User information for kgub

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kgub
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kgub
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July 27, 2012
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6 (Suspect)
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6 Comments. 1 pages. Viewing page 1.
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58.
 
Re: Baldur's Gate: Enhanced Edition in September
Jul 27, 2012, 11:45
58.
Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 11:45
Jul 27, 2012, 11:45
 
Yakubs wrote on Jul 27, 2012, 11:18:

Yeah, and jumping increases the chances I'll float up into space. You think they'll greenlight BG3 when this game pulls in 50k of revenue? 100k? 150k? What kind of revenue do you think they'll need to get a BG3 greenlight? How many people do you believe are going to buy this?
Hopefully with the broad spectrum of platforms they're releasing it on it will sell well enough.
Yakubs wrote on Jul 27, 2012, 11:18:
But the real question is -- why would I even want a BG3? In this day and age, it's impossible for the game to even be half as good as BG2 was. It will have a dumbed-down combat and character system, it will have short dungeons with idiot-friendly puzzles (if any puzzles at all), it'll have "emotional impact," etc. I'd rather the ultra-talented AAA developers of today focus their efforts on Dragon Age 3.

You mean you want Dragon Age: Origins 2 and not Dragon Age 3 right? Because the decline in quality from DA:O to DA2 is kind of the epitome of the dumbing down that you're referring to.

I'm not sure why you mention Dragon Age here though, because Bioware has no involvement whatsoever in the development of BG:EE. The only overlap would be a handful of ex-Bioware people working on this who have a great passion for BG and old school games and no love for EA.

EDIT: If you were referencing Dragon Age ironically, okay. Point taken. But the relevance here is still not clear.

Yakubs wrote on Jul 27, 2012, 10:57:
Why not put your energy into making a new game, not copying what a modding community has already achieved?
Well, Beamdog/Overhaul Games is a small and relatively new company so how likely can this be? I think the recent prominence of Kickstarter has only proved how difficult it can be for a small developer to secure publishing and funding support. This project will be a good starting point for the company, which has expressed the desire to work on original party based tactical isometric RPGs in the future once they get more established.

50.
 
Re: Baldur's Gate: Enhanced Edition in September
Jul 27, 2012, 10:39
50.
Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 10:39
Jul 27, 2012, 10:39
 
Dev wrote on Jul 27, 2012, 03:10:
If thats the case, its good news, and much better than I've come to expect from beamdog. You say they acknowledge the contributions, but I haven't seen them do so, do you have any links?

Here's a quote from Trent Oster, the creative director of the project regarding the possibility of incorporating popular mods in the official game:
Trent Oster wrote on Jun 21, 2012, 03:10:
If we plan to use anyone's content we'll contact them and ask them if they wish to contribute. In the case we can't track everyone down, or get everyone to agree, we can't use the content. If they choose to contribute content, we will make every possible effort to add them into the credits as contributors. However, our lawyer advises me we cannot guarantee credit as the approval process could deny any text additions to the game, even credit entries (even to members of our own team). While it is extremely unlikely any credit would be denied, we contractually can't promise a credit. I can say personally that if we use someone's content I'll go to bloody war to get them credit.
Source: http://forum.baldursgate.com/discussion/comment/6869/#Comment_6869

Some tweets by Mr. Oster:
@JGScott1 we are trying hard not to break mods
(https://twitter.com/TrentOster/status/180434143702818816)
@sylvank the modders have done some amazing work. #bgee
(https://twitter.com/TrentOster/status/180474615120920576)
@guysholliday @Asthner We're very interested in supporting the modding community and hopefully kicking off even more mods #bgee
(https://twitter.com/TrentOster/status/180394225236586497)

Here's another thread where the developers go out of their way to provide modders with information on some of the inner workings of the game engine (developer Scott Brooks posts source code details):

http://forum.baldursgate.com/discussion/1285/iesdp-unknowns/p1

Also, the developers are basically gutting the old code which a had a ton of hard-coded things that mods would never have been able to change without access to the source code, so modding in the future can only be easier and more powerful.


49.
 
Re: Baldur's Gate: Enhanced Edition in September
Jul 27, 2012, 10:28
49.
Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 10:28
Jul 27, 2012, 10:28
 
wtf_man wrote on Jul 27, 2012, 10:20:
...will be available as a direct download from Beamdog, with no client install necessary.

So what is the problem? Sounds like a GOG-type download to me.
Doesn't even sound anything like Origin.
Where's the added DRM?
Or is there some sort of activation after download?

That's correct, the beamdog client isn't required to run in the background during gameplay and there are no activation limits on the purchase.
33.
 
Re: Baldur's Gate: Enhanced Edition in September
Jul 27, 2012, 01:39
33.
Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 01:39
Jul 27, 2012, 01:39
 
Dev wrote on Jul 27, 2012, 01:23:
The soundsets are likely to be community voice sets as well. For example, the ones on this page:
http://www.sorcerers.net/Games/BG/index_soundsets_portraits.php

Again, I wonder if they will be acknowledged.
kgub wrote on Jul 27, 2012, 01:23:
No. PC and Mac players get all of the new content included in the price.
Well I changed the wording on my post. Its confusing if thats the case, because the windows page still has that disclaimer in dark hard to read text on it.

On voice acting: I think you are mis-informed about that. I know that they recently did voice acting casting / recording sessions, so again, they're not copy/pasting.
32.
 
Re: Baldur's Gate: Enhanced Edition in September
Jul 27, 2012, 01:34
32.
Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 01:34
Jul 27, 2012, 01:34
 
Dev wrote on Jul 27, 2012, 01:10:
The "over 400 improvements" are likely these community fixpacks:
http://www.forgottenwars.com/dudleyfix/fixpacks.htm
If you add them up, there's a little over 400 fixes in those fixpacks. Which makes me wonder if they are even going to acknowledge them.

The developers are not copy/pasting the work that modders did, but are using the data gathered by the community (mostly the modders) since the game's release as a checklist for what fixes to include. They fully acknowledge the contributions the community has made and are even collaborating with some modders, which is very cool.
29.
 
Re: Baldur's Gate: Enhanced Edition in September
Jul 27, 2012, 01:23
29.
Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 01:23
Jul 27, 2012, 01:23
 
Dev wrote on Jul 27, 2012, 01:06:
BTW, two of the new characters are exclusive to ipad/android in-app purchases and cannot be acquired on PC so they can get more money.

*Neera the Wild Mage and Dorn Il-Khan are available as in-app purchases on iPad and Android Tablet.
http://www.baldursgate.com/

No. PC and Mac players get all of the new content included in the price.
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