User information for Scarcrux

Real Name
Scarcrux
Nickname
None given.
Email
Concealed by request
Description
Signed On
August 13, 2000
Supporter
-
Total Posts
2 (Suspect)
User ID
6669
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
2 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
9.
 
Re: Out of the Blue
Aug 19, 2012, 17:48
9.
Re: Out of the Blue Aug 19, 2012, 17:48
Aug 19, 2012, 17:48
 
The egg yolk study is flawed: "This study found that egg yolk consumption was associated with increased fatty build-up in the arteries of the neck, though this was small when compared to the build-up expected with age. This study has important limitations which mean that it cannot be concluded that egg yolks are as bad for you as smoking:"

See this article for more details.
20.
 
Re: old
Aug 4, 2003, 23:04
20.
Re: old Aug 4, 2003, 23:04
Aug 4, 2003, 23:04
 
I got bored and paraphrased some tidbits from the CGW preview:

- Max has left the DEA to rejoin the NYPD. He's framed (again) for the murder of his own partner.

- Game begins on a rainy autumn night as one long flashback.

- Mona Sax, a "classic femme fatale" returns in the sequel. Her role is unknown.

- Graphic novel depictions of key events occur only during transitions between levels.

- Quick in-engine cutscenes during midlevel portions of the game, such as when Max enters a murder scene.

- Dream sequences are back. No details.

- Game length is roughly 20+ hours, 2x the length of the original. The original was short because Remedy "cut all the crap away."

- Script is 3x longer than the original. Penned once again by Sam Lake.

- Focus on development of main characters; less characters introduced. Plot is tighter, more like a movie.

- New random character animations that enhance the bullet time effect and the cinematic feel.

- AI is less heavily scripted.

- Radiant lighting allows for better shadow definition.

- Improved particle effects make it possible for location-specific sparks to "fly off a van being struck by ricocheting bullets."

- Havok physics engine integrated.

- A few dozen professional New York actors provided all the faces in the game. They're voiced by different people.

- New facial animation engine allows facial expressions and decent lip synching: "faces are more realistic in their skins than those in HL2, but the eyes and facial expressions are stiffer and less believable."
This comment was edited on Aug 4, 23:08.
2 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older