User information for Victor Chow

Real Name
Victor Chow
Nickname
Elder_MMHS
Email
Concealed by request
Description
Nice Guy.

Supporter

Signed On
July 20, 2000
Total Posts
12 (Suspect)
User ID
6334
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12 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
21.
 
Re: I dont follow this game anymore..
Feb 2, 2005, 13:58
21.
Re: I dont follow this game anymore.. Feb 2, 2005, 13:58
Feb 2, 2005, 13:58
 
I stand corrected.
-Victor Chow (Elder_MMHS)
19.
 
Re: I dont follow this game anymore..
Feb 2, 2005, 13:53
19.
Re: I dont follow this game anymore.. Feb 2, 2005, 13:53
Feb 2, 2005, 13:53
 
Hmm.. I think I've heard of this game, isn't this the one with the guy and the girl that keeps following him around? Been so long since I actually read about it...

That's a game called Ico for the PS2. Unless there was more.

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
16.
 
Re: Kickass
Aug 13, 2003, 15:11
16.
Re: Kickass Aug 13, 2003, 15:11
Aug 13, 2003, 15:11
 
Uh, that would be the Ubi Soft Montreal office I was referring to.

http://www.ubisoft.ca/en/produits/gp.php?id=21

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
13.
 
Re: No subject
Aug 13, 2003, 14:39
13.
Re: No subject Aug 13, 2003, 14:39
Aug 13, 2003, 14:39
 
Montreal is cheaper to live in.
I wouldn't be surprised if SARS was a factor.
Also, I think Ubi Soft has offices in Montreal, as do some DCC companies like SoftImage and Autodesk/Kinetix.

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
13.
 
Re: So...
May 3, 2003, 12:55
13.
Re: So... May 3, 2003, 12:55
May 3, 2003, 12:55
 
Their CS skills and how they deal with hax/griefers etc. is just abysmal.

I didn't know "hax/griefers" were considered terrorist acts.

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
61.
 
Re: ps2 d3
Apr 6, 2003, 21:08
61.
Re: ps2 d3 Apr 6, 2003, 21:08
Apr 6, 2003, 21:08
 
Chance,

There was no doubt in my mind that the X-BOX and Game Cube are, overall, *technologically* superior to the PS2 for the reasons you mention and more.

I was just responding to the general "ohmygod-ps2-sux0rs b/c it has a$$ grafix!" style of bashing. My personal basis for a "sucky" console is that it would lack games I enjoy or has some serious user-level technical issues like a poorly-designed controller or troublesome physical aspects (I am not alluding to any particular console).

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
37.
 
Re: ps2 d3
Apr 6, 2003, 17:35
37.
Re: ps2 d3 Apr 6, 2003, 17:35
Apr 6, 2003, 17:35
 
-It should be obvious that Sony has an excellent marketing strategy.
-Game quality should generally be independent of the platform it plays on.
-It is not possible to generalize all graphics based solely on the console platform. There exists games with excellent graphics on all platforms. It is arguable that because the PS2 is older, its graphics are not as "good." Fair enough when comparing upcoming cross-platform releases and some recent cross-platform games, but like all technology, the PS2 was out well before the GameCube or X-BOX launched and would exhibit more of its age (limits) as time progresses.
-That said, graphics are not the only factor in game quality. I assert excellent gameplay is a large factor (i.e. pretty games are useless if they don't have good gameplay to complement it).

Dantastic, your statements are full of holes and unsubstantiated claims.


-Victor Chow (eLDeR_MMHS)
This comment was edited on Apr 6, 17:36.
-Victor Chow (Elder_MMHS)
4.
 
Re: No subject
Feb 26, 2003, 18:55
4.
Re: No subject Feb 26, 2003, 18:55
Feb 26, 2003, 18:55
 
Apple alone did not develop Firewire. Like most shared technologies (in recent memory, these include stuff like USB, Serial ATA, wireless LAN/802.x, etc.), it was a collaboration of competitors that formed the IEEE 1394 standard which Apple calls Firewire, Sony calls i.LINK, etc.

But yeah, I know my cousin is anxious for this patch. He has been playing SOF2 on his Mac by copying the PC SOF2 gold PK3 files heh.

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
12.
 
Re: wow
Jan 17, 2003, 16:33
12.
Re: wow Jan 17, 2003, 16:33
Jan 17, 2003, 16:33
 
It might have been more sensible to e-mail the actual software developer (GameSpy Industries) instead of a game publisher that GSI signed a pact with (EA). Or maybe they did but just didn't note it. That is the obvious thing to do, right?

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
19.
 
Re: 40.xx ????
Aug 29, 2002, 14:44
19.
Re: 40.xx ???? Aug 29, 2002, 14:44
Aug 29, 2002, 14:44
 
Of course, these breaks every refresh rate fix I've tried.

Compressed Mode Strings. There's a nice PDF about them on NVIDIA's site.

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
4.
 
Re: Doom3 multiplayer
Aug 23, 2002, 11:04
4.
Re: Doom3 multiplayer Aug 23, 2002, 11:04
Aug 23, 2002, 11:04
 
I'm pretty sure you can still implement a 1v1/2v2 scheme with this restriction. The big difference would probably occur at the conclusion of a match. Instead of having the winner stay and challengers queued up at runtime, all players return to some sort of lobby with the winner announced, and the next challengers are queued up automatically for a synchronous launch. So basically, "Rocket Arena-style" lobbies would occur offline, outside the actual game where they should be.

The largest disadvantage I see is the spectator issue as you pointed out, Olli. Frankly, there doesn't seem to be any real-time spectating (unless you join with the game launch) but if id is floating towards Blizzard's "battle.net" style of things, you will have several short skirmishes that you can record demos of that will hopefully contain all the necessary playback data.

Of course, they could do something like Red Alert 2 (moving from Blizzard to Westwood now; this RTS-FPS tech melding is interesting) and have a fifth spot for a single spectator proxy. This proxy can potentially collect all the data, replicate it and re-broadcast the game to anxious spectators in real-time. This alleviates the need to have numerous spectators in the game while placing the burden of bandwidth on the spectator proxy and not the ongoing game itself. This is akin to watching a game on TV versus being there in the stadium/arena. There are "cheating" issues with this method but that's apart from the actual technical feasibility.

I'm personally just hoping something neat like four-player co-op (still considered a rare jewel IMO) will emerge. Or was that already shot down some time ago because of the cinematic/cut-scene issues?

Anyways, enough babble from my end. Just a bunch of positive ideas I hope to see that will allow for similar, continuing competitive gameplay.

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
8.
 
Lovely ad on the Sniper front page
Aug 20, 2002, 20:14
8.
Lovely ad on the Sniper front page Aug 20, 2002, 20:14
Aug 20, 2002, 20:14
 
I love how if you just MOUSE OVER the the ad (currently showing Alienware stuff) and NOT even CLICK it, the thing automatically opens a new link for you.

*grumble grumble*

A new low in website design? I'm sure we haven't hit rock-bottom yet.

As for the game, seems MOTS.

-Victor Chow (eLDeR_MMHS)
-Victor Chow (Elder_MMHS)
12 Comments. 1 pages. Viewing page 1.
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