User information for Kosh

Real Name
Kosh
Nickname
Kosh401
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Concealed by request
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November 28, 2012
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Total Posts
134 (Novice)
User ID
57629
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134 Comments. 7 pages. Viewing page 7.
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16.
 
Re: Evening Q&As
Mar 2, 2013, 08:40
16.
Re: Evening Q&As Mar 2, 2013, 08:40
Mar 2, 2013, 08:40
 
100% of the game's simulation is done on a single CPU thread. Some audio and rendering is offloaded to a second core/thread, but otherwise it's all done on one.

That is the reason there is such a small city limit to work within. I wouldn't expect to see this increased any time soon, as they essentially would have to re-write large parts of their game engine (the simulators) to support multithreading.

Why it wasn't built this way to begin with is beyond me. It's the perfect type of game for multithreading.
4.
 
Re: DayZ Update
Feb 16, 2013, 17:57
4.
Re: DayZ Update Feb 16, 2013, 17:57
Feb 16, 2013, 17:57
 
Rocket/Dean has said on Reddit he's hoping for free content updates along the lines of how content was added freely to Minecraft. Specifically just this week, he also said he hoped the Standalone sells so well that literally everything will be free for the lifetime of the game (I took this to mean heavy development stuff, like the underground shelters, new maps, etc.).

We'll see, either way I can't wait to give this a go. It'll be worth the price of admission.
18.
 
Re: SimCity Closed Beta 2 Next Weekend
Feb 9, 2013, 19:48
18.
Re: SimCity Closed Beta 2 Next Weekend Feb 9, 2013, 19:48
Feb 9, 2013, 19:48
 
If it wasn't for the ridiculously tiny city sizes I would probably check it out. I like how pretty much everything is actually a real time simulation now.

The face palm no buy moment for me when was I read that the game runs EVERYTHING on a single CPU core (with the exception of 'audio and rendering' that can be offloaded onto another thread). I couldn't believe it when I read that, who releases a game like this in 2013 and doesn't make it multithread-friendly?! Any RTS screams for a quad core, so one would think a heavy simulator like this would be a no brainer...?!

Really shot down my hopes for an increase in city sizes any time soon.
1.
 
Re: Battlefield 3 End Game Trailer
Jan 31, 2013, 20:11
1.
Re: Battlefield 3 End Game Trailer Jan 31, 2013, 20:11
Jan 31, 2013, 20:11
 
Fuck the dirt bikes, last few seconds show Air Superiority
49.
 
Re: SimCity: Details on Player Region Limits and Color-Blindness Mode
Jan 26, 2013, 11:36
49.
Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 11:36
Jan 26, 2013, 11:36
 
The map size is a joke, and so is the marketing speak that they are the 'same size' as medium cities in SC4. Maybe by some barely technically correct standard, but definitely not in practice. You had way more space to work with in SC4 Medium cities than you do here. Everything relative and scaling, etc.

Also, beta is still inaccessible this morning due to server load. Ha.
16.
 
Re: Chivalry - Medieval Warfare Free Weekend; Sale
Jan 25, 2013, 17:10
16.
Re: Chivalry - Medieval Warfare Free Weekend; Sale Jan 25, 2013, 17:10
Jan 25, 2013, 17:10
 
Sweet, I'll jump back in this weekend to bash some noobs
4.
 
Re: StarCraft II: Heart of the Swarm Opening Cinematic
Jan 22, 2013, 09:18
4.
Re: StarCraft II: Heart of the Swarm Opening Cinematic Jan 22, 2013, 09:18
Jan 22, 2013, 09:18
 
Outstanding cinematic. I'd pay to see a full movie. Can't say the same about SC2 Heart of the Swarm, though; it might be my first pass on a Blizzard game, especially with Company of Heroes 2 coming up for my RTS fix.
21.
 
Re: Gas Powered Games Announces Wildman
Jan 14, 2013, 17:50
21.
Re: Gas Powered Games Announces Wildman Jan 14, 2013, 17:50
Jan 14, 2013, 17:50
 
jacobvandy wrote on Jan 14, 2013, 16:05:
jdreyer wrote on Jan 14, 2013, 15:53:
Uber Entertainment already Kickstarted the new SupCom, it's called Planetary Annihilation.

Thank you, sir, for that link. I had no idea such potential awesomeness was coming.
4.
 
Re: Steam Top 10
Jan 13, 2013, 14:06
4.
Re: Steam Top 10 Jan 13, 2013, 14:06
Jan 13, 2013, 14:06
 
I think ARMA is going to remain very niched among gamers because the vast majority of ARMA II sales at this point are to gain access to the free DayZ mod.

The ARMA brand recognition is unarguably much higher than ever before as a result of DayZ and that will probably help ARMA III's sales to some degree. Also assuming there is at least a small portion of DayZ players that tried out AND enjoyed ARMA II itself, it should be good for the franchise. However, many DayZ players give the ARMA II engine a shit-kicking over its unfriendly UI and mechanics. So it remains to be seen how it all plays out for ARMA III.

Once the DayZ standalone is out, I expect it to be in Steam's top 10 and ARMA II will completely drop out from it. Even this could be good for ARMA though, as it will keep Bohemia well funded.
6.
 
Re: On Standalone DayZ DelayZ
Jan 7, 2013, 18:40
6.
Re: On Standalone DayZ DelayZ Jan 7, 2013, 18:40
Jan 7, 2013, 18:40
 
Hm strange, I haven't noticed any odd mouse behaviour in DayZ.

I'm fine with them taking their time and getting it right, and especially launching with a more updated/new Standalone rather than just a repackaged mod for sale.

I understand they want to release for cheap and keep adding to it over time ala minecraft, but IMO that starting package has to be a big enough step up from the mod to be worth the price again (as many of us bought Arma II to be able to play the mod, which yes is free - still you get the point).

I think the extra dev time is also a good idea given the WarZ fiasco.
6.
 
Re: THQ Files for Chapter 11; Plans Sale
Dec 19, 2012, 15:39
6.
Re: THQ Files for Chapter 11; Plans Sale Dec 19, 2012, 15:39
Dec 19, 2012, 15:39
 
Of most importance to me is what happens to Relic and Company of Heroes! And the Homeworld IP, which THQ reacquired a while ago (the series was developed by Relic, before THQ bought them).



EDIT:

"The companys foreign operations, including Canada, are not included in the filings."
Source


Looks like Relic isn't included (for now, at least) as they are a Canadian company.

This comment was edited on Dec 19, 2012, 16:42.
10.
 
Re: Creative Assembly Making Warhammer Games
Dec 6, 2012, 13:32
10.
Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 13:32
Dec 6, 2012, 13:32
 
That's interesting.

I really don't like what Creative Assembly/SEGA did with Empire: Total War, particularly abandoning it and moving on so quickly to Napoleon before fixing major, major bugs and issues. E:TW had a lot of potential, DarthMod helped a lot with some of the AI problems, but CA/SEGA really neutered what you could do in terms of modding.

As such, I`m not going to be preordering Rome 2 but I`m really hoping it`s awesome.

There`s tons of potential for large scale awesome using the TW engines and Warhammer Fantasy universe. We`ll see what happens along side Rome 2 I guess though, not sure how well they could be co-developed if that`s how it`s being done.

As for Relic, they haven`t made an RTS I haven`t really enjoyed except for Dawn of War 2. I can`t wait for CoH 2 and hopefully a new Homeworld game now that they (THQ I guess) have reacquired that license.
8.
 
Re: Humble THQ Bundle
Nov 29, 2012, 21:44
8.
Re: Humble THQ Bundle Nov 29, 2012, 21:44
Nov 29, 2012, 21:44
 
Cutter wrote on Nov 29, 2012, 20:40:
What are the CoH games like?

CoH is hands-down my favourite RTS of all time, and Relic would be my favourite RTS developer as well (Homeworld, Dawn of War (original, not the second), Company of Heroes).

CoH is/was beautiful for its day and has great audio, but the gameplay is really something else. Terrain/building deformation, the cover system, strategic points/resource system. No silly squad of Marines using rifles to kill armor in this game. It all came together very well and I had some of my most epic RTS matches in CoH. I enjoyed the campaign as well actually.

Also, the community has fleshed out AI improvement mods that are worth checking out on the official forums if/when you want more of a challenge.

Can't say enough about it, definitely a game to check out if you haven't.
7.
 
Re: The WarZ Patch; Data Wipe
Nov 28, 2012, 16:05
7.
Re: The WarZ Patch; Data Wipe Nov 28, 2012, 16:05
Nov 28, 2012, 16:05
 
Agreed, the only "news" Blues should be posting about this game is a warning about it being a blatant rip-off and scam/money grab.

The recent post where WarZ announced they were releasing a "foundation build" in December really hit it home. Rocket, creator of DayZ, has been calling December's DayZ's standalone release a foundation build for months. It's like the WarZ guys are just trolling Rocket and the DayZ devs and rubbing it in their faces (and making quite a bit of cash doing it, too - which is the brutal part).
134 Comments. 7 pages. Viewing page 7.
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