User information for Dennis

Real Name
Dennis
Nickname
Grokk
Description
I play Games, manage unix servers and write programs.

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Signed On
August 13, 2000
Total Posts
337 (Amateur)
User ID
6672
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337 Comments. 17 pages. Viewing page 15.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  ] Older
25.
 
Re: PC Hardware Outsells Consoles
Aug 6, 2010, 19:57
25.
Re: PC Hardware Outsells Consoles Aug 6, 2010, 19:57
Aug 6, 2010, 19:57
 
frag.machine wrote on Aug 6, 2010, 18:49:
Porn-O-Matic wrote on Aug 6, 2010, 18:40:
As for other upgrades, I did rebuild my system with a Core i7 920 and DDR 3 about a year ago, but other than that, it's just a matter of buying bigger hard drives to keep up with my growing collection of hi-def porn.
< homer >
Hmmmm... Hi-def porn. /drools
< / homer >


Your ideas are intriguing to me and I would like to subscribe to your newsletter.
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1.
 
Re: StarCraft II Specs (Really)
Jul 15, 2010, 22:44
1.
Re: StarCraft II Specs (Really) Jul 15, 2010, 22:44
Jul 15, 2010, 22:44
 
I'd like to see Blizzard release a game that actually required a PC from this century. They make some awesome games, but the lower common denominator they work towards really bugs me.

More polys, bigger textures... give me eye candy dammit!
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12.
 
Re: BlizzCon Tix on Sale Tonight
Jun 3, 2010, 03:35
12.
Re: BlizzCon Tix on Sale Tonight Jun 3, 2010, 03:35
Jun 3, 2010, 03:35
 
PHJF wrote on Jun 3, 2010, 02:15:
$150? That's nearly enough to buy StarCraft 2, StarCraft 2: 2, and StarCraft 2: 3.

Nearly enough.


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10.
 
Re: Alien Breed: Impact Demo and Pre-Purchases
May 28, 2010, 19:15
10.
Re: Alien Breed: Impact Demo and Pre-Purchases May 28, 2010, 19:15
May 28, 2010, 19:15
 
This is a pretty decent game for the price. The popups in the demo about buying the full game were a little excessive, but it did bring me back to the shareware days when it was quite common.

The controls took a little getting used to, but the gameplay seemed nice from the demo.
I'll buy it come pay day I reckon.
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6.
 
Re: Spaceships Ahoy - EVE Online: Tyrannis
May 27, 2010, 07:38
6.
Re: Spaceships Ahoy - EVE Online: Tyrannis May 27, 2010, 07:38
May 27, 2010, 07:38
 
Everyone brings up the cheating bits but to be honest in the whole scheme of eve it wasn't that big a deal.
There are some corps/alliances that are filthy rich and obscenely powerful but that just makes the game more exciting. Goons proved that the king can be de-throned before slipping down from the throne in their own classical fashion.

There are so many elements to the game that it can be a full time job just to get the hang of it, but it does still fit a very niche market and it certainly isn't a game for the masses.

edit: was=wasn't.
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8.
 
Re: Fallout New Vegas Changes
May 25, 2010, 04:46
8.
Re: Fallout New Vegas Changes May 25, 2010, 04:46
May 25, 2010, 04:46
 
BobBob wrote on May 25, 2010, 04:24:
Let's just hope the new Fallout doesn't have the same game breaking type bugs that Fallout 3 did. What a complete waste of money and time.

Some people always seem to bring this up, but I never had a problem with it.

As for the skill merge, I guess it's probably going to work out fine as the skills are different than the original 2 games.
FO1 had the sawn off rifle pistol thingy which worked as a small guns skill but still did big guns damage. With 130+ skill level you could eye shot anything into big glubby pieces
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22.
 
Re: Latin American StarCraft Pricing Details
May 8, 2010, 11:19
22.
Re: Latin American StarCraft Pricing Details May 8, 2010, 11:19
May 8, 2010, 11:19
 
I like the idea. It's kind of like a 50% trade in right off the bat, only you don't have to return the box to the shop and it works for DDL versions as well.
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8.
 
Re: TF2 Engineer Update Tease
May 7, 2010, 03:29
8.
Re: TF2 Engineer Update Tease May 7, 2010, 03:29
May 7, 2010, 03:29
 
Fion wrote on May 6, 2010, 12:15:
Ah that reminds me of the days when I was fast and accurate in shooters in my early 20's.

Tell me about it.
Mid to late 30's isn't the prime for an fps gamer, but I do still have fun and I can hold my own against the hordes of average.
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23.
 
Re: MW2 Stimulus Package Details
Mar 15, 2010, 21:08
23.
Re: MW2 Stimulus Package Details Mar 15, 2010, 21:08
Mar 15, 2010, 21:08
 
EvilGrouse wrote on Mar 15, 2010, 13:47:
Is there a map editor for MW2? It'd be cool to have some home made maps. Don't know how that would work with IWNET though. Crap.
No there isn't.
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6.
 
Re: Darkfall Trial
Feb 25, 2010, 04:29
6.
Re: Darkfall Trial Feb 25, 2010, 04:29
Feb 25, 2010, 04:29
 
$1 is far more than I'm willing to spend on a trial.

If they are seriously charging for it to stop gold spammers and the like then the game is obviously not worth playing anyway. They should implement other measures for combating that.

If they were serious about getting new players they'd lower the game price and offer a completely free trial.
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9.
 
Re: Virtual Egg Hatches Almost $70K
Feb 5, 2010, 19:38
9.
Re: Virtual Egg Hatches Almost $70K Feb 5, 2010, 19:38
Feb 5, 2010, 19:38
 
Longswd wrote on Feb 5, 2010, 19:16:
My guess is it will spawn a single avian body topped by Heckle and Jeckle heads that will mercilessly taunt the owner for having spent $70k on it.

That would be awesome.
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8.
 
Re: On Steam Exchange Rates
Jan 24, 2010, 22:33
8.
Re: On Steam Exchange Rates Jan 24, 2010, 22:33
Jan 24, 2010, 22:33
 
It's not just EA that does it on steam though.
There are a couple of games I simply won't buy because they have jacked up the price here in AU compared to the US price.

I'll happily pay the $50 USD price and suffer some loss on conversion, with a final price of about $60-65 AUD, but when they list games with an $80+ USD price then I simply just dont buy them.

It's a shame that some publishers force these prices onto consumers through services like steam when it's not costing the publisher anything extra at all to provide the product internationally.
Now if they're shipping boxes and paying for front of store retail posters and shit then sure a little extra is fine, but digital downloads? Forget it.
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4.
 
Re: EVE Online Dominion Patched
Jan 22, 2010, 17:52
4.
Re: EVE Online Dominion Patched Jan 22, 2010, 17:52
Jan 22, 2010, 17:52
 
There's still enough players in EVE to make me nervous about moving a couple billion ISK worth of datacores in highsec.
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3.
 
Re: Steam Top Sellers
Jan 6, 2010, 23:53
3.
Re: Steam Top Sellers Jan 6, 2010, 23:53
Jan 6, 2010, 23:53
 
This would be because of the amazing bargains they had daily on selected games up until the 3rd.
It looks like they've had a daily top ten and then the weekly top ten as well.

Either way the output is still a mess.
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5.
 
Re: Sunday Consolidation
Dec 27, 2009, 18:59
5.
Re: Sunday Consolidation Dec 27, 2009, 18:59
Dec 27, 2009, 18:59
 
Jerykk wrote on Dec 27, 2009, 18:17:
Or you can just play PC online and have a dedicated community create and maintain servers, resulting in games that still have active servers a decade after release. All free to players, of course.

^^ This.
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22.
 
Re: TF2 Bots Beta
Dec 23, 2009, 01:21
22.
Re: TF2 Bots Beta Dec 23, 2009, 01:21
Dec 23, 2009, 01:21
 
I clocked up many an hour in my own custom maps with Reaper bots in Q1.

Q2 was all about the tourney maps and Gladiator bots.

I loaded up Q2 the other week and went 1v1 with a bot that I designed to be competitive with myself some 10 years ago. I got owned two ways from breakfast for the entire 45 minutes I spent playing.
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53.
 
Re: EA on
Dec 9, 2009, 06:42
53.
Re: EA on Dec 9, 2009, 06:42
Dec 9, 2009, 06:42
 
The thing is Zzet, the "middleman" publisher is the one who is paying the wages of the development team for the entire time they're creating that game.
When the game finally releases and doesn't sell for shit, it's the publisher who loses out. They will certainly try to place some of that burden back onto the development house as does happen with most publishers, but the reality is it's the publisher putting up the cash in the first place and it could quite possibly be the developer who is scrweing everyone over.
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25.
 
Re: AvP Refused Classification In Australia
Dec 4, 2009, 16:32
25.
Re: AvP Refused Classification In Australia Dec 4, 2009, 16:32
Dec 4, 2009, 16:32
 
Pretty sure it's illegal to sell and illegal to import these games only. They can be purchased legally and owned legally, however getting past the not being able to sell issue is a doozy for any prospective buyers.

Steam will block (at the publishers request) access to the game from any Australian steam accounts.
I'm sure there will be a lot of copies come in from NZ but it does pretty much screw any multiplayer capability the game has.

I've already had to skip on my purchase of L4D2 given how shit the censored game was. (They made it into a soulless game with no atmosphere)

This country does a lot of things right, but we always manage to blunder anything that's going to be of note to the rest of the world.
Thanks for embarrassing me again Australia.
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12.
 
Re: Mass Effect 2: The Shooter
Dec 4, 2009, 08:39
12.
Re: Mass Effect 2: The Shooter Dec 4, 2009, 08:39
Dec 4, 2009, 08:39
 
Im still holding out with Dragon Age, even though Im hearing good stuff about it it all reminds me of the awesome game that Baldurs Gate 2 was and yet I cant put my finger on it, but somehow I have the feeling that if I go out and buy it Ill just end up dissapointed again.

I highly recommend Dragon Age (PC).
It's backed by a relatively interesting story and the combat in the early game can really make you think.
There are some easy modes to the game, but you can just screw around with your party to make things more interesting.
It's sort of half rpg and half interactive movie.
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28.
 
Re: Out of the Blue
Nov 26, 2009, 06:47
28.
Re: Out of the Blue Nov 26, 2009, 06:47
Nov 26, 2009, 06:47
 
I'd much prefer the xmlhttprequest type ajax calls than a "read more..." link.
You just feed the call back to a page that returns the rest of the content from the database. (Or flatfile if you prefer it really doesn't matter how it's stored)

If you're already generating the SEO pages and dumping them when the item is updated they can still be linked from the main article and made available to other sites etc..., but for people viewing the site from just the main page I'd think it's much better to have all the data available without a whole page load.
(This would actually be better for the server also, but it will cut down on advertising impressions.)


Lastly just wanted to add that ajax although it's been abuzz for a while now is really just a javascript include file and some DIV tags for an innerHtml write, tied together with a simple dynamic page serverside that generates the extra information.

There's a great tutorial that covers the basics here.
http://www.w3schools.com/ajax/default.asp
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337 Comments. 17 pages. Viewing page 15.
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