The Music of the Spheres incorporates the metaphysical principle that mathematical relationships express qualities or "tones" of energy which manifest in numbers, visual angles, shapes and sounds – all connected within a pattern of proportion. Pythagoras first identified that the pitch of a musical note is in proportion to the length of the string that produces it, and that intervals between harmonious sound frequencies form simple numerical ratios. In a theory known as the Harmony of the Spheres, Pythagoras proposed that the Sun, Moon and planets all emit their own unique hum (orbital resonance) based on their orbital revolution, and that the quality of life on Earth reflects the tenor of celestial sounds which are physically imperceptible to the human ear.
Bundy wrote on Feb 22, 2016, 14:34:
I've mentioned these games to my Uncle, who is a farmer. He just stared at me like, "why would anyone ever want to...."
Mr. Tact wrote on Feb 21, 2016, 11:51:rudra wrote on Feb 21, 2016, 11:03:Love to -- would you please tell the powers that be to install it? Thanks.
sorta mind-boggling why anyone would go with cable instead of fiber at this point... btw drop your aol account too
Stormsinger wrote on Feb 21, 2016, 10:27:InBlack wrote on Feb 21, 2016, 10:08:This leak was the kick in the ass I needed to justify a new PC to myself. My current is around 7 years old, and this is the first game it wouldn't run reasonably well. So in a week or two, I'll be able to verify the difference between 4GB and 16 GB on this game. I think it's safe to say I'll still be playing it by then.
Loving the game so far and I gotta say that apart from some of the frame skipping and hiccups in some cut scenes Im pretty happy with how the game runs. Haven't noticed any memory leaks either, but then again I run 16GB of RAM and always disable the hard disk swap file.
Creston wrote on Feb 20, 2016, 13:23:
Is anyone having framerate issues during the actual game, or just in the transfer scenes, like I am?
Muscular Beaver wrote on Feb 19, 2016, 22:42:
So why you dont say that then, instead of claiming every game is like that...?![]()
Muscular Beaver wrote on Feb 19, 2016, 14:00:rudra wrote on Feb 19, 2016, 13:37:Ever played GTA5 for example? Obviously not.Muscular Beaver wrote on Feb 19, 2016, 12:17:rudra wrote on Feb 19, 2016, 09:46:Muscular Beaver wrote on Feb 19, 2016, 08:38:rudra wrote on Feb 19, 2016, 08:13:Pretty much every action.Muscular Beaver wrote on Feb 19, 2016, 03:35:
repetitive animations,
what does this refer to, exactly?
sounds like every other video game ever made
If you say so. I played enough that at least switched between 3 or 4 different ones.
if you say so![]()
Right now I play Dying Light, and if the animations all only had 1 version, especially when jumping over obstacles or climbing up things, I would go insane.
Seriously I have no idea how you can think that. Do you only play games from the 00s?
Muscular Beaver wrote on Feb 19, 2016, 12:17:rudra wrote on Feb 19, 2016, 09:46:Muscular Beaver wrote on Feb 19, 2016, 08:38:rudra wrote on Feb 19, 2016, 08:13:Pretty much every action.Muscular Beaver wrote on Feb 19, 2016, 03:35:
repetitive animations,
what does this refer to, exactly?
sounds like every other video game ever made
If you say so. I played enough that at least switched between 3 or 4 different ones.
Muscular Beaver wrote on Feb 19, 2016, 08:38:rudra wrote on Feb 19, 2016, 08:13:Pretty much every action.Muscular Beaver wrote on Feb 19, 2016, 03:35:
repetitive animations,
what does this refer to, exactly?
Muscular Beaver wrote on Feb 19, 2016, 03:35:
repetitive animations,
Kxmode wrote on Feb 18, 2016, 15:44:nin wrote on Feb 18, 2016, 14:23:Kxmode wrote on Feb 18, 2016, 13:49:Shit in the woods?
So if my city is named Hell will it... you know.
Skylines: Snowfall... City named Hell... "Will Hell freeze over?"...
I'll keep my day job.![]()