User information for thestryker

Real Name
thestryker
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thestryker
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Signed On
September 15, 2012
Total Posts
285 (Amateur)
User ID
57558
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285 Comments. 15 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  ] Older
3.
 
Re: EARTH DEFENSE FORCE Drops EGS Accounts on Steam
Oct 3, 2024, 15:52
3.
Re: EARTH DEFENSE FORCE Drops EGS Accounts on Steam Oct 3, 2024, 15:52
Oct 3, 2024, 15:52
 
Prez wrote on Oct 3, 2024, 12:30:
It makes sense. If you buy it on Steam, use Steam. If you buy it on EGS, use theirs. This doesn't have to be complicated.
I think it was related to the way they implemented the Epic Online Services which they use for the backend. It's possible to use it without an account, but it has to be setup to do so.
2.
 
Re: Quoteworthy
Oct 1, 2024, 14:40
2.
Re: Quoteworthy Oct 1, 2024, 14:40
Oct 1, 2024, 14:40
 
Zerg wrote on Oct 1, 2024, 12:05:
Or maybe they just don't want rabid "fans" to give them crap about it.

You know, this IP really validates the fact that "fans" is a short form of "fanatics". I can only imagine the posts on social media such an error would trigger.
I'd bet you're right about this one... especially if you look at all the shovelware that has had the WH40K IP.
3.
 
Re: OotB: Ouch!
Sep 28, 2024, 14:35
3.
Re: OotB: Ouch! Sep 28, 2024, 14:35
Sep 28, 2024, 14:35
 
Burrito of Peace wrote on Sep 28, 2024, 12:12:
Here's the full text of that "article" from The Atlantic:
You're 5 paragraphs short because of how they cut off the page if you're not a subscriber.
25.
 
Re: Horizon Zero Dawn and PSN
Sep 26, 2024, 03:12
25.
Re: Horizon Zero Dawn and PSN Sep 26, 2024, 03:12
Sep 26, 2024, 03:12
 
Lorcin wrote on Sep 25, 2024, 18:59:
Simon Says wrote on Sep 25, 2024, 17:58:

Any games that will require me to sign into PSN can frack right off. I'm playing it on a PC, not a Playstation.

And especially single player games...

Anyone else around here remember how much people bitched about Half-life 2 needing a Steam account?
I certainly do and everyone was right to. Early days of Steam were a damn nightmare and I didn't even care about HL2. I was heavily into CS at the time and suddenly being forced to use Steam which had so many server problems was infuriating. Nothing quite like a game which previously worked perfectly fine being held hostage by login servers that didn't. One of several reasons the "Steam saved PC gaming" crowd pisses me off.
11.
 
Re: Horizon Zero Dawn Remastered Next Month; PC Requires PSN Account
Sep 25, 2024, 14:14
11.
Re: Horizon Zero Dawn Remastered Next Month; PC Requires PSN Account Sep 25, 2024, 14:14
Sep 25, 2024, 14:14
 
Not that I'd spend the $10, but looks like they're hanging the GoG version out to dry. Then there's the implication that PSN account is mandatory which means there are probably a lot of people who have the game on PC who won't be allowed to upgrade. All of this just to have something shiny for the PS5 Pro launch, but still maximize profits.
3.
 
Re: Engagement Ring
Sep 23, 2024, 14:04
3.
Re: Engagement Ring Sep 23, 2024, 14:04
Sep 23, 2024, 14:04
 
HoSpanky wrote on Sep 23, 2024, 13:04:
If it was optional, but gave you trophies on the PSN network, that'd be SORT OF a reason to do it, if you're into that. Maybe some in-game content! But no, Sony hasn't learned to offer anything AT ALL for their additional-account requirement.
With Ghost of Tsushima cross platform trophies was one of the things that you got when logging in so I assumed this had it too does it really not?

(it should certainly still be optional to login)
6.
 
Re: EVERSPACE 2 Titans Released
Sep 18, 2024, 15:16
6.
Re: EVERSPACE 2 Titans Released Sep 18, 2024, 15:16
Sep 18, 2024, 15:16
 
Orogogus wrote on Sep 18, 2024, 13:35:
What are people's opinions of the base game, especially compared to the first one? In Everspace 1 I felt I was spending too much game time in every run mining asteroids and abandoned stations, and it really bogged things down.
I didn't play the first one as some of the mechanics just didn't appeal to me so I'm not sure how helpful this will be to contrast that. I haven't done much of what would be considered "end game" so this is just based on playing through the story early this year.

There are a ton of varied missions making up the story with a handful of factions. There are also optional daily style quests that you can get from quest hub type locations. These can get repetitive if you're always doing them. The trading system is generally what I engaged with to get funds to buy ships. I think I only used a half dozen or so of the different ship designs (3 primary types light/med/heavy), but they felt suitably different. The cosmetic system can be fun to mess around with if that's your thing. I don't remember feeling like the game was forcing me to do anything extraneous even though I did because I was having fun. I knew the expansion was coming so I stopped playing after completing the story and that was around 79 hours with all my unlock/faction quest action.

Shock wrote on Sep 18, 2024, 14:48:
I wanted to like this game but the controls felt like they were designed for a gamepad instead of a joystick. It just doesn't fly right
I'm fairly confident the game was designed around KB/M, but I think they've expanded the way other input is supported. It's relatively similar to the design that was used for Freelancer which doesn't always translate well. It might take some messing around with profiles to find something that works right. I know they have an absolute ton of input configuration options.
36.
 
Re: Satisfactory Officially Launches
Sep 13, 2024, 16:30
36.
Re: Satisfactory Officially Launches Sep 13, 2024, 16:30
Sep 13, 2024, 16:30
 
Mr. Tact wrote on Sep 13, 2024, 16:08:
Yeah, that is the mod manager I was using. So... *shrug*
Probably has to do with specific mods then that's unfortunate. When I first used it I was really impressed with how well they'd put it together, but makes sense that it can't necessarily cover everything.
34.
 
Re: Satisfactory Officially Launches
Sep 13, 2024, 15:15
34.
Re: Satisfactory Officially Launches Sep 13, 2024, 15:15
Sep 13, 2024, 15:15
 
Mr. Tact wrote on Sep 13, 2024, 15:08:
thestryker wrote on Sep 13, 2024, 14:28:
For potentially making things easier down the road: If you weren't using it before there is a mod launcher which was created by the modding Discord. That saved me from having to mess around with anything and just disabled mods.
Got a link?
Haha was afraid you'd ask that I was on my phone or else I'd have put it in my last post. Forgot I had Discord installed on the phone though so yay: https://ficsit.app/

Not sure when everything will be ready for 1.0 given the changes, but they'll undoubtedly have the info once it does. The "Mod Manager" is the UI they made which does all the automatic handling.
32.
 
Re: Satisfactory Officially Launches
Sep 13, 2024, 14:28
32.
Re: Satisfactory Officially Launches Sep 13, 2024, 14:28
Sep 13, 2024, 14:28
 
The Flying Penguin wrote on Sep 13, 2024, 10:57:
I was thrilled to see they put an input belt on the biomass generator. Nice to be able to semi automate the solid biofuel production. Nice quality of life improvement.
I'm not sure whether this or the straight belts are my favorite QoL improvement, but I love them both.

El Pit wrote on Sep 11, 2024, 16:32:
thestryker wrote on Sep 11, 2024, 16:20:
I decided to start in the Rocky Desert since they killed my favorite Northern Forest starting position. I did a bit of hand crafting while putting stuff away and getting ready to watch TV so I figure today I'll hop in and start building. I don't recall if you have to unlock it or if they just changed the blueprint machine but 5x5 blueprints are going to be possible now. I used to build most of my factories in a 5x5, but I'm trying to convince myself to not just make boxes this time even though it's now doubly tempting!
As a surprise, now even 6x6x6 is possible.
Hah! I couldn't remember if they'd talked about something bigger. Blueprints really still just make me want to build boxes though. Just finished up my first coal power so I'm going to start organizing the factory stuff since I don't have to worry about getting fuel for the biomass plant.

Mr. Tact wrote on Sep 13, 2024, 08:29:
Well, got it running. Added a "-dx11" launch switch and then had to delete my mods folder. Yay!
For potentially making things easier down the road: If you weren't using it before there is a mod launcher which was created by the modding Discord. That saved me from having to mess around with anything and just disabled mods.
24.
 
Re: Satisfactory Officially Launches
Sep 11, 2024, 16:20
24.
Re: Satisfactory Officially Launches Sep 11, 2024, 16:20
Sep 11, 2024, 16:20
 
I decided to start in the Rocky Desert since they killed my favorite Northern Forest starting position. I did a bit of hand crafting while putting stuff away and getting ready to watch TV so I figure today I'll hop in and start building. I don't recall if you have to unlock it or if they just changed the blueprint machine but 5x5 blueprints are going to be possible now. I used to build most of my factories in a 5x5, but I'm trying to convince myself to not just make boxes this time even though it's now doubly tempting!
14.
 
Re: Satisfactory Officially Launches
Sep 10, 2024, 17:48
14.
Re: Satisfactory Officially Launches Sep 10, 2024, 17:48
Sep 10, 2024, 17:48
 
Glad they finally got here I'd been playing Satisfactory Plus for a while before shapez 2 launched. I plan on diving in for a new base game playthrough soon as they've got new tier, tweaked manufacturing requirements and some story beats. Satisfactory Plus is an insane mod that I don't recommend for anyone until they've played the base game and want something infinitely more complex.
theglaze wrote on Sep 10, 2024, 16:48:
Will my old savegame file work with 1.0? I was dabbling with Satisfactory last winter, but I don't have it installed right now.
They moved a lot of nodes around so chances are decently high things changed and it wouldn't be worthwhile revisiting.
7.
 
Re: Hopoo Games Cancels Game; Joins Valve
Sep 3, 2024, 22:47
7.
Re: Hopoo Games Cancels Game; Joins Valve Sep 3, 2024, 22:47
Sep 3, 2024, 22:47
 
I fully expect anything that might have come from Hopoo to now be dead. Campo Santo was the exact same thing: joined Valve and disappeared. A disappointing end to otherwise interesting indie devs. I hope I'm wrong, but sure won't hold out any hope.
2.
 
Re: All Access
Aug 28, 2024, 14:09
2.
Re: All Access Aug 28, 2024, 14:09
Aug 28, 2024, 14:09
 
Titus wrote on Aug 28, 2024, 14:01:
Gulikit KK3 Max and Flydigi Vader 4 Pro are both $80, have hall sticks, gyro, paddles and are Xbox, PC, PS5 and Switch compatible. Easily a better buy than any Razer offering.
Neither one of those are actually compatible with Xbox/PS so there's always that.
1.
 
Re: EVERSPACE 2 Titans Next Month
Aug 24, 2024, 00:44
1.
Re: EVERSPACE 2 Titans Next Month Aug 24, 2024, 00:44
Aug 24, 2024, 00:44
 
I was pleasantly surprised earlier this year when I picked Everspace 2 up and played through the story. It reminded me a lot of the things I loved about Freelancer. Definitely looking forward to this expansion and would highly recommend Everspace 2 to anyone with fondness towards the arcade space shooters of the 90s and early 00s.
5.
 
Re: AMD on Zen 5 Disappointment
Aug 22, 2024, 14:17
5.
Re: AMD on Zen 5 Disappointment Aug 22, 2024, 14:17
Aug 22, 2024, 14:17
 
AMD's marketing/communication teams are basically entirely to blame for this launch. The architecture itself is fine, but the expectations and pricing are the problem. It's still under consideration for me as I've been in need of any upgrade for a while, but there definitely isn't any excitement at current pricing. It does make it very easy to wait for Intel and potentially the X3D parts though.
Burrito of Peace wrote on Aug 22, 2024, 12:11:
I think it's bordering on delusional to expect double digit percentage jumps in performance in silicon year after year at this point and believing the press releases of any company is, well, let's say "naive".
This is the first time since launching Zen that AMD's marketing materials have basically all been lies. Especially when it comes to their IPC claims which have been at minimum accurate but typically a low ball until Zen 5.
16.
 
Re: Borderlands 4 Announced
Aug 20, 2024, 18:58
16.
Re: Borderlands 4 Announced Aug 20, 2024, 18:58
Aug 20, 2024, 18:58
 
The shifts they did over the course of BL3's lifetime generally improved the game from a mechanics level. The fact that it was basically impossible to farm with friends without exiting and restarting killed any replay value for me. None of the games have had what I would consider a good story despite having several entertaining/interesting characters and the only story bits that really stuck with me at all were some of the DLC. Hopefully they don't fall too much into the games as a service type trap that so many ARPG style games have.
6.
 
Re: shapez 2 Early Access
Aug 18, 2024, 19:19
6.
Re: shapez 2 Early Access Aug 18, 2024, 19:19
Aug 18, 2024, 19:19
 
Mr. Tact wrote on Aug 17, 2024, 07:34:
thestryker wrote on Aug 16, 2024, 22:59:
I do feel like it got to the point where I have to start doing the math on everything now because my brain wants it all to work perfectly.
I believe that is called "Factorio Syndrome".
I opted for just upgrading everything that had throughput at the same time to avoid it.

I will say being completely new to this game I did make the mistake of actually building around the vortex and kind of want to nuke everything after I finish my current milestone.
3.
 
Re: shapez 2 Early Access
Aug 16, 2024, 22:59
3.
Re: shapez 2 Early Access Aug 16, 2024, 22:59
Aug 16, 2024, 22:59
 
I'm not quite that far in as I'm poking around figuring out how the various mechanics work. I just unlocked fluids before going off to do other things today and the mechanics depth is pretty fascinating. I do feel like it got to the point where I have to start doing the math on everything now because my brain wants it all to work perfectly.
2.
 
Re: Rumor Mill
Aug 10, 2024, 22:13
2.
Re: Rumor Mill Aug 10, 2024, 22:13
Aug 10, 2024, 22:13
 
I'm not sure why anyone signed off on bringing Marathon back as an extraction shooter. Going by a chunk of the commentary I saw when they revealed it a lot of other people wondered the same. When you've got a successful franchise that's effectively games as a service turning another franchise into the same type of thing is generally a recipe for failure.
Xeth Nyrrow wrote on Aug 10, 2024, 15:28:
I wonder if Embark is going to reverse course on ARC Raiders and go back to the PvE only as i feel they were also trying to jump on the PvPvE extraction bandwagon way too late too.
When I saw the reveal for this my first thought was "oh is a western dev doing an EDF style game?" until I saw the PvPvE/extraction part of the announcement and immediately lost all interest. Hopefully they do opt to pivot as the concept certainly seems sound.
285 Comments. 15 pages. Viewing page 1.
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