jdreyer wrote on Oct 5, 2015, 15:09:
So Steam took PC gaming from retail to online, and now PC gaming is going back to retail?
jdreyer wrote on Aug 31, 2015, 11:15:
God forbid people don't check Twitter or Instagram for a few hours while flying.
eRe4s3r wrote on Jul 6, 2015, 10:18:
That other Sony article is even worse.. the headline does not agree with the actual content ;p
"The biggest downside to PlayStation Now is that it's just so darn expensive"
So how does it turn a Smart TV into a fun gaming system?
harlock wrote on Jun 29, 2015, 20:53:jacobvandy wrote on Jun 29, 2015, 19:54:Silicon Avatar wrote on Jun 29, 2015, 19:40:harlock wrote on Jun 29, 2015, 18:29:
I bet that makes the whole Elder Scrolls thing TOTALLY WORTH IT!
That's what I was thinking.
I'm sure it was, to Notch, when he was personally involved and just as annoyed as the rest of us at the supposed "infringement."
thats the whole point... how pathetic the dude is for being such a dick about it in the first place
Cutter wrote on Jun 29, 2015, 18:03:
Wow, that investment is really paying off, huh Microsoft? Ahhahahahaha!
The Rift is not the 'iPhone of VR.' Nothing out there is 'the iPhone of VR.' They're almost like the Palm Pilots and the Treos of virtual reality.
Tipsy McStagger wrote on May 11, 2015, 13:50:
It actually irritates me how bargain basement the consoles are.
But then it comes down to developers designing for it which they won't.. they'll design for the lowest performance with some sliders on the higher performance system. Pretty much it's always a loss for the consumer.
eRe4s3r wrote on May 11, 2015, 09:49:
And who has a SSD powered off for a year? ^^
NewMaxx wrote on May 10, 2015, 14:42:
For those curious on here about how long SSDs retain data without power in the "consumer" situation, it's over a year. As a side note it is a good policy to clone and re-apply an image of any SSD drives once a year.
Axis wrote on May 1, 2015, 09:10:
Meh, all I care about is pure performance with your average setup, not tech demos on cutting edge quad rigs.
jimnms wrote on Apr 28, 2015, 07:04:
The old KSP aerodynamics required about 4500 m/s of dV to make orbit. I used FAR when I played, which made the atmosphere more realistic. This also cut down the dV to achieve orbit to 3500 m/s. To compensate I used a mod by the same author called realistic ISP scaler (or something that) which made the engines more realistic and reduced the thrust of engines in the lower atmosphere bringing the dV requirement to reach orbit back to about 4500 m/s. The rull change notes sound like they incorporated the realistic ISP scaler concept into the game, but it looks like the engines are still way too powerful.
InBlack wrote on Apr 20, 2015, 09:16:The Magician wrote on Apr 20, 2015, 09:14:
Fuck Adam Baldwin.