User information for Joe F

Real Name
Joe F
Nickname
JoatrashFX
Email
Concealed by request - Send Mail
Description
Games industry veteran(whatever that means) survivor dude.
Signed On
August 9, 2017
Supporter
-
Total Posts
7 (Suspect)
User ID
58524
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7 Comments. 1 pages. Viewing page 1.
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9.
 
Re: Animal Farm Game Announced
Sep 7, 2017, 03:45
9.
Re: Animal Farm Game Announced Sep 7, 2017, 03:45
Sep 7, 2017, 03:45
 
I still can't believe they had us read Animal Farm in middle school! (I'm glad they did, but I wonder if they still do?)

Could be interesting as a game if they manage to make a strategy/management game that has good options and consequences that change the outcome and not just relay the book in a linear fashion.
32.
 
Re: X4: Foundations Announced
Aug 29, 2017, 09:31
32.
Re: X4: Foundations Announced Aug 29, 2017, 09:31
Aug 29, 2017, 09:31
 
El Pit wrote on Aug 28, 2017, 13:52:
I am still waiting for a new Privateer. Not a economy sim, no MMO, just a real single-player space adventure sim. ...(no, not setting up trade routes and building space stations, thank you, no fiddling around with this tedious stuff), weapons, shields... Where is our savior making this happen?

It seems these days you either get games that try to do everything, giving you so many options you're all over the place trying to make sense of things, or they are run by movie-director wannabe control-freaks, forcing you to experience exactly what they want.

I long for space games that do one or two things really well and still give freedom to "adventure". Games like Star Trek: A Final Unity were great back in the day, effectively combining point'n'click with starship exploration. There have been a handful of attempts to capture the same magic in the last ten years or so, but most of them suffer from either bad translations (to English) or bad writing and that kinda kills it for me.
31.
 
Re: X4 Foundations Announced
Aug 29, 2017, 09:18
31.
Re: X4 Foundations Announced Aug 29, 2017, 09:18
Aug 29, 2017, 09:18
 
Rigs wrote on Aug 28, 2017, 22:20:
I really think that even though millions have been poured into SC, the fans would put the rest of it together just for the ability to play it from start to finish.

Something like SC is infinitely more complex than Falcon 4 though. The difficulties of organizing a team to work on something remotely, from across the world, shouldn't be underestimated. Large studios can barely manage it even when they pour immense resources into it. (Look at the credits list of any modern AAA game- there's a reason the list of "managers" and "producers" is so long and it isn't because publishers love to spend money on middle-management, haha.) You would have to capture lighting in a bottle, getting people involved who live for the sheer joy of managing and coordinating projects in their free time to finish something like SC as a fan project- a much more rare occurrence than those who want to do hands-on development.
24.
 
Re: Starflight Remake Plans?
Aug 10, 2017, 16:14
24.
Re: Starflight Remake Plans? Aug 10, 2017, 16:14
Aug 10, 2017, 16:14
 
jdreyer wrote on Aug 10, 2017, 13:47:
RedEye9 wrote on Aug 10, 2017, 09:05:
sounds great, good luck!
Yeah, send Blue an update when you guys reach a showable milestone.

I will absolutely! Thanks again for the kind words of support. : )
21.
 
Re: Starflight Remake Plans?
Aug 10, 2017, 06:24
21.
Re: Starflight Remake Plans? Aug 10, 2017, 06:24
Aug 10, 2017, 06:24
 
jdreyer wrote on Aug 9, 2017, 22:57:

1. How far along are you guys?

2. Will there be a KS?

3. Does my pilot have to be from Texas?

4. Facebook? Really?

1. We're a very small team working on the prototype, so not as far as I'd like but most of the basic design is done and currently making graphical assets for the prototype. Our programmer (who has worked on real-life space missions such as Rosetta and one of the Mars probes) is currently working on all the data-modules so that we can start doing things like building the universe and solar systems. Unfortunately, it's one of those games where you need to build a huge chunk of it before you have anything to show or play. There's a ton of stuff that needs to be built systems-wise.

2. Once we have something to show, that proves we can actually pull this thing off, then possibly yes. After having produced several indie games, I don't want to make the mistake of overreaching...

3. Only if you exclusively drink Lone Star beer. And maybe Coors, but maybe that's more of a Georgia-thing?

4. I know, I know. *hangs head in shame* It was mainly a quick way to get the name out there for a start after we regged the website and connect with a bunch of peers. At this point I'd rather us be pouring time into the proto than PR.
17.
 
Re: Starflight Remake Plans?
Aug 9, 2017, 21:14
17.
Re: Starflight Remake Plans? Aug 9, 2017, 21:14
Aug 9, 2017, 21:14
 
Creston wrote on Aug 9, 2017, 20:59:
JoatrashFX wrote on Aug 9, 2017, 18:04:
Hello all. Long time (early 00s) reader but finally regged to post 'cause Starflight comes up every so often.

Welcome.

Thank you!
13.
 
Re: Starflight Remake Plans?
Aug 9, 2017, 18:04
13.
Re: Starflight Remake Plans? Aug 9, 2017, 18:04
Aug 9, 2017, 18:04
 
Hello all. Long time (early 00s) reader but finally regged to post 'cause Starflight comes up every so often.

While not a direct remake, very (very) indie and still a waaaays off, there's this little thing I'm part of: https://www.facebook.com/LoneStarPilot (We have a website too but haven't really set it up yet.)

I still play Starflight on my tiny tablet PC and it's at least partly responsible for me getting into the industry to begin with. It's incredible how it still holds up in theme despite the primitive tech. There are so many space games around these days but none of them focus on exploring; it's all empire-building and grand strategy or endlessly randomized and procedurally generated, which I'm not too fond of. I just want a little ship, a crew and a (hand-crafted) great unknown to play around in. It'd be great to see an official remake. There was an attempt at an unofficial part three a few years ago, but I don't know if it was ever finished. I remember looking at some of the design data and tables they were using from the original and it was pretty complex.
7 Comments. 1 pages. Viewing page 1.
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