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User information for Troy C.

Real Name Troy C.   
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Nickname PropheT
Email Concealed by request - Send Mail
Homepage http://
Signed On Jul 17, 2000, 22:20
Total Comments 2302 (Senior)
User ID 6273
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News Comments > Op Ed
21. Re: Op Ed Sep 17, 2018, 13:05 PropheT
DukeFNukem wrote on Sep 17, 2018, 11:33:
I guess Steam is no longer just a PC gaming service. If it's expanding beyond that into a porn service it's a little sad to me. If they start offering porn games it'll eventually be porn movies as well. Do we really need another porn service on the Internet? Like there aren't enough already.

I know Steam isn't exclusively an environment for children but porn has a negative stigma attached to it, period. I don't want it bleeding into every area of my life just because it's "okay" for adults. Kids can lie on the Internet easier than they can in real life. You need to present a valid id to purchase cigarettes and alcohol. So, that argument is pretty weak also. It basically justifies Steam's efforts to prevent access to porn for minors by enforcing age verification which we all know is a complete joke on the Internet.

1. Games are games. Look how many anime titty games are already on Steam and have been for how long without any real uproar over it. You can argue about the content of a game, but as long as it's still a game there's an argument for consideration of its inclusion on a gaming distribution platform.

2. You aren't just getting porn on Steam by using it normally. If you don't want the game, it's filtered. You can do that with practically anything there. Besides being infinitely easier to just happen across adult material browsing the internet, the tools for restricting access to this kind of content are there and easy to use.

3. You have to buy the game to play it and use its content. If you don't want that kind of content, just don't buy the game. And again, there are more games with sexual content already on Steam than I care to even try to count. I've been exposed to their content exactly 0 times because I don't shop for them, and don't buy them. Even with this game present, considering you need internet access to use Steam that means it's much, much easier to find actual porn of any kind with no restrictions or even an age check elsewhere on the internet even by accident than it is to get it on purpose from Steam.

4. There's thousands (tens of thousands?) of games where you slaughter legions of people all across the platform, and we're going to lose our heads crying "think of the children" because they're adding a sex game? Come on.
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News Comments > Fallout 4 Trailer
41. Re: Fallout 4 Trailer Jun 3, 2015, 13:50 PropheT
Sho wrote on Jun 3, 2015, 12:34:
That's a shame. F:NV is a vastly better game, thanks to thoughtful world design and good writing. The problem here is that there's no reason anything like this from a Bethesda game.

Maybe I'm in the minority, but I definitely didn't think so. NV's story was disjointed and the factions weren't particularly interesting, and the world design wasn't as open-ended as Fallout 3's since NV for the most part used level-sectioned attractions along a themepark highway leading to Vegas. The parts of it I enjoyed the most were just those taken from Fallout 3 in the first place.

But eh, whatever. I'm excited... and not at all surprised that people here are talking about how disappointed they are that it's console crap and the story is disappointing when there's no story in the trailer and no indication of gameplay.
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News Comments > The Bard's Tale IV 1st Day Kickstarter Incentive
4. Re: The Bard's Tale IV 1st Day Kickstarter Incentive Jun 1, 2015, 23:48 PropheT
I loved Might and Magic X, so there's not much doubt that old formula can still work if it's done well. That game was less "retro" and more of just... a new game in an old series, I guess, it was more interested in just being fun and playable than in pushing nostalgia.  
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News Comments > Out of the Blue
8. Re: Out of the Blue May 31, 2015, 18:21 PropheT
Retired wrote on May 31, 2015, 14:07:
Fish easily falls through the grill - depending on your setup - since I don't know his, I am suggesting tinfoil to remove the unfortunate situation of losing dinner.

Wood fish grilling planks are awesome, and fairly cheap (most of the time). Definitely worth investing in a few if cooking fish on a grill is going to be more than a once or twice kind of thing.
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News Comments > WildStar Goes Free-to-Play
13. Re: WildStar Goes Free-to-Play May 28, 2015, 16:13 PropheT
Pigeon wrote on May 28, 2015, 16:03:
LittleMe wrote on May 28, 2015, 15:31:
Bill Borre wrote on May 28, 2015, 15:11:
Besides wow, are there any of these games that haven't adopted this model?


I thought ESO went subscription free. Kind of a guild wars model where you buy the game, and then free access after that.

It did, back at the beginning of March I believe.

Pretty sure the rest have just closed up shop or gone free to play by now. With the precipitous drop off of players in WoW this year so far, I can't help but wonder if that's not on the horizon there as well... I think they'd make more money if they did change.
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News Comments > Sunday Tech Bits
8. Re: Sunday Tech Bits May 11, 2015, 00:27 PropheT
Simon Says wrote on May 10, 2015, 19:50:
Please let this be opt-in and not opt-out and/or can be disabled easily. With low caps and sky high prices, if I can't disable it, I'll have to stick to Win7.

That's unlikely, considering the security gap that it creates. It's one of the main reasons to handle the updates in that fashion in the first place.
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News Comments > Activision Blizzard Financials; WoW @ 7.1M Subs
9. Re: Activision Blizzard Financials; WoW @ 7.1M Subs May 7, 2015, 00:35 PropheT
nin wrote on May 6, 2015, 21:27:
Naa. I mean, it could be, but they're not dead. Even if they somehow lost another 2 million (which I seriously doubt), they'd still be at 5 million accounts.

It was back up over 10 million at the end of last year, and this puts them almost all the way back down to where they were in June of last year late in an expansion pack and with nothing coming soon (6.8m).

They aren't dead, but these numbers pretty much mean that they've already lost virtually everyone that they managed to bring back for the expansion. It's 30% of their user base since the beginning of the year and there's nothing to keep it from dropping further.
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News Comments > Op Ed
14. Re: Op Ed Apr 26, 2015, 22:16 PropheT
jacobvandy wrote on Apr 26, 2015, 21:31:
It's Bethesda's property, dude. When money is involved, they're getting their royalties. Anything less would be to relinquish their copyrights, their IP ownership, everything they've worked so hard to build over the past couple decades. Without them, you wouldn't have a game to make mods for that you can sell to other people. Argue about their percentage all you want, but to say they shouldn't get a cut at all is asinine. That's not how the world works.

Why should musicians be paid royalties for radio stations earning revenue for their songs? Because it's their fucking song, or same for any of the other examples you gave of people getting paid for selling their creation.

So, I don't know what you're on about here...with paid mods you're not talking about GRR Martin getting paid for what he wrote, you're talking about him getting paid for other people's fan-fiction.

Modders have been making mods for PC games for as long as PC games have existed, and they've been free. Fans of that work have lengthened the lifespan of some of these games drastically, like is the case for the Elder Scrolls games, or given them new life entirely in some cases like Arma 2. Do you think Skyrim would have been at the top of Steam's sales charts for as long as it was without free mods? Some of Valve's biggest franchises wouldn't even exist if it wasn't for free mods, for that matter.

When mod creators are making the mod, doing all the work, and doing all the support... you don't see any kind of ethical issue to Bethesda taking a fairly large cut of the proceeds the mod generates, Valve taking their cut, and then the creator being left with what's left?

You can argue about how asinine it is and how that's the way the world works, but the entire reason this is an issue is right now is because up until they opened this shit up it ISN'T how it has worked.

And I'm still not sure why everyone should just be ok with it. Gamers have bitched about DLC for all these years, PC gamers have complained about how that's dominated console gaming and turned monetization into a game in itself designed to exploit as much as they can from the biggest fans of their games, and now this comes along.

It's not healthy for PC gaming, and the reason it's an ethical issue is because no matter what damage it does nobody will care as long as they get their cut before it all tanks.

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News Comments > Op Ed
10. Re: Op Ed Apr 26, 2015, 20:08 PropheT
Squirmer wrote on Apr 26, 2015, 18:50:
There may well be too many problems with this in practice, but I'm not buying the "unethical" argument. Modders have been value-adding to games forever. Skyrim is getting close to 4 years old and it still sells well, in large part because of mods. There's an ethical question there because Bethesda is directly benefiting from free labor provided by modders. Usually no one questions this because it's just how it's always been.

The ethical question here is that for the Skyrim mods that are being sold this way Bethesda is getting a cut of the money from those sales, too.

So they're not only directly benefiting from the sales of their game due to the mods like they did in the past, they're now getting a cut of what those mods sell for on top of it.

As far as modding goes that's like getting their cake and eating it, and then taking some of your cake and eating that, too. Modders are no longer creating labors of love, they're making 3rd party paid DLC... and while I think most gamers would say it's fine for mod creators to be paid for their work if they're looking for that, I'm struggling with why anyone else should be getting a cut.
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News Comments > WildStar Off AU Shelves; F2P Coming?
21. Re: WildStar Off AU Shelves; F2P Coming? Apr 15, 2015, 20:43 PropheT
Tipsy McStagger wrote on Apr 15, 2015, 19:16:
Naxrammas was a ton of fun at level 60. That's when they released the expansion and fucked the whole game with simplicity.

Something like one half of one percent of WoW's players participated in Naxx to any degree at level 60.

Designing and maintaining content for that percentage of their player population would have been asinine. They could piss off and lose every single player who entered Naxx at 60 and not only grow but thrive, there's literally no reason whatsoever to cater to that crowd.
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News Comments > etc.
2. Re: etc. Apr 7, 2015, 12:56 PropheT
That's what people said about the RMAH.  
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News Comments > Pillars of Eternity Patched
25. Re: Pillars of Eternity Patched Apr 4, 2015, 00:46 PropheT
Redmask wrote on Apr 3, 2015, 23:53:
If you read the posts, its mostly whiners like Cutter who want the game to be easy mode because they can only handle turn based combat and didn't bother to do 5 seconds of research to see what they were buying first. These are the same types who lie about how great Baldur's Gate 2 was when its readily apparent they never actually played. Typical vocal minority shit, don't put a lot of credence in it. The majority of the feedback on the game is overwhelmingly positive from users and the press.

Nobody said anything about the difficulty.
The research about the game consists of glowing reviews about how it was the best PC RPG since Baldur's Gate 2. I did play BG2, but that was about 15 years ago. I remember it being pretty good (are you saying it wasn't? It was? People who enjoyed it are/aren't stupid?)

But yeah, typical vocal minority shit. Let's crush any dissent with our majority derision, grawr, anyone who doesn't agree with us has relations with their mother. Nobody who has criticisms could ever possibly have a point because look at those review scores despite the fact that they call Pillars the best RPG since BG2, even though they said the same thing about Divinity:OS but apparently forgot about it in the last 6 months, so maybe they were full of hyperbolic bullshit then, too.
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News Comments > Pillars of Eternity Patched
9. Re: Pillars of Eternity Patched Apr 3, 2015, 19:39 PropheT
I strongly dislike the real time combat, it just seems like everything would be better in a turn-based system given how much you need to pause to really take advantage of everything anyway. You're pretty much never in total control of your party unless you're manually pausing every second or two, so there's literally no benefit to having the combat system be real time.

The other problem is that damage resistance is just a bad mechanic. Even if the damage was increased on faster weapons you're still going to run into fights where the DR difference makes either them or an entire class's main abilities useless.

Maybe the patch rebalances things and makes it work better but it seems like there are just too many inherent flaws to the combat design for that to help enough. I'm kind of disappointed that I let myself get snowed by the reviews so much that I dove in right away.
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Apr 2, 2015, 11:53 PropheT
At $30 a month for a few gigs of shared data across everyone on my plan, I just plain don't use my phone for internet since skirting the cap is so impractical. It's gotten so my household uses around 10 gigs a day on my cable access, but the availability of decent internet usage on our phone plan has actually gotten worse and more expensive rather than the other way around.  
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News Comments > Nobody's Fool 2015 Part One
8. Re: Nobody's Fool 2015 Part One Apr 1, 2015, 11:54 PropheT
Cutter wrote on Apr 1, 2015, 10:18:
Too bad that PoE patch wasn't real.

Was thinking the same thing, I'd be much happier with the combat if that patch was real
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News Comments > Evening Previews
4. Re: Evening Previews Mar 31, 2015, 21:09 PropheT
The average Star Citizen backer has contributed $96.

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News Comments > Pillars of Eternity Bug Warning
27. Re: Pillars of Eternity Bug Warning Mar 30, 2015, 23:42 PropheT
Mashiki Amiketo wrote on Mar 30, 2015, 22:10:
The_Pink_Tiger wrote on Mar 30, 2015, 19:12:
A major bug in an Obsidian game? Whodathunkit?

Yeah it's not a major bug. A major bug would be "you can't get your stronghold" or "main quest fails to fire because xyz reason." This is a bug, and not a serious one at that. There's ways to avoid the bug entirely.

It completely removes all racial and permanent buffs from the character. That's game breaking on certain builds, especially if you do it after you've progressed a while, and at best it just completely removes any bonus you get from the race you chose.

You really can't dismiss it as not being a serious bug, and it's not like double-clicking something to equip it is strange to trigger considering practically every RPG with a graphical interface does that. It's easy to do even by accident, it's not always going to be noticed right away, and any saves after you do it are screwed.
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News Comments > Morning Interviews
11. Re: Morning Interviews Mar 27, 2015, 13:03 PropheT
Task wrote on Mar 27, 2015, 11:56:
For the original part of the topic thing in that article, the female armor, it only makes sense to have 'realistic' armor in realistic games. Like say if you're pitching a game to be "authentic history combat"-whatever game (Kingdom Come), women didn't have boobie plates in ancient history (a glancing blow would be fatal if it caught on the bulges of such armor), they did wear types of armor, same as men depending on the time period.

If it's a "realistic" historical game then women aren't fighting at all. There's no consensus on historical female armor because women didn't fight often enough for there to be one; or in cultures where they did fight more commonly, they didn't wear armor in the first place the same as their male counterparts.

As for the part about glancing blows to boob plate bulges... I see that in a lot of discussions lately, and it comes from one lady's blog post where she gathered information from another blog and Tumblr. A glancing blow shouldn't pierce armor, that's the whole point of wearing it.

Not that it matters, for games and fantasy it's just games and fantasy. The same as movies, sometimes it doesn't matter if it's perfectly accurate as long as it looks cool.
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Mar 26, 2015, 22:29 PropheT
Orogogus wrote on Mar 26, 2015, 19:56:
Evidently so.

Well... the first article just sort of mentions it and why it works and doesn't say anything bad about it other than it's a sort of annoying way to sell products on a conference floor.

The second says the same thing, but also says that "4 or 5 booths" had them last year. That's out of this rather long list of exhibitors.

The third just says that every now and then you get a creepy guy, otherwise it's a decent gig if you can get it. It doesn't say anything bad about it.

The last one he's actually talking about marketing folks who are just there to push the product and can't discuss anything of substance with the people they're trying to sell to... so it's a waste of his time.

Given all of that, I'd say it's hard to argue that it's a problem rather than they're doing it either as a PR move or because their clientele are sick of marketing schticks in an industry that can't do shit without someone who can talk shop.
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News Comments > Pillars of Eternity Released
23. Re: Pillars of Eternity Released Mar 26, 2015, 15:33 PropheT
Mashiki Amiketo wrote on Mar 26, 2015, 14:05:
First hour of play: Leagues above Divinity:OS. And I enjoyed the hell out of that game. I think we've got a masterpiece on our hands.

Only an hour and you already have a character created?

I'm hopeless when it comes to choices, I have to try everything. I started with a Death Godlike/Paladin, but I'm thinking I'll try something else after work just because there seems to be so many choices that matter just in the first 20 minutes of actually playing.

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