User information for Nas Wulf

Real Name
Nas Wulf
Nickname
NasWulf
Email
Concealed by request
Description
Homepage
Signed On
October 2, 2015
Supporter
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Total Posts
127 (Novice)
User ID
58241
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127 Comments. 7 pages. Viewing page 1.
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93.
 
Re: Star Citizen Increased Player Count Experiment
Jan 14, 2020, 18:51
93.
Re: Star Citizen Increased Player Count Experiment Jan 14, 2020, 18:51
Jan 14, 2020, 18:51
 
Sarcasticclap
91.
 
Re: Star Citizen Increased Player Count Experiment
Jan 14, 2020, 18:41
91.
Re: Star Citizen Increased Player Count Experiment Jan 14, 2020, 18:41
Jan 14, 2020, 18:41
 
Sepharo wrote on Jan 14, 2020, 18:19:
No sane person would ever claim that those 120+ posts over 5 years aren't defending SC.
Just go read a few.

edit: You think kxmode is derek smart lol

so, you have 122 posts to prove your point and yet somehow you fall flat yet again. Anyways, here a freebie.... I think I once commented at Derek Smart and one of his shit post about how SC would never be able to complete the Tech they have and how I thought the tech would be awesome if it was brought over to other games like planetside ..... So if that's your smoking gun, you're welcome...

and yes I made a sarcastic comment about a DS follower on a forum ..

/facepalm
88.
 
Re: Star Citizen Increased Player Count Experiment
Jan 14, 2020, 18:14
88.
Re: Star Citizen Increased Player Count Experiment Jan 14, 2020, 18:14
Jan 14, 2020, 18:14
 
You didnt read the edit. And that is not defending SC , that is call you out for being an idiots on a gaming forum. And employeeing people is a bad thing? Sigh......try again, only 122 more to go.
86.
 
Re: Star Citizen Increased Player Count Experiment
Jan 14, 2020, 18:08
86.
Re: Star Citizen Increased Player Count Experiment Jan 14, 2020, 18:08
Jan 14, 2020, 18:08
 
Sepharo wrote on Jan 14, 2020, 16:06:
NasWulf wrote on Jan 14, 2020, 16:02:
Yep, go ahead smart guy. Get back to me when you find your magic bullet.

A much more difficult challenge would be finding a post that's not defending this game.

Edit: It took a bit, but I did manage to find one. Here's a post that seemingly has nothing to do with SC:
A response to someone saying WoW ruined MMOs

You should hang onto this for the next time someone calls you a single issue poster. This is the proof that that's not true!
With this evidence, only 122 of your 123 posts are defending SC, not all of them.

Wait what? Huh? Wait, I thought you were going to single handedly show that I am on a crusade to justify SC and THAT is what you come up with? Where is that smoking gun post, you can link a diablo mobile post but not a SC post where I'm praising all mighty SC?..... wow

RedEye9 wrote on Jan 14, 2020, 16:14:
I was done until sherlock showed up to un-mask the man behind the current. He sooo prove everything with that detective work....
82.
 
Re: Star Citizen Increased Player Count Experiment
Jan 14, 2020, 16:02
82.
Re: Star Citizen Increased Player Count Experiment Jan 14, 2020, 16:02
Jan 14, 2020, 16:02
 
Yep, go ahead smart guy. Get back to me when you find your magic bullet.
80.
 
Re: Star Citizen Increased Player Count Experiment
Jan 14, 2020, 13:07
80.
Re: Star Citizen Increased Player Count Experiment Jan 14, 2020, 13:07
Jan 14, 2020, 13:07
 
Beamer wrote on Jan 14, 2020, 12:10:
I didn't say you had spent a dime.
But you have a very closed mind about the game. You may think you're being neutral, but you're being kind of a fanatic. You're a defense force for something that isn't owed, and doesn't deserve. Let people think the development is a joke. If the game comes out and is incredible, they look like fools. If it never comes out, or if it sucks, you look like a fool.

No one wants to look the way Derek Smart has in all of this.

No but others have , kind of a wulf thing. And please , tell me in any of my post where I have defended SC the game as a do or die, or even defend the game it self. I believe I've even said the exact same thing about if it fails or if it succeeds and the people who post here. And ya, I'd agree no one wants to look like DS anywhere.

Last post I promise, I just couldn't leave that un checked because seems if you post anything here on a SC thread that is not negative, then you MUST be a fan boyee.
77.
 
Re: Star Citizen Increased Player Count Experiment
Jan 14, 2020, 12:09
77.
Re: Star Citizen Increased Player Count Experiment Jan 14, 2020, 12:09
Jan 14, 2020, 12:09
 
  • Beamer wrote on Jan 14, 2020, 11:32:
    Mr. Tact wrote on Jan 14, 2020, 11:15:
    Hey, don't leave me out. I love the idea of Star Citizen. I hope it becomes everything CR says it will and more. I like space exploration games. I have hundreds of hours in both Elite Dangerous and NMS. But I am a realist. And the reality is SC is nothing but a promising alpha at this point. When the developers stamp the "v 1.0" on it, I'll evaluate it as rationally as I possibly can.

    Yup, sorry.

    The WoW argument is just what killed me. WoW was a reviewable release, with a start, middle, and end.

    If you can let us know how WoW ends I'm sure the current player base would like to know.
75.
 
Re: Star Citizen Increased Player Count Experiment
Jan 14, 2020, 11:28
75.
Re: Star Citizen Increased Player Count Experiment Jan 14, 2020, 11:28
Jan 14, 2020, 11:28
 
Beamer wrote on Jan 14, 2020, 11:05:
You're lashing out because people think it's hysterical that you endlessly defend a game that there's no point to you defending. You aren't impacting the development. You aren't being given a free ship. You've tied your emotions and identity up into it for some reason, and are taking a hard stand and making really poorly thought out arguments to defend it.

Funny part is , I haven't spent a dime on it. Believe what you want, that your interpretation. And youre correct I am frustrated at the narrow mind set and the audacity of some posters here, I've chatted and have had meetings with more people in the industry than 99% of the posters here because of my job, but yet .... whatever.

It is frustrating to listen to mindsets who dont agree with anything but what they believe. The echo chamber here can sometimes make me shake my head and the sheer stupidity on my part to think anything I say would ever make a difference in the mind sets here. I'm done here for a while..

This comment was edited on Jan 14, 2020, 11:55.
71.
 
Re: Star Citizen Increased Player Count Experiment
Jan 14, 2020, 10:55
71.
Re: Star Citizen Increased Player Count Experiment Jan 14, 2020, 10:55
Jan 14, 2020, 10:55
 
I often forget how narrow minded this group can be. And how the hate for anything other than Doom or Quake or anything post 1999 game development. Also how so many current developers are flocking to this forum /sarcasm. Continue to stay in your bubbles, and I'll see you in 6 months when I'm on vacation again and borde enough to post...

This comment was edited on Jan 14, 2020, 11:05.
66.
 
Re: Star Citizen Increased Player Count Experiment
Jan 13, 2020, 22:32
66.
Re: Star Citizen Increased Player Count Experiment Jan 13, 2020, 22:32
Jan 13, 2020, 22:32
 
jdreyer wrote on Jan 13, 2020, 17:17:
NasWulf wrote on Jan 13, 2020, 12:47:
typical...

It's just that your definition of "not finished" is one that absolutely no one else shares: no one here, no one in the industry, no one in the press. That should give you pause.

Let's entertain your definition for the sake of argument. Even if WoW continued to add content, continuously improving the game, it's a different situation than SC. WoW finished the first floor of the building before starting on the second floor. You could live comfortably on the first floor with few issues while they worked on the second. SC is building all 10 stories at once. Sure, you can visit the first floor, but the windows aren't on, there's no plumbing, and the electricity goes off and on randomly.

Sorry, but one person speaking for maybe 5, 6 people here on this forum does not make the entire game development industry, is there anyone here who is currently developing a on-going title? No. I know a person who worked on the Lich King exp. and they in fact think the same way I do about MMOs and games as a service. Also that WoW as a whole is not finished, not by a long shot because as long as the fan base continues to support it, it will continue to add content via expansions or changes to base via storytelling updates. Their message to me is, yes WoW is finished as a working product aka you can install it, run it, and play it, but in no way is it finished as a on-going product, and as WoW continues to produce expansions, it wont be.

But to his their own, and at least your giving good rebuttals unlike others here.
64.
 
Re: Star Citizen Increased Player Count Experiment
Jan 13, 2020, 12:47
64.
Re: Star Citizen Increased Player Count Experiment Jan 13, 2020, 12:47
Jan 13, 2020, 12:47
 
typical...
62.
 
Re: Star Citizen Increased Player Count Experiment
Jan 13, 2020, 12:04
62.
Re: Star Citizen Increased Player Count Experiment Jan 13, 2020, 12:04
Jan 13, 2020, 12:04
 
Drayth wrote on Jan 13, 2020, 11:52:
SC is un-rleased, un-launched, un-ready for prime time.

Lets put it this way, on launch day it was perfectly fair to write a formal game review for WoW.

Would you say it's time for PC Gamer to go and give SC a review rating? If you counter this I'm probably not going to bother arguing back. You can't compare the two in terms of state of release.

You're right, they could and they did. But you could argue that they could also continue to do reviews of the base game until it's finished/out of content. Would the 2004 review of WoW launch be valid for today's WoW? No, it would not because of how much the base game has changed since then.

Not saying your wrong, never did. Some reason you think I'm "defending SC" for some reason, which I think is hilarious. I just asked a question on what jdreyer felt as a defined finished product.

And yes, they could do a review and others have/do of SC. No one is stopping anyone and especially true of forums like this one.

Also, you can't say a product is finished by the state of the release, Ubisoft proves that ever time they release a game.

jdreyer wrote on Jan 12, 2020, 14:56:
"I reject reality and substitute my own." Blizzard considered WoW finished in 2004. The players considered it finished. Only you don't consider it finished.

No one knew in 2004 what WoW would become and what it would change in teams of future game development. So ya, back in 2004 it was considered a finished product until they continue to develop it for 15 more years and changing the base game making it a perpetually unfinished product.

This comment was edited on Jan 13, 2020, 12:50.
60.
 
Re: Star Citizen Increased Player Count Experiment
Jan 13, 2020, 11:41
60.
Re: Star Citizen Increased Player Count Experiment Jan 13, 2020, 11:41
Jan 13, 2020, 11:41
 
jdreyer wrote on Jan 13, 2020, 11:35:
Right, and I'm saying it will be in this buggy unfinished constantly changing alpha state for so long, that by the time they settle on a scope just for the base game, I'll be dead. At least I'll be able to play SQ42 in a few years, because the scope is well defined on that one, so there's light at the end of the tunnel.

Well, ya, but that's an issue with who is developing it, not the finished product and SQ42 is not an MMO-Live as a service game, like DOOM, Quake, it will have a beginning, middle and end. Unlike WoW or Guild Wars 2 or insert any other MMO that is still running today. WoW's base game is still changing even if you don't buy any expansions, therefore it is unfinished. (in my view). If Blizard was to come out and say, ok, no more changing the base game and all expansions will not change the base game or we are no longer doing expansions and will only maintain the servers and all new content will be WoW 2, then WoW would be finished. Like Everquest.

Your definition of finished is roadmap= launch 1.0=finished and all else are add-ons, where mine is no more content=finished.

This comment was edited on Jan 13, 2020, 11:57.
58.
 
Re: Star Citizen Increased Player Count Experiment
Jan 13, 2020, 11:25
58.
Re: Star Citizen Increased Player Count Experiment Jan 13, 2020, 11:25
Jan 13, 2020, 11:25
 
never said SC was finished. just the opposite. I basically said it will go on and on unfinished until they stop or run out of money. basically saying for jdyere not to hold his breath before it is finished.

and yes that is what I'm saying. MMOs - Live service games are unfinished until content is finished. One mans potato is another man's potato. You're basing your finished product definition on the amount of content in the game, when again if SC s next patch was Launch 1.0 and all else are "extensions" then it meets your definition of a finished product when we all know it would not be.
49.
 
Re: Star Citizen Increased Player Count Experiment
Jan 12, 2020, 09:46
49.
Re: Star Citizen Increased Player Count Experiment Jan 12, 2020, 09:46
Jan 12, 2020, 09:46
 
Mr. Tact wrote on Jan 11, 2020, 11:45:
Wow. You are deep under the spell, aren't you? Even if CR could teach me how to do that, I'm not sure I'd want to know how...

good non-answer and deflect to the "cult" defense. at least both Dayth and jdryeryer came up with what they believe is finished product, although I don't agree but they put in the effort to explain it ...

Drayth wrote on Jan 11, 2020, 13:14:
That's not a valid comparison at all. SC is no where near a product ready for retail. Yeah development is different with SC in that they push out semi-working builds every 3 months instead of tackling the majority of bugs in beta, so it's a little more of a playable alpha than most games would be (it's how they keep things funded without going to a publisher).. but yeah. no.

Neither was Fallout 76 nor Ghost Recon breakpoint, nor Anthem, and they are considered retail finished.

jdreyer wrote on Jan 12, 2020, 04:06:
"Finished" means that they've developed, tested, and deployed a defined scope. WoW launched with a defined scope, and they added to it later. Would that this game do that. E:D did that, and you have a playable game. Does it do everything? Nope, but you can play it, and it's fun, and they keep adding to it.

I don't consider WoW finished. Yes the expansion packs are finished add-on/expansions and yes you can play the main game with way more content but the main game is ever-growing and is on-going developed. Until they stop producing content for the game, that is when the game is "finished" in my view. If they are still adding content and updates, then it is not. That my view on a finished product. DOOM 2016 is a finished game, Wofenstine is a finished game. etc.

Sounds like you use the roadmap / milestone view of a "finished" game. They must hit all of the stated milestones or complete a stated part of their roadmap before it's finished. Which I don't believe you can use for current game development. Maybe 10 years ago, but the as a service games today don't follow that model.

This comment was edited on Jan 12, 2020, 10:29.
45.
 
Re: Star Citizen Increased Player Count Experiment
Jan 11, 2020, 08:19
45.
Re: Star Citizen Increased Player Count Experiment Jan 11, 2020, 08:19
Jan 11, 2020, 08:19
 
Mr. Tact wrote on Jan 11, 2020, 07:41:
NasWulf wrote on Jan 11, 2020, 06:29:
Well, you can look at it this way...WoW has been "in on-going development" for 15+ years, is it or will it ever be finished?
Not a valid comparison, yet. Since launch WoW was a working game with plenty of content.

by your reasoning, SC is a working game(*) with some content. I could go right now and buy a package, download the client and play the game just like I can with WoW. Sure I'll run out of thing to do quicker then WoW, but it's a similar comparison. If you couldn't currently play SC as a game then I'd say your reasoning is well-founded. If CIG came out today and stated that the next update is released version 1.0 and anything else added like more ships, planets, etc. is paid DLC (like WoW expansion packs) would that meet your reasoning for a "finished" game and my WoW comparison? Or, is your view of a finished SC the version that has all promised content from the current road map in-game and playable and it's not "finished" until then?

Again, when is an on-going developed game "finished"? When the dev states this is released version 1.0? or when they say, ok guys/gals, no more updates just game-breaking bug fixes i.e. CoD / Battlefield / DOOM 2016?

This comment was edited on Jan 11, 2020, 08:54.
43.
 
Re: Star Citizen Increased Player Count Experiment
Jan 11, 2020, 06:29
43.
Re: Star Citizen Increased Player Count Experiment Jan 11, 2020, 06:29
Jan 11, 2020, 06:29
 
jdreyer wrote on Jan 9, 2020, 22:38:
Yup, it's coming along. The question isn't "Are they making the game?" because they obviously are. The question is, "Will they finish the game before I die?" because that's a much more open question.

Well, you can look at it this way...WoW has been "in on-going development" for 15+ years, is it or will it ever be finished? yes, you can play WoW as a standalone game with way more content, but isn't that the point to these ever developed living games anymore? Or would you rather see SC "finished" and left to rot like say EA games with a new SC game coming out every other year only to be forgotten in 8 months when they announce the next version?

And what is your definition of finished? Based on mile markers or based on the developer's Alpha, Beta, Release schedule? One person's definition might be different than another's. One might say it's finished when the Devs move one from the game and the updates stop, which SCs case, might not be for another 10 years, or it could be in 12 months, who knows how long this ship can sail for or if the money does eventually run out.

This comment was edited on Jan 11, 2020, 06:41.
94.
 
Re: Crytek's Star Citizen Lawsuit Follow-up
Jan 7, 2020, 21:14
94.
Re: Crytek's Star Citizen Lawsuit Follow-up Jan 7, 2020, 21:14
Jan 7, 2020, 21:14
 
Dacron wrote on Jan 7, 2020, 13:49:
But yes, that is exactly what I am claiming. I mean, clearly you've been coming here for decades, but were only drawn into conversation on SC, as opposed to getting mad and defending this when you found it (is a /s needed ?). And even if it isn't true (I doubt that.) nothing changes your (and others...) rabid, insult laden desire to "beat" the SC deniers and detractors.

It's cult like. Hell it brought you in to fight here after "`15 years". There's a reason why it's pointed out as such. Hell Blue made a comment earlier about these account specifically... I can't recall that EVER being an issue here before.

If you would actually do a little reading into any of what I have posted, and not cherry-pick post/sentences that fit your argument, you would see I have posted on several other topics other than SC topics, and I don't actually defend SC like you claim I do (actually I have had doubts bout it, and frankly don't care). I have defended myself from posters like your self and have bashed a few people over dumb posts over a gaming web site, but you keep on keeping I guess ... makes you feel good at night I guess.

Almost 100 post .. wonder twin powers activate, form an ad sence revenue.
71.
 
Re: Crytek's Star Citizen Lawsuit Follow-up
Jan 7, 2020, 13:36
71.
Re: Crytek's Star Citizen Lawsuit Follow-up Jan 7, 2020, 13:36
Jan 7, 2020, 13:36
 
Dacron wrote on Jan 7, 2020, 12:34:
Oh, and those *removed* posts ? Were from going "Awww muffin you sound upset" over and over and Naswulf reporting them (again, whilst calling others names.... it's like you can't read a post). I'd GLADLY do it again. He's here for one reason and attacks regularly - the difference is most of us don't report stuff that could be seen as hurting feelings.

I've never reported any post by anyone, blue can confirm this. What you say here or there means nothing to me. But to think that someone who only post on one topic and only in the last 5 years cannot be someone who has been reading this site since 97ish is and I have to say it because the term fits to use of his actions..Moronic. So get over yourself.
60.
 
Re: Crytek's Star Citizen Lawsuit Follow-up
Jan 7, 2020, 05:46
60.
Re: Crytek's Star Citizen Lawsuit Follow-up Jan 7, 2020, 05:46
Jan 7, 2020, 05:46
 
roflol ... do you know how moronic you sound when anyone tries that argument? like the internet was made 5 year ago, really? you make this shit too easy

This comment was edited on Jan 7, 2020, 06:26.
127 Comments. 7 pages. Viewing page 1.
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