Xero wrote on Jun 26, 2020, 13:39:I agree. I have a 1080ti. Ray tracing isn't enough of a wow factor to consider upgrading.
Oh darn, I wonder if this could be the game that convinces me to upgrade my graphics card to an RTX? My 1070ti has been killing it thus far but I only play at 1920by1080. I'm also on an older i7 that was beast when I got it but that was like 5 years ago... I'm certain an i9 would blow it the f**k away.
Uugggh. This has been my favorite build of all time for sure regarding balance. All I've upgraded since I got it was my graphics card from a 970 to 1070. That has given it a second wind. I'm sure I could handle this game with it but obviously not at all effects (Ray Tracing). I'm also not sure how much Ray Tracing should be considered to upgrade because I've seen so many on/off videos and the on effects are hardly noticeable. I'm sure in action it looks amazing, but if you never had it, I'm not sure it's enough to care...
Wesp5 wrote on May 29, 2020, 09:54:Both the respawning enemies and breaking weapons could configured or turned off altogether in the game's config files. Also,El Pit wrote on May 29, 2020, 07:22:
Sometimes it is the title and the public social fuss about it (Arkane's "Prey"), sometimes the game is "too complicated" (Looking Glass' first two "Thief" games), sometimes for to me unknown reasons (Irrational Games' "System Shock 2").
Unknown reasons? System Shock 2 had endless respawning enemies and breaking weapons combined with a lot of backtracking in mazelike levels which meant you ended up fighting with a stupid wrench through the same maps over and over again! Which just wasn't fun. Also everybody you ever thought you would meet was always dead when you got there. Which got old fast. And it seems they repeated the same exact mistakes with Prey again, regardless of choosing a bad name, just because it was available.
Also everybody you ever thought you would meet was always dead when you got there.is the whole point of the game. You are the last survivor. Same as System Shock 1.
EUTHANIZE wrote on Apr 15, 2020, 08:04:Isn't that what ESO is already?ventry wrote on Apr 14, 2020, 19:55:
Not only NO!! but, HELL NO!!!
Any money given to Bethesda for this crap will only encourage them to continue with the completely shit decisions they made with this steaming pile.
My one and only hope is they have learned enough of a lesson to NOT try this shit with TES VI.
I'm just the opposite. I would LOVE to see a coop TES game. It would be fantastic having a full party of unique class archtypes tackling a dungeon.
Cutter wrote on Jan 9, 2019, 15:43:Disagree. For me, good sound is as important as good graphics. Onboard solutions just aren't there, yet.
I always thought the onboard sound on most mobos these days is plenty good.
Darks wrote on Oct 31, 2018, 15:01:Actually, Fallout 4 WAS bad.peteham wrote on Oct 31, 2018, 12:40:
This looks none too promising. Current word on the street is that the beta is absolutely terrible, both in the performance and gameplay department. And the game isn't that far off. On the other hand, my tolerance is quite high for co-op games, so...
You couldn't be more wrong. To say the game play is bad would be saying that Fallout 4 was also bad. Fallout 76 plays identical to Fallout 4 in every regard.
aka_STEVE wrote on Oct 30, 2018, 15:06:Ahem. https://www.systemshock.org/index.php?topic=8882.0 or https://www.youtube.com/watch?v=TvzXqhh_ktQ
Yeah, pretty classy move trying to tease some new game when the System Shock remake has had no good info status in a while now....
HorrorScope wrote on Sep 8, 2018, 14:16:This isn't the remake, though.
Once you tame the control setup,this is a pretty nice makeover. They really need to look at what today's audience would really want for defaults, to me this isn't close, some are refunding right from this. Beyond just bindings, it totally has the "I gots lots of keys so I'm complex" thing going on. Just having a remake of SS1 like Bards Trilogy, with an undated UI, sharper gfx yet and better enemy models, that would be pretty slick. That's all that remake needs, they can DLC something more into it after if they are inclined.
Jerykk wrote on Jan 24, 2018, 23:03:Agree. But if you play it for the story/characters and can overlook its flaws (reused maps, etc.), it was quite fun.Zanderat1 wrote on Jan 24, 2018, 22:30:
I actually liked DA2. It had it's flaws, but was fun to play. OTOH, I found DAI boring and quit about a third of the way in.
The combat encounters were horribly designed. They would just keep spawning wave after wave of enemies, making it impossible to actually plan ahead. This was infuriating on Nightmare difficulty where enemies actually posed a threat but the encounters were clearly designed for the lower difficulties where enemies were just cannon fodder.
In any case, I sincerely hope they abandon the open-world nonsense of DA:I. Bioware isn't good at it. Just make a regular, 40-60 hour RPG with no filler, please.