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User information for Slick

Real Name Slick   
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Nickname None given.
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Homepage http://
Signed On Sep 4, 2012, 06:20
Total Comments 3511 (Veteran)
User ID 57545
 
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News Comments > Free MDK with GOG Black Friday Sale
10. Re: Free MDK with GOG Black Friday Sale Nov 22, 2017, 09:14 Slick
 
Overmann wrote on Nov 22, 2017, 08:05:
Sounds like Messiah.

OH MY FUCKING GOD. MESSIAH. THANK YOU SOOOOOO MUCH!~!!!!
 
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News Comments > Free MDK with GOG Black Friday Sale
6. Re: Free MDK with GOG Black Friday Sale Nov 22, 2017, 03:44 Slick
 
MDK!!!!

I soo loved that game, I think I played the demo with one of those demo CDs that came with a PC Gamer magazine subscription. You're a guy with a guant bullet/gun for a head. You can snipe at any time, you can parachute with these wried 4 loops that come off your back, you can lob tactical nukes. And the rest of the cast and plot were just so goofy. One of the best games of the late 90's.

HEY, anyone remember this game back then where you were a little Angel Baby who could posess the souls of people (bad guys) and walk around as them, get them into fights, trying to move forward in the level? If the guy dies you pop out of his back as the little baby angel (cherub I think I'm thinking of?) and then all these mafia guys are like shooting at a little angel baby? Anyone know the name of that game? Was released around the same time as MDK.
 
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News Comments > On Sale
3. Re: On Sale Nov 21, 2017, 22:31 Slick
 
Watch Dogs 2 $20

I'd re-buy it if they'd commit to an Xbox one X enhanced version.

SOOOOOO GUUUUD.
 
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News Comments > Gatherings & Competitions
2. Re: Gatherings & Competitions Nov 21, 2017, 20:34 Slick
 
Yeah, that's pretty dope.  
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News Comments > Magic: The Gathering Arena Beta Next Month
1. Re: Magic: The Gathering Arena Beta Next Month Nov 21, 2017, 20:09 Slick
 
I have such a soft spot for this game, def signed up. Although for me, MTG is the original "loot box" mechanic. Man their timing is bad  
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News Comments > etc.
22. Re: etc. Nov 21, 2017, 18:58 Slick
 
El Pit wrote on Nov 21, 2017, 18:16:
jdreyer wrote on Nov 21, 2017, 15:38:
Knights of the Old Republic cost $200M

REALLY? They must have paid $190M for the license back in 2003. I doubt this number.

I think he's thinking of the Star Wars MMO (can't remember the name), which I think was indeed around 200m. It was the largest voice-over project in history I believe, something like 20-30,000 recorded lines.
 
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News Comments > etc.
17. Re: etc. Nov 21, 2017, 17:56 Slick
 
Lots of thoughtful replies in this thread. Pretty much already made all the points I was going to make... So I'll play Devil's advocate a little responding to this:

Beamer wrote on Nov 21, 2017, 11:51:
When games are taking 100x the amount of people to create, and it's the manpower that's the primary expense...

You're right, Assassins creed games rely on like 8 global studios, and a network of producers in many countries, the end-credits sequence never ends. BUT I still don't think this is the #1 cost in AAA games nowadays.

If I'm paying all my employees $100,000 per year, and it takes 2 years to make a game. If it takes 300 people to get it done, that's $60 million in development costs. For a game like CoD, Battlefront, Battlefield, Destiny etc.

I posit that the marketing costs are definitely higher than that, probably 2x as much. 120 million for a game that will generate a billion in sales seems about right. Advertising is FUCKING expensive but does translate into more revenue.

Still, it's hard to argue that games are a lot better nowadays, they're comparatively cheaper, and people are disproportionally angrier. I can only imagine how HAPPY the bloke who was paying $3 a move to play an e-mail game was. I doubt any modern gamer will ever get that feeling of pure happiness from a game.

 
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News Comments > Free Brütal Legend
10. Re: Morning Tech Bits Nov 21, 2017, 03:22 Slick
 
Mordecai Walfish wrote on Nov 21, 2017, 01:29:
HoSpanky wrote on Nov 20, 2017, 23:31:
The game is HEAVILY front-loaded on awesome, and the story gets less "fun" and all serious as it goes on.

Could say the same about a lot of Jack Black movies too, still love 'em though =)

Hey now, Tenacious D was evenly terrible from beginning to end

Naw, who am I kidding, I love that movie.
 
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News Comments > Star Wars Battlefront II Controversy Affects EA Stock and NFS Payback
19. Re: Star Wars Battlefront II Controversy Affects EA Stock and NFS Payback Nov 21, 2017, 03:20 Slick
 
PacoTaco wrote on Nov 21, 2017, 01:10:
Incoming EA layoff announcement 4th quarter: Due the poor blah performance blah reception of loot crates we have to cut 1200 staff members that make the games while we pay ourselves some bonuses!

God speed to all our former employees! We will also shut down Respawn which we just bought we feel it will make a better future for EA share holders.

Finally we have decided to out source all of our development to EA China where we can hire 15 employees for the price of one.

We expect to see great first quarter growth, thank you!

May the hyperbole be with you.
 
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News Comments > Star Wars Battlefront II Controversy Affects EA Stock and NFS Payback
15. Re: Star Wars Battlefront II Controversy Affects EA Stock and NFS Payback Nov 21, 2017, 00:50 Slick
 
Until someone comes up with a better way to make money, shit like loot boxes seems to work for F2P games. If LawBreakers went F2P even with a dumb lootbox system, it might have been commercially successful.

Not all games can do the $60 price upfront and expect to not lose a boat load of money. Shit LawBreakers was like $30 on launch, and still like 1000 people bought it...

None of that means that a AAA studio like DICE has to go this route. But I do like the idea of no season pass, they just need a way to justify the continuing development post-launch with some revenue stream that doesn't piss off half the world.
 
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News Comments > Unlock All Star Wars Battlefront II Characters in 24 Hours
41. Re: Unlock All Star Wars Battlefront II Characters in 24 Hours Nov 20, 2017, 23:02 Slick
 
Oh dip, there are new SP campaign missions coming with the first season content too, looks to be an episodic release schedule. I haven't finished the campaign yet, but I've heard it ends on a bit of a cliffhanger, so it's good to know that they'll actually continue it.  
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News Comments > Unlock All Star Wars Battlefront II Characters in 24 Hours
40. Re: Unlock All Star Wars Battlefront II Characters in 24 Hours Nov 20, 2017, 22:51 Slick
 
https://www.ea.com/games/starwars/battlefront/battlefront-2/news/the-last-jedi-season-is-coming

Shows the first month of events and new content rolling out, so they're definitely focused on things other than the Star Cards.

I'm curious as to what the weekend events will be, hopefully something beyond "play this mode and get more credits", but even that would be something.

There's a mechanic that they seem to have ripped directly from Destiny 2, where you pledge yourself to one side (one of 3 sides in D2) and whichever faction globally gets the most points or whatever in a week, all people who allied with that faction get some loot.

Kinda interesting, not groundbreaking. Finn and Phasma confirmed though, and 2 new maps coming in 3 weeks, a new StarFighter hero too.
 
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News Comments > Star Wars Battlefront II Controversy Affects EA Stock and NFS Payback
11. Re: Star Wars Battlefront II Controversy Affects EA Stock and NFS Payback Nov 20, 2017, 22:46 Slick
 
Kxmode wrote on Nov 20, 2017, 21:38:
necrosis wrote on Nov 20, 2017, 21:34:
Ugh jesus. Watch it. That god damned GameSpot link has a auto-play video.

Do you surf the web with ads? Ewww.

I hope you're at least white-listing blues...

Ads are how the internet pays for content, soooo yeah.
 
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News Comments > Free Brütal Legend
3. Re: Free Brütal Legend Nov 20, 2017, 22:44 Slick
 
Yeah, I never got past the 5-hour mark, although it seemed it was starting to really open up, I just had different priorities. Might be too far gone to go back now, but I remember being thoroughly impressed by the soundtrack, voice-acting, and general spunk.  
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News Comments > Star Wars Battlefront II Controversy Affects EA Stock and NFS Payback
6. Re: Star Wars Battlefront II Controversy Affects EA Stock and NFS Payback Nov 20, 2017, 21:01 Slick
 
HorrorScope wrote on Nov 20, 2017, 20:35:
Wall Street is confused.

They pretty much force companies of this size into micro-trans, but then they bite them for it like this. I guess they are saying, we want you to do it, but you have to be more clever at it, you can't let the blind see it.

EA you live by the Wall Street you die by the Wall Street.

I'd say they "Live by the public company, die by the public company"

If they were private, none of this would be an issue. They'd never have to push a game through the door to hit a release window even if it's still falling apart. Working on "Valve time" is got to be nice.
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Nov 20, 2017, 18:09 Slick
 
VERY COOL!

Been waiting for a pair of gloves like this to get past the vibrating "faux haptics" that everyone else seems to use. If this really works as advertised, once it becomes a consumer product I'll be the first to jump on it.
 
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News Comments > Unlock All Star Wars Battlefront II Characters in 24 Hours
35. Re: Unlock All Star Wars Battlefront II Characters in 24 Hours Nov 20, 2017, 18:00 Slick
 
jdreyer wrote on Nov 20, 2017, 17:55:
Creston wrote on Nov 20, 2017, 15:39:

I think a very easy fix would be to just let BP ride from match to match. That way everyone will get to play as heroes, and there will be more of them in matches which is more interesting anyways.

That's actually a genius fix.

So I can play with or against a party of 6 people who have just banked a ton of BP for the last week, to just hog all the heroes in a server for a couple hours? No, it would be terrible.

Like I said, the system in ET:QW was a good compromise, your "BP" accrues throughout a 2-3 map campaign, and is lost when exiting the server or the campaign ends.
 
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News Comments > Unlock All Star Wars Battlefront II Characters in 24 Hours
33. Re: Unlock All Star Wars Battlefront II Characters in 24 Hours Nov 20, 2017, 17:34 Slick
 
Cutter wrote on Nov 20, 2017, 17:23:
Slick wrote on Nov 20, 2017, 17:16:
Hmm, it's not really a creative idea though, it's a bean-counter idea.

And I doubt most texture artists, modelers, sound designers, level designers etc. etc. etc. would even know that their work was going to be trampled upon until the closing months before launch, there wouldn't be any reason for them to know. It would probably only hurt morale.

Exactly. It's how the mid-level mangement justifies their drawing a salary.

Bill from Accounting: How can we make more on these games?
Dave from Marketing: Monetize the shit out of these mofos!
Bill from Accounting: Won't that piss off most of the playerbase?
Dave from Marketing: Fuck those sheep! They'll eat our shit out of a bowl and call it Ice Cream if it's got Star Wars on it!
Bill from Accounting: Yeah, I dunno about that man.

Sure, I just don't consider marketers and accountants to be "leads at EA" I consider the DICE producers to be leads. The rest of them are just bean counters.
 
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News Comments > Unlock All Star Wars Battlefront II Characters in 24 Hours
27. Re: Unlock All Star Wars Battlefront II Characters in 24 Hours Nov 20, 2017, 17:16 Slick
 
Beamer wrote on Nov 20, 2017, 15:54:
jdreyer wrote on Nov 20, 2017, 15:45:
Kxmode wrote on Nov 20, 2017, 13:26:
I feel very sorry for the developers who worked on the game. Can you imagine the countless hours they put in only to deal with this? The decision to implement aggressive micro-transaction likely wasn't theirs. They just did as they were told.

Right, this is it exactly. I'm sure the devs did not want to build this shit out. They know it makes the game worse.

It also gives them a higher bonus.
The leads at EA are fully bought in on this and the ones coming up with the creative ideas.

Hmm, it's not really a creative idea though, it's a bean-counter idea.

And I doubt most texture artists, modelers, sound designers, level designers etc. etc. etc. would even know that their work was going to be trampled upon until the closing months before launch, there wouldn't be any reason for them to know. It would probably only hurt morale.
 
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News Comments > Unlock All Star Wars Battlefront II Characters in 24 Hours
22. Re: Unlock All Star Wars Battlefront II Characters in 24 Hours Nov 20, 2017, 15:45 Slick
 
Creston wrote on Nov 20, 2017, 15:39:
Slick wrote on Nov 20, 2017, 15:29:
I think the biggest change is the earning heroes mechanic in a Galactic Assault match. If you're not first out of the gate or have a few good killstreaks, you're not going to get a hero that match. And even if you do get one they're incredibly brittle, not at all like in the last game. It kind of makes your progress feel semi-wasted to spawn as Maul and get 2 kills then just get smoked by 3 guys with blasters.

Yeah, that was my main concern in the beta. You have to be pretty darn good to get to play a top tier hero, because the 5000 BP is a pretty significant chunk to get. The majority of players will never get to that, so they instead get to spawn as fodder for the few good players who get to exterminate the fodder with Maul etc.

I think a very easy fix would be to just let BP ride from match to match. That way everyone will get to play as heroes, and there will be more of them in matches which is more interesting anyways.

Hmm... howabout a 2-3 map campaign like in Enemy Territory: Quake Wars? So your points accrue across 2-3 maps. I think that being able to bank points indefinitely will cause issues. I could just bank 100,000 points then spawn as 15 Mauls in a row to fuck with people. Would be pretty funny tho...

Actually another solution would be just as different mode with 3x rewards, or like one week per month everyone gets 3x rewards... ionno. Maul is fucking garbage btw, can't block. I'm starting to really like Rey because she has a reliable wallhack ability, and a block, so you can actually stay alive for more than 30 seconds.
 
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3511 Comments. 176 pages. Viewing page 20.
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