GinRummy wrote on Aug 16, 2022, 14:58:
Correct me if I'm wrong, but I had the impression that Guild Wars was focused mostly on PVP play? I that still the case? Is there a good game to be had for someone soloing any pve content? Is that just until the endgame?
GW2 is my most played game in the past two years by...a lot, and I think I can count the number of hours that I've played PvP on one hand. I don't even know if its PvP is good or not, honestly, and I'm pretty sure I have thousands of hours into the game at this point.
I play almost entirely solo. My wife plays, too, but it's a strangely awkward game to play co-op outside of instanced content since you're actually better off playing solo due to being able to navigate the world and events at your own pace. The only thing that requires raiding or high-end group content is getting Legendary gear, which gives no stat advantage over anything you can get solo; it's just cosmetic, and with the quality of life boost that comes with it being immediately available account-wide (other non-legendary high end "ascended" gear is also account wide, but you have to transfer it with your bank). Legendary gear is nice, but I do just fine without it since I have no interest in ever raiding in any MMO ever again...and stat-wise, I have no disadvantage compared to the people that do have legendaries.
GW2 is a little unique on that front in another way, though; even though I do play solo, I would say that the majority of what I do is with other people there. I play open world content 99% of the time, doing world bosses and festivals and other events, and even though I don't join a group or a guild to do anything I'm often playing a support class to help people around me. It's a little disorienting when you're first experiencing the game since it doesn't have traditional quests where you go here and then come back for a reward, it's more open-ended and achievement based where you can just roam the world and do whatever you come across and still make progress doing it. The story missions are instanced, and more traditional single-player RPG fare; the oldest ones are a bit rough around the edges, but especially with the Living World seasons and later expansions the story's really pretty good and there's quite a bit of it to play through.
End game isn't your traditional "end game" either, where you hit a wall that requires you to join a guild and run raids ad nauseum to get a bunch of sweaty tryhards the loot that they can't get without exploiting you until you get sick of it and quit. In GW2 end game is pretty much the entire game... you hit 80, and can go anywhere and do anything. Gear is a horizontal progression thing, so you don't have to only play the latest content to get equipment or else. You earn advancement called mastery points doing content from different eras of the game, with a variety of skills and abilities that come with that, and everything else you can earn just by playing and doing different activities.
There's a lot more, but the game is sort of overwhelming as it is. The best thing to know is that you can play when you want, where you want, how you want, and at your own pace, and you'll always be earning some kind of progress. It's way more friendly to casual players than most MMO's, without being like ESO where all casual content is accessible but also piss easy and pointless. It's a really great game once you get into it, but getting started can be pretty overwhelming at first.