I think the amount of work required to make co-op work, what with making sure the two players can never get permanently separated by changes in environment, making sure the scripting works when different players might be in the lead at any one time, etc., probably isn't worth the effort on the part of game devs, esp. since it appeals to a fairly hardcore segment of the gaming population. Given the state of the games that have been coming out recently, I would be happy just to have some decent single-player FPS'. Co-op is fun in games like Serious Sam, but I have a feeling the more story-driven the game is, the harder it is to not make co-op mode break everything when it's implemented. I'm no programmer, though, so what do I know.
"SP just sucks ass"Sometimes reading what people think is worth saying leaves me speechless.
http://www.matthewrorie.comhttp://users.ign.com/collection/AzraelotThis comment was edited on Jun 12, 13:40.