User information for Joshua Blomberg

Real Name
Joshua Blomberg
Nickname
Henry Dorsett
Email
Concealed by request - Send Mail
Description
Lead programmer and level designer for independent game developer Polymorphic Games.
Signed On
September 28, 2012
Supporter
-
Total Posts
49 (Suspect)
User ID
57571
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49 Comments. 3 pages. Viewing page 3.
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9.
 
Re: Evening Metaverse
May 10, 2014, 10:54
9.
Re: Evening Metaverse May 10, 2014, 10:54
May 10, 2014, 10:54
 
Umbragen wrote on May 10, 2014, 09:18:
LittleMe wrote on May 10, 2014, 01:23:
Yes I certainly agree with Neocities' right to limit traffic to whomever they want. That's what NN would outlaw which if you think about it is wrong for the government to outlaw how Neocities' right to manage their traffic flow how they want to.

The "Internet" wasn't designed or ever intended to be 'neutral' but rather free for parties to connect *independent* networks. Independent means a network (or ISP) can manage their network as they see fit. The problem of course is if a network has a government-backed monopoly then of course that is the problem right there.

I doubt Net Neutrality won't change much besides embolden the status quo duopoly. The article makes NN seem like the people's savior but it's not. Typical socialist rhetoric that misses the mark in failing to identify the real cause: a widespread lack of competition.


Next time put the "Typical socialist rhetoric" line at the top of your screed, then I can ignore your post completely.

Pretty sure you mean "Typical conservative thetoric" there, bud. The socialists are the ones who think it should be free and available to everyone.
2.
 
Re: Morning Tech Bits
Apr 21, 2014, 10:35
2.
Re: Morning Tech Bits Apr 21, 2014, 10:35
Apr 21, 2014, 10:35
 
So, really, it's "50 Versions of Linux to Replace Windows XP." Personally, I'd change it to two: Mint, for the more standard desktop computer feel, and CrunchBang, for people who want something different, but not too different.

And fuck Ubuntu and all of its near-infinite sub-distros.
2.
 
Re: Morning Safety Dance
Apr 14, 2014, 14:18
2.
Re: Morning Safety Dance Apr 14, 2014, 14:18
Apr 14, 2014, 14:18
 
My biggest problems with the MSE article are that, one, they argue for bloated software that is not nearly so effective for anyone who is tech-savvy enough to understand the arguments he's making, and two,the ratings he uses are skewed into looking like MSE has almost no functional use as all of the rankings are in relation to the effectiveness of MSE. No, MSE isn't the most updated antivirus out there, but any informed user knows to avoid anything suspicious, and Chrome, for one example, includes a number of secutity features that further help protect users. Add on any of the number of reputable, quality ad blockers, and you should be at such a minimal risk for infection that you won'tneeda slow, bloated, naggy antivirus.
5.
 
Re: Gatherings & Competitions
Feb 19, 2014, 15:13
5.
Re: Gatherings & Competitions Feb 19, 2014, 15:13
Feb 19, 2014, 15:13
 
It's important to note that the article doesn't say that women don't play MOBAs, just that they don't go to competitions. While the article (written by someone whose work I have learned to avoid at all costs) draws some conclusions, I like to think that it's because most women have better sense than overly-aggressive twenty-somethings with no hopes or aspirations outside of being an Internet celebrity. Silver lining, and all that.
2.
 
Re: Op Ed
Jan 20, 2014, 15:33
2.
Re: Op Ed Jan 20, 2014, 15:33
Jan 20, 2014, 15:33
 
Well, we are dealing with an Ars article, Cutter. And I thought the point of video games was entertainment and/or artistic expression. Well, looks like I've been doing it wrong.
41.
 
Re: John Carmack Leaves id Software
Nov 23, 2013, 00:45
41.
Re: John Carmack Leaves id Software Nov 23, 2013, 00:45
Nov 23, 2013, 00:45
 
I'd be willing to bet that the next time we see Carmack releasing a game, it's going to be based around something called Sparse Voxel Octrees, which are basically real-time ray-traced cubes generated by recursive subdivision. NVIDIA is currently working on it, and I do believe that Carmack has expressed a great deal of interest in the technology. Talking about him being a 3D tech pioneer... Well, this is the next frontier. Maybe not in a year or even two, but it's somewhere down the line.
44.
 
Re: Black Mesa Goes Commercial
Nov 21, 2013, 00:42
44.
Re: Black Mesa Goes Commercial Nov 21, 2013, 00:42
Nov 21, 2013, 00:42
 
You know, as someone who works in the game industry largely because of the level design of the original Half-Life (and Duke3D, but that's another story), I just can't play Black Mesa Source. It just feels wrong. Say what you will about the quality of the game overall, but BMS feels like a violation of a game that I, personally, consider one of the most important video games of all time. And, really, most everything in the game is really good, it's just those levels...

But I am happy to hear that they're planning on open-sourcing their maps and resources to modders. It'll be interesting to see what comes of that.
13.
 
Re: Quoteworthy - Infinity Ward: Many COD Players
Oct 28, 2013, 13:05
13.
Re: Quoteworthy - Infinity Ward: Many COD Players Oct 28, 2013, 13:05
Oct 28, 2013, 13:05
 
In other news, water is discovered to be wet, and it has been revealed that lead is heavy. Researchers say the next project they plan to tackle is on whether or not this COD shit does, in fact, stink.

Newsflash, Mark: Gamers have the bad reputation they have because of Call of Duty. Maybe if you stopped making games for violent, racist, sexist, teenage morons, then violent, racist, sexist, teenage morons would stop playing games.
16.
 
Re: Activision Publishing Suing Worlds Online
Oct 6, 2013, 12:54
16.
Re: Activision Publishing Suing Worlds Online Oct 6, 2013, 12:54
Oct 6, 2013, 12:54
 
One thing that I think is going to be very important in this case is the concept of "Prior Art", which is, as I understand it, a way of invalidating a patent by proving that something had been done before. If one side or another can prove that one or both of the things covered in those two patents had been done more than a year before the patent was filed for, then there may be a way of getting rid of those two wholly-obvious patents.

Heck, I wonder if they could use the idea of a real-world ladder to argue prior art, or if transferring something to another medium (physical to virtual) is enough to warrant a patent.
49 Comments. 3 pages. Viewing page 3.
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