Numinar wrote on Nov 19, 2024, 03:54:Nailed it! Read your review to my wife and it made her laugh out loud and be willing to try Balatro.
Balatro is the most video game ever made. It's already won in the hearts of the people it's infected. It's like a math edutainment game from the 80's that did allllll the cocaine and now theres no cocaine left and it's also an ethical application of RNG/skinner box mechanics like with Vampire Survivors but turn based, more efficient and thinky about it.
It's so good. Got it on steam and phone so now I can Balatro everywhere!
RogueSix wrote on Nov 19, 2024, 00:29:Hah! A typo that made it philosophical. To DLC or not to DLC? That is the question. I meant how does it even qualify as a "Game of the Year".Jaysen wrote on Nov 19, 2024, 00:10:
Isn't the Elden Ring a DLC? How does that even qualify as a DLC?
bruh is that sposed to be sum kinda philosophical question?!?
Kxmode wrote on Nov 14, 2024, 09:09:Judging by this…no.
Did they actually remaster or remake the cinematics?
1badmf wrote on Nov 4, 2024, 20:49:https://www.cbc.ca/news/canada/jury-duty-public-talesman-procedure-1.6503019Jaysen wrote on Nov 4, 2024, 16:36:they can do that?!? just snag someone off the street? that doesn't seem right. sounds like old royal navy press gangs.
Apparently you should be careful if you get coffee near a courthouse. An officer came in and tried to sign my dad up on the spot immediately. He avoided it because his dog was in the car and the officer grabbed someone else.
RogueSix wrote on Oct 29, 2024, 19:22:Fair point on the PC rereleases. My point was about the effort on the port and costs, not how the game performed. Meaning Nightdive must be making money if they continue doing it.Jaysen wrote on Oct 29, 2024, 19:07:
I don't think that the numbers would have more than double at half the price. And they can drop the price later. It's selling better than Dragon Age: The Veilguard. Nightdive Studios does ports like this and nothing they've ever released cracked 8k players. Given this is not a remake I would think that the first day's sales have probably largely covered the porting costs and it will all be profit from here on out. System Shock peaked at 7,850. Uncharted: Legacy of Thieves was 10,851. I think it's in the right ballpark, not "abysmally poor"
Sorry but at least the Nightdive comparisons do not hold much value here because those games actually were released on PC before and they had their prime in the spotlight many moons ago.
RDR, otoh, has made its real premier on PC today. RDR 2 has had 77K players at release. I don't know why Uncharted flopped so hard on PC but those numbers are also abysmal. Maybe because people weren't too gung-ho about only the fourth(?) part in a console franchise coming to PC instead of the whole series. Or maybe it was overshadowed by another big release? I don't remember...
Something as niche as Pathfinder WotR (turn-based RPG from a small studio) had 46K players on release. 8K for RDR when RDR 2 had 77K is a joke. It is abysmal. It is chicken shit of a very, very small chicken.
I can tell you exactly what conclusion Take2 is going to draw from this debacle. They already only make 9% of their net bookings from PC and over 80% of their total revenue from MTX instead of full game sales. They will just take these numbers as confirmation that full game releases, especially on PC, are not worth the effort.
RogueSix wrote on Oct 29, 2024, 17:50:Totally agree with your point about using a single data point in time and needing to see sustained sales. This kind of "minimal effort port" is about maximizing profits and satisfying existing customers, not really about growing their franchise. Make money and don't damage the brand.Jaysen wrote on Oct 29, 2024, 14:36:
Over 8,000 players online and currently #3 in Global best sellers at $50. For their own profits I think they priced it right and if this encourages more ports of older console exclusives, great! Or even better, day and date PC releases. Capcom reported shipping more units on PC than all consoles combined. PC/Mobile seem to continue to grow and console market share shrinks as a percentage of the whole.
They didn't price it how I would buy it, but for their own profit I think they chose a good number.
Um, 8K players on launch day is abysmally poor. It is not even in the top 100 'most played' (it is currently #128). Likewise, #3 in top sellers is just a snapshot of today's sales activity. Since the charts are by revenue, it probably does not even have to move a lot of copies at $50 on a Tuesday to be in the #3 spot. Anyway, we will have to wait and see how it holds up.
To be fair, we might also have to wait until the weekend for peak player numbers but 8K is really, really shitty for a game/franchise of this caliber.