, 2009, 13:50
 
Is this going to be on steam? Being able to guy it through steam turns this from a "very tempted" to "instant buy" for me.
2.
 
Re: Real Warfare: 1242 Announced
Sep 14, 2009, 12:55
2.
Re: Real Warfare: 1242 Announced Sep 14, 2009, 12:55
Sep 14, 2009, 12:55
 
Hmm. Convenient XX42 date, or cynical play off the Battlefield branding?
8.
 
Re: Ships Ahoy - Wolfenstein
Aug 18, 2009, 13:41
8.
Re: Ships Ahoy - Wolfenstein Aug 18, 2009, 13:41
Aug 18, 2009, 13:41
 
I'm starting to feel vaguely offended when games that I'm passingly interested in aren't on steam.
12.
 
Re: Ships Ahoy - PC Mirror's Edge
Jan 13, 2009, 18:35
12.
Re: Ships Ahoy - PC Mirror's Edge Jan 13, 2009, 18:35
Jan 13, 2009, 18:35
 
I bought it reduced for the 360 (not second hand), mostly because I really want them to make a sequel for a game with a concept as cool as this.

Replayability is pretty terrible (really? a parkour game [about freedom of movement] where I can't make my own races or anything?) and a few of those single player levels have fiendishly bad level design where you're being shot and have no idea where to go. On the other hand, I enjoyed most of the game a lot. The least enjoyable bits always seemed to coincide with bits where you were almost forced to brave the fighting system.

800 points for more Time Trial maps is a complete no-sale for me though. It seems like DICE are completely misunderstanding how people's (or just my) perception of the value of a short single player game with rudimentary multiplayer is changing (imo). Save $10 a few times and you can buy L4D on Steam, which is almost infinitely more replayable and fun to play with friends... or more songs for rockband.

PS. stop requiring an email address and EA account for frikkin time trials, when I have an XBLA account and that should be plenty. I found that really annoying, and it almost stopped me trying that feature completely.
14.
 
Re: Didn't exactly work for World of Goo
Jan 5, 2009, 14:41
14.
Re: Didn't exactly work for World of Goo Jan 5, 2009, 14:41
Jan 5, 2009, 14:41
 
You can't bemoan the fact that people make $30 million+ games on one hand, and not care that WoG made more than a satisfactory return on investment when they're one developer that doesn't.

If you want people to make more good games that aren't $30 million 'blockbusters', then there has to be an economic incentive for people to do so, and breaking even isn't it.

I'm all for smaller, cheaper, games with high production quality, but that means that companies making games like that need to see a good profit, which means people need to stop pirating the shit out of them and pay them for their effort, especially when they do all the "right" things.
11.
 
Re: Didn't exactly work for World of Goo
Jan 5, 2009, 13:59
11.
Re: Didn't exactly work for World of Goo Jan 5, 2009, 13:59
Jan 5, 2009, 13:59
 
So 2DBoy don't deserve a profit?
450 Comments. 23 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    23  ] Older