Timmeh wrote on Mar 23, 2023, 18:27:
RogueSix wrote on Mar 23, 2023, 13:27:Your opinion is like a complete and total clueless joke.
WannaLogAlready wrote on Mar 23, 2023, 12:38:
Goodby Nigthdive, you were exceptionally good.
Were they? Delays galore, cancelled projects... the System Shock demo was completely unimpressive imo. If there is or was anything that made them "exceptional" then it must be pretty well hidden.
Nightdive has done their fair share of mistakes and poor decision making, clearly they didn't sell themselves to Atari for no reason, I imagine they have been struggling immensely with funding the System Shock remake.
They have also done a number of things worthy of criticism:
- Their handling of the System Shock remake with the constant delays, using Warren Spector as a marketing tool (remember when he was involved?), along with screwing over all those backers with this deal. Now the project is in control of another company those people did not back, were not informed of, nor did they consent to this.
- Turning "preservation" and "nostalgia" into a marketing tool to overstate their own efforts while never acknowledging and ultimately devaluing the people who actually spend years of their lives documenting, reimplementing, and fixing the games they love for free. How many of you even know that Blade Runner has ran on ScummVM for a number of years now? Free and open source too. Every time their CEO says he's "preserving" games I genuinely roll my eyes. I can't find an archive.org page for Nightdive. Their Github is pretty weak if you consider how many games they've done.
- Had their developers do damage control via their personal YouTube (like Modern Vintage Gamer) for the poor handling of remasters like Blade Runner. Very unprofessional and inappropriate conduct, where was the CEO's statement or videos on the matter? Why are the devs the fall guys?
- Having quite pricey remasters for very old games (20 bucks for each Turok game seven years after remaster, really?). These prices would be more justified if they actually liberated the games they resell. Only liberated two so far, Strife VE doesn't count as they were legally obliged thanks to the GPL and SiN's game logic was already public but under a terribly limited license to this very day.
- Bought up second hand copies of games like Gunman Chronicles (a game they do not own or cannot remaster) then sold it for 60 bucks on their own website. Stephen Kick even tweeted about doing stuff like this:
"...I'll be listing a massive amount of PC games on eBay in the coming days as I've run out of space! I bought many of these with the intention of doing re-releases through @NightdiveStudio but it was not meant to be".
Not a good look.
- Let's not forget about (cancelled?) "remasters" like SiN: Reloaded. That reeked of a cash grab with lazy Waifu2x upscaling and every piece of promotional material literally being the first level.
In fairness, some good stuff they did:
- Brought interest to old games in an accessible way
- Released their games on DRM-free platforms like GOG
- Seemed to care and put in effort when they first started out with games like System Shock, Turok, and Shadowman (can't say the same now however)
- Released and liberated the source code for System Shock (original Mac version only, no remasters) and their Machines Remaster.
The ends don't always justify the means though, and the reality of Nightdive's contributions are mixed at best, and sometimes harmful at worst. It would be nice if people would stop giving them a free pass for every criticism they receive. They are not infallible.Edit:
Wanted to remove the point about Turok 2's Workshop, as it was one dev speaking "nonofficially" so it's not a fair criticism. And I removed the outright scalping accusation, because the evidence is circumstantial, but their buying up and reselling of game boxes at that kind of price is still not something I would personally approve of.This comment was edited on Mar 24, 2023, 03:31.