User information for feral.fury

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feral.fury
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feral.fury
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November 24, 2013
Total Posts
30 (Suspect)
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57929
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30 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
12.
 
Re: New Star Citizen Alpha
Dec 26, 2015, 00:30
12.
Re: New Star Citizen Alpha Dec 26, 2015, 00:30
Dec 26, 2015, 00:30
 
The Half Elf wrote on Dec 25, 2015, 23:13:
The whole FUCKING thing is a alpha so why do you even have a secondary test server?

Because it's done everywhere else. If you look at most pieces of software in development (alpha/beta), the ones that have public releases usually have stable (live) and unstable (ptu) builds where there are always many unstable builds pushed for testing. It's the consumers that find the hard bugs while QA usually finds the obvious bugs and developers only find the bugs when their code doesn't work at all. For example, everything on www.codeplex.com. Even though all on that site is software to develop software, it's public in it's alpha/beta state.

42.
 
Re: Star Citizen Star Cast Revealed
Oct 11, 2015, 19:21
42.
Re: Star Citizen Star Cast Revealed Oct 11, 2015, 19:21
Oct 11, 2015, 19:21
 
Task wrote on Oct 11, 2015, 19:15:
feral.fury wrote on Oct 11, 2015, 19:02:
Task wrote on Oct 11, 2015, 18:05:
Can't wait, reminded me of the live-action from the later WC's. Gary Oldman, nice. And Mark Hamill back in action!

Research research research, http://www.imdb.com/name/nm0000434/

And this link is for?

Is for you to click.
39.
 
Re: Star Citizen Star Cast Revealed
Oct 11, 2015, 19:02
39.
Re: Star Citizen Star Cast Revealed Oct 11, 2015, 19:02
Oct 11, 2015, 19:02
 
Task wrote on Oct 11, 2015, 18:05:
Can't wait, reminded me of the live-action from the later WC's. Gary Oldman, nice. And Mark Hamill back in action!

Research research research, http://www.imdb.com/name/nm0000434/
146.
 
Re: Star Citizen Departures?
Oct 1, 2015, 04:37
Re: Star Citizen Departures? Oct 1, 2015, 04:37
Oct 1, 2015, 04:37
 
Sepharo wrote on Oct 1, 2015, 04:27:
feral.fury wrote on Oct 1, 2015, 03:23:
Sepharo wrote on Sep 30, 2015, 22:10:
It wasn't just the numbers but the undertaking of the "holy grail" of space games. A persistent universe with both space and land. You can either do it algorithmically and risk things being bland or repetitive or you can do it by hand... which is the insane way.

It's not the holy grail. Not by my definition. My definition of a holy grail space sim is one with seamless entry into atmosphere, 100+ fully explorable planets with bases, cities or colonies, 100+ fully open unqiue space stations and mixed in with a bunch of procedural generation...basically ED + SC + NMS + Eve.

Wait, what's your point here? How is that not what I said just with more fleshed out detail?
We're talking about an older write-up from dsmart that describes what we both described.

Do you think what you described is possible with 10 million? 100 million? 200 million? How many years, how many employees? Here's a hint SC, doesn't have enough to even do what it intends, and judging by your acronym math you don't even consider it the most ambitious undertaking.

I do consider it the most ambitious undertaking out there. Just not the be all and end all that it's being painted as.
144.
 
Re: Star Citizen Departures?
Oct 1, 2015, 03:23
Re: Star Citizen Departures? Oct 1, 2015, 03:23
Oct 1, 2015, 03:23
 
Sepharo wrote on Sep 30, 2015, 22:10:
It wasn't just the numbers but the undertaking of the "holy grail" of space games. A persistent universe with both space and land. You can either do it algorithmically and risk things being bland or repetitive or you can do it by hand... which is the insane way.

It's not the holy grail. Not by my definition. My definition of a holy grail space sim is one with seamless entry into atmosphere, 100+ fully explorable planets with bases, cities or colonies, 100+ fully open unqiue space stations and mixed in with a bunch of procedural generation...basically ED + SC + NMS + Eve.
142.
 
Re: Star Citizen Departures?
Sep 30, 2015, 20:56
Re: Star Citizen Departures? Sep 30, 2015, 20:56
Sep 30, 2015, 20:56
 
Sepharo wrote on Sep 30, 2015, 19:53:
Murder She Wrote wrote on Sep 30, 2015, 18:35:
Krovven wrote on Sep 30, 2015, 15:56:
Derek Smart has no business going on this vendetta of his to bring CIG and everyone inside of it down. It's a direct conflict of interest, has gone way beyond the point of obsession and he's attacking individuals inside of the company directly damaging many of those peoples lives over this witch hunt of his. This personal conflict shit happens every day in companies and CIG is not special in that regard. In this case, it's an outside individual stirring the pot that arguably has something to gain from the failure of Star Citizen (that's a whole other topic). It's none of his business and at the very least he should have ended his crusade when they refunded his donation.


Not to mention its especially amusing considering his long and storied history of buggy, unfinished games. Not an iota of introspection.

I haven't read all of his walls of text but I remember the first one was definitely introspective. He discussed how he knew it would be so hard to do "the holy grail" of space games because he had tried many times before to varying degrees of success. I'm not going back to it, but I'm pretty sure it wasn't written like, "BUT I DID IT!" he has definitely acknowledged his own buggy games.

A guy who spends no more than $10 million on a game budget, has 20-30 contractors and maybe half a dozen in-house employees says Star Citizen is impossible. That I can believe. Now if I was in Derek's shoes, I would think all games are impossible. He keeps saying he's been there, done that but has he truly been there, $90+ million game budget, and done that, 200 in house employees and ~150 contractors. No.

My numbers are probably wrong but close, but my point is, you can't judge success when you yourself can't achieve it.

This comment was edited on Sep 30, 2015, 21:02.
130.
 
Re: More Derek Smart vs. Star Citizen
Aug 25, 2015, 03:53
Re: More Derek Smart vs. Star Citizen Aug 25, 2015, 03:53
Aug 25, 2015, 03:53
 
Kxmode wrote on Aug 25, 2015, 03:38:
jdreyer wrote on Aug 25, 2015, 03:01:
Skyrim took 4 years. And that was the fifth iteration of that franchise, so they pretty much knew what they were doing.

Even more amazing is the fact that Bethesda developed Skyrim and Creation Engine at the same time in 4 years. So technically Skyrim was literally developed from scratch. Creation was developed to replace Gamebryo; an absolute POS engine universally lambasted for its bugs and crashes. A newer version of Creation Engine powers Fallout 4.

As a software programmer with a 12 year professional career, that's a load of crap. Algorithms, data structures, techniques, assets and development tools both 3rd party and in-house aren't re-invented. All they do is revamp the engine to support new technology, write new API's and get rid of unused / old systems.

Please don't make shit up. It doesn't make you look smart.
73.
 
Re: On Star Citizen
Jul 21, 2015, 20:01
73.
Re: On Star Citizen Jul 21, 2015, 20:01
Jul 21, 2015, 20:01
 
Kevin Lowe wrote on Jul 21, 2015, 19:40:
feral.fury wrote on Jul 21, 2015, 17:31:

Star Trek was all about exploration of space and exploration of humanity...I think Elite:D is missing the humanity part
The most recent Elite expansion consists of a bunch of people fucking each other over using everyone as faceless pawns. If that's not humanity, then I don't know what is.

I was talking about this.
67.
 
Re: On Star Citizen
Jul 21, 2015, 17:31
67.
Re: On Star Citizen Jul 21, 2015, 17:31
Jul 21, 2015, 17:31
 
jdreyer wrote on Jul 21, 2015, 16:55:
BobBob wrote on Jul 21, 2015, 15:39:
10 to 20 years from now video games hyped today will be found at a thrift shop or downloadable from an online retro-archive. Meanwhile, other companies are working on exploring real outer space in order for humanity to colonize Mars and beyond. The consequences of which will likely alter human evolution. You can put your time, energy, and money debating over and playing a virtual game or educating yourself and getting involved in STEM. "Spent X amount of hours playing a virtual space pilot", will neither have a positive impact on a resume nor will it impress a potential investor.

When we were kids, Star Trek inspired countless thousands to study STEM topics, especially astronomy, physics, aerospace engineering and the like. Star Wars inspired thousands of people to join the entertainment industries, inspiring directors, novelists, graphic artists and many other professions. Back then we had movies and TV, today we have video games. Elite is our Star Trek, Star Citizen our Star Wars, and Chris Roberts our George Lucas.


Star Trek was all about exploration of space and exploration of humanity...I think Elite:D is missing the humanity part
53.
 
Re: On Star Citizen
Jul 21, 2015, 16:13
53.
Re: On Star Citizen Jul 21, 2015, 16:13
Jul 21, 2015, 16:13
 
Cutter wrote on Jul 21, 2015, 13:54:
BadIronTree wrote on Jul 21, 2015, 11:21:
Cutter wrote on Jul 21, 2015, 10:41:
Every dollar is going into the game...for all six offices and Chris' private jet.

Rolleyes
lol what private jet ? Also have you seen how crowded the offices are in the videos ?
I bet you have seen none and you are just trolling for fun :/

You mean you don't know he's constantly flying around to all those offices on a private jet? Aahahahahaha! And you call me a troll? Aahahahahahaha! There really is a sucker born every minute.


Prove it.
19.
 
Re: Origin Accounts Becoming EA Accounts
Jul 19, 2015, 15:56
19.
Re: Origin Accounts Becoming EA Accounts Jul 19, 2015, 15:56
Jul 19, 2015, 15:56
 
Cutter wrote on Jul 19, 2015, 14:42:
feral.fury wrote on Jul 19, 2015, 14:13:
Kxmode wrote on Jul 19, 2015, 11:39:
Their Origin branding campaign - much like Chris Roberts' latest game - is a failure.

Hyped up much on bashing CR? Time for you to go outside.

Hyped much on fanboying it? Time to get a life.

I think I pulled a nerve.
11.
 
Re: Origin Accounts Becoming EA Accounts
Jul 19, 2015, 14:40
11.
Re: Origin Accounts Becoming EA Accounts Jul 19, 2015, 14:40
Jul 19, 2015, 14:40
 
Kajetan wrote on Jul 19, 2015, 14:29:
feral.fury wrote on Jul 19, 2015, 14:13:
Kxmode wrote on Jul 19, 2015, 11:39:
Their Origin branding campaign - much like Chris Roberts' latest game - is a failure.
Hyped up much on bashing CR? Time for you to go outside.
Will you leave the kids alone? Its all the fun they have!

I'm just trying to help with their obsessive compulsive disorder. It's unhealthy. Eat your veggies!
9.
 
Re: Origin Accounts Becoming EA Accounts
Jul 19, 2015, 14:13
9.
Re: Origin Accounts Becoming EA Accounts Jul 19, 2015, 14:13
Jul 19, 2015, 14:13
 
Kxmode wrote on Jul 19, 2015, 11:39:
Their Origin branding campaign - much like Chris Roberts' latest game - is a failure.

Hyped up much on bashing CR? Time for you to go outside.
61.
 
Re: Op Ed
Jul 19, 2015, 04:54
61.
Re: Op Ed Jul 19, 2015, 04:54
Jul 19, 2015, 04:54
 
@Kxmode
I'm confused, can you please explain the difference between Microsoft people and real people? Does Microsoft have fake people?
Also can you please explain the difference between Microsoft money and real money? Is real money in USD currency where Microsoft money is xbox points?

You really gotta stop using that word real, for realz. The sensationalizing doesn't help.
15.
 
Re: PC No Man's Sky Confirmed
Jun 17, 2015, 04:13
15.
Re: PC No Man's Sky Confirmed Jun 17, 2015, 04:13
Jun 17, 2015, 04:13
 
No Man's Sky is not a space sim. It's doesn't simulate anything.
2.
 
Re: Gigantic Trailer; Beta Signups
Jun 16, 2015, 02:42
2.
Re: Gigantic Trailer; Beta Signups Jun 16, 2015, 02:42
Jun 16, 2015, 02:42
 
Big monster roaring cliche. Maybe I should start roaring at spiders and other bugs on the floor in my house...
11.
 
Re: Star Citizen Hits $76M
Mar 25, 2015, 16:10
11.
Re: Star Citizen Hits $76M Mar 25, 2015, 16:10
Mar 25, 2015, 16:10
 
InBlack wrote on Mar 25, 2015, 10:18:
That sneak peak at the end though, wow that's gotta be the most realistic looking space police SWAT team combat suit ever made! I mean wow just wow, that's exactly what I wanted to see in the sneak peek, yep. Not even doge has this many wows.

http://theoatmeal.com/comics/sneak_peek

You got the second spelling right but not the first
31.
 
Re: Capture Added to Star Citizen Arena Commander
Aug 11, 2014, 04:27
31.
Re: Capture Added to Star Citizen Arena Commander Aug 11, 2014, 04:27
Aug 11, 2014, 04:27
 
It's alpha. Let me enlighten you on what that means....oh hell, I don't want to bother explaining it to you so I'll just give you the wiki page so you can read it yourself. Make sure to read both the Alpha and Beta stages:
http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha

But if you failed to comprehend, I'll break it down for you.
Alpha = features.
Beta = bug fixes.
Therefore, Hangar/AC not fixed because they are in alpha.
Is every bug complaining moron seeing the connection here?
38.
 
Re: Star Citizen at $49M; Ongoing Funding Explained
Aug 5, 2014, 22:35
38.
Re: Star Citizen at $49M; Ongoing Funding Explained Aug 5, 2014, 22:35
Aug 5, 2014, 22:35
 
Modified speech from Independence Day. So original, /sarcasm.
25.
 
Re: Star Citizen Hits $45M
Jun 8, 2014, 18:25
25.
Re: Star Citizen Hits $45M Jun 8, 2014, 18:25
Jun 8, 2014, 18:25
 
30 Comments. 2 pages. Viewing page 1.
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