User information for Roger Norris

Real Name
Roger Norris
Nickname
The Pyro
Email
Concealed by request - Send Mail
Description
Software developer, long-time Blue's reader
Homepage
None given.

Supporter

Signed On
July 10, 2000
Total Posts
465 (Amateur)
User ID
6134
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465 Comments. 24 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    24  ] Older
10.
 
Re: Cyberpunk 2077 Resurgence Continues
Sep 24, 2022, 16:13
10.
Re: Cyberpunk 2077 Resurgence Continues Sep 24, 2022, 16:13
Sep 24, 2022, 16:13
 
I'll always prefer GoG over Steam if given the choice. DRM is such a pain when you've got a household of 4 gamers... can't play X because somebody else is playing Y upstairs on the Steam account... plus the kids will move out eventually, and they'll want to take some games with them. I certainly ain't letting them have my Steam account when they leave.

When I moved out I just took a big stack of CDs with me. Too bad that's not really an option any more.
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11.
 
Re: Evening Tech Bits
Sep 17, 2022, 08:57
11.
Re: Evening Tech Bits Sep 17, 2022, 08:57
Sep 17, 2022, 08:57
 
I think my last 3 GPUs were all EVGA... OTOH, I haven't bought a new one in probably 7 years. So I don't know what their recent cards have been like.
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3.
 
Re: Morning Previews
Aug 23, 2022, 10:46
3.
Re: Morning Previews Aug 23, 2022, 10:46
Aug 23, 2022, 10:46
 
The game is suffering from Kitchen Sink syndrome. To be fair, a lot of players like Kitchen Sink games. It's like throwing a hundred mods into Skyrim; it's fun and interesting for a while, and there's tons of new stuff to try. But you can't keep a mess of interactions like that balanced, and it's a turn-off for new players (or casual players) who feel like they can't play the game properly without first understanding a hundred different systems.

As an ARPG it should be fundamentally about mechanics... but when your scaling systems are so complex, and you allow both players and monsters to scale themselves to ridiculous levels, the mechanics get overshadowed by power creep. But players eventually found an (unintended) fun way to play the game and still get their mechanical fix: go fast. It wasn't about fighting monsters so much as fighting the clock. It was about obliterating the entire screen as quickly as possible, and then getting rewarded with a giant lootsplosion.

But now we get a series of updates which slow the game down (with nigh-unkillable rare monsters), practically eliminate lootsplosions, and do nothing to alleviate the Kitchen Sink problem that keeps new players at bay. They patched out the playerbase's bandaid that's been keeping the game afloat for all these years.
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1.
 
Re: Morning Previews
Aug 22, 2022, 14:39
1.
Re: Morning Previews Aug 22, 2022, 14:39
Aug 22, 2022, 14:39
 
PoE veterans rioting over major nerfs to drop rates that were omitted from the official patch notes, along with changes to the crafting system.

On the one hand, I can agree with the developer's (assumed) conclusion that the game still has way too much loot. You shouldn't need to install third-party tools just to hide 99.9% of the crap monsters are dropping.

On the other hand, if your most vocal players are throwing a fit then that's very, very bad for the future of your company. This isn't exactly a casual-friendly game; the no-lifers basically enable everyone else to play it properly by doing the hard theorycrafting and farming enough high-end items for casuals to equip their characters / run maps / whatever. You *need* their support. This game will die without the build theorycrafters / content creators.
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2.
 
Re: Evening Interviews
Aug 5, 2022, 19:02
2.
Re: Evening Interviews Aug 5, 2022, 19:02
Aug 5, 2022, 19:02
 
I was looking for a new audiobook to listen to while exercising. I guess this will do
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10.
 
Re: Star Wars Knights of the Old Republic Remake Delayed: Report
Jul 27, 2022, 16:07
10.
Re: Star Wars Knights of the Old Republic Remake Delayed: Report Jul 27, 2022, 16:07
Jul 27, 2022, 16:07
 
Very disappointing
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4.
 
Re: Saturday Multiplex
Jul 9, 2022, 14:47
4.
Re: Saturday Multiplex Jul 9, 2022, 14:47
Jul 9, 2022, 14:47
 
Doesn't look too bad to me. The main problem with Doom 3's graphics (and it was barely a problem for the time considering how jaw-dropping the per-pixel lighting was) was the complete lack of ambient lighting in most scenes. Shadows were sharp enough to cut yourself. It broke immersion, frankly, because that's not how light works. Even if an object is blocking the direct path from your light source, there's always a little bit of light bouncing around the room to give some illumination. Pitch black shadows are only a thing in space, where there's no wall behind you to reflect light.
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1.
 
Re: Midday Interviews
Jun 21, 2022, 11:25
1.
Re: Midday Interviews Jun 21, 2022, 11:25
Jun 21, 2022, 11:25
 
Forget Google's AI quandaries; I expect Path of Exile's game mechanics to achieve sentience first. And then it's going to proc ignites on all of us.
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2.
 
Re: Teenage Mutant Ninja Turtles: Shredder's Revenge Released
Jun 16, 2022, 13:44
2.
Re: Teenage Mutant Ninja Turtles: Shredder's Revenge Released Jun 16, 2022, 13:44
Jun 16, 2022, 13:44
 
That... looks amazing. Brings back memories. Any reason NOT to snag this? I mean, besides the Steam Summer Sale coming up in a few days...
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9.
 
Re: Quoteworthy
Jun 15, 2022, 10:20
9.
Re: Quoteworthy Jun 15, 2022, 10:20
Jun 15, 2022, 10:20
 
Hardline Mike wrote on Jun 15, 2022, 03:13:
...seamless space to planet flight is exactly the kind of thing that put Star Shitizen in the hole it is in...

Exactly, this feature would be a complete waste of development resources. Focus on making the game playable and fun.
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8.
 
Re: OotB: Spritzy
Jun 7, 2022, 16:28
8.
Re: OotB: Spritzy Jun 7, 2022, 16:28
Jun 7, 2022, 16:28
 
Used to have a SodaStream (gifted) but we got rid of it. I wasn't really crazy about any of the flavors and the fizz level was mediocre.

Had a few laughs at the disastrous messes we made, though, trying to add fizz to stuff other than pure water... secret tip: don't do that.
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4.
 
Re: Deep Rock Galactic Free Weekend
Feb 26, 2022, 15:16
4.
Re: Deep Rock Galactic Free Weekend Feb 26, 2022, 15:16
Feb 26, 2022, 15:16
 
MoreLuckThanSkill wrote on Feb 26, 2022, 14:42:
Too much nose into the dirt, mining, not enough interesting combat, for me. :|

For those who might share this sentiment, there's a lot more combat depending on the mission type and who you're playing with.

Mining missions tend to be pretty chill with occasional bursts of danger. Escort missions are the complete opposite: 90% heavy combat with 10% recuperation time while you refuel the drilldozer. Egg hunts are as crazy as you want them to be because the swarms come when you pull the eggs. Bored? Just pull 'em all at once.

Playing with veterans also make things a lot less boring. They're pretty efficient at knocking out the primary objective, and they'll use their traversal tools to keep the team moving. Greenbeards tend to forget things like, "Oh yeah, I can just drill a shortcut"

Solo mode, however, will definitely see you spending more time with your "nose into the dirt". You've got to meet the entire quota by yourself, and the quotas don't scale.
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3.
 
Re: Saturday Consolidation
Nov 14, 2021, 16:18
3.
Re: Saturday Consolidation Nov 14, 2021, 16:18
Nov 14, 2021, 16:18
 
...which have small hints of a larger world and story to act as a hook, but which background them in favor of foregrounding the things games are actually good at: gameplay, technical and tactical skill development, exploration, and puzzle solving.

My thoughts exactly. A game like this doesn't need much of a story, so IMO the biggest mistake you can make is putting too much emphasis on narrative. And often the world is more interesting when you tell the player almost nothing. The alien ruins in the first Metroid game had little explanation, and I think the game was better for it.
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1.
 
Re: Deep Rock Galactic Rocks
Nov 10, 2021, 13:01
1.
Re: Deep Rock Galactic Rocks Nov 10, 2021, 13:01
Nov 10, 2021, 13:01
 
Rock and stone, brothers!

I'm enjoying the new guns so far. They definitely have a unique feel compared to the guns that were already available. As for all the new cosmetic items - eh, they don't motivate me much, but I understand I'm in the minority on that point.
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26.
 
Re: Game DRM Breaks New Intel CPUs
Nov 6, 2021, 07:03
26.
Re: Game DRM Breaks New Intel CPUs Nov 6, 2021, 07:03
Nov 6, 2021, 07:03
 
Just a gentle reminder of why GOG sells games without DRM. Hopefully a lot of these games will get fixed, but eventually developers do move on (or retire.. or die) and publishers stop supporting a product. It would really suck to not be able to dust off a favorite classic. I'm fortunate that so many of my childhood favorites are easily playable via emulation if not official remasters, so I've been able to share them with my kids.
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5.
 
Re: Out of the Blue
Oct 21, 2021, 15:50
5.
Re: Out of the Blue Oct 21, 2021, 15:50
Oct 21, 2021, 15:50
 
Speaking as a cautiously-excited fan: please be aware that this new Dune movie is only the first part of the book, and a sequel isn't guaranteed yet. Box office receipts are off to a good start internationally but the movie still needs a good turnout in the US before the second half is officially green-lit. Unfortunately it's a little unclear whether HBO views will count for anything. If you don't mind going to a theater, it'll probably look great in IMAX!
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24.
 
Re: Saturday Metaverse
Sep 5, 2021, 08:30
24.
Re: Saturday Metaverse Sep 5, 2021, 08:30
Sep 5, 2021, 08:30
 
This sort of thing (unexpected bias in your training data) happens all the time when developing AI. A more diverse programming team might have caught this case earlier in the development cycle, other non-racial biases are just as likely to pop up if your programmers are inexperienced (and sometimes even if they aren't). You often have to manipulate the training data so that your AI - which is basically a bias-detecting machine - won't pick up on patterns that you don't want it to.

A wonderful real-world example was an early AI that supposed to detect cancers from looking at X-Rays. It worked! Sortof... turns out the AI was just identifying the type of X-Ray machine that was used to take the pictures. Cancer patients were more likely to get their X-Rays at a hospital, which had a different kind of X-Ray machine.

EDIT: To cut the programmers some slack, I seriously doubt they built their own training data. Those data sets can be absolutely massive. It's just as likely that Facebook purchase an off-the-shelf data set which had preexisting biases.

This comment was edited on Sep 5, 2021, 08:46.
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7.
 
Re: Out of the Blue
Jun 23, 2021, 15:26
7.
Re: Out of the Blue Jun 23, 2021, 15:26
Jun 23, 2021, 15:26
 
Consistent sound quality and volume levels are also important for voice recognition. If you're not using a headset, consider trying one - otherwise you'll tend to move your head a bit as you talk, and the varying distance to the mic can interfere with speech recognition. Keeping the mic close to your mouth (ideally less than 8 inches) will also improve the signal-to-noise ratio.
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14.
 
Re: Out of the Blue
Jun 18, 2021, 15:02
14.
Re: Out of the Blue Jun 18, 2021, 15:02
Jun 18, 2021, 15:02
 
Hopefully the arcane magic of voice recognition will all along the way.

Assuming you dictated this entire paragraph, that's a pretty amusing spot for the first mistake
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3.
 
Re: Final Fantasy VII and Alan Wake Remake EGS Listings Spotted
Jun 18, 2021, 14:58
3.
Re: Final Fantasy VII and Alan Wake Remake EGS Listings Spotted Jun 18, 2021, 14:58
Jun 18, 2021, 14:58
 
Please tell me FFVIIR isn't going to be an EGS exclusive
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465 Comments. 24 pages. Viewing page 1.
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