I think it's great they're getting rid of random deviation. Learning the recoil will be very useful now and with how ammo will be more limited I think that will be another factor in balancing accuracy out.
Curious to see what they're doing about suppression this time around. Guess we'll see this week.
Certain bullets/weapons through certain walls I like that, more destruction and ways to get at window snipers. Will add value to buildable fortifications as well I assume (no bullet pen).
The netcode has been hugely improved from BF4 up to now with 60hz 64 player servers. I'm sure they're continuing the trend with more optimizations.
Looking forward to seeing it all in action at EA Play/E3 and of course open beta hopefully in August like the ~8 days we had for BF1