eRe4s3r wrote on May 14, 2020, 01:14:jdreyer wrote on May 13, 2020, 18:42:
But if you ever exported a 3d model from z-brush you know why you do want to do LOD's anyway.... hint: Filesize
Yes file size is bound to stop developers at some point, unless like in the demo they are re-using the same asset over and over.
Virtual geometry is the logical child of virtual texturing. Actually virtual texturing is what Id software based their notorious megatexture technology upon. And by the way virtual geometry is what John Carmack was contemplating ten years ago when still working at Id software.
Well they used that to put different textures all over the place at the cost of eating up disk space and that didn't work too well for them.. Guy just stopped doing 3d engines and it's good to see today what virtual geometry is looking like..
Anyway; I guess we should expect to see a boost in disk space requirement with the next generation of games. But I guess this is where the comparison stop. I don't know how it will work out but with this level of detail we could imagine a new paradigm. Like for instance detailed brick models on top of each other instead of a full wall model.
I think it will also revolutionize the way we look at Lods. No more lods to make but also way more than three levels of details And we are not even touching what could be done with a voxel system. Instead of removing blocks it's possible to destroy them bits by bits.
HorrorScope wrote on Feb 24, 2020, 12:46:
We should feel some sadness and who's to say it was meant to be funny? In Outer Worlds it is meant to hit you between the eyes, no joke. Yes it is sad, we need to do better with how Corps are ruling us.
NKD wrote on Feb 22, 2020, 01:49:
Who would even bother with this service with games that vanish at a moments notice.
WitcherOntheProwl wrote on Dec 21, 2019, 03:05:
To me Portal 2 is the best game on that list. GTA V was kind of fun. The story was pretty cliche and predictable. Skyrim was okayish. Everything else on that list is crap.