Wallshadows wrote on Mar 23, 2021, 19:52:
Sounds like it's behind a bunch of paywalls too.
Perhaps I haven't run into yet but I have seen zero pay walls after a couple of hours. That said, I didn't make it to the point where other colors than the starting color you pick are unlocked.
I don't think the game is that engaging but the mechanics are neat.
Mechanically, it's diablo-esque... you have a map, it has waypoints, there are creatures you fight on the map (but way way waaaaay fewer monsters). Combat seems to be more on arenas that serve as part story and part repeatable set pieces and part loot/xp instanced events.
Combat itself and it's relationship to magic... You start by picking a planeswalker color and you'll get those colors for ...?a while? and they'll introduce new card and mechanics over time. You build a deck of spells. Your active bar is spells from you deck. After you use it new cards cycle up to be used. Spell effects are cool. There's a colored mana mechanic, life mechanic, cooldowns, summons, sorceries. Then enchantments affected the instanced areas (I haven't reached that bit yet). And there are artifacts (like equipment? haven't gotten there yet either). And _actual_ equipment (helm, boots, etc) that you can tweak and level.
Mechanically, it's good. Some things are a bit dodgy (like how waypoints work) but for a beta it's fine. How it holds up thematically is great. Really clever applications of magic to a diablo looter style game.
Is it FUN though...? mmm... it's very meh... for me at least. Try it yourself though, it's open beta. It costs nothing other than waiting for the download to finish.