jdreyer wrote on Feb 28, 2021, 19:46:
It's pretty slow paced, the weapons feel underpowered, and it's difficult to navigate the environments.
Playing Haz 5 with a full group of 4 dwarves ought to solve at least two of those issues. The game spawns more enemies against a full team. Escort and Salvage missions tend to have the most enemies, and Point Extraction ramps up very quickly. As far as navigation goes, a good driller can get the team almost anywhere, and the gunner's ziplines can handle the rest.
As for underpowered weapons, there are some hefty overclocks available (the engineer's Fat Boy comes to mind - basically a tactical nuke) but it can take a while to grind those out. You need to be promoted before you can start collecting those.
The random caves, unfortunately, can be a bit inconsistent in difficulty - but that's also what gives the game its replay value. It keeps you on your toes. I've had some hellish drops that left 3 out of 4 gold-promoted miners dead within 60 seconds of exiting the drop pod. An unfortunate Korlok or BET-C spawn (random mini-bosses of sorts) can have you scrambling for survival very quickly.