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User information for Slick

Real Name Slick   
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Signed On Sep 4, 2012, 06:20
Total Comments 3471 (Veteran)
User ID 57545
 
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News Comments > Star Wars: Battlefront II Launch Trailer
14. Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 17:37 Slick
 
Osc8r wrote on Oct 31, 2017, 17:13:
If only the gameplay was even half as enjoyable as the trailers.

Well, that could be said for just about every trailer out there not specifically showing gameplay.

One thing you have to give DICE, is that they've used the in-game rendering engine for all of their "machinima"-style promo videos going back over 10 years. ie. They don't blow 10 million on a pre-rendered CG sequence that looks NOTHING like the actual game.

Anyone remember the BF2 official trailer?
 
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News Comments > Star Wars: Battlefront II Launch Trailer
12. Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 17:08 Slick
 
jdreyer wrote on Oct 31, 2017, 16:43:
Slick wrote on Oct 31, 2017, 15:26:
jdreyer wrote on Oct 31, 2017, 15:23:
DangerDog wrote on Oct 31, 2017, 14:56:
(snip, although completely justified rant)

None of this is any consequence though because it's Star Wars!

PRE-ORDERED!!!!!

If only there were a configurable bot mode...

uhh, there is? I don't know how configurable it is, as most of it was locked out in the beta, but there's definitely several different bot difficulty modes.

The original had a few maps with bots, but the vast majority were multiplayer only. I haven't heard that the new one is any different, have you?

Lol, those of us that played the beta for SWBF2 have already played at least two of the bot modes, it was under the game mode "arcade" which housed all of the bot content.

Again, most of these modes were greyed out "for launch" but the ones on offer contained a full bot mode (ie. 2 teams full of AI, for solo, co-op, or 1v1 against a friend [you and friend each on opposing teams with 15 or so other bots on each team]). There was another that was you being a hero and having a certain amount of time to get X kills. In the beta's case you played as Darth Maul and it was pretty fun for a bot mode.

Again, most of the options were greyed out, so wait for reviews or streams at launch to see the extent of it, but it seems to be launching will a full complement of ze bots.

As for the first (remake) SWBF in 2015, it didn't have any bot modes on launch, but they patched it in later on, about 3-6 months later with some of the free map packs they released. It eventually included full bots for I believe every MP map.
 
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Oct 31, 2017, 15:32 Slick
 
Damn, I've been waiting for 120hz phones for ages, too bad it will eat the battery too quick with today's tech. Still, bodes well for the future of VR-phone-helmet thingies once they get enough juice to run properly. VR on a 60hz display is pukesville.  
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News Comments > Star Wars: Battlefront II Launch Trailer
8. Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 15:26 Slick
 
jdreyer wrote on Oct 31, 2017, 15:23:
DangerDog wrote on Oct 31, 2017, 14:56:
(snip, although completely justified rant)

None of this is any consequence though because it's Star Wars!

PRE-ORDERED!!!!!

If only there were a configurable bot mode...

uhh, there is? I don't know how configurable it is, as most of it was locked out in the beta, but there's definitely several different bot difficulty modes.
 
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News Comments > Star Wars: Battlefront II Launch Trailer
7. Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 15:25 Slick
 
DangerDog wrote on Oct 31, 2017, 14:56:
We haven't even touched on the small maps and mind numbing repetition, there's nothing to give the battles flow to other parts of a map. In Battlefied games there's often variation in where the battle ends up concentrated and it can change just enough to break up the monotony.

It's not battlefield. That's a good thing. People were pissed enough from the first Battlefront (remake) game where they just said it was "reskinned battlefield" (it wasn't, but people were still pissed at this invisible slight).

And I hardly think that these maps are to be considered "small" by any means. Did you see the size of the 40-player map in the beta? It was like 1.5KM just to reach the palace gates, and then another 500m once inside. Sure it's not a 64-player conquest map, but come on, it's a far cry from 6v6 CoD or 4v4 Destiny maps...

If anything you could compare the "big" mode to "rush" in battlefield. A linear progression revolving around objective-based gameplay. Only in this one the objectives change (not only arming m-coms, or telegraphs etc.)
 
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News Comments > Star Wars: Battlefront II Launch Trailer
5. Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 15:21 Slick
 
DangerDog wrote on Oct 31, 2017, 14:56:
The only thing I feel is the soul crushing frustration when you're endlessly outmatched by the onslaught of a select few being able to unleash god mode through lootbox purchases.

Yeah, I really think you're being hyperbolic here.

Having a platinum grenade star card that cools down in 24 seconds, as opposed the the silver one that cools down in 27 seconds doesn't enable "god mode".

I've never felt that people who pay to unlock all the kit or vehicle unlocks in BF1, BF3, or BF4 before me had enabled "god mode".

You still have to know how to aim, shoot, move, and use your abilities wisely for each contextual situation to do well in these kinds of games. No amount of loot boxes will be able to compensate for that, unless there's an aimbot in one of these paid lootboxes they're not telling us about.
 
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News Comments > Destiny 2 Expansion I: Curse of Osiris in December
17. Re: Destiny 2 Expansion I: Curse of Osiris in December Oct 31, 2017, 03:06 Slick
 
Oooh, okay, I just discovered the "Guided Nightfall" which becomes available when you hot 240 light.

So it's a way to get "guided" by 2 other higher level players through the nightfall. And it costs one "Nightfall ticket" to do.

You can also queue to be the 2 people who guide other noobs through it, which costs no ticket, but you have to be in the same clan.

Ugh, all these arbitrary systems to force me into consuming content the way they want me to. Taking choice from the player is never a good idea. While kinda neat, I'd far prefer to just queue in a public matchmaking to do all this shit. I hate having to jump through all these hoops.
 
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News Comments > Destiny 2 Expansion I: Curse of Osiris in December
16. Re: Destiny 2 Expansion I: Curse of Osiris in December Oct 31, 2017, 02:38 Slick
 
Numinar wrote on Oct 31, 2017, 02:35:
Slick wrote on Oct 30, 2017, 22:27:
DangerDog wrote on Oct 30, 2017, 22:07:
In the beta I had randoms showing up in my game. I didn't even mess with the menu settings.

I guess you have to buy the super mega deluxe edition for $85 to get the complete game.

Yeah, I also had people showing up in my campaign missions in the Beta.

The only way I got it to happen in the retail version was to plead with some randoms to help me with my last few missions before the campaign ended. Was nice to find a couple carebears.

Also, I call it the "anti-social social game" (very edgy I know) because there's no "all" chat ANYWHERE in the game, even in the SOCIAL areas of the game. I literally have to invite randoms to my fireteam just to be able to chat with them, which is a pretty backwards way to go about it.

I also didn't even figure out how to interact with other players until day 3. You have to press G then F1. You know, the old "G+F1 combo that is so familliar to PC players... Rolleyes

You DO NOT WANT all chat. Evidence: the lobby/plane in PUBG.

Then they should give us matchmaking for all game modes, and not hide the MAJORITY of the content of the game behind forcing us to join with a full fireteam. This is a ridiculous trade-off

So far only PvP and basic strikes have matchmaking.

All campaign missions, sidequests, nightfall, and advanced nightfall is all hidden behind this stupid barrier.
 
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News Comments > Destiny 2 Expansion I: Curse of Osiris in December
14. Re: Destiny 2 Expansion I: Curse of Osiris in December Oct 31, 2017, 02:04 Slick
 
So I just got the required 230 light level to do the "Nightfall" weekly hard strike, which I guess is a "heroic" strike. And guess what? there's no public player queue, you HAVE to join it with a full fireteam to have any hope of beating it. It's super hard, AND timed at 20 minutes. Fuuuuuuck.

I've been joining "normal" strikes for the last hour trying to find people who wanna do the nightfall with me, and so far I have zero people who've even chatted back in team chat. Jesus Christ.
 
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News Comments > Destiny 2 Expansion I: Curse of Osiris in December
13. Re: Destiny 2 Expansion I: Curse of Osiris in December Oct 30, 2017, 23:31 Slick
 
I did figure out how to change the blocking global whispers to "open" from "closed". Not that it's made a difference, still no contact from anyone I haven't initiated.

And I totally agree that it's entirely to get rid of toxicity, which I'll begrudgingly admit is working.

If they only made it so there was a setting to let me queue up for main campaign missions with other players, then it would be good enough for me. It works for strikes...

And the "heroic" strikes do exist, I'm not sure if they're called "heroic" but you have to be light level 230 just to have the playlist even unlocked.

And I also agree that the game up to this point feels way too easy. I feel like it didn't get any harder when there were 3 people in a fireteam doing a campaign mission, I figured they'd add more monsters to spawn, or at least spawn high level baddies. The only benefit seems to just be making it easier to blast through, which doesn't help the feeling of perma-grind for me. They just felt like a downhill skiing race where my co-op "friends" just barreled through the mission as fast as possible, rarely waiting for anyone who fell behind.
 
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News Comments > Destiny 2 Expansion I: Curse of Osiris in December
11. Re: Destiny 2 Expansion I: Curse of Osiris in December Oct 30, 2017, 22:27 Slick
 
DangerDog wrote on Oct 30, 2017, 22:07:
In the beta I had randoms showing up in my game. I didn't even mess with the menu settings.

I guess you have to buy the super mega deluxe edition for $85 to get the complete game.

Yeah, I also had people showing up in my campaign missions in the Beta.

The only way I got it to happen in the retail version was to plead with some randoms to help me with my last few missions before the campaign ended. Was nice to find a couple carebears.

Also, I call it the "anti-social social game" (very edgy I know) because there's no "all" chat ANYWHERE in the game, even in the SOCIAL areas of the game. I literally have to invite randoms to my fireteam just to be able to chat with them, which is a pretty backwards way to go about it.

I also didn't even figure out how to interact with other players until day 3. You have to press G then F1. You know, the old "G+F1 combo that is so familliar to PC players... Rolleyes
 
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News Comments > Destiny 2 Expansion I: Curse of Osiris in December
8. Re: in other news.. people giving away their money. Oct 30, 2017, 21:27 Slick
 
All that being said, if anyone wants to add me to do stuff, I'm Slick#1980

I like the casual PvP (on like a 12 game winning streak at the moment), and the strikes are fun. Wanting to raise my level enough just to do the advanced strikes for now (light 240 recommended), not really considering going all the way for a max level for raids, at least not right now.

From what I remember, in D1, one of the DLC expansions came with a mode that made it a lot easier to grind for top level loot, ionno if I'll get that, depends if this game still holds my interest when that comes around.
 
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News Comments > Destiny 2 Expansion I: Curse of Osiris in December
6. Re: in other news.. people giving away their money. Oct 30, 2017, 20:18 Slick
 
Oh and I'll say this:

I managed to play through almost the entire campaign without ever seeing another player enter a campaign mission with me, even though I had my fireteam set to "public".

I don't know if there's some magic thing to enable to actually get people entering my game, but GODDAMN was the campaign lonely doing it all solo.

That was the only redeeming feature of D1, was that I played through all the co-op shit with other people. Don't know if it was cause console had a larger player base, or they just fucked the PC over on purpose. But that's kinda bullshit.
 
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News Comments > Destiny 2 Expansion I: Curse of Osiris in December
5. Re: in other news.. people giving away their money. Oct 30, 2017, 20:16 Slick
 
The game itself isn't essentially shitty, Bungie make good shooters. There isn't alot else going on, but the shooting mechanics are fun. And the PvP I've been enjoying.

However the late-game grind is RIDICULOUS. I mean if you've seen videos the only real way to get to level 300 light level (in order to have a hope of doing the raid) is to literally make a second, or ever 3rd toon in the same class so that you can do the very few missions that are guaranteed to give you +5 light level drops. You have to run through the entire campaign... so dumb

And you're encourages to not even get rewards from the vendors that you do missions for until light level 270 or so, because this is your only chance to get better loot, and you essentially "waste" your oppertunity by claiming them too early.

Fucked it up already?That's okay, just make another identical toon and play through the WHOLE GAME again.

I never did the raid on the first game, only because finding 6 people on console was too much for me to organize. I doubt I'll do it on PC because the leveling is just retarded.
 
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News Comments > Gone Gold - Star Wars: Battlefront II
10. Re: Gone Gold - Star Wars: Battlefront II Oct 30, 2017, 14:57 Slick
 
We'll see how good the SP campaign is. It was Criterion yes, but also EA Motive which I think was the remains of Bioware Montreal that did the not amazing Mass Effect: Andromeda I believe.

Also, whatever the loot box shit is, I highly doubt it'll be worse than the perma-grind in Destiny 2. So much wrong with that game, and the whole structure of it is entirely built around perma grinding.
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Oct 27, 2017, 18:46 Slick
 
AssCred getting HDR patch for all platforms in early november:

http://steamcommunity.com/app/582160/discussions/0/2381701715728540435/

just cancelled my xbox preorder, will be getting PC version. HDR was the only thing holding me back.
 
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Oct 25, 2017, 16:29 Slick
 
Lol, the official streaming page won't work for me cause I'm outside the US. Youtube it is then! Thanks for the tip  
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Oct 24, 2017, 15:24 Slick
 
Juice is way too much sugar at once, it nukes your pancreas which going into overdrive trying to turn that sugar into fat as fast as possible to deal with it. You need the fiber associated with eating fruits to slow that process down, give the sugars something to bind to.

Also...

NO MORE SOYLENT IN CANADA!? NOOOOOOOOOOOOOOOOOOOO.

Amazon has delisted them too.. .fuck meeeee I should have stocked up. So sad this week
 
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News Comments > New AMD Drivers
1. Re: New AMD Drivers Oct 23, 2017, 23:29 Slick
 
damn, up to 12 cards at a time, very nice. Especially for those lucky enough to have those 13 1x pci-e BTC mining mobos.  
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News Comments > etc.
2. Re: etc. Oct 22, 2017, 15:33 Slick
 
Well, that would fall under the category of "tool-assisted" if you count multiple humans as tools

Also, that Attack on Titan game looks fucking tits!

I tried the official attack on titan console game, and it was dull as fuck. It had decent production values, but the combat was so hand-holdey. You just don't get the thrill of the fight with a controller, this new implementation using KM+M controls looks FAR more satisfying.

Here's hoping that the rights holders don't destroy this project like Nintendo would.
 
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3471 Comments. 174 pages. Viewing page 24.
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