User information for mirthy

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mirthy
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mirthy
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July 1, 2019
Total Posts
151 (Novice)
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58757
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151 Comments. 8 pages. Viewing page 8.
Newer [  1  2  3  4  5  6  7  8  ] Older
5.
 
Re: DRAGON QUEST BUILDERS 2 Next Month
Nov 19, 2019, 18:14
5.
Re: DRAGON QUEST BUILDERS 2 Next Month Nov 19, 2019, 18:14
Nov 19, 2019, 18:14
 
I have it on switch. It's great! though, if I'd known it was coming out on PC I would've bought it there instead if only because of longevity.
8.
 
Re: Obsidian: Pillars of Eternity III Uncertain, Would Require Changes
Nov 11, 2019, 15:10
8.
Re: Obsidian: Pillars of Eternity III Uncertain, Would Require Changes Nov 11, 2019, 15:10
Nov 11, 2019, 15:10
 
eRe4s3r wrote on Nov 11, 2019, 12:12:
And speaking of Pathfinder, that game is a total shit-show in combat unless you install the turn based mod, and what a HUGE difference and improvement that is.. my goodness.

Holy cow! There's a turn based mod? I'm playing through PF now. I'm enjoying it but it begs for turn based.

As for Outer Worlds. Despite ESG and the Windows store (that you can get it for $1 with the first month promo), rumors are that their sales are great!

As for Pillars II... Pillars 1 was so big that Pillars2 just seemed daunting to do over again (still on my list but probably after PF, and DoS 2, etc). It's a shame the title didn't do well. I think there's an abundance of good giant RPGs now. I think they just had too big of a play field to fight on.
16.
 
Re: Op Ed
Nov 8, 2019, 12:28
16.
Re: Op Ed Nov 8, 2019, 12:28
Nov 8, 2019, 12:28
 
I'm with Beamer and Polygon here. I love 100+hr games back in the day but now-a-days (and for the same reasons) I wish there were more shorter games that required less bandwidth to get through.

Not that I don't wish I could still sink in those hours but if I cant then gimme some succinct options. Succinct is a rare things in the world of RPGs.
48.
 
Re: Feedback on responsive layout
Nov 7, 2019, 15:55
48.
Re: Feedback on responsive layout Nov 7, 2019, 15:55
Nov 7, 2019, 15:55
 
Refreshing. Hey mobile friendly!
46.
 
Re: Diablo IV Confirmed as Online-Only
Nov 4, 2019, 01:31
46.
Re: Diablo IV Confirmed as Online-Only Nov 4, 2019, 01:31
Nov 4, 2019, 01:31
 
Physical media and GoG games you own. The latter isn't licensed. The former is but who's going to enforce it?
16.
 
Re: Overwatch 2 Announcement at BlizzCon?
Oct 29, 2019, 10:37
16.
Re: Overwatch 2 Announcement at BlizzCon? Oct 29, 2019, 10:37
Oct 29, 2019, 10:37
 
Maybe it's not Overwatch 2 but a battle arena mode with Overwatch characters?

Also, I'm curious to see how they address the Hong Kong dumpster fire.
3.
 
Re: Evening Metaverse
Oct 26, 2019, 01:00
3.
Re: Evening Metaverse Oct 26, 2019, 01:00
Oct 26, 2019, 01:00
 
Giving DNS data to a bunch of ISPs or one mega ad agency. I don't see either being better than the other.
13.
 
Re: Divinity: Fallen Heroes Falls; Development on Hold
Oct 16, 2019, 17:36
13.
Re: Divinity: Fallen Heroes Falls; Development on Hold Oct 16, 2019, 17:36
Oct 16, 2019, 17:36
 
I'm a fan of both studios.

I'm sure it's on hold because BG3 is taking up too much time. Larian is not a big studio by any means and I can't imagine BG3 is a small endeavor. Indeed, I'd be more worried that it's too big for their studio and the weight of the project will crush them. Hopefully not though.
2.
 
Re: Morning Safety Dance
Jul 25, 2019, 15:58
2.
Re: Morning Safety Dance Jul 25, 2019, 15:58
Jul 25, 2019, 15:58
 
He might be scummy but I agree with him on this. I've seen the terrible things that aren't encrypted (and get folks put away). I'd hate to let those people roam free. There are good reasons to allow cops to see things.
6.
 
Re: Morning Metaverse
Jul 25, 2019, 15:53
6.
Re: Morning Metaverse Jul 25, 2019, 15:53
Jul 25, 2019, 15:53
 
That twitter post by Stamos is spot on.
7.
 
Re: Morning Interviews
Jul 1, 2019, 16:53
7.
Re: Morning Interviews Jul 1, 2019, 16:53
Jul 1, 2019, 16:53
 
MeanJim wrote on Jul 1, 2019, 15:23:
Steam takes 30% of revenue from the majority of games on its platform -- just like platforms operated by Microsoft, Sony, Apple and others. However, Wester suggested that the 70/30 split was based on a model established by Warner Bros. in the '70s, for the distribution of films on boxed VHS tapes.

"That was physical. It cost a lot of money," he said. "This doesn't cost anything.

I didn't realize Valve was getting free electricity, bandwidth, etc. and all of their employees were volunteers.

As someone in the datacenter and internet industry I can pretty much guarantee that if Valve only took a 10% they would still making huge amounts of profit.

Electricity and bandwidth is cheap. I'm sure valve pushes enough bits to drive their own costs through volume discounting with he latter. Paying a hosting provider is less cheap (they want their cut after all).

Headcount is the expensive part of the operation. But they're in Seattle -- not Silicon Valley.

That said, with all that money it's a little perplexing why they don't make HL3. They can certainly afford to do a side project and not blink an eye at whatever it would cost to make. It's not like they don't have a studio. They just plopped out that autochess clone for example.

Folks don't appreciate how much Valve fleeces/taxes the devs because there is no competition in the distribution space. No _real_ competition anyway. Epic's move is far bigger than GoG/Apple/MS/Google (who plays along at the same rates) or <insert other storefronts>. And for people like Google who run their own datacenters and have automated software pipelines set up already it's stupid how low their costs are because of their automation efficiency.

So, when paradox says they would release more for free... They probably would if they could make an additional 15% profit on everything they sold. Or maybe their DLC would just be bigger. It's hard to know if paradox's business model is a result of the 30% cut but a 30% valve cut on top of operating costs + regular taxes. Yeah, gl running a successful business that way. I feel for the dev companies, I really do. I also hate exclusives but if this break's steam's monopoly I'm all for it! I'd rather have more money going into the pockets of the people making the game than into the pockets of the store selling the game.
151 Comments. 8 pages. Viewing page 8.
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