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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
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Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2312 (Senior)
User ID 6273
 
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News Comments > Diablo IV Leak Revisited

31. Re: Diablo IV Leak Revisited Nov 12, 2019, 11:40 PropheT
 
Brazor wrote on Nov 12, 2019, 02:42:
They make it too much like D2 and one group complains.
They make it too different from D2 and another group complains.
They try to find a middle ground and both still complain.

It's early still. We'll see what happens.

People always complain here. This is the most curmudgeon filled gaming forum on the internet to the point that the regulars drive everyone else away.

The game's not Diablo 2; it's also not Diablo 3. It feels like something new and different when playing it, but it's familiar enough that you can just pick it up and start playing it if you've played any game like it before. It has more of the build characteristics and pacing of Diablo 2, but the combat feels much more fluid and dynamic like Diablo 3's. From what I played of it, anyone who has any interest in these kinds of games at all will enjoy it, it's outstanding.

Jonjonz wrote on Nov 12, 2019, 06:40:
Fallout 76 anyone?

* assume a single player game's IP
* make it online only
* make it open world multiplayer
* add a trading system
* add micro-transactions that will make trading moot

Most of these things have always been part of the Diablo games. Diablo has never been a strictly single player series, you could play multiplayer (and only MP if you chose) since the first one; they just went online-only with Diablo 3. I know that might not work for everyone, especially people in shitty connection rural areas, but most people didn't really care.

Diablo IV isn't really open world. I'd compare it to how Destiny does things; the overworld is open and you can run into other people and do events and so on, but as you hit dungeons and so on they're instanced. You can play the entire game by yourself if you want, or with a group of friends if you have them. I didn't play much PoE, but it seemed pretty similar to how things are there. I only ran into one other person when I played Diablo IV, and we killed a couple of groups of mobs together and then went our separate ways. I did the rest alone.

Trading is there because players demand it, same as PvP. Trading was also a thing as long as the series has been around, although the Diablo 3 system had some serious design issues with its initial release.

Microtransactions are pretty normal these days, so it's hard to be too upset without seeing what they are first. If it's something like adding a new class down the road, like the Necromancer in D3, that was worthwhile stuff. Characters are very customizable in Diablo IV, so it's probably going to be cosmetic stuff in that regard, or special mounts or something. Each class had multiple options on how they looked even in the Blizzcon demo, not just male/female like in D3 but different appearances as well (Sorceress didn't have a male option yet, just 2 different looks).

Diablo IV feels a lot more like Diablo 2 in most respects. It feels more like Diablo 1 in some places, even, especially when you're delving underground. Its combat is much more modern, like Diablo 3's, but the pacing has the older games' feel. The addition of the space bar to dodge move is great (maybe not new to D3 console players, but it's all platforms in 4) All considered, it's really it's own game and feels like it; it's not a remake, or re-imagining, or any of the other misconceptions I've seen around since it was announced.

2021 seems pretty possible from what I played. It felt a lot more complete than I expected it to, and the demo wasn't anywhere near as constrained as I expected. They didn't announce PS5 or Scarlett (I'm sure they will) but it is on XB1 and PS4; 2021 seems more likely just because if it was 2022 I feel like they'd have just focused on the new gen consoles rather than the current ones. We'll see, though, I guess.
 
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News Comments > Evening Consolidation

1. Re: Evening Consolidation Nov 6, 2019, 10:20 PropheT
 
Borderlands 3 has already been available for XB1, this is a BL3/BL1 GOTY Bundle.  
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News Comments > U.S. Congress Rebukes Blizzard

16. Re: U.S. Congress Rebukes Blizzard Oct 18, 2019, 23:18 PropheT
 
Cutter wrote on Oct 18, 2019, 21:36:
And how the fuck do you do that when someone just decides to blurt something out? Fired...for not being psychic.

Watch the video of it, they knew it was coming. He didn't just blurt it out.
 
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News Comments > Vampire: The Masquerade - Bloodlines 2 Delayed

12. Re: Vampire: The Masquerade - Bloodlines 2 Delayed Oct 17, 2019, 01:26 PropheT
 
Better a delay that sucks than a game that sucks. Seemed like the original release window was pretty ambitious anyway, though, so I don't think most people should be all that surprised.  
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News Comments > Blizzard's Hearthstone Champion Ban over Protest Draws Protests

67. Re: Blizzard's Hearthstone Champion Ban over Protest Draws Protests Oct 9, 2019, 16:55 PropheT
 
Red886 wrote on Oct 9, 2019, 04:08:
so what do you propose?

Sorry a little late, but I'd propose pressuring your representatives in congress to actually do something about Hong Kong rather than just boycotting a single video game company. If we wanted to support it, we'd have to do it as a nation first (for those in the U.S. here at least). Without a national stance on the issue, companies are going to be forced to bow to the pressure to keep their Chinese interests from being shut down by allowing any speech on the matter to be put out. We'll see statements from places like Epic (who has a large Chinese investment in it, like 40+%) or League of Legends and Riot (which is 100% Tencent I believe), if they haven't already, that they're totally not compromised. But they are, and gamers are just going to keep funneling money into Tencent and other Chinese interests all while lambasting another company for what's happened.

There isn't any difference between Chinese companies like Tencent and China, they're too intertwined. Gamers won't realize it, or won't care if it affects the thing they actually like; Blizzard is easy to hate on, because they've been getting hate since last year on places like Reddit anyway. But if people actually cared, they wouldn't be using Reddit, or they'd be demanding that Epic not take those huge Chinese investments, or they wouldn't play League of Legends, and so on and so on. Boycotting Blizzard doesn't mean shit to help Hong Kong, but it might make it clear that people are mad about this one situation. If people actually cared about Hong Kong, they'd look at the political end of things to try and push for real support or resolution; they'd boycott companies that are taking Chinese money and helping the Chinese government. But they aren't, and they won't, because they really don't give a fuck and just want to rage on the internet when it's easy and convenient.
 
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News Comments > Blizzard's Hearthstone Champion Ban over Protest Draws Protests

39. Re: Blizzard's Hearthstone Champion Ban over Protest Draws Protests Oct 8, 2019, 18:32 PropheT
 
Riahderymnmaddog wrote on Oct 8, 2019, 16:36:
I get it, Blizzard has something that is in their Contract, but since when can the employment contract supersede state or federal law?

They stopped using a couple of streamers, they aren't Blizzard employees.


This entire thing sucks. Blizzard I don't feel had much choice in the matter, not that gamers are going to get that. Politicians are going to latch on, because it's free publicity. Nobody will acknowledge that the U.S. hasn't put any real pressure on China over Hong Kong in a way that will protect businesses here who will encounter situations like the NBA or Blizzard has, and the administration has even apparently gone so far as to say they'll stay quiet and out of the way on the issue.

And people will rage on Reddit, who has a huge stake of it bought by Tencent, and keep playing other games whole or partly owned by Tencent, on platforms whole or partly owned by Tencent, all while ranting about a boycott on Blizzard and standing up for Hong Kong. The internet gaming community far too often is a stupid joke and it's embarrassing to be part of it.
 
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News Comments > Op Ed

50. Re: Op Ed Aug 8, 2019, 03:54 PropheT
 
Slick wrote on Aug 8, 2019, 01:14:
Please god, can someone give me one good argument in favour of the 30%? I'm so tired of saying the same shit over and over and over. Just put me out of my misery, give me the coup de grace and show me why I'm wrong. That or we can consider this settled and move to other more interesting topics.


EA made Origin, and Ubisoft made Uplay, with subpar services at release and the idea of better serving themselves (their developers, and them as a publisher). Epic comes along and does the same exact thing and they're hit with the same exact backlash for the same exact reasons and acts like they don't get why. Insert surprised pikachu face here.


Bottom line is: Offering a better service to the people selling the stuff is fine, more money going to the developers is totally fine, but those are reasons for people to sell through you, not reasons for people to buy from you.

Do you listen to music on Spotify, or something like it? Most people do these days. Does the paltry amount of royalties they pay a band affect your decision on where to get your music, or is the quality of the service you get it from more important? Do you even know how much they get without looking it up? 99.9% of people don't know, and most wouldn't care even if they did, and the same goes for games. They just want it on the service that works best for them, and they want it where they have all their other music.

And that's why Epic is doing what they're doing; it's easier to get people on their service by buying away their customer's choices than it is to win them over by offering a better service. Nobody is talking about Spotify royalties, and nobody is talking about the 30%, because nobody but the sellers really cares. Consumers are won over with consumer oriented things.

And I've never even seen a fucking Tesla before, but there's hybrids everywhere. Nobody's tossing up a choice between a Prius and a Tesla, and nobody's planning charging stations along the highways here for the Teslas that nobody is driving.
 
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News Comments > Op Ed

26. Re: Op Ed Aug 7, 2019, 17:17 PropheT
 
thestryker wrote on Aug 7, 2019, 14:17:
Steam is a de-facto monopoly which is something that people seem to ignore. The large cut they take is also why every big publisher has their own storefront now.

They aren't. The platform is ubiquitous, but you're completely ignoring the fact that I can buy my games that activate via Steam almost anywhere that I want. 90%+ of the games I own I didn't buy on Steam; their cut of the sales wasn't even relevant aside from the handful of games that I have bought there directly. I can buy a game from GreenManGaming, Humble Store, Gamestop, Amazon, or anywhere else, and connect it via Steam.

So, Epic's approach of giving developers a bigger cut is aimed directly at those developers; what's GMG getting for a game they sell? Or Amazon? Walmart? Humble? Gamestop? How is Epic locking down games exclusive to their service to being ONLY available through their service better for me as a consumer? Origin doesn't restrict their service this way, either; you can buy games on Amazon and unlock them on Origin, for example. I even have a game or two that I bought on Steam where I entered the key into Origin and unlocked it there.

I don't want to buy on Epic because 1) Their security is shitty and 2) The platform is more restrictive than any other service I'm aware of of its kind, all while 3) It's a worse service than either Origin or Steam, with a poor storefront and little to none of the functionality that the other two platforms offer.

I think it's really telling that their efforts are focused on locking down content to only be on their service and forcing gamers to use it or miss those games, rather than spending all those millions on making a service that's better than the competition that people migrate to because it's good. If they want to make Valve compete on developer cuts, then good on them; the fact they're doing at my expense, in a less consumer-friendly way than their competition, is why gamers don't fucking like them.

 
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News Comments > Alien Game Tease?

24. Re: Alien Game Tease? Jan 6, 2019, 11:57 PropheT
 
DarkCntry wrote on Jan 5, 2019, 23:04:
Now, now...the sentry guns only worked because of Hollywood magic of never-ending supply of ammunition for thematic effect

That's exactly the opposite of what happens in that scene considering it mostly consists of watching limited ammo counters running down to empty while Hicks talks. Then the aliens get past their defenses immediately after the ammo runs out.
 
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News Comments > Epic Launching App Store

18. Re: Epic Launching App Store Jan 1, 2019, 11:56 PropheT
 
Almost instantly after making an Epic account to check out their games store, I started getting notices of attempted breaches on the account. Never used it to play or even download a game, never bought anything on it, or used it for anything else. Never had a problem anywhere else before, but security concerns almost instantly on an unused account with Epic.

Pretty much an instant warning to never actually use their store or setup until they start taking security seriously, and I imagine this will only make it worse.
 
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News Comments > Op Ed

21. Re: Op Ed Sep 17, 2018, 13:05 PropheT
 
DukeFNukem wrote on Sep 17, 2018, 11:33:
I guess Steam is no longer just a PC gaming service. If it's expanding beyond that into a porn service it's a little sad to me. If they start offering porn games it'll eventually be porn movies as well. Do we really need another porn service on the Internet? Like there aren't enough already.

I know Steam isn't exclusively an environment for children but porn has a negative stigma attached to it, period. I don't want it bleeding into every area of my life just because it's "okay" for adults. Kids can lie on the Internet easier than they can in real life. You need to present a valid id to purchase cigarettes and alcohol. So, that argument is pretty weak also. It basically justifies Steam's efforts to prevent access to porn for minors by enforcing age verification which we all know is a complete joke on the Internet.

1. Games are games. Look how many anime titty games are already on Steam and have been for how long without any real uproar over it. You can argue about the content of a game, but as long as it's still a game there's an argument for consideration of its inclusion on a gaming distribution platform.

2. You aren't just getting porn on Steam by using it normally. If you don't want the game, it's filtered. You can do that with practically anything there. Besides being infinitely easier to just happen across adult material browsing the internet, the tools for restricting access to this kind of content are there and easy to use.

3. You have to buy the game to play it and use its content. If you don't want that kind of content, just don't buy the game. And again, there are more games with sexual content already on Steam than I care to even try to count. I've been exposed to their content exactly 0 times because I don't shop for them, and don't buy them. Even with this game present, considering you need internet access to use Steam that means it's much, much easier to find actual porn of any kind with no restrictions or even an age check elsewhere on the internet even by accident than it is to get it on purpose from Steam.

4. There's thousands (tens of thousands?) of games where you slaughter legions of people all across the platform, and we're going to lose our heads crying "think of the children" because they're adding a sex game? Come on.
 
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News Comments > Fallout 4 Trailer

41. Re: Fallout 4 Trailer Jun 3, 2015, 13:50 PropheT
 
Sho wrote on Jun 3, 2015, 12:34:
That's a shame. F:NV is a vastly better game, thanks to thoughtful world design and good writing. The problem here is that there's no reason anything like this from a Bethesda game.

Maybe I'm in the minority, but I definitely didn't think so. NV's story was disjointed and the factions weren't particularly interesting, and the world design wasn't as open-ended as Fallout 3's since NV for the most part used level-sectioned attractions along a themepark highway leading to Vegas. The parts of it I enjoyed the most were just those taken from Fallout 3 in the first place.

But eh, whatever. I'm excited... and not at all surprised that people here are talking about how disappointed they are that it's console crap and the story is disappointing when there's no story in the trailer and no indication of gameplay.
 
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News Comments > The Bard's Tale IV 1st Day Kickstarter Incentive

4. Re: The Bard's Tale IV 1st Day Kickstarter Incentive Jun 1, 2015, 23:48 PropheT
 
I loved Might and Magic X, so there's not much doubt that old formula can still work if it's done well. That game was less "retro" and more of just... a new game in an old series, I guess, it was more interested in just being fun and playable than in pushing nostalgia.  
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News Comments > Out of the Blue

8. Re: Out of the Blue May 31, 2015, 18:21 PropheT
 
Retired wrote on May 31, 2015, 14:07:
Fish easily falls through the grill - depending on your setup - since I don't know his, I am suggesting tinfoil to remove the unfortunate situation of losing dinner.

Wood fish grilling planks are awesome, and fairly cheap (most of the time). Definitely worth investing in a few if cooking fish on a grill is going to be more than a once or twice kind of thing.
 
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News Comments > WildStar Goes Free-to-Play

13. Re: WildStar Goes Free-to-Play May 28, 2015, 16:13 PropheT
 
Pigeon wrote on May 28, 2015, 16:03:
LittleMe wrote on May 28, 2015, 15:31:
Bill Borre wrote on May 28, 2015, 15:11:
Besides wow, are there any of these games that haven't adopted this model?

eso


I thought ESO went subscription free. Kind of a guild wars model where you buy the game, and then free access after that.

It did, back at the beginning of March I believe.

Pretty sure the rest have just closed up shop or gone free to play by now. With the precipitous drop off of players in WoW this year so far, I can't help but wonder if that's not on the horizon there as well... I think they'd make more money if they did change.
 
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News Comments > Sunday Tech Bits

8. Re: Sunday Tech Bits May 11, 2015, 00:27 PropheT
 
Simon Says wrote on May 10, 2015, 19:50:
Please let this be opt-in and not opt-out and/or can be disabled easily. With low caps and sky high prices, if I can't disable it, I'll have to stick to Win7.

That's unlikely, considering the security gap that it creates. It's one of the main reasons to handle the updates in that fashion in the first place.
 
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News Comments > Activision Blizzard Financials; WoW @ 7.1M Subs

9. Re: Activision Blizzard Financials; WoW @ 7.1M Subs May 7, 2015, 00:35 PropheT
 
nin wrote on May 6, 2015, 21:27:
Naa. I mean, it could be, but they're not dead. Even if they somehow lost another 2 million (which I seriously doubt), they'd still be at 5 million accounts.

It was back up over 10 million at the end of last year, and this puts them almost all the way back down to where they were in June of last year late in an expansion pack and with nothing coming soon (6.8m).

They aren't dead, but these numbers pretty much mean that they've already lost virtually everyone that they managed to bring back for the expansion. It's 30% of their user base since the beginning of the year and there's nothing to keep it from dropping further.
 
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News Comments > Op Ed

14. Re: Op Ed Apr 26, 2015, 22:16 PropheT
 
jacobvandy wrote on Apr 26, 2015, 21:31:
It's Bethesda's property, dude. When money is involved, they're getting their royalties. Anything less would be to relinquish their copyrights, their IP ownership, everything they've worked so hard to build over the past couple decades. Without them, you wouldn't have a game to make mods for that you can sell to other people. Argue about their percentage all you want, but to say they shouldn't get a cut at all is asinine. That's not how the world works.

Why should musicians be paid royalties for radio stations earning revenue for their songs? Because it's their fucking song, or same for any of the other examples you gave of people getting paid for selling their creation.

So, I don't know what you're on about here...with paid mods you're not talking about GRR Martin getting paid for what he wrote, you're talking about him getting paid for other people's fan-fiction.


Modders have been making mods for PC games for as long as PC games have existed, and they've been free. Fans of that work have lengthened the lifespan of some of these games drastically, like is the case for the Elder Scrolls games, or given them new life entirely in some cases like Arma 2. Do you think Skyrim would have been at the top of Steam's sales charts for as long as it was without free mods? Some of Valve's biggest franchises wouldn't even exist if it wasn't for free mods, for that matter.


When mod creators are making the mod, doing all the work, and doing all the support... you don't see any kind of ethical issue to Bethesda taking a fairly large cut of the proceeds the mod generates, Valve taking their cut, and then the creator being left with what's left?

You can argue about how asinine it is and how that's the way the world works, but the entire reason this is an issue is right now is because up until they opened this shit up it ISN'T how it has worked.

And I'm still not sure why everyone should just be ok with it. Gamers have bitched about DLC for all these years, PC gamers have complained about how that's dominated console gaming and turned monetization into a game in itself designed to exploit as much as they can from the biggest fans of their games, and now this comes along.

It's not healthy for PC gaming, and the reason it's an ethical issue is because no matter what damage it does nobody will care as long as they get their cut before it all tanks.

 
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News Comments > Op Ed

10. Re: Op Ed Apr 26, 2015, 20:08 PropheT
 
Squirmer wrote on Apr 26, 2015, 18:50:
There may well be too many problems with this in practice, but I'm not buying the "unethical" argument. Modders have been value-adding to games forever. Skyrim is getting close to 4 years old and it still sells well, in large part because of mods. There's an ethical question there because Bethesda is directly benefiting from free labor provided by modders. Usually no one questions this because it's just how it's always been.

The ethical question here is that for the Skyrim mods that are being sold this way Bethesda is getting a cut of the money from those sales, too.

So they're not only directly benefiting from the sales of their game due to the mods like they did in the past, they're now getting a cut of what those mods sell for on top of it.

As far as modding goes that's like getting their cake and eating it, and then taking some of your cake and eating that, too. Modders are no longer creating labors of love, they're making 3rd party paid DLC... and while I think most gamers would say it's fine for mod creators to be paid for their work if they're looking for that, I'm struggling with why anyone else should be getting a cut.
 
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News Comments > WildStar Off AU Shelves; F2P Coming?

21. Re: WildStar Off AU Shelves; F2P Coming? Apr 15, 2015, 20:43 PropheT
 
Tipsy McStagger wrote on Apr 15, 2015, 19:16:
Naxrammas was a ton of fun at level 60. That's when they released the expansion and fucked the whole game with simplicity.

Something like one half of one percent of WoW's players participated in Naxx to any degree at level 60.

Designing and maintaining content for that percentage of their player population would have been asinine. They could piss off and lose every single player who entered Naxx at 60 and not only grow but thrive, there's literally no reason whatsoever to cater to that crowd.
 
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