User information for LD Ash

Real Name
LD Ash
Nickname
LDAsh
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
April 4, 2018
Supporter
-
Total Posts
19 (Suspect)
User ID
58605
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
19 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
5.
 
Re: Out of the Blue
Oct 26, 2020, 01:12
5.
Re: Out of the Blue Oct 26, 2020, 01:12
Oct 26, 2020, 01:12
 
Cannot Unsee — Teens Exploring Ancient Ruins.
...until her battery is flat, and that ancient ruin becomes really freakin' handy all of a sudden?
1.
 
Re: Evening Interviews
Oct 17, 2020, 12:00
1.
Re: Evening Interviews Oct 17, 2020, 12:00
Oct 17, 2020, 12:00
 
"Shinji Mikami thinks game creators peak in their 30s, ‘like me with Resident Evil 4’ - VGC."
Well, when every single character is being farted straight out of Daz3D, why not just peak in your early 20s?
17.
 
Re: Crysis Remastered 8K Trailer
Sep 16, 2020, 04:25
17.
Re: Crysis Remastered 8K Trailer Sep 16, 2020, 04:25
Sep 16, 2020, 04:25
 
Some people should maybe relax? They're not going to pin you down at gunpoint and force you to play it at native 8K while gently wiping away the tears of blood. Sounds like a thing "for posterity"...

Ah, but it wouldn't be Crysis without this basic misunderstanding in the options, now would it.
7.
 
Re: Get GameGuru for Free
Sep 7, 2020, 00:37
7.
Re: Get GameGuru for Free Sep 7, 2020, 00:37
Sep 7, 2020, 00:37
 
Every project I've ever tried using this engine has had serious physics and game-mechanic problems - makes Unity look like perfection. Jittering along walls and nothing feels smooth. Maybe that's been fixed since I last tried...
2.
 
Re: Willy Morgan and the Curse of Bone Town This Summer
Jun 11, 2020, 03:31
2.
Re: Willy Morgan and the Curse of Bone Town This Summer Jun 11, 2020, 03:31
Jun 11, 2020, 03:31
 
Is this as good as BoneTown? When is the nest BoneTown,
1.
 
Re: etc., etc.
Apr 15, 2020, 05:23
1.
Re: etc., etc. Apr 15, 2020, 05:23
Apr 15, 2020, 05:23
 
These are all engines/frameworks, not "tools"...
1.
 
Re: Evening Legal Briefs
Jan 29, 2020, 07:46
1.
Re: Evening Legal Briefs Jan 29, 2020, 07:46
Jan 29, 2020, 07:46
 
Is that using the "limited Huawei involvement" I was reading about?
*buys a fake mustache and thick jam-jar glasses*
1.
 
Re: Evening Interviews
Jun 1, 2019, 09:32
1.
Re: Evening Interviews Jun 1, 2019, 09:32
Jun 1, 2019, 09:32
 
At a time when everyone was going nuts about the violence in Q3A, I remember in Battery Park, accidentally fragging a CHILD into small meaty bloody pieces with a grenade in Deus Ex. And that, more than anything in Quake, was a really terrible experience... So yeah, Warren, don't start getting all too preachy there, guy.
17.
 
Re: Out of the Blue
Apr 26, 2019, 00:59
17.
Re: Out of the Blue Apr 26, 2019, 00:59
Apr 26, 2019, 00:59
 
Building functional hovercrafts in the backyard: check.
Pronouncing the letter R correctly: still not there yet.
3.
 
Re: Heroes of the Storm Adds Mal'Ganis; Drops 32-bit & DX9 Support
Oct 17, 2018, 15:14
3.
Re: Heroes of the Storm Adds Mal'Ganis; Drops 32-bit & DX9 Support Oct 17, 2018, 15:14
Oct 17, 2018, 15:14
 
Headline should have read "there was a game out there that supported DirectX 9 and the 32-bit all the way up until late 2018!"
1.
 
Re: Evening Safety Dance
Sep 18, 2018, 06:01
1.
Re: Evening Safety Dance Sep 18, 2018, 06:01
Sep 18, 2018, 06:01
 
...but instead of having a focus on _actual_ gambling, we're going to put all of our attention on those damn dirty gaaaames!!!
5.
 
Re: Morning Safety Dance
Sep 1, 2018, 02:39
5.
Re: Morning Safety Dance Sep 1, 2018, 02:39
Sep 1, 2018, 02:39
 
Ban all games - except for the ones which train them to be a loyal member of the PLA, and how to correctly worship Winnie The Pooh unconditionally. Those games would be fine for the Chinese eyes.
20.
 
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients
Apr 6, 2018, 05:58
20.
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 6, 2018, 05:58
Apr 6, 2018, 05:58
 
From what I understand, listening to talks about the development of DirectX12, it was made with backwards compatibility in mind and to be somewhat future-proof, for posterity, with "new shinies" always able to fall back to less demanding (thus more compatible) alternative rendering techniques. So, it is very true that it can be scaled because the programmers themselves said it. You wouldn't be arguing with just me about it, although, this was a number of years ago now. The issue then is not the API itself or the programmers working on the technology itself, but how such compatibility may conflict with certain commercial interests, if it means less people throwing cash at new hardware. I'm convinced of that. Is that Halo 2 would ONLY work on Vista for purely hardware reasons, was it "we just HAD to do that", or was it to just sell more copies of Vista? How did that turn out? Remember?
I personally am not interested in constantly throwing out all of my hardware and buying everything new, such so the new eyelash-physics and raytraced reflections in the forehead-sweat will work, or the game will refuse to work at all. At this point, I'm convinced it's being done on purpose, simply because it conflicts with executive interests and their revenue streams, and sure, also saves money on paying programmers extra to make the extra tweaks to make everything more compatible.

18.
 
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients
Apr 6, 2018, 05:03
18.
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 6, 2018, 05:03
Apr 6, 2018, 05:03
 
Yes... me and all the other AAA developers who have used the word "scalability". We all have no idea, we should all be listening to what 'internet-dudes' think it means, none of which have tried to give their own definition yet. I'm sure it does mean different things in different fields, but in game development, it means expanding compatibility through user-defined options, like I mentioned below. If it means something different for you because you have some other career, then fair enough. One person's orange is another person's 'yellowy-red'.

And _again_, I'm not talking necessarily about DX9 now, I'm talking about DX11 and Windows 7 support, into the future, when we'll go through all of this yet again.
16.
 
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients
Apr 5, 2018, 03:25
16.
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 5, 2018, 03:25
Apr 5, 2018, 03:25
 
In 2002, DirectX 8 was still mostly the norm. I'm not too sure there were any games that were strictly using 9, even in 2003 when games like 'Thief - Deadly Shadows' and 'Deus Ex - Invisible War' came out, they weren't _strictly_ DX9, there were compatibility modes for those games. Doom3 probably marks the beginning, at least in my mind.
The "era", I would say, then is somewhere between 2004-2008. I might even say 2009, when Windows 7 was released, thanks to the trainwreck called Vista.
I look at shots from this game and can put them up side-by-side with games that came out ~10 years ago, and yeah, I'm not seeing anything surprising, honestly.

My whole point is - hate on XP and 32bit and DirectX9 all you want to, (a bit late because) that's already over, but get ready for it to happen again with Windows 7 and DirectX11. What would solve this is called "scalability". It used to be a thing.
2.
 
Re: Mental Illness and Indie Developers
Apr 4, 2018, 20:50
2.
Re: Mental Illness and Indie Developers Apr 4, 2018, 20:50
Apr 4, 2018, 20:50
 
If it's so horrible and nightmarish of a pursuit, then the tile floors at the local fast food outlet always need mopping, if that would be easier on the nerves? but that sounds even more depressing to me, so... first-world problems much?
Perhaps some indies make the mistake of taking out loans to fund their childhood dream and sink into a bottomless pit of debt with perpetual interest. That's never a wise move. Should really stop doing that.

This comment was edited on Apr 4, 2018, 21:48.
14.
 
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients
Apr 4, 2018, 20:46
14.
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 4, 2018, 20:46
Apr 4, 2018, 20:46
 
Satoru wrote on Apr 4, 2018, 07:45:
Do you know what this word means? Because your continued misusage indicates you don't
In software terms, scalability means increasing compatibility by providing options to "scale" features concerning performance, such as lowering the resolution of textures and their compression so the game would run on a GPU with less texture memory, etc. That's just one surface example, but it goes a lot deeper than that.
You're welcome to your own interpretation and also very welcome to claim I'm crazy and stupid, I don't care what "internet dude" says, but this isn't my definition of scalability, it's what I've heard AAA developers talk about.
9.
 
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients
Apr 4, 2018, 05:15
9.
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 4, 2018, 05:15
Apr 4, 2018, 05:15
 
Satoru wrote on Apr 4, 2018, 01:33:
I fail to see how deprecating an OS that the vendor itself no longer supports and which 98% of your customer base is compatible with is has anything to do with 'scalabilty'.

I wasn't talking about XP/32bit/DX9 in general (only that _this_ game looks like it belongs there), that's long done and dusted, but moreso about as we move into the future, I really hope to see more scalability with software and avoid being herded into a pen by companies like Microsoft, when Windows 7 gets killed off.
1.
 
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients
Apr 3, 2018, 20:14
1.
Re: Heroes of the Storm Dropping DX9 and 32-bit Clients Apr 3, 2018, 20:14
Apr 3, 2018, 20:14
 
Looking at the game, it looks like something from DX9 era anyway... that's what I don't quite get about it.
It's more of a cost-cutting measure to save a bit of coding-time supporting a wider range of hardware. I'm sure there are other games to play that don't require a whole new PC just to get the thing launched, even though otherwise the system could run the game without issues.
Hopefully from now on, everyone (both game programmers and hardware/OS vendors) will work together to have scalability in mind from day one whenever they attempt to create something.

19 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older