Brazor wrote on Nov 12, 2019, 02:42:
They make it too much like D2 and one group complains.
They make it too different from D2 and another group complains.
They try to find a middle ground and both still complain.
It's early still. We'll see what happens.
People always complain here. This is the most curmudgeon filled gaming forum on the internet to the point that the regulars drive everyone else away.
The game's not Diablo 2; it's also not Diablo 3. It feels like something new and different when playing it, but it's familiar enough that you can just pick it up and start playing it if you've played any game like it before. It has more of the build characteristics and pacing of Diablo 2, but the combat feels much more fluid and dynamic like Diablo 3's. From what I played of it, anyone who has any interest in these kinds of games at all will enjoy it, it's outstanding.
Jonjonz wrote on Nov 12, 2019, 06:40:
Fallout 76 anyone?
* assume a single player game's IP
* make it online only
* make it open world multiplayer
* add a trading system
* add micro-transactions that will make trading moot
Most of these things have always been part of the Diablo games. Diablo has never been a strictly single player series, you could play multiplayer (and only MP if you chose) since the first one; they just went online-only with Diablo 3. I know that might not work for everyone, especially people in shitty connection rural areas, but most people didn't really care.
Diablo IV isn't really open world. I'd compare it to how Destiny does things; the overworld is open and you can run into other people and do events and so on, but as you hit dungeons and so on they're instanced. You can play the entire game by yourself if you want, or with a group of friends if you have them. I didn't play much PoE, but it seemed pretty similar to how things are there. I only ran into one other person when I played Diablo IV, and we killed a couple of groups of mobs together and then went our separate ways. I did the rest alone.
Trading is there because players demand it, same as PvP. Trading was also a thing as long as the series has been around, although the Diablo 3 system had some serious design issues with its initial release.
Microtransactions are pretty normal these days, so it's hard to be too upset without seeing what they are first. If it's something like adding a new class down the road, like the Necromancer in D3, that was worthwhile stuff. Characters are very customizable in Diablo IV, so it's probably going to be cosmetic stuff in that regard, or special mounts or something. Each class had multiple options on how they looked even in the Blizzcon demo, not just male/female like in D3 but different appearances as well (Sorceress didn't have a male option yet, just 2 different looks).
Diablo IV feels a lot more like Diablo 2 in most respects. It feels more like Diablo 1 in some places, even, especially when you're delving underground. Its combat is much more modern, like Diablo 3's, but the pacing has the older games' feel. The addition of the space bar to dodge move is great (maybe not new to D3 console players, but it's all platforms in 4) All considered, it's really it's own game and feels like it; it's not a remake, or re-imagining, or any of the other misconceptions I've seen around since it was announced.
2021 seems pretty possible from what I played. It felt a lot more complete than I expected it to, and the demo wasn't anywhere near as constrained as I expected. They didn't announce PS5 or Scarlett (I'm sure they will) but it is on XB1 and PS4; 2021 seems more likely just because if it was 2022 I feel like they'd have just focused on the new gen consoles rather than the current ones. We'll see, though, I guess.