Well, I kind of agree with him (or whomever he was quoting). I didn't really find the storyline very gripping, especially with the "anonymous champion" motif and the constant denial of the player's desire to shape the plot. Granted, most RPGs are linear in this manner, but the best at least give the illusion that the player has a choice about his plan of attack. In NWN, you're just Aarin Gend's errand boy; he tells you what to do and where to go and prevents you from proceeding onward with the story until you fulfill a set of tasks. This is a pretty far cry from the massive side questing of Morrowind or BG2.
I also found the gameplay itself to be pretty bland; closer in spirit to the Dark Alliance console game than to any of the BG games on the PC. Since they had to design the single player game to be beatable by every single class (along with a sidekick), the combat rules supreme over the storytelling, and quests rarely drew my interest, since I knew there would be some kind of boss and something to fetch, and then I would warp back to base, and that would be that.
And I think it's odd that you say that "not having a party to control helped me to identify more with the main character". I hate to break it to you, but there was no main character, unless you consider a bunch of stats and a few choices on a dialogue tree a "character". There can be no identification where there is no substance. This isn't necessarily a bad thing; the hacker in System Shock 2 was a nameless avatar as well, and the game played around with that by never allowing him any dialogue (excepting the horribly betraying ending movie).
I think NWN would've worked better if its reach hadn't exceeded its grasp. A simple dungeon hack would've been nice. Why not throw the player into Waterdeep or something like that, and let us explore on our own terms? It would've been preferable to being Aarin Gend's lapdog for the bulk of the game.
All of which isn't to say that the game isn't good; I bought it and I don't think that I wasted my money. However, being a singleplayer kind of guy, I don't think the SP game is really as good as Bioware has proven they can deliver. None of the party NPCs are very memorable, since they never interject into your conversations the way the BG2 npcs did. Etc., etc., etc.; a litany of complaints. It's an all right game, but I was bored well before the (anticlimactic) ending, and I feel no urgent need to play any downloaded modules or go online. Unless someone wants to make a nice murder mystery module or something that involves a bit of an plot that at least feigns interactivity.
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