Jonjonz wrote on Feb 24, 2022, 06:39:Kerrigan?
DAO hit a lot of positive buttons initially for me. It charmed me the first play through and I was willing to over look all the warts (crashes, the real lack of choices in many encounters and dialogs, etc.)
It was not until I started replaying it a number of times that the warts started to outweigh the positives.
After a many play throughs I am done with it. Yes it gave me hours of fun, but repeated playing brought me to loath approaching it any further. Almost every one in the dwarf kingdom is a jerk, the humans almost as corrupt, and don't get me started evil pretending to be neutral Kerrigan's thinly veiled "out to follow in her Mom's footsteps" story line. You just know she is going to transfer herself into her child when it matures, a vessel with innate magical power. The journey is extremely linear. Your companions are brain dead, while the AI runs circles around them. Then there are the bugs and general instability. Add mods and you have a unstable mess that works just often enough to keep you going, but eventually makes you just say no.
Xero wrote on Jun 26, 2020, 13:39:I agree. I have a 1080ti. Ray tracing isn't enough of a wow factor to consider upgrading.
Oh darn, I wonder if this could be the game that convinces me to upgrade my graphics card to an RTX? My 1070ti has been killing it thus far but I only play at 1920by1080. I'm also on an older i7 that was beast when I got it but that was like 5 years ago... I'm certain an i9 would blow it the f**k away.
Uugggh. This has been my favorite build of all time for sure regarding balance. All I've upgraded since I got it was my graphics card from a 970 to 1070. That has given it a second wind. I'm sure I could handle this game with it but obviously not at all effects (Ray Tracing). I'm also not sure how much Ray Tracing should be considered to upgrade because I've seen so many on/off videos and the on effects are hardly noticeable. I'm sure in action it looks amazing, but if you never had it, I'm not sure it's enough to care...
Wesp5 wrote on May 29, 2020, 09:54:Both the respawning enemies and breaking weapons could configured or turned off altogether in the game's config files. Also,El Pit wrote on May 29, 2020, 07:22:
Sometimes it is the title and the public social fuss about it (Arkane's "Prey"), sometimes the game is "too complicated" (Looking Glass' first two "Thief" games), sometimes for to me unknown reasons (Irrational Games' "System Shock 2").
Unknown reasons? System Shock 2 had endless respawning enemies and breaking weapons combined with a lot of backtracking in mazelike levels which meant you ended up fighting with a stupid wrench through the same maps over and over again! Which just wasn't fun. Also everybody you ever thought you would meet was always dead when you got there. Which got old fast. And it seems they repeated the same exact mistakes with Prey again, regardless of choosing a bad name, just because it was available.
Also everybody you ever thought you would meet was always dead when you got there.is the whole point of the game. You are the last survivor. Same as System Shock 1.