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User information for Slick

Real Name Slick   
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Signed On Sep 4, 2012, 06:20
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User ID 57545
 
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News Comments > Visceral Closing; Star Wars Game Changing Direction
28. Re: Visceral Closing; Star Wars Game Changing Direction Oct 18, 2017, 06:05 Slick
 
Lol, I just remembered in BF3 you could buy Slim Jims (dogfood-grade beef jerky for our non-American friends) that would give you a 1-hour XP boost in-game for BF3.

I don't for a minute recall people freaking out that this was unfair pay-to-win greedy mechanics. These people would get xp faster than me! They'd get access to better weapons and items more quickly! Slim Jims are OP!

LOLOL

Even Space Balls couldn't think up a more ridiculous merchandizing cross-promotion, and I don't remember people freaking out about Space Balls toilet paper.
 
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News Comments > Visceral Closing; Star Wars Game Changing Direction
27. Re: Visceral Closing; Star Wars Game Changing Direction Oct 18, 2017, 05:57 Slick
 
I'm not "defending" anything, I'm just trying to parse the hyperbolic vitriol.

It's quite simple, as I've said, and I'm sure I'll say again, possibly in this very thread:

Convenience shortcuts does not equal pay-to-win. DICE have done convenience shortcuts with BF1, BF3, and BF4. No one so much as batted an eyelash, let alone went full "Chicken Little" on this.

The only difference is the random chance of a loot box, which as I clearly said above, can be traced back to the roots of modern gaming with rolling the dice in Dungeons and Dragons. This is hardly a new mechanic, and this is the only variable that changes from BF1, BF3, BF4 and SWBF2.

If the convenience shortcut I can pay real money for gets me the EXACT SAME shit with the EXACT SAME CHANCE to get good shit as just playing the game normally, then there is no scandal. This is no different than a paid XP boost, you just get loot boxes faster. You can still just play the game, and no one will get access to overpowered weaponry or items that are ONLY available to people who pay real money. They can just throw money at it to get them sooner. This is the dictionary definition of a convenience shortcut.

There ARE games that follow the actual pay-to-win formula... giving weapons and items that are BETTER than anything that can be obtained normally by playing the game. SWBF2 isn't one of these games.

so

1) people are mad at loot drop random chance mechanics. Welcome to gaming for the last 40 years.

2) people are mad at pay-to-win. It's not pay-to-win, it's a convenience shortcut, same as many games have and no one ever cared.
 
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News Comments > Visceral Closing; Star Wars Game Changing Direction
24. Re: Visceral Closing; Star Wars Game Changing Direction Oct 18, 2017, 05:12 Slick
 
So does anyone who's mad at loot boxes remember % chance drops from just about any game, especially RPGs for the last 40 years? I do.

Just saying.

The whole RANDOM DROPS thing is A PART OF GAMING THAT'S ALWAYS BEEN THERE! But people act like they woke up today and all of a sudden there's a random chance in video games! That's never been there before! It's like these bitches have never rolled a fucking D20 for Christ's sake. WAAAH I'm an entitled gamer, I should be able to get EVERY ITEM in the game I paid for, how dare anyone tell me otherwise, it's always been this way! WAAAAAHHHH.

If it's loot that you can ONLY buy with real money, then it's Pay-2-Win and should be shunned. If you get the EXACT SAME THING that you'd get from just playing the bloody game normally, then it's a convenience shortcut, so "meh", not amazing, not the end of the world. Games have been doing that shit for a long time, this isn't a new trick in the slightest.

 
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News Comments > Visceral Closing; Star Wars Game Changing Direction
19. Re: Visceral Closing; Star Wars Game Changing Direction Oct 18, 2017, 01:28 Slick
 
Jerykk wrote on Oct 17, 2017, 22:59:
Open-world Star Wars confirmed.

This isn't really surprising, though. The linear, story-driven SP experience is on its way out. Publishers want you to play their games for as long as possible because it increases their opportunities to monetize. Linear, story-driven SP games don't have that kind of longevity.

I don't know how many single player games you've played where open world = monetization, but I can't think of any off hand.

I think the real reason is to just pad the experience, so you can say it's a "40 hour game". That's the real goal, is so you can fill in all these fetch quests, or collect the whatthefuckevers and boom, you have a 40-hour game.

Gamers seem to feel that the "value" of their $60 is better spent on a padded out 40-hour game, rather than on a tight 10-hour experience. That's just gamer psychology going back years, EA didn't invent this phenomenon.
 
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News Comments > Visceral Closing; Star Wars Game Changing Direction
7. Re: Visceral Closing; Star Wars Game Changing Direction Oct 17, 2017, 21:39 Slick
 
CJ_Parker wrote on Oct 17, 2017, 21:12:
NKD wrote on Oct 17, 2017, 21:05:
A little vague about what they are doing instead. Perhaps something a bit more open world?

Open world - check
Multiplayer instead of single player - check
Microtransactions - check
Loot boxes - check
Season pass - check
Shortcut packs - check
Fuck EA - check

Miss Cleo up in this bitch.

But that list kinda reminds me how EA fucked with the Dragon Age formula. I should amend that it's hard to push a single-player linear FPS game. I think it's still very possible to do with an RPG, but good singleplayer FPS games are few and far between already, Doom and Titanfall 2 being good examples in recent memory, and they both had pretty well-fleshed out MP modes.

Dragon Age or Mass effect I think could use more linearity, the open world shit is so meh to me. It just invites a bunch of garbage fetch quests, and the world starts to lose agency. I'd rather see Frostbite being used for very cinematic linear RPG stuff, Like Dragon Age: Origins. Not totally linear a-la FFXIII, but semi-linear like DA:O.

 
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News Comments > Visceral Closing; Star Wars Game Changing Direction
6. Re: Visceral Closing; Star Wars Game Changing Direction Oct 17, 2017, 21:35 Slick
 
Waterski wrote on Oct 17, 2017, 21:23:
Slick wrote on Oct 17, 2017, 21:00:
Meh, a stand-alone linear single-player experience might have tanked.

Yeah, cuz all the legendary Star Wars games of the past were multiplayer shooterz with hatz and da lootz.

Dude, it's 2017. It's hard to push a linear single player AAA game, there's a reason why Valve with it's billions of dollars can't be bothered to make HL3, cause that genre/format is pretty dead. And I don't remember hats in any star wars? but point taken.
 
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News Comments > Visceral Closing; Star Wars Game Changing Direction
1. Re: Visceral Closing; Star Wars Game Changing Direction Oct 17, 2017, 21:00 Slick
 
Meh, a stand-alone linear single-player experience might have tanked.

We'll see how good Criterion does with the SP campaign in SWBF2.
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Oct 17, 2017, 17:56 Slick
 
Sweet, just picked up Witcher 3 GOTY for xbone for $28 CAD! Looking forward to their HDR enhanced uber version or whatever they're releasing for xbox one x  
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News Comments > South Park: The Fractured But Whole Released
5. Re: South Park: The Fractured But Whole Released Oct 17, 2017, 17:51 Slick
 
Reviews aren't as good as I'd hoped, but still good enough to play it. Maybe not immediately, but eventually.

I might get it if I think I can get it out of the way before Ass Cred drops in 10 days, then Battlefront a few weeks after that.

 
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Oct 16, 2017, 14:40 Slick
 
"(often bought with real money)"

Bullshit.

Just because occasionally some tards want to pay-to-convenience and get ahead, doesn't mean that this is "often". That's intellectually dishonest and misleading.

For instance, I've never known anyone to actually pay real money for something that you can just earn in-game. Shit, most people I know will bitch and moan for 6 months debating whether they should spend $9.99 on a 5-map pack DLC...

 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
38. Re: Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 14, 2017, 02:37 Slick
 
Oh yeah, EA pays me the big bucks to civilly discuss games I enjoy in a totally obscure underground forum that maybe 200 people read. They're always late with their cheques too, typical.

What kind of reception do you get with that tinfoil hat? HBO?

 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
35. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 23:24 Slick
 
The Half Elf wrote on Oct 13, 2017, 20:57:
Slick wrote on Oct 13, 2017, 20:33:
CJ is correct.

Although I think it was evidenced by a severe lack of content on launch. SWBF2 doesn't seem like it's in the same league. They have 3 studios working on this, it's not just DICE. And I think there's supposed to be a lot more content on launch. ie. SWBF2 was a more expensive game to make than SWBF1. I wouldn't expect a 40% drop, but probably a 25% easily in the closing days of the holiday season.

You're going to purchase it, more power to you, but you keep loosing each argument you present.

Let it go because right now it's just coming across as astro turfing, which annoys the holy fuck out of me.

Lol?

What did I do to put a bug up your ass?

Losing each argument I present? You seem to be the only one keeping score, I'm just trying to have an honest civil conversation. Don't like it? Block me. Needlessly antagonizing me isn't accomplishing anything.

The "argument" that you quoted me on is based on facts, I'm sorry if that triggered you:

SWBF2 vs. SWBF1

18 locations as opposed to 4 locations

14 heroes as opposed to 6 heroes

39 vehicles as opposed to 11 vehicles

Care to retort? Or just continue steaming for no apparent reason?
 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
30. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 20:33 Slick
 
CJ is correct.

Although I think it was evidenced by a severe lack of content on launch. SWBF2 doesn't seem like it's in the same league. They have 3 studios working on this, it's not just DICE. And I think there's supposed to be a lot more content on launch. ie. SWBF2 was a more expensive game to make than SWBF1. I wouldn't expect a 40% drop, but probably a 25% easily in the closing days of the holiday season.
 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
28. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 20:05 Slick
 
You're right elf, they did say "most".

So that really could mean anything. I'm all for healthy skepticism, as this INDEED looks like a more aggressive way to cash-in on post-launch profits since they're refusing to charge money for new characters/maps.

No one has enough info to made a sound judgement on this, we won't know how it will shake out until launch. But this overreaction from a lot of the community saying "pay-2-win" is a bit off base.

To me it's a less of 2 evils things.

Scenario #1) Charge $60 for the game, and $50 for the season pass. Segment the player populations. Vanilla servers get far fewer turnout when new DLC comes along, and old DLC gets abandoned when new DLC comes along.

Scenario #2) Charge $60 for the game, keep the players together by including all season pass DLC maps and characters "free" for everyone. Recoup lost income by doing employing aggressive "pay to convenience" tactics.

To my knowledge, no major AAA franchise has made the deliberate step from one to the other. I'm sure there are examples of this, anyone?
 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
23. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 18:35 Slick
 
Again, for the 10th time, this "scam business model" has been in place in Battlefield 1, 3, and 4. You've been able to buy convenience shortcuts.

I cancelled Destiny 2 on PC cause I envision myself playing Battlefront 2 a lot more, and I don't anticipate on needing/wanting to pay money for convenience shortcuts, as I never have before in a DICE game, and I've never felt like I was "missing out" by just playing the game...
 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
21. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 17:55 Slick
 
Creston wrote on Oct 13, 2017, 16:27:
Slick wrote on Oct 13, 2017, 15:53:
Lol

Also, paid progression has existed in BF3, BF4, and BF1, and no one really batted an eyelash. You've been able to purchase kit and vehicle unlocks with cold hard cash as a convenience. This is mechanically identical to paying for card packs which contain the same "unlockable by playing the game" content.


That's not really the same. You could buy those things directly in BF3,4,1, right?

How is that the same as having to buy loot boxes to try to get it? Say a super awesome weapon is locked behind an unlock that requires you to get a 50 kill streak. That's going to be impossible for 99.99% of the population.

If they let you buy that gun for a dollar, it's shit, but hey, at least you can fork over a buck to get that super awesome gun.

With a lootbox, they say "Buy lootboxes, and that gun will have a 0.000042% drop rate!"

How are the two similar, besides they're both shit, though to a varying degree?

Couple things:

1) all guns and abilities are easy to get. The higher tier ones seem to be the hard ones to get. A bronze ability card is exactly the same as a gold ability card, only the gold one has a slightly lower cooldown. This is different for some base stat cards like better missile lock-on time.

2) it is possible to upgrade a bronze to a silver, silver to gold etc. with scrap, negating the need to find that 0.00024% drop rate epic card you want. you can just craft it. As they say in the article, you have to reach player progression (total level) milestones to be able to do this.

3) "a super awesome weapon" doesn't seem to exist being locked behind a 50-kill streak, or a paid crate with real $$$. They drop from either progression, or crates, and can be upgraded with scrap (if base guns CAN even be upgraded, this didn't exist in the beta, but might in the full release).

4) And yes, in BF3, 4, and 1 you could buy the kits directly. So the CRUCIAL distinction is that this is a loot box system, but that is not the same as pay-to-win. People can criticize the gambling mechanics of loot boxes all they want, I have no strong opinion either way, but I understand people that don't like it.

This is not equivalent to pay-to-win. People are conflating the two, and so far no major news outlet has even tried to debunk this. If you can pay for guns in BF4, 3, and 1, and that's a convenience thing (saves time from having to grind if you're lazy/busy), then it's no different buying loot crates for the same ends. In both instances, you receive the SAME items as you would if you just played the game normally. The difference is in one you get crates, the other direct guns. A reasonable and fair distinction. But that doesn't make one of them pay-2-win and the other not. They're both convenience items, as both can be obtained by just playing the game.
 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
20. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 17:55 Slick
 
CJ_Parker wrote on Oct 13, 2017, 16:59:
DangerDog wrote on Oct 13, 2017, 16:24:
It'll be interesting to see if they try to hold onto a high price point this time, the 2015 version saw a price 40% price drop in 30 days I believe.

Yup. I don't remember the first 30 days but what I do remember is that the game came out in November and in January it was already selling for $29.99 on Origin. The price dropped like a stone.

I expect the price to crumble real fast again. Maybe not as fast as part 1 but EA have generally discounted their games on Origin quickly in the last couple of years.
The console versions matter much more to them anyway so it seems like they are just trying to push volume through Origin instead of maximizing the price per unit.

Then they add the games to Access ASAP to boost the popularity of the service and at some point they will probably raise the Access subscription price or diversify their GaaS offering by introducing basic and premium subscriptions or something like that.

I think the fact that they're not doing a season pass might mean it will take longer for the price to drop. They're going to keep generating news by dropping free content updates, and that will bring in new players along the way.

It will get cheap eventually, but with this business model, I can't see it dropping like a stone as early as the last one.
 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
13. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 15:53 Slick
 
Lol

Also, paid progression has existed in BF3, BF4, and BF1, and no one really batted an eyelash. You've been able to purchase kit and vehicle unlocks with cold hard cash as a convenience. This is mechanically identical to paying for card packs which contain the same "unlockable by playing the game" content.

Just sayin.
 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
9. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 15:09 Slick
 
On a sociological note, I know I'll get flack for this... but I'm okay with not getting %100 of the things in a game.

I'm not a completionist, and I'm fine with being happy with what I get. I know this flies in the face of people who expect to get everything a game has everytime, but it's just not me.

I think that perhaps the mental exercise of not getting everything you want right when you want it is possibly a good thing for society. As long as there aren't things that you can ONLY get if you pay real $$$.

Bring on the flames
 
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
8. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 14:59 Slick
 
I agree that splitting the community into 2 playerbases, one that has flattened values, and one that uses the normal progression system is dumb.

Also, I'm not that worried about loot crates, I've played other games that use that system. My panties aren't in a twist over it.

Mostly because it isn't pay-to-win.

It's pay-to-convenience.

Follow me here:

APB Reloaded has "golden guns" that you can rent for $10 for 30 days that have BETTER stats than ANYTHING possible to earn/craft in-game. This is pay-2-win. Black Desert Online has a similar system where you can buy clothing that gives you +XP% that is only purchasable with real money. This is pay-2-win.

Battlefront has an aggressive pay-to-convenience. And even then it's hobbled by the fact that you have to reach certain ranks to even upgrade your cards. And even then we're talking about the difference between a 26-second cooldown for an ability on gold tier, to 24-second cooldown on epic tier.

And the +DMG star card goes from +7 to +10% dmg from gold to epic. And anyone can craft this themselves with scrap (after leveling up your character). That +3% dmg I HIGHLY doubt will even give you a lower TTK. Maybe some guns will be one less shot to kill, but it's doubtful. 3% isn't much. But it's besides the point. It's all earnable in-game without spending a dime. If you spend money it's fully under the "convenience" umbrella, not pay-2-win.
 
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3335 Comments. 167 pages. Viewing page 19.
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