I just hope they somehow magically make the game multicore.
I remember the big markeking push that you "had" to have a good old intel Q6600 quad core to run it, then it turned out that all the AI, geometery and general rendering was just done on a single core.
If they can alleviate this bottleneck it will be a breakthrough, and I can't wait to play it again.
ESPECIALLY THE MULTIPLAYER SERVERS!!!!
Does anyone remember the server called: "FREE WEAPONS USA" that has a speed mod hack enabled by default? Man I really miss their multiplayer mode, it was so cool, like a convergence of the counter-strike system of earning credits per-round that you could then use on gear, guns, tanks, VTOL etc. but in a large 64-player "battlefield" like space.
Come to think of it, DICE totally used this idea with SWBF2. Maybe that's why I like that game so much. I hate waiting for a tank or jet to spawn waiting in the respawn screen in Battlefield games. So boring. Making it tied to points creates a much more dynamic and rewarding experience IMO. You start with just put infantry, and then if you're doing good, then you get enforcers, armor, starfighters, or heroes.
Does anyone have any experience running their own server on here? I'd love to see a BluesNews Crysis server. I'd pitch money for that. This comment was edited on Sep 7, 2020, 20:05.
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