User information for Cl1mh4224rd

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Cl1mh4224rd
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Signed On
June 25, 2014
Total Posts
23 (Suspect)
User ID
58050
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23 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
12.
 
Re: Disney Leaving Game Publishing
May 10, 2016, 23:34
12.
Re: Disney Leaving Game Publishing May 10, 2016, 23:34
May 10, 2016, 23:34
 
headkase wrote on May 10, 2016, 23:06:
They can either be the publisher who pays a studio up front for development or they can just develop themselves and get the same since they don't have a cash crunch.

Or... They sit back and take the money of developers and publishers that want to develop and sell games based on Disney properties.
39.
 
Re: removed
Jan 31, 2016, 01:45
39.
Re: removed Jan 31, 2016, 01:45
Jan 31, 2016, 01:45
 
jdreyer wrote on Jan 31, 2016, 00:35:
BIGtrouble77 wrote on Jan 31, 2016, 00:09:
So what is the total investment now to get both "games"?

Right now the starter package is $45.

That's... not bad.

I even see that there are actually four different packages (one of them time-limited) that get you both games for $45 (link). Hmmmmmm...

Edit: Although, after February 14, who knows...?

This comment was edited on Jan 31, 2016, 01:52.
20.
 
Re: Elite: Dangerous Sells 1.4M
Jan 14, 2016, 14:27
20.
Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 14:27
Jan 14, 2016, 14:27
 
Slick wrote on Jan 14, 2016, 10:39:
yeah, i'm waiting on new content, haven't tried the terrestrial landing stuff yet, but really need some story-driven content.

You're not likely to see this in any significant way. Your character in Elite: Dangerous is not meant to be a hero. He's just an insignificant nobody in a vast galaxy, trying to make a living like everybody else. You are supposed to make your own story.

The closest you'll get to meaningful contribution by way of your character's actions is in the form of Community Goals.
11.
 
Re: Steam Issues Fixed
Dec 26, 2015, 15:02
11.
Re: Steam Issues Fixed Dec 26, 2015, 15:02
Dec 26, 2015, 15:02
 
CJ_Parker wrote on Dec 26, 2015, 11:51:
This is something that plain should not happen if there were professionals at work behind the Steam curtains. This incidence reaffirms my notion that Valve is a bunch of amateurs held together by a fat blob in the center called Gabe.

People like you are kind of interesting. You're just completely insane, but usually in a somewhat entertaining way.

Valve, who popularized digital distribution and is still an incredible powerhouse in that area, make an admittedly worrisome error and suddenly they're the most incompetent company to have been given a business license. All of a sudden, it's just inconceivable to some people how they could have possibly succeeded to such a degree, going so far as to imply they they are utterly incapable of succeeding on a scale that they've already achieved.

Insanity.

You don't get to where Valve is today without an impressive degree of competence. But, as reality repeatedly points out, no level of competence is immune to error.
24.
 
Re: Elite Dangerous Horizons Next Week
Dec 9, 2015, 17:11
24.
Re: Elite Dangerous Horizons Next Week Dec 9, 2015, 17:11
Dec 9, 2015, 17:11
 
DangerDog wrote on Dec 9, 2015, 16:14:
...from what I've read some of the planet based instanced stuff only shows up if you're driving around in the SRV - you can't see any of it if you're flying over the surface in your ship. I've read that it is working as intended and not an issue with the beta.

This is apparently no longer the case, as of yesterday. Ship-detectable Points of Interest are visible from the ship if you're close enough.
8.
 
Re: Yet Another New Steam Record
Nov 2, 2015, 13:25
8.
Re: Yet Another New Steam Record Nov 2, 2015, 13:25
Nov 2, 2015, 13:25
 
PunkiBastardo wrote on Nov 2, 2015, 13:03:
I'm afraid we're gonna start seeing more and more news like this from now on...

Sounds suspicious, but the author does an extremely poor job. I only got up to his first example and was pretty disappointed with their effort.

That review certainly is broken English, but it's definitely not nonsensical. "[R]epresentation addict", in context, pretty obviously means "eye-candy addict".

The article author also translates "I favor a decent story driven rpg rather great illustrations and poor gameplay" as "favors decent story driven RPGs with great graphics and poor gameplay." That's just careless, at best.

The situation as described does sound suspicious, but that article starts off making such amateur mistakes that I'm not inclined to finish checking out the rest of their evidence.
28.
 
Re: Old Arkham Knight Reviews Flagged as
Oct 29, 2015, 08:08
28.
Re: Old Arkham Knight Reviews Flagged as Oct 29, 2015, 08:08
Oct 29, 2015, 08:08
 
Cutter wrote on Oct 28, 2015, 18:54:
Why the fuck is Valve allowing this? This could potentially be a criminal issue.

In what way?
37.
 
Re: Star Citizen Ship Explosion Trailer
Oct 9, 2015, 13:08
37.
Re: Star Citizen Ship Explosion Trailer Oct 9, 2015, 13:08
Oct 9, 2015, 13:08
 
BobBob wrote on Oct 9, 2015, 11:56:
Why does the explosion produce sound?

I assume they're going for a cinematic experience over realism.
14.
 
Re: Star Citizen Social Module Released
Aug 30, 2015, 15:46
14.
Re: Star Citizen Social Module Released Aug 30, 2015, 15:46
Aug 30, 2015, 15:46
 
El Pit wrote on Aug 30, 2015, 13:58:
MoreLuckThanSkill wrote on Aug 30, 2015, 13:51:
Popcorn



We're gonna need LOTS of it! LOTS, I TELLYA! ;)


You don't get any; given your first post, you're part of the entertainment.
8.
 
Re: Skyforge Open Beta This Summer
Apr 3, 2015, 18:18
8.
Re: Skyforge Open Beta This Summer Apr 3, 2015, 18:18
Apr 3, 2015, 18:18
 
Icewind wrote on Apr 3, 2015, 00:28:
I played Neverwinter up to about level 17 or so on PC. Was okay...but the game locks so much stuff behind paywalls. It dangles level-up awards in front of you and teases you with them hoping you'll fork over cash to be able to open items in your inventory. It's awfully sneaky.

I've heard that at higher levels it's impossible to get anywhere without spending large amounts of cash due to the limitations placed on crafting.

As someone with over 1000 hours in the game, I can assure you that none of this is true.

Lockboxes are the only thing that drop during normal play that require you to purchase a key to unlock, and nothing in those lockboxes is required for advancement.

Additionally, everything in the Zen Store can actually be purchased with in-game currency, in a way. There's an in-game exchange that allows you to buy Zen from other players for Astral Diamonds, which you get from various activities and Profession (crafting) tasks.
20.
 
Re: Sony Buys OnLive - Shutdown Planned
Apr 3, 2015, 18:09
20.
Re: Sony Buys OnLive - Shutdown Planned Apr 3, 2015, 18:09
Apr 3, 2015, 18:09
 
Blue wrote on Apr 3, 2015, 09:38:
That doesn't strike you as spin? Funny timing that they were bought just 30 days before planning an unrelated shutdown.

In addition to the other reasons, it just doesn't make sense for Sony to waste money on OnLive just to shut it down, considering that it wasn't very long ago that they dumped SOE.
32.
 
Re: Grand Theft Auto V 60FPS PC Trailer
Apr 2, 2015, 15:37
32.
Re: Grand Theft Auto V 60FPS PC Trailer Apr 2, 2015, 15:37
Apr 2, 2015, 15:37
 
MajorD wrote on Apr 2, 2015, 11:29:
SpectralMeat wrote on Apr 2, 2015, 11:08:
I'd love to know what sort of a hardware you'd need to get the kind of details shown in the trailer running at 1080p-60fps.
I doubt my GTX760 will cut it.

Yeah, I was thinking the same thing; however, unless they've bumped them up recently, I recall the 'recommended' system requirements being pretty reasonable:

•CPU Core i5-2500T 2.3GHz or Phenom II X4 975
•GPU: GeForce GTX 480 or Radeon HD 6970
•RAM: 6GB
•OS: Windows 7,8,8.1 64bit
•HDD Space: 20GB

I'm not sure where you got those requirements, but the recommended system requirements on the Steam store page are significantly higher: http://store.steampowered.com/app/271590/
9.
 
Re: Neverwinter: Elemental Evil Delayed
Mar 14, 2015, 11:05
9.
Re: Neverwinter: Elemental Evil Delayed Mar 14, 2015, 11:05
Mar 14, 2015, 11:05
 
HorrorScope wrote on Mar 13, 2015, 19:10:
Now it's just shitty Neverwinter trying to steal every good long known DnD name they can in hopes to make a buck, trickery or whatever it takes.

Err... They're not stealing anything. Here's Wizards of the Coast's announcement: Elemental Evil. As with "Tyranny of Dragons" and "Rise of Tiamat", Neverwinter's "Elemental Evil" is a parallel release with the pen-and-paper module.
104.
 
Re: Star Citizen is Huge
Mar 13, 2015, 00:13
Re: Star Citizen is Huge Mar 13, 2015, 00:13
Mar 13, 2015, 00:13
 
Task wrote on Mar 12, 2015, 09:46:
A lot of high fidelity games are large in size, this isn't surprising . Its probably going to continue as long as HD-tech and graphic requirements also increase. Witcher 3, for instance, might require at least 40GB of HD space.

Someone's probably already mentioned it by now, but GTA V on the PC is supposedly going to be around 65GB (according to the system requirements on the Steam store page).
32.
 
Re: FCC Reinstates Net Neutrality; Unfetters Local Broadband
Feb 26, 2015, 20:01
32.
Re: FCC Reinstates Net Neutrality; Unfetters Local Broadband Feb 26, 2015, 20:01
Feb 26, 2015, 20:01
 
JediPunisher wrote on Feb 26, 2015, 19:54:
That will all change, as ISPs have to bring those areas up to par... which will take years and cost a fortune, which will be passed along to us. Not to mention that the QoS for the rest of us will suck as ISPs try to save money by overloading their server nodes as they spread their existing bandwidth around.

The obvious solution would be to allow local governments to buy existing "last mile" infrastructure, or construct their own (which is what part of this vote was about), and then lease that infrastructure to willing ISPs.
30.
 
Re: FCC Reinstates Net Neutrality; Unfetters Local Broadband
Feb 26, 2015, 19:55
30.
Re: FCC Reinstates Net Neutrality; Unfetters Local Broadband Feb 26, 2015, 19:55
Feb 26, 2015, 19:55
 
Zanthar wrote on Feb 26, 2015, 19:47:
Everything the government touches turns to shit and this will be no exception.

Like all those rivers that companies used as waste dumps. The government really fucked that up. Clean water! Who ever heard of such nonsense...?
44.
 
Re: Star Citizen January Report; Funding Passes $72M
Feb 8, 2015, 21:21
44.
Re: Star Citizen January Report; Funding Passes $72M Feb 8, 2015, 21:21
Feb 8, 2015, 21:21
 
Wildone wrote on Feb 8, 2015, 04:25:
...and yea whos to say what a real space ship would handle like...

Uhh... physics? Which is what they're shooting for in Star Citizen (link).
8.
 
Re: 8bitMMO Launches
Jan 28, 2015, 02:10
8.
Re: 8bitMMO Launches Jan 28, 2015, 02:10
Jan 28, 2015, 02:10
 
Wallshadows wrote on Jan 27, 2015, 10:26:
Now if only it had voxels and procedural generation to really capture the bloated market theme...

And don't get me started on all those games that use pixels! No creativity whatsoever...
24.
 
Re: PC Grand Theft Auto V Delayed to March; Specs Revealed
Jan 13, 2015, 12:25
24.
Re: PC Grand Theft Auto V Delayed to March; Specs Revealed Jan 13, 2015, 12:25
Jan 13, 2015, 12:25
 
SpectralMeat wrote on Jan 13, 2015, 11:10:
According to Blue in the "no delay" thread that no delay announcement was 2 weeks ago...

Rockstar knew it would be delayed two weeks ago, you can bet on that.

I don't mind waiting, but I'm really quite annoyed that they'd have the audacity to deny that the game was being delayed when they knew it was, and even the community was getting suspicious. That seems extremely disrespectful to me.
18.
 
Re: H1Z1 Early Access This Week
Jan 13, 2015, 02:20
18.
Re: H1Z1 Early Access This Week Jan 13, 2015, 02:20
Jan 13, 2015, 02:20
 
MoreLuckThanSkill wrote on Jan 12, 2015, 16:45:
Free to play, MMO, SOE? What's the deal on micropayments or ads or whatever their funding model is?

This is from 9 months ago: H1Z1 monetization plans revealed.
23 Comments. 2 pages. Viewing page 1.
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