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User information for Just Bob

Real Name Just Bob   
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Nickname Frijoles
Email Concealed by request - Send Mail
ICQ None given.
Description Lord of the Beans
Homepage http://
Signed On Aug 15, 2000, 18:23
Total Comments 2672 (Senior)
User ID 6700
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News Comments > Steam Reviews Open Beta
27. Re: Steam Reviews Open Beta Nov 25, 2013, 16:45 Frijoles
jdreyer wrote on Nov 25, 2013, 14:55:
What they need is some kind of ranking system for both reviews and reviewers. That way the cream can float to the head of the class. It's not rocket surgery.

There's a "was this helpful" button on the reviews. Maybe that'll float the cream. They turned the recommendations in to reviews, so a lot of them (like mine) were short one-liners. Hope to see more from this system.
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News Comments > WoW's Ninth Anniversary
4. Re: WoW's Ninth Anniversary Nov 23, 2013, 21:34 Frijoles
A lot of people have good memories of WoW, but hate on it now. I kind of wonder if their next MMO will start out hated or loved, kind of like WoW. I still enjoy it, but only in small doses.  
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News Comments > John Carmack Leaves id Software
65. Re: John Carmack Leaves id Software Nov 23, 2013, 11:05 Frijoles
InBlack wrote on Nov 23, 2013, 10:07:
Does it feel like you are looking out of your own eyes or do you still feel that you are looking at (well through as its 3d) a square or round persicope or binocluars??

How bad it is depends on what cups you're using and your own eyes, as well as how close you have the screen to your eyes. You can still see the black edges if you look that direction. I've got the screen all the way back (damn my long eyelashes), and I can easily see the sides. I wouldn't say it's like binoculars, but it is like wearing a ski mask (pretty much the same).

You sort of stop seeing it after using it for a while though. The Rift has a really good FOV compared to older HMDs (especially for the price), but if you want more FOV, look at InfiniteEye's approach.
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News Comments > Ships Ahoy - X Rebirth
19. Re: Ships Ahoy - X Rebirth Nov 15, 2013, 11:29 Frijoles
Performance is shit on my system also (AMD HD6900, i7, 12 gigs of memory). Character models look horrible, and the subtitles don't line up very well with the audio (not bad, but annoying). No crashes or bugs that I've seen, but the tutorial didn't seem very helpful. Also, I can't bind my mouse buttons to fire weapons???

Story spoiler snide remark:
Sure, come on board my ship and start dicking around. What do I care?
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Nov 10, 2013, 14:09 Frijoles
nin wrote on Nov 10, 2013, 13:20:
I'm surprised, especially with the design of the new WOW expansion to cover the history of WC1/WC2, that they didn't announce any sort of online download of the two games. I'd gladly pay $5-$10 each for digital copies that would run fine under 7/8...

In one of the panels, they mentioned that they're trying to get them to work on modern operating systems. So there is hope. I've been hoping to play WC2 again for a while now.
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News Comments > World of Warcraft Warlords of Draenor Announced
32. Re: World of Warcraft Warlords of Draenor Announced Nov 9, 2013, 00:31 Frijoles
Trevellian wrote on Nov 8, 2013, 17:28:
Last I read about the Pandaria storyline and this new assault on Orgimmar patch they had, Cairn was dead, Thrall was dead, Arthas/Lich King has been dead, Illidan has been dead.

Thrall isn't dead. I kind of wish he were. I'm a bit sick of seeing him pop up everywhere. In fact, didn't they say he's the one who chases Garrosh in to the new time-travelled Draenor? Metzen was rattling off a bunch of names from Warcraft 1/2 that we'll meet. Maybe that's to inject some new names in to the game.

The storyline looks weak, and the time travel sounds lame, but the systems they're putting in look pretty fun. The changes to inventory are long overdo. The "player housing" looks really well done. I'm looking forward to the expansion for those changes. Plus the free 90 boost will be handy. I have a few alts that aren't 90 yet.

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News Comments > Sins of a Solar Empire: Rebellion: Stellar Phenomena DLC
4. Re: Sins of a Solar Empire: Rebellion: Stellar Phenomena DLC Nov 8, 2013, 09:38 Frijoles
Ozmodan wrote on Nov 8, 2013, 08:50:
Gave up on this game, by the time I spend my resources fighting off the pirates the opponents come in and mop up.

I hated the pirates. I ended up turning them off and enjoyed the game a lot more after that. Sins is one of my most played games according to Steam, but I doubt I'd get this DLC unless I return to the game again (too many other games to play).
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News Comments > Gatherings & Competitions
14. Re: Gatherings & Competitions Nov 6, 2013, 18:55 Frijoles
Frags4Fun wrote on Nov 6, 2013, 16:26:
This happened back when the island update (I forget the name, 5.3 maybe) came out back in March. Maybe they changed it back since then.Either way, I vowed to never give them another dime. I was quite pissed as were most of the other multiboxers. Oh well, life goes on.

Must have changed it. A multiboxer joined our 5.4 LFR group the other day. Was pretty funny, actually. His "main" was the main tank, and one of his boxes was the alt tank. He didn't realize he had queued it as a tank. Ended up bitching about the other tank sucking.
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News Comments > Steamships Ahoy - Battle Worlds: Kronos
3. Re: Steamships Ahoy - Battle Worlds: Kronos Nov 5, 2013, 22:16 Frijoles
I'm a bit annoyed with the controls. They took some getting used to. A little rough around the edges, but overall not a bad game. I've only played for maybe 1.5 hours though.  
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News Comments > Morning Interviews
5. Re: Morning Interviews Nov 5, 2013, 12:12 Frijoles
RollinThundr wrote on Nov 5, 2013, 11:25:
I've said it before, EA could find a sure fire cure for Aids and Cancer and the people here would still find a reason to hate them for it. Pathetic, hateful little bitches.

I'm sure it'd come with strings attached.
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News Comments > Oculus Rift 2014 Release Plans
14. Re: Oculus Rift 2014 Release Plans Nov 2, 2013, 15:44 Frijoles
HoSpanky wrote on Nov 2, 2013, 11:42:
Games that aren't "ready" for Oculus should run in 3d, without head-tracking. Increases their usable games list to several hundred.

I got my Rift back in June and have used it quite a bit. Your suggestion would be a one-way ticket to puke-ville (at least for me). Any time the a game locks the viewpoint and doesn't let me look around, but still moves on its own, I get extremely sick. A lot of cut scenes do this. Doom 3 is a good example. I typically just close my eyes for those parts. Not really a big deal for backwards compatibility, though, since if it's a DX game, it's most likely already working more-or-less with the various 3rd party drivers.

Beckett wrote:
I see this as a potential problem for any FPS games that haven't been programmed to let you aim your head and gun independently. From what I've read, the Oculus-compatible version of Half-Life 2 (that has been getting rave reviews) was modified by Valve to allow independent aiming.

TF2 and Half-Life 2 do have toggles to change how it works. TF2 has like 8 or so different ways to use the display and aiming. I personally prefer to aim with my head and use the mouse/keyboard to walk around. I've tried to aim with the mouse and use my head independently, but I just can't aim that way. I haven't been able to get used to it. With older games, that's actually how a lot of them work. Doom 3 (I really enjoy Doom 3 in the Rift) works with head-aiming, and it's a blast. You basically whip your head around a bunch and fire off the shotgun. It feels like you've got eyes of death or something and anything you look at dies. Downside is sometimes shit is right below you and you can't quite look down enough to shoot it.

DangerDog wrote:
After playing with it for a short time how long does it take for your eyes to re-adjust after taking it off?

Depends on how long I'm in it. If I spend over an hour and start getting motion sick, it will take about 30 minutes to recover. If I'm only in it for a short time (say 30 minutes), and there's no headache, then it's only a few minutes. There is a recovery time for me, though, almost always. My eyes just feel weird after using it. I also burp a lot after I remove it. I haven't figured out why.

DangerDog wrote:
I wonder if they can/have solved the z-axis tracking, I want to be able to lean in to see details of instruments in cockpits for example.

They're adding positional tracking to the consumer version. And if not, people have been hacking the Hydra and other devices to work with it. There's a "game" called Hydra Cover Shooter that uses the Hydra to let you duck behind boxes. I found myself leaning in to my computer desk and thumping my head as I crawled on the ground to escape enemies. One of the most immersive demos I've seen, but difficult to use due to all the wires (1 for Rift, 1 for headset, 2 for Hydra).

IMO, resolution really is the biggest issue with it. Screendoor just sort of vanishes after a while. Aiming and latency aren't an issue. Even positional tracking, while it'd be damn awesome, isn't a show stopper. For me it's 100% the resolution that is the problem. With the consumer version looking more and more like it'll be over 1080p, I'm going to be one of the first in line to buy it. And when they can get 4k+, the virtual OS that people are building will start to make sense. Hopefully it takes off. I'd love to program with the thing on. Can't read text at the moment though.

Also, I don't really feel any fear when I play games such as Amnesia. However, I loaded up Slender (has official support). First time I've ever found myself babbling while playing a game as the tension increased. If the Rift takes off, then I see horror games being absolutely amazing. And adventure games will also make a comeback, IMO.

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News Comments > Valve: Steam Offline Mode "Designed to be Indefinite"
9. Re: Valve: Steam Offline Mode Nov 1, 2013, 20:38 Frijoles
jimnms wrote on Nov 1, 2013, 20:00:
I had to set a firewall rule to block Steam so she wouldn't accidentally click to go online and knock me off.

Wonder if the Family Sharing thing will fix this completely for you, since you could both be online.. I think. I haven't gotten in to the beta yet.
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News Comments > CD Projekt RED Reaffirms Anti-DRM Stance for The Witcher 3
29. Re: CD Projekt RED Reaffirms Anti-DRM Stance for The Witcher 3 Oct 31, 2013, 09:42 Frijoles
Pigeon wrote on Oct 31, 2013, 08:51:
I hope the 3rd is more like the 1st one than the 2nd. The 2nd one got hit by a heavy dose of consolfication; more QTEs, combat wasn't as good, and the crafting and inventory system weren't so good.

I prefer #2. I think that's because of the objective/quest flow, though. I've tried to play Witcher 1 a few times, but I always quit in the same place. And my friends all stopped in the same place as well. Right when you leave the town and get to that island with the green druid chicks on it. It seems like the questing fell apart right there.
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News Comments > 100 More Steam Greenlights
4. Re: 100 More Steam Greenlights Oct 29, 2013, 18:02 Frijoles
Starting to agree. I liked all the new games at first, but Steam is becoming a bit of a minefield. I've voted on about 150 or so games in the Greenlight section. There's so.. much.. shit. Makes me think I should throw some garbage out and see if I can make a quick buck.  
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News Comments > Morning Consolidation
34. Re: Good bye dvd format Oct 28, 2013, 17:24 Frijoles
BitWraith wrote on Oct 28, 2013, 15:34:
The only hang-up with steam is the time it takes to download. Valve should (and I think they are working on) offer a streaming service.

Doesn't Steam already do a partial-download-and-play method? It's not streaming, but I recall HL2 letting me play it before it was finished downloading. The experience was pretty horrible, but perhaps they could improve it (like how WoW does it).

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News Comments > Evening Consolidation
7. Re: Evening Consolidation Oct 25, 2013, 23:03 Frijoles
The Half Elf wrote on Oct 25, 2013, 21:20:
Auditory Clues on objects that don't make noise? When's the last time a gun made noise without being fired?

I believe he's referring to the pickup noise, not the firing noise. I don't actually recall a different noise in Quake 3. Just that chk-CHK sound on pickup. I should load up Quake Live and check.
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News Comments > Anachronox on Steam
9. Re: Anachronox on Steam Oct 18, 2013, 11:28 Frijoles
How has this game aged? I haven't ever played it, but the screenshots don't look too bad for a 2001 game. Has it aged similarly to Deus Ex 1?
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News Comments > Spacebase DF-9 Early Access
5. Re: Spacebase DF-9 Early Access Oct 16, 2013, 16:49 Frijoles
avianflu wrote on Oct 16, 2013, 16:31:
why does everything look so dark in the screen grabs?

I also felt it was too dark in the game. Of course it's dark when the lights are out (ie, the room isn't done or some emergency is going on), but even after that it still feels a bit dark. It also took some effort/learning to get the room building to line up the way I like. This would be solved by being able to rotate the map.
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News Comments > Spacebase DF-9 Early Access
1. Re: Spacebase DF-9 Early Access Oct 16, 2013, 11:00 Frijoles
Out of all the DF clones I've played, this one probably has the best interface. Might be because it's only a single level in height (as far as I've seen). Like most Early Access games, it's buggy as hell. Looks like it'll be fun though if you're in to DF.  
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News Comments > Warlock 2: The Exiled Announced
5. Re: Warlock 2: The Exiled Announced Oct 3, 2013, 11:09 Frijoles
I enjoyed the first one, but the spells were meh. I got a few I wanted, and then the rest I didn't even bother reading anymore. I just researched whichever one I happened to click.  
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2672 Comments. 134 pages. Viewing page 39.
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