User information for Greg

Real Name
Greg
Nickname
Crunch
Email
Concealed by request - Send Mail
Description
Homepage
None given.

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Signed On
July 5, 2000
Total Posts
67 (Suspect)
User ID
6039
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67 Comments. 4 pages. Viewing page 2.
Newer [  1  2  3  4  ] Older
14.
 
Re: Q4 Movie
May 25, 2005, 15:05
14.
Re: Q4 Movie May 25, 2005, 15:05
May 25, 2005, 15:05
 
1280*720 is just ridiculously overkill for a video. Sure it look great, but most computers just can't play it correctly..

3.
 
Re: Q4 Movie
May 25, 2005, 12:46
3.
Re: Q4 Movie May 25, 2005, 12:46
May 25, 2005, 12:46
 
They had switched the blue and red channels.
Whether it was an actual lame censorship or an honnest goof up (doubtfull) is unknown. Anyhow it was ridiculous.

2.
 
Re: No real surprise here...
Apr 12, 2005, 12:49
2.
Re: No real surprise here... Apr 12, 2005, 12:49
Apr 12, 2005, 12:49
 
Sure it's been on the decline, the last really interesting ECTS I can remember was when Blizzard announced WoW. Which is quite old already..
Still, a whole show being canned is something you don't see everyday.

116.
 
No subject
Apr 6, 2005, 19:05
No subject Apr 6, 2005, 19:05
Apr 6, 2005, 19:05
 
Kudos and stuff. Great to see the site finally back full steam.

7.
 
just because..
Feb 6, 2005, 09:57
7.
just because.. Feb 6, 2005, 09:57
Feb 6, 2005, 09:57
2.
 
No subject
Jan 20, 2005, 15:14
2.
No subject Jan 20, 2005, 15:14
Jan 20, 2005, 15:14
 
they're doing changes 'Doom movie' style

3.
 
Way to go
Jan 11, 2005, 11:05
3.
Way to go Jan 11, 2005, 11:05
Jan 11, 2005, 11:05
 
Yay for companies releasing their old games for free!

I hate when companies sue/threaten abandonware sites (and similaractions) for games you can't possibly buy anywhere just to "protect their IP"..

6.
 
Re: No subject
Dec 2, 2004, 08:29
6.
Re: No subject Dec 2, 2004, 08:29
Dec 2, 2004, 08:29
 
The story as told by Bruno Bonnel is the following: Way back when he was founding his company with a mate(not sure who) they were looking for a name. Out of ideas they used a random word generator software, and the first thing that this software spit out was "Infogrames". Which is a mix of Information and Programes (french for Programs).
He later used Atari used because it sounded cooler or something.

12.
 
Re: Mischevious stress test
Nov 1, 2004, 19:53
12.
Re: Mischevious stress test Nov 1, 2004, 19:53
Nov 1, 2004, 19:53
 
Root problem is that a good deal of internet users (and gamers specifically) are used to get stuff for free, games softwares, betas etc.. But running a beta, even more so an open beta, costs a LOT of money. especially for such a potentially-great seller.
Plus, purely from a businness standpoint for high profile franchises like this you know in advance you're sure to get tons for people willing to pay money just to be in a beta. So it's no surprise WoW and SWG do that. It won't be surprising if Warner do it for Matrix too.

2.
 
Id tatoot contest
Oct 28, 2004, 08:37
2.
Id tatoot contest Oct 28, 2004, 08:37
Oct 28, 2004, 08:37
 
That's cool news about the contest, but when is the book gonna be available? Most online book retailers have very different dates; ranging from Oct 12 to Nov 28.

4.
 
No subject
Oct 22, 2004, 09:35
4.
No subject Oct 22, 2004, 09:35
Oct 22, 2004, 09:35
 
I love those press releases that don't give any detail whatsoever beside the title and a slew of superlatives, and the dev and the publisher congratulating each other about how magnificent they are and how they've been dominating the entire market for the last 30 years and it only logical that their next title (about which they just don't say a damn thing) will rule the world and will be used by the US army as a training simulator. (and maybe by the NASA too if they really a good PR guy)

2.
 
Re: WWII games
Oct 22, 2004, 09:28
2.
Re: WWII games Oct 22, 2004, 09:28
Oct 22, 2004, 09:28
 
Good point. The problem as I see it is the incredible overflow of WWII shooters. (Not only WWII actually, vietnam too). Though as soons as something is labeled WWII/Normandy/Vietnam/1945/Whatnot these days I just skip it. So some people (developpers? marketers?) should start to realize many players are reaching the limit here.

1.
 
MystIV review by Cyanworlds?...
Oct 7, 2004, 11:54
1.
MystIV review by Cyanworlds?... Oct 7, 2004, 11:54
Oct 7, 2004, 11:54
 
Someone ought to tell 1Up to do their homework and check the name of the developper before they publish a review...
(Myst IV Revelation was developped by Ubisoft, Montreal studio, not CyanWorlds; who are themselves busy working on their yet-unannounced next game)

3.
 
Re: BiA limited beta
Oct 7, 2004, 11:41
3.
Re: BiA limited beta Oct 7, 2004, 11:41
Oct 7, 2004, 11:41
 
Yet another WWII shooter? Don't developper/publishers EVER get tired of those??

19.
 
Re: Unreal 3 engined Myst???
Sep 30, 2004, 22:42
19.
Re: Unreal 3 engined Myst??? Sep 30, 2004, 22:42
Sep 30, 2004, 22:42
 
Hi Spastic, Aloys speaking.
Yes Uru was real time 3d, but as much as it was (and still is) visually stunning it was geared toward a wide range of computer setups. I'd be interested in seeing an adventure game geared only towards high end computers with a feature-packed engine using normal mapping, dynamic soft shadows, and whatnot..

15.
 
Re: Unreal 3 engined Myst???
Sep 30, 2004, 19:21
15.
Re: Unreal 3 engined Myst??? Sep 30, 2004, 19:21
Sep 30, 2004, 19:21
 
The problem is, a good deal of the regular adventure gamers are equipped with average (at best) computers. It sure would rock to have nice real time DirectX9 adventure games, but the target market may just seem to small to most publishers.
Which is silly IMHO. Something doesn't work until you can actually proves it works. ie: someone should have the guts to do one (a good one preferably) and see how it does.
Risk-taking just isn't trendy...

23.
 
Re: Bill Gates Has His Fingers Crossed
Sep 9, 2004, 17:57
23.
Re: Bill Gates Has His Fingers Crossed Sep 9, 2004, 17:57
Sep 9, 2004, 17:57
 
There might be some truth in that unfortunately.

14.
 
Re: Surprised this hasn't tanked out yet...
Sep 7, 2004, 20:49
14.
Re: Surprised this hasn't tanked out yet... Sep 7, 2004, 20:49
Sep 7, 2004, 20:49
 
That's something I just don't understand. We have two dozens of 'kill the green ugly orc/troll/other random fantasy creature' games but only Eve, Neocron, SWG (and until a couple months ago Earth & Beyond). Why the hell?
Weird.

32.
 
Re: Sweet
Sep 7, 2004, 11:41
32.
Re: Sweet Sep 7, 2004, 11:41
Sep 7, 2004, 11:41
 
It's not that there too much MMORPGs on the market.. it's that there's not enough Good MMOs. Good as in 'original and not a repetitive XP based thing' like the 30 MMORPGs that are out there already.
Eve and Earth and Beyond were original, but in the end they weren't really satisfying and fell in the same gameplay traps as most MMOs. (Eve especially)
What lacks in current MMOs is an Original Gameplay. ie: not some XP based repetitive thing like every MMOPRG in existence. It must be doable, yet for some reason it seems no publisher wants to take a risk and TRY.
Thinking of it, the core problem is that they are basic RPGs. Offline RPGs can be good and fun but the current MMORPGs are all pretty much the same boring thing. Change orcs for ewoks, switch a couple skills around and add a feature or two and you have the same game.
Months ago I tried There & and bit of Second Life. I didnt't sticked long with those, but was it great to have something new to play! No endless monster bashing, no quests.. Sooo refreshing. Since then, the only MMORPGs I tried are the leaked alpha of WoW and Ryzom for a while; fun in the first hours and then quickly boring.

I'm sure other gameplay models could be done online, still I don't see any on the horizon. Star Trek could be so much more than yet another RPG. I'll be damned if it is... :/ Just the press release screams it won't be. The game is years away, everything is still possible but I have little hope.

This comment was edited on Sep 7, 11:44.
3.
 
Re: Fahrenheit
Aug 22, 2004, 17:18
3.
Re: Fahrenheit Aug 22, 2004, 17:18
Aug 22, 2004, 17:18
 
I think it had a long and complicated story; at some point it was rumored to have its content delivered online episodically.

67 Comments. 4 pages. Viewing page 2.
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