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User information for Just Bob

Real Name Just Bob   
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Nickname Frijoles
Email Concealed by request - Send Mail
ICQ None given.
Description Lord of the Beans
Homepage http://
Signed On Aug 15, 2000, 18:23
Total Comments 2524 (Senior)
User ID 6700
 
User comment history
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News Comments > Dying Light Community Bounty
7. Re: Dying Light Community Bounty Nov 25, 2016, 21:46 Frijoles
 
I enjoyed the game, but eventually got tired of repairing the stupid buggy and fueling it. Otherwise it was enjoyable.  
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News Comments > Steam Top 10
11. Re: Steam Top 10 Nov 21, 2016, 11:07 Frijoles
 
Slick wrote on Nov 21, 2016, 10:08:
wait, marketing campaigns?! how did I miss this?

Yeah, I bump up my attendance and then launch a marketing campaign. You can target various age groups using different media, but I'm not sure how it works. I just randomly pick one. Oh, and increase ticket prices just before you do it. Give a nice infusion of cash. Cost is I think $1,000 or $1,000 per month or something.

I hate scenarios, but also hate empty sandboxes. Any time I've played a game like this, I've most enjoyed a sandbox with economics.

The challenge mode plays like the old Rollercoaster Tycoon games. You start with $10k money (or so) and have to raise enough to build new rides. There are quite a few challenges (have 80% approval rating in park, build a coaster with 2 seconds of air time, etc), but I think the most I've seen at one time is around 3 or 5. As you complete them, you get $1,000. I ignored them completely and look at them as a bonus to cash when I completed one.

Some of the economic stuff can be ignored for a while. It wasn't until after several hours when my employees started to quit. That's when I figured out how to give them raises and train them further.
 
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News Comments > Steam Top 10
8. Re: Steam Top 10 Nov 21, 2016, 09:31 Frijoles
 
Quboid wrote on Nov 20, 2016, 20:39:
I get the impression Planet Coaster is a construction sandbox, with a very shallow economic sim. Parkitect looks like it will be more of a business tycoon game.

I'm playing in challenge mode (on easy), and there's definitely some things to manage:

Park entrance cost
Park attendance
Ride costs
Employee wages
Employee training
Marketing campaigns
Research of new stuff
Loans + % interest
Ride failures and refurbishment
Guest happiness -- you lose money if they leave
ATM locations and stores

This is quite enough to keep me busy.


 
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News Comments > The Elder Scrolls Online Free Weekend
6. Re: The Elder Scrolls Online Free Weekend Nov 16, 2016, 14:45 Frijoles
 
I thought it was already f2p. I must be thinking of another MMO. I may have to give this another shot since I enjoyed it. I think I stopped playing due to botters. Walking in to a room to kill a mob and having a dozen other bots standing there instantly killing it was a turnoff.
 
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News Comments > SteamVR to Get Linux and Mac OS X Support
7. Re: SteamVR to Get Linux and Mac OS X Support Nov 15, 2016, 15:07 Frijoles
 
Kxmode wrote on Nov 15, 2016, 14:14:
A killer app really needs to be released in the next few months that'll force people to blindly spend $700, $1,000 (VR + video card upgrade), or $1,500 (VR + brand new system).

Although I agree a killer app is needed, I don't think you're going to see one for another year. Maybe two. Touch isn't even out yet, and I have to believe that the killer app will take advantage of either the Touch or the motion controllers of the Vive. Although we've had dev systems out for a while now, we're still in the first year of consumer released versions. I don't expect to see a killer game for a while. Unfortunately.

If they can get the resolution up further, I could see using one for desktop work. It's almost passable now, but text is still just a bit too blurry to use for any long period of time. And let's face it, it'd be a gimmick for a while. I'm still hopeful though.
 
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News Comments > SteamVR to Get Linux and Mac OS X Support
3. Re: SteamVR to Get Linux and Mac OS X Support Nov 15, 2016, 11:49 Frijoles
 
Kxmode wrote on Nov 15, 2016, 11:47:
Still no killer app. I'm not sure what's driving VR this cycle.

Venture Capital money. Touch can't get here soon enough.
 
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News Comments > Dishonored 2 Released
6. Re: Dishonored 2 Released Nov 11, 2016, 12:50 Frijoles
 
Been enjoying it, but yeah the performance is crap. I'm getting around 35 - 45 fps on a GTX 980. Tried a few suggestions but can't seem to get over 45 frames. Gameplay wise, it's been good. Although I will say that the guards are way too alert. They seem to be able to see me through tiny slits in the geography while I'm crouched, so there's not nearly as much sneaking as I had hoped. If you come directly behind them it's fine, but anywhere in front and they seem to spot you pretty easily.  
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News Comments > Dishonored 2 Tech Tips
6. Re: Dishonored 2 Tech Tips Nov 10, 2016, 22:10 Frijoles
 
Creston wrote on Nov 10, 2016, 21:32:
one thing that has struck me as ludicrous so far is the game's absolutely absurd initial load time. It's nearly 3 minutes to get to the menu.

But what a pretty menu it is. I haven't launched since the initial one last night, and it was slow. Wondering how it will do now that I've played. I also don't care for the character animations and character visuals. They look pretty crappy. And the start of the story felt very rushed. I realize they needed to push us in to the story to get it going, but it felt like they gave it a good 5 or 10 minutes of thought. Everything else is lovely, including the gameplay.

I did non-lethal in the first game. Everything dies this time around.
 
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News Comments > Red Alert 2 Shown in VR
2. Re: Red Alert 2 Shown in VR Nov 9, 2016, 21:37 Frijoles
 
I'm a huge VR fan and a huge RA2 fan. But no. As you said, this looks terrible to control. Until they get something that lets me control the board without controllers in my hands, I can't imagine playing a fast-paced game like this.

Now a Populous game in VR I could get behind. Let me create and destroy mountains. Not place buildings.
 
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News Comments > Steam Redesign
4. Re: Steam Redesign Nov 7, 2016, 21:17 Frijoles
 
I really like the screenshots being added to the side of the main banner. Don't have to bother with the page now if it doesn't look interesting. Only thing I'd like to see added is a recent review score.  
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News Comments > Overwatch Sombra Announced
6. Re: Overwatch Sombra Announced Nov 4, 2016, 17:52 Frijoles
 
Yay, more Overwatch porn! Can she give D.Va a run for her money shots? We'll find out soon!  
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News Comments > Deus Ex: Mankind Divided for Linux
3. Re: Deus Ex: Mankind Divided for Linux Nov 3, 2016, 11:31 Frijoles
 
theyarecomingforyou wrote on Nov 3, 2016, 11:19:
If Valve wants to get developers onboard then it should be provided support to developers and pushing for a simultaneous launch.

Does Valve ever support anything after they launch it? Other than DOTA?
 
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News Comments > Diablo III Necromancer Spotted?
7. Re: Diablo III Necromancer Spotted? Nov 1, 2016, 11:39 Frijoles
 
Jivaro wrote on Nov 1, 2016, 11:12:
As much as I would love a new class...I am more interested in new content.

Same. I've repeated the same shit too many times due to Seasons. Not sure I'd want to do it again for a new class.
 
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News Comments > Titanfall 2 Released - No Season Pass
7. Re: Titanfall 2 Released - No Season Pass Oct 28, 2016, 12:28 Frijoles
 
It's getting some good reviews, but I've heard the single player campaign is pretty short (4 - 6 hours). Granted I imagine the real value is in the MP, but that doesn't interest me as much.  
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News Comments > Natural Selection 2 Free Weekend
5. Re: Natural Selection 2 Free Weekend Oct 27, 2016, 22:37 Frijoles
 
I played a shitload of NS2 when it came out. Hard to go back these days, though. There's just too many other games to play. I'm kinda surprised there's not an NS3 yet, to be honest.  
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News Comments > Fractured Space Celebrates Million Players
4. Re: Fractured Space Celebrates Million Players Oct 27, 2016, 18:09 Frijoles
 
1 million accounts, but doesn't even show up in the top steam games. Does it have an external launcher or something? The lowest game, Planetside 2, has 2k current players. So it'd have less than that. For a game with a million accounts, it sounds like there's nothing keeping people around. Seems I have the game already. I wonder if I'm included even though I've never tried it.

Or it just isn't showing up on the stats for some reason.
 
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News Comments > SAG-AFTRA Picketing EA Today
9. Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 12:37 Frijoles
 
Acleacius wrote on Oct 24, 2016, 12:19:
Like or not, voice actors can make or break a game. Think about how abusive it was in Oblivion.

Although it sucked having the same guy do every voice in Oblivion, that game didn't exactly flop. I don't think I've ever not bought a game due to shitty voice acting, although I've certainly been aware of it.

I should get in to the VA business. It's a good time for it.
 
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News Comments > Sid Meier's Civilization VI Released
8. Re: Sid Meier's Civilization VI Released Oct 21, 2016, 12:51 Frijoles
 
Played 3 hours last night before bed. So tired. I like the changes to city-states. I didn't do much with them in Civ 5 other than dump a bunch of resources on to them. I suck at Civ though. Also started my own religion (Frijolism). Interface is taking me a bit to get my head around. One city suddenly was going to leave due to negative amenities. I didn't realize that was a thing to monitor. Can't find Great Person points anywhere, but lots of references to increasing the point count.

Overall I'm enjoying it. Not a single bug so far. Runs silky smooth. I like having 2 different trees to follow (research and civic). I'm not going to get much sleep this weekend.
 
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News Comments > Heroes of the Storm Adds Hero
1. Re: Heroes of the Storm Adds Hero Oct 18, 2016, 23:40 Frijoles
 
So many characters to choose from, and they pick one that nobody knows and have to look up. Apparently a character from Warcraft 3.  
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News Comments > Serious Sam VR: The Last Hope Early Access
2. Re: Serious Sam VR: The Last Hope Early Access Oct 18, 2016, 11:46 Frijoles
 
Bundy wrote on Oct 18, 2016, 09:18:
I got an Oculus coming tomorrow and the controllers pre-ordered. I think I'll definitely look closely at this game.

Isn't it Vive only at the moment (unless you mean when you get the controllers)? I imagine they'd add Rift/Touch support eventually (when Touch is released). I'm waiting for them to add a few more levels. Sounds pretty short at the moment.
 
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2524 Comments. 127 pages. Viewing page 4.
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