jdreyer wrote on Oct 24, 2016, 14:59:
Porn-O-Matic wrote on Oct 24, 2016, 13:20:
HoSpanky wrote on Oct 24, 2016, 12:01:
Instead, you'd rather use your ignorance to make a point towards giving overpaid actors more money for no real reason.Voice acting is a skill. Go and listen to late-90s games where devs did the voice work. It's cringeworthy, and drops you out of the world instantly. Like many actors, these people are constantly out of work. Residuals are necessary to keep them in the industry and to keep it vibrant. Imagine you had to go looking for a job every two weeks. You might go months looking for work before landing another gig. Why not residuals after the corporations have made a reasonable profit? You want all the money to go to corporate executive bonuses?
Hazard pay?? How fucking dare you.Nice high horse you got there. Go into your garage and scream for a couple of hours. Now do that every day for a couple of weeks. Report back and let us know the results. Thanks.
Just to play devils advocate a bit...
A) In the game industry programmers, artists, game designers, and everyone else working far more hours at much lower rates frequently get laid off with next to jack shit compensation and definitely no royalties. We do it anyways because we're passionate about gaming. When people have had enough they usually move on to another industry or, if they're lucky enough to have the opportunity, star their own studio (then they can get royalties). Alternatively one can take a pay cut to go work at a studio that won't abuse them I suppose.
B) These voice actors are working on contract right? If they feel that they need "hazard pay" they should negotiate that into the contract like any other contractor in the world. If they find the work hazardous and didn't negotiate up front (say, they weren't told), they have the freedom to leave. Full-time employees don't have nearly the same freedom to walk out on a task they don't want to perform. That's the trade off between contract and full-time work. I've never heard of an artist or programmer getting hazard pay for carpal tunnel.
I don't see why video game voice actors don't have the same options as anyone else in the industry.
Why do they deserve preferential treatment over individuals who put in 1000x the amount of time into the product making 1/100th the hourly rate?
Why don't they go work in a different industry if it's so intolerable, or start their own studio (oh yeah no practical skills)? If no one talented is willing to do VA work in games anymore you can be damned sure that'd get the EA suits attention.
I mean, no one ever forced any of these people to be actors - it's not like they lost their jobs down at the coal mine and this is the only way they can feed their families.
Before everyone crucifies me - obviously fuck EA - they have plenty of money. I'll go out on a limb and say that *all* of the major game companies are mostly evil. Everyone else working in thisindustry deals with this fact by not working for those companies, not skipping work in "protest", because no one else in the industry falls under the umbrella of a powerful union from a *different* media industry who will step in and protect them.
Why are the voice actors so different?
Where do you think EA will take the money to fund these demands? Out of their bonuses? Or out of the already meager compensation of the 1000's of employees that they already abuse and mistreat every day? The full-time employees who they *already* hire and fire like contractors except with a legal basis to sue the bejesus out of those employees if they make any public statements that make the company look bad?
Say these guys get what they want.
Video game voice actors win, because some out of touch union based on film entertainment doesn't understand the industry and just flips the table to get what they want. Everyone else in the industry loses, cause there's no union looking out for them. How many fixed % cuts per voice actor before there's no money for game designers anymore?
Alternatively, these voice actors could stand with the other people being abused and mistreated in the industry (everyone except the execs) to try and make it better for every game developer... to try and create better games for every gamer. To maybe try and look out for the voice-less (see what I did there?) majority that actually created and maintains the multi-billion dollar industry that these poor voice-actors are forced to work in. Seems like, since it's their only job option, they might care about the people who make it possible.
But, something tells me "more money in my checking account" > "better games for everyone" for the people involved. Fair enough I suppose. Those game dev guys are total nerd anyways.
Gee, I guess that got a little ranty... feel free to crucify me.
Edit: how does tags work?This comment was edited on Oct 24, 2016, 16:38.