User information for Luke G Kelly

Real Name
Luke G Kelly
Nickname
FloodAnxiety
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
November 18, 2012
Founding Supporter
Bronze, since May 7, 2020
Total Posts
13 (Suspect)
User ID
57619
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13 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
20.
 
Re: Epic and Others Form Coalition for App Fairness
Sep 26, 2020, 17:54
20.
Re: Epic and Others Form Coalition for App Fairness Sep 26, 2020, 17:54
Sep 26, 2020, 17:54
 
Can't Epic just put a 30% Apple tax and display this message to users? Or does Apple's platform's walled garden have a rule that prevents Epic from doing that?
4.
 
Re: Unity Files for IPO
Aug 25, 2020, 14:20
4.
Re: Unity Files for IPO Aug 25, 2020, 14:20
Aug 25, 2020, 14:20
 
That is a big deficit. I'm assuming the costs are primarily investments made into their own engine tech. Anyone know what improvements they have made in the last few years?

I'm definitely a fan of competition, so really hope Unity can stay afloat and continue to power many games into the future.
42.
 
Re: Oculus Adding Facebook Account Requirement
Aug 19, 2020, 11:01
42.
Re: Oculus Adding Facebook Account Requirement Aug 19, 2020, 11:01
Aug 19, 2020, 11:01
 
I'm confused by the backlash. Does creating a facebook account require sharing more information than creating other accounts such as gmail or netflix?

If it doesn't... then... just don't over share?
32.
 
Re: Apple's Epic Threat to Epic
Aug 18, 2020, 15:35
32.
Re: Apple's Epic Threat to Epic Aug 18, 2020, 15:35
Aug 18, 2020, 15:35
 
Epic could just increase the price of the in-app purchases on the Apple platform by the same 30%. Epic gets what they want. Apple gets what they want. Users can learn to use their Mac instead of their iDevice to make the purchase. Bonus of this plan is that if they made it obvious that in-app purchases are 30% more expensive only on the iDevice storefront, the would incentivizing iDevice users to make a non-iDevice their next purchase to avoid this inconvenience.

Since Epic isn't doing that, I believe they recognize that what Apple is doing is not good for developers, and since Epic is a major player they are using that weight to fight the good fight. Apple needs to pay for their store front, sure, but 30% of in app purchases probably rakes in way more cash than it costs them to support in app purchases. A smaller developer may not be able to stay afloat with those margins. The cost to Apple per in-app purchase certainly does not scale with the price of the in-app purchase, so why should their cut? Should be a tiny fixed cost. Ya ya, dOn'T LiKe iT, dOn'T uSe iT... preaching to the choir; no iDevices owned here.
9.
 
Re: SUPERHOT: MIND CONTROL DELETE Announced
Jul 11, 2020, 16:11
9.
Re: SUPERHOT: MIND CONTROL DELETE Announced Jul 11, 2020, 16:11
Jul 11, 2020, 16:11
 
No VR this release? Well, I went from a "hmm, I might have to pick this up next week" to a "pass" SUPERFAST.
9.
 
Re: Out of the Blue
Jun 30, 2020, 14:26
9.
Re: Out of the Blue Jun 30, 2020, 14:26
Jun 30, 2020, 14:26
 
I like Star Wars, but I don't think it ever has been the pinnacle of story telling. It is just as easy to nitpick the faults of the originals as it is the prequals as it is the Disney movies. The only difference appears to be that some people experienced parts of the Star Wars during a period of their life when they were more open to the entire experience and couldn't see the flaws, but then experienced other parts of Star Wars during a different period of their life where they were more apt to apply critical thinking.
3.
 
Re: VRocker VR Motion Software and Demo Released
Jun 23, 2020, 13:19
3.
Re: VRocker VR Motion Software and Demo Released Jun 23, 2020, 13:19
Jun 23, 2020, 13:19
 
Could be good. Rocking back and forth is already a good technique to reduce simulator sickness when using smooth locomotion. Coupling it together with movement sounds like a decent idea. Might have to pick this up...
14.
 
Re: Star Wars: Squadrons Trailer; First Details
Jun 15, 2020, 15:03
14.
Re: Star Wars: Squadrons Trailer; First Details Jun 15, 2020, 15:03
Jun 15, 2020, 15:03
 
X-Wing vs Tie Fighter spiritual reboot with multiplayer and VR support? Could this be what so many have been waiting for? I hope so.
39.
 
Re: Out of the Blue
May 7, 2020, 17:47
39.
Re: Out of the Blue May 7, 2020, 17:47
May 7, 2020, 17:47
 
I am also still seeing ads.
6.
 
Re: Saturday Tech Bits
Jan 6, 2013, 01:52
6.
Re: Saturday Tech Bits Jan 6, 2013, 01:52
Jan 6, 2013, 01:52
 
Steam Hardware Survey for December 2012 indicates usage of Windows 8 by Steam Users is already at 6.93% and rising much faster than any other OS. For Linux, only 1.51% of Steam Users (and that's graciously including "Other" in with Ubuntu.

http://store.steampowered.com/hwsurvey
80.
 
Re: Croteam on Windows 8 Issues
Nov 18, 2012, 01:36
80.
Re: Croteam on Windows 8 Issues Nov 18, 2012, 01:36
Nov 18, 2012, 01:36
 
DukeFNukem wrote on Nov 17, 2012, 23:35:
So Windows 8 will close an app for if your not using it. Big whoopie do. How will it know whether you actually want an application left open or not? I keep hundreds of tabs open in my web browser, a PDF reader, NotePad++, Steam, SeaGate tools, etc. They run 24/7. They don't need to be closed. I DO NOT like this idea at all. Sounds like Microsoft wants to make every decision for the user now days...from the cradle to the ****ng grave.
For a well written app, an end user won't notice that the app has been terminated at all. Navigating or going back to the app will give the appearance that it was always running.

DukeFNukem wrote on Nov 17, 2012, 23:35:
Furthermore, I actually enjoy getting popup windows from Adobe and other software. Forced updates are a bad idea. If the software changes in such a way that people don't WANT to upgrade to the latest version, what then?
There are no forced updates. Just a consistent way for the user to recieve all app updates.

DukeFNukem wrote on Nov 17, 2012, 23:35:
Another bullshit so-called "PRO" of the Metro App store. All you are saying here is that it's good for small developers who aren't well known. Yet there are TONS of websites on the internet where small developers can promote their software. CNET is a great place for developers to have their software showcased.
Average users never discover those places. Developers want exposure to non-techy folks to grow their market.

DukeFNukem wrote on Nov 17, 2012, 23:35:
An unresponsive application isn't a reason to contemplate suicide. Start the task manager and kill the application.
Average users don't know about task manager. A poorly designed unresponsive program is a not a good end user experience.

71.
 
Re: Croteam on Windows 8 Issues
Nov 17, 2012, 22:45
71.
Re: Croteam on Windows 8 Issues Nov 17, 2012, 22:45
Nov 17, 2012, 22:45
 
ASeven wrote on Nov 17, 2012, 22:39:
FloodAnxiety wrote on Nov 17, 2012, 21:17:
...

New user registering today just to post this. Yeah, not suspicious at all.

I've been reading BluesNews since quake 1; but don't normally post. Created a new account because I've long stopped using whatever email it was I originally signed up for. What was suspicious about that? Everyone at one point signed up just to post something, as there are no other benefits of signing up.
58.
 
Re: Croteam on Windows 8 Issues
Nov 17, 2012, 21:17
58.
Re: Croteam on Windows 8 Issues Nov 17, 2012, 21:17
Nov 17, 2012, 21:17
 
Game devs should not feel threatened by the windows 8 app store. They can still sell their desktop games the same way as they used to. They are only worried because if users start to gravitate to the app store they may stop purchasing desktop apps from other channels. If that does happen then that will only validate the direction they are going with the app store.

The certification process is a necessary evil to ensure that end user gets a good quality experience from these apps.

Here are some PROs of Windows 8 Store apps:

- The app can utilize more resources. All apps are required to properly support suspending and the possibility that the OS can terminate the app when it is not running. This means that an app store game can be a resource hog, and other open apps that are not running will get terminated if your app requires the resources used by that app.
- Consistent ways to update all of your apps. No more Quicktime/Adobe flash updaters pop ups and the corresponding services that are constantly running in the background checking for these updates.
- Security of the walled garden builds trust in the store and their apps. This will increase the number of users willing to take a chance on your software if you aren't a well known and trusted publisher.
- Installing an app can only install that app. No more hidden installations of google toolbar and other crap that you didn't ask for.
- Simple and easy way to uninstall an app, and uninstall it cleanly. Most desktop software today will leave things behind, such as loose files and additions to the registry. Which contributes to the decline in performance and disk space of the PC after several years.
- Apps that go unresponsive (the grey ghosting of the title bar you see in desktop apps) are terminated immediately. This raises the bar on developers to write responsive UIs.

Classic desktop applications can still have a short cut tile on the start screen obviously. But the desktop app won't be able to take advantage of the above mentioned benefits of Windows Store Apps.

As for the desktop experience in Windows 8; I don't miss the start button at all. Instead of having a roughly 50x50 hot spot for the mouse to click on, there is a 4x4 hot spot right in the corner. I know where the start button is, I don't need the wasted pixels on my taskbar to show the Windows Logo. Not that I use it much anyways, since the Windows key on the keyboard has always opened the start menu and still has the same function.

I also definitely like the multi-monitor taskbar and having the taskbar icons show on the moniter where the applications are being displayed.

tldr; Lots of improvements all around. Devs should target the app store to reap the additional benefits it provides, or they can stick to the old way of doing things.
13 Comments. 1 pages. Viewing page 1.
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