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User information for Danger Dog

Real Name Danger Dog   
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Nickname DangerDog
Email Concealed by request
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Homepage http://
Signed On Jul 12, 2000, 17:57
Total Comments 5939 (Guru)
User ID 6174
 
User comment history
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News Comments > Battlefield Hardline Robbery DLC Next Week
8. Re: Battlefield Hardline Robbery DLC Next Week Sep 12, 2015, 17:09 DangerDog
 
I think the goal with Star Wars is to obscure the data (unless there's a player count on the menu screen somewhere, I think Titanfall had one). The other aspect is you have to play the game the way they want it played, no tweaking kill count numbers for Team Deathmatch or Conquest so the matches last longer. They're even filling in the multiplayer with bots to give you a sense of a full server even when it could only have a few human players playing.

Just like Hardline it'll have a strong start but will die off quickly once people play through the content and grow tired of the maps. The lack of control over servers in Star Wars might actually speed the process up, just look at how fast Titanfall died as well.
 
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News Comments > Battlefield Hardline Robbery DLC Next Week
6. Re: Battlefield Hardline Robbery DLC Next Week Sep 12, 2015, 16:39 DangerDog
 
http://bfhstats.com/

It peaks at around 2000 players a day on PC, even the xbone and ps4 numbers have dropped off.

I would say the biggest mistake was making this a last gen game if they would have dropped the xbox360 and ps3 potentially it wouldn't be as hamstrung as it ended up being (limited amount of destruction, inability to get features they want to fit into the remaining memory of last gen consoles - gun bench for example.)

It could have been an expansion for BF4 to test the potential for a stand alone game but instead they decided not to. The single player is a joke and on PC it's just a lazy port of the console - no FOV adjustment so it's locked down at something low like 65 degrees.

They keep putting it on sale, I think it's $25 right now but the numbers don't seem to go up.

The multiplayer modes aren't that bad gameplay wise, heist and bloodmoney are solid. The problem is the maps are rather weak and so you have a bunch of 24/7 servers that run only one map like 24/7 Bankjob for heist.

I think Hardline is a perfect example of why DICE is wanting to obscure multiplayer details with the Star Wars game - unless there's some way of tapping into how many instanced matches are being played you won't have a clear indication if the game is dead or not.

harlock wrote on Sep 12, 2015, 16:38:
id buy a premium ed for 10

I bought it for around $30 and I think it should be free if you own the game, no big surprise that it's not even a penny off during the current sale on Origin.

This comment was edited on Sep 12, 2015, 16:45.
 
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News Comments > On Sale
3. Re: On Sale Sep 11, 2015, 21:01 DangerDog
 
If you're willing to jump through some hoops you can pick up Bioshock Infinite for $1

http://www.gamesradar.com/goldenjoystickawards/vote/
 
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News Comments > DCS: NEVADA Test and Training Range Pre-purchases
2. Re: DCS: NEVADA Test and Training Range Pre-purchases Sep 11, 2015, 13:50 DangerDog
 
$50 for a map, flight sims are niche markets but that's too rich for my blood.

Now if it had destruction modeling and you could drop bombs on Las Vegas that would be fun.
 
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News Comments > New GTA Online Mode Next Week
4. Re: New GTA Online Mode Next Week Sep 10, 2015, 18:39 DangerDog
 
They need to open up more of the buildings, everything is closed off.  
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News Comments > FIFA 16 Demo
6. Re: FIFA 16 Demo Sep 9, 2015, 18:55 DangerDog
 
pretty sure FIFA has always been huge on the PC in Europe anyway.  
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News Comments > Fallout 4 Mod & DLC Plans
1. Re: Fallout 4 Mod & DLC Plans Sep 9, 2015, 16:43 DangerDog
 
By the time I get around to playing/finishing Skyrim and Fallout 3 this will be released as a bundle with all the DLC for $20  
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News Comments > FIFA 16 Demo
3. Re: FIFA 16 Demo Sep 9, 2015, 16:27 DangerDog
 
I can't think of any sports games I'd want to play on PC, not even golf.

maybe hockey but that's about it.
 
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News Comments > Win10 Minecraft Adding Cross-Platform Co-op
7. Re: Win10 Minecraft Adding Cross-Platform Co-op Sep 9, 2015, 16:27 DangerDog
 
What? It is on xbox one already.  
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News Comments > Into the Black
3. Re: Into the Black Sep 9, 2015, 04:18 DangerDog
 
Lame, no media room for the big screen TV  
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News Comments > Sunday Tech Bits
3. Re: Sunday Tech Bits Sep 6, 2015, 17:58 DangerDog
 
Mr. Robot was great for the first couple of episodes, the way he deconstructed things like Apple using child labor to make shitty products for the world to consume or how meaningless the endless diarrhea spewing forth from "social media" is.

but then it turned into a show about a drug addict with a special bonus of showing two guys having anal sex.
 
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News Comments > Sunday Interviews
5. Re: Sunday Interviews Sep 6, 2015, 17:49 DangerDog
 
too jaded or maybe they just couldn't / didn't want to work with his toxic personality?

he seems to desperately want to seem cool and hip by dropping fifty million f-bombs whenever he's on camera but it just makes him look like a pretentious asshole.
 
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News Comments > Star Citizen August Update; Audio Video
29. Re: Star Citizen August Update; Audio Video Sep 5, 2015, 18:21 DangerDog
 
Actions speak louder than words, or pictures and videos.

I don't think they should pat themselves on the back for releasing a couple of buggy "modules" for the game and if what they've shown so far is something they're actually proud of then their 14,000 word essay doesn't mean anything but more disappointment for the future.

I'm not saying they don't have talented people working on the game, doubt anyone could argue that the space ship renderings aren't really cool to look at but it all falls apart when your actual game is a huge clunky mess.

By now you would think they would have at least nailed down the space combat portion but it still seems like a patchwork attempt at trying to create something that either the engine isn't capable of or is imploding onto itself by over complicating the objective which should be first and foremost "fun" to play.

Compare the way they did it with Elite Dangerous development where the first thing they did was nail down the flight mechanics, there's a sense of physical presence to flying a ship in Elite whereas in Star Citizen you feel like you have a space ship hud bolted onto your screen and you're just floating around like you would if you enabled free look in the Crytek engine.

If only they would spend less time with their "second life" portion of this game and work on making the core functions as polished and fun as possible maybe I wouldn't be so skeptical.
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Sep 3, 2015, 18:59 DangerDog
 
I use a Dynaflex powerball for wrist strengthening

http://www.amazon.com/Dynaflex-Pro-Gyro-Exerciser/dp/B004RZIBZU

Been thinking about getting a foot switch for a long time but they all seem to be designed around needing to use too much force to use, I want something like a capacitance switch on something thin.

 
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News Comments > No Star Wars Battlefront Server Browser
66. Re: No Star Wars Battlefront Server Browser Sep 3, 2015, 02:54 DangerDog
 
Yeah, everyone let's boycott this game.

http://static.giantbomb.com/uploads/original/2/22072/1195027-abxw9.png

lol
 
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News Comments > No Star Wars Battlefront Server Browser
46. Re: No Star Wars Battlefront Server Browser Sep 2, 2015, 16:01 DangerDog
 
I think there's a number of reasons why they did this.

It's a casual arcade game and not meant to be played the same way you would a Battlefield game. It's really just a "buddy" game where you and maybe a friend play together, they only have two man fireteams not five player squads with different loadouts. They're doing everything they can to not have the game labeled "Battlefield: Star Wars reskined edition".

When you play Battlefield you usually end up with stacked teams stomping the other team into non-existence which usually results in a bunch of rage quitting and sometimes completely killing the server of players. With this game you're limited to just two people working together - or not so it's a lot less likely you can teamstack. If one side does get rekked then the match making will fill in the slots automatically.

Clans that like to get on teamspeak and team stack while pub stomping really aren't welcome here.

This is a game based on a movie, yeah it's Star Wars which should equate into amazing gameplay but let's be honest - people want to recapture the popular scenes from the movie but on the other hand that doesn't necessarily translate into compelling gameplay. How many times will you play the Hoth level and get bored of doing the same exact thing over and over again. At least with Walker Assault mode which tries to recreate the movie scene it's going to get tired after what maybe twenty hours or so?

That puts the focus on the game into the "mass consumption" category, this isn't a game you'll be playing years from now or even six months after release. Once the initial rush of players have consumed the content it'll sharply fall off player population wise - more so on PC than consoles. This is why they've set the player count lower and added bots to the game.

ZeroPike1 wrote on Sep 2, 2015, 15:50:
I cannot forsee why I would want this undone. BF4 for me is sitting in 24/7 Metro with no explosives and higher ticket counts. Sometimes I load up a 24/7 Metro with no shotguns. Or sometimes I pick normal large open conquest maps.

The opposite of this though is people who can't stand the 24/7 servers and feel ripped off when they look at the server browser and the only thing running is 24/7 metro. A perfect example of this is Battlefield Hardline where the population has shrank to just a handful of players and the most popular server is 24/7 "The Block" which is the worst map ever created for a battlefield game.

Altering the gameplay with scripts "No explosives, No Shotguns" etc is also an issue of contention between DICE who say it's against the rules and players who are frustrated by it.


Don't get me wrong, I wish they had put a server browser in the game and had matchmaking as an option. I'm just commenting on the reasons why I think DICE did this. If for no other reason DICE have always sucked at making server browsers, I think they even dropped support for Chrome with Battlelog (or maybe Google fucked it up). Look at how long it took them to add a functional in game browser to Bad Company 2.



This comment was edited on Sep 2, 2015, 16:17.
 
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News Comments > Battlefield 4 Night Operations Released
5. Re: Battlefield 4 Night Operations Released Sep 2, 2015, 02:00 DangerDog
 
There's no way to make a true night map, people would just crank up their brightness to compensate.  
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News Comments > Evening Patches
2. Re: Evening Patches Sep 2, 2015, 01:46 DangerDog
 
That update list for 4.9 reminds me of the youtube channel for the engine, the tutorial videos start out with something like several hundred thousand views but in each successive tutorial they lose around 40k views.

I think people thought making games with this would be, easy?
 
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News Comments > Star Wars Battlefront Beta Next Month
4. Re: Star Wars Battlefront Beta Next Month Sep 1, 2015, 21:41 DangerDog
 
Don't you have that backwards? Matchmaking is the last thing an e-sports game would want, let's all join X server to practice - oops.

If you can't make a server private and you have no controls over what map you're playing - good luck with that.

No details yet on how their party system works, supposedly it has one.

Anyways, a few weeks ago people were celebrating the fact that the game wasn't using Battlelog.
 
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News Comments > Evening Interviews
2. Re: Evening Interviews Sep 1, 2015, 21:36 DangerDog
 
The most insane quote from that article is him saying

If I'm not bringing in $3 million or $2 million a month, we aren't going to have as many people working on it.

If that's true then he's got to be placed in some record book of slickest salesman ever.

 
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5939 Comments. 297 pages. Viewing page 46.
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