Prez wrote on Oct 3, 2024, 12:30:I think it was related to the way they implemented the Epic Online Services which they use for the backend. It's possible to use it without an account, but it has to be setup to do so.
It makes sense. If you buy it on Steam, use Steam. If you buy it on EGS, use theirs. This doesn't have to be complicated.
Zerg wrote on Oct 1, 2024, 12:05:I'd bet you're right about this one... especially if you look at all the shovelware that has had the WH40K IP.
Or maybe they just don't want rabid "fans" to give them crap about it.
You know, this IP really validates the fact that "fans" is a short form of "fanatics". I can only imagine the posts on social media such an error would trigger.
Burrito of Peace wrote on Sep 28, 2024, 12:12:You're 5 paragraphs short because of how they cut off the page if you're not a subscriber.
Here's the full text of that "article" from The Atlantic:
Lorcin wrote on Sep 25, 2024, 18:59:I certainly do and everyone was right to. Early days of Steam were a damn nightmare and I didn't even care about HL2. I was heavily into CS at the time and suddenly being forced to use Steam which had so many server problems was infuriating. Nothing quite like a game which previously worked perfectly fine being held hostage by login servers that didn't. One of several reasons the "Steam saved PC gaming" crowd pisses me off.Simon Says wrote on Sep 25, 2024, 17:58:
Any games that will require me to sign into PSN can frack right off. I'm playing it on a PC, not a Playstation.
And especially single player games...
Anyone else around here remember how much people bitched about Half-life 2 needing a Steam account?
HoSpanky wrote on Sep 23, 2024, 13:04:With Ghost of Tsushima cross platform trophies was one of the things that you got when logging in so I assumed this had it too does it really not?
If it was optional, but gave you trophies on the PSN network, that'd be SORT OF a reason to do it, if you're into that. Maybe some in-game content! But no, Sony hasn't learned to offer anything AT ALL for their additional-account requirement.
Orogogus wrote on Sep 18, 2024, 13:35:I didn't play the first one as some of the mechanics just didn't appeal to me so I'm not sure how helpful this will be to contrast that. I haven't done much of what would be considered "end game" so this is just based on playing through the story early this year.
What are people's opinions of the base game, especially compared to the first one? In Everspace 1 I felt I was spending too much game time in every run mining asteroids and abandoned stations, and it really bogged things down.
Shock wrote on Sep 18, 2024, 14:48:I'm fairly confident the game was designed around KB/M, but I think they've expanded the way other input is supported. It's relatively similar to the design that was used for Freelancer which doesn't always translate well. It might take some messing around with profiles to find something that works right. I know they have an absolute ton of input configuration options.
I wanted to like this game but the controls felt like they were designed for a gamepad instead of a joystick. It just doesn't fly right
Mr. Tact wrote on Sep 13, 2024, 16:08:Probably has to do with specific mods then that's unfortunate. When I first used it I was really impressed with how well they'd put it together, but makes sense that it can't necessarily cover everything.
Yeah, that is the mod manager I was using. So... *shrug*
Mr. Tact wrote on Sep 13, 2024, 15:08:Haha was afraid you'd ask that I was on my phone or else I'd have put it in my last post. Forgot I had Discord installed on the phone though so yay: https://ficsit.app/thestryker wrote on Sep 13, 2024, 14:28:Got a link?
For potentially making things easier down the road: If you weren't using it before there is a mod launcher which was created by the modding Discord. That saved me from having to mess around with anything and just disabled mods.
The Flying Penguin wrote on Sep 13, 2024, 10:57:I'm not sure whether this or the straight belts are my favorite QoL improvement, but I love them both.
I was thrilled to see they put an input belt on the biomass generator. Nice to be able to semi automate the solid biofuel production. Nice quality of life improvement.
El Pit wrote on Sep 11, 2024, 16:32:Hah! I couldn't remember if they'd talked about something bigger. Blueprints really still just make me want to build boxes though. Just finished up my first coal power so I'm going to start organizing the factory stuff since I don't have to worry about getting fuel for the biomass plant.thestryker wrote on Sep 11, 2024, 16:20:As a surprise, now even 6x6x6 is possible.
I decided to start in the Rocky Desert since they killed my favorite Northern Forest starting position. I did a bit of hand crafting while putting stuff away and getting ready to watch TV so I figure today I'll hop in and start building. I don't recall if you have to unlock it or if they just changed the blueprint machine but 5x5 blueprints are going to be possible now. I used to build most of my factories in a 5x5, but I'm trying to convince myself to not just make boxes this time even though it's now doubly tempting!
Mr. Tact wrote on Sep 13, 2024, 08:29:For potentially making things easier down the road: If you weren't using it before there is a mod launcher which was created by the modding Discord. That saved me from having to mess around with anything and just disabled mods.
Well, got it running. Added a "-dx11" launch switch and then had to delete my mods folder. Yay!
theglaze wrote on Sep 10, 2024, 16:48:They moved a lot of nodes around so chances are decently high things changed and it wouldn't be worthwhile revisiting.
Will my old savegame file work with 1.0? I was dabbling with Satisfactory last winter, but I don't have it installed right now.
Titus wrote on Aug 28, 2024, 14:01:Neither one of those are actually compatible with Xbox/PS so there's always that.
Gulikit KK3 Max and Flydigi Vader 4 Pro are both $80, have hall sticks, gyro, paddles and are Xbox, PC, PS5 and Switch compatible. Easily a better buy than any Razer offering.
Burrito of Peace wrote on Aug 22, 2024, 12:11:This is the first time since launching Zen that AMD's marketing materials have basically all been lies. Especially when it comes to their IPC claims which have been at minimum accurate but typically a low ball until Zen 5.
I think it's bordering on delusional to expect double digit percentage jumps in performance in silicon year after year at this point and believing the press releases of any company is, well, let's say "naive".
Mr. Tact wrote on Aug 17, 2024, 07:34:I opted for just upgrading everything that had throughput at the same time to avoid it.thestryker wrote on Aug 16, 2024, 22:59:I believe that is called "Factorio Syndrome".
I do feel like it got to the point where I have to start doing the math on everything now because my brain wants it all to work perfectly.
Xeth Nyrrow wrote on Aug 10, 2024, 15:28:When I saw the reveal for this my first thought was "oh is a western dev doing an EDF style game?" until I saw the PvPvE/extraction part of the announcement and immediately lost all interest. Hopefully they do opt to pivot as the concept certainly seems sound.
I wonder if Embark is going to reverse course on ARC Raiders and go back to the PvE only as i feel they were also trying to jump on the PvPvE extraction bandwagon way too late too.