User information for Chandler Lugovsky

Real Name
Chandler Lugovsky
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ChandlerL
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Signed On
June 9, 2012
Total Posts
44 (Suspect)
User ID
57459
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44 Comments. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
52.
 
Re: Divinity: Original Sin Mini-Delay
Mar 21, 2017, 17:47
52.
Re: Divinity: Original Sin Mini-Delay Mar 21, 2017, 17:47
Mar 21, 2017, 17:47
 
Sempai wrote on Mar 21, 2017, 17:18:
Is there girl/girl action if i make a femshep in Andromeda?

I generally play males in games, but if i get to shag my crew then i may have to go female this go around.

Anyone playing femshep far into it yet?

girl/girl action confirmed
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8.
 
Re: Divinity: Original Sin Mini-Delay
Feb 27, 2017, 12:07
8.
Re: Divinity: Original Sin Mini-Delay Feb 27, 2017, 12:07
Feb 27, 2017, 12:07
 
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8.
 
Re: Divinity: Original Sin Mini-Delay
Aug 26, 2015, 17:47
8.
Re: Divinity: Original Sin Mini-Delay Aug 26, 2015, 17:47
Aug 26, 2015, 17:47
 
Verno wrote on Aug 26, 2015, 16:03:
if I just wait a week I'm sure another one will come out

I actually laughed out loud. Thanks for that.
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33.
 
Re: Divinity: Original Sin Mini-Delay
Oct 11, 2014, 00:44
33.
Re: Divinity: Original Sin Mini-Delay Oct 11, 2014, 00:44
Oct 11, 2014, 00:44
 
Quinn wrote on Oct 10, 2014, 17:43:
Way too long? I wish Mass Effect never ended -- ever! But then it did, in the worst fashion possible.

Preeeeeeach!
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6.
 
Re: Divinity: Original Sin Mini-Delay
Oct 2, 2014, 20:07
6.
Re: Divinity: Original Sin Mini-Delay Oct 2, 2014, 20:07
Oct 2, 2014, 20:07
 
What was the long story short on this.. Just checked out the trailer-- at least got me interested but clearly something(s) about the proposition concerned backers. What were those concerns?
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21.
 
Re: New GeForce GTX 980 & 970 GPUs & Drivers
Sep 19, 2014, 13:30
21.
Re: New GeForce GTX 980 & 970 GPUs & Drivers Sep 19, 2014, 13:30
Sep 19, 2014, 13:30
 
Verno wrote on Sep 19, 2014, 13:28:
It's worth noting that the 970 has a lot of headroom for OCing too, a few sites already had it surpassing the 980 in some benches.

O.O
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19.
 
Re: New GeForce GTX 980 & 970 GPUs & Drivers
Sep 19, 2014, 13:24
19.
Re: New GeForce GTX 980 & 970 GPUs & Drivers Sep 19, 2014, 13:24
Sep 19, 2014, 13:24
 
Dagnamit wrote on Sep 19, 2014, 09:52:
Task wrote on Sep 19, 2014, 09:49:
Sweet. I shall await the eVGA 980 Superclocked w/ACX cooler.

That 970 is priced to move. $330 + a new release. Wow. I think the 980 is too expensive, but that 970....

I'm with you on that mate. I was waiting for the standard issue $4-500 even $600 and checked some sites and, sure enough, $329 on newegg for example, EVGA GTX 970 4GB with their aftermarket cooling, etc.

I'm very surprised-- this is damn aggressive. I'm impressed-- may have to pull the trigger on this for a second system replacing a GTX 570. Hell even my GTX 680 may get replaced.

This comment was edited on Sep 19, 2014, 13:29.
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20.
 
Re: Divinity: Original Sin Mini-Delay
Aug 7, 2014, 14:01
20.
Re: Divinity: Original Sin Mini-Delay Aug 7, 2014, 14:01
Aug 7, 2014, 14:01
 
ochentay4,

I'm with you. Strong narrative with ok gameplay can still carry a game for me. Saw the let's play's on this as well as the poor reviews, and I still wanted to play this for the story. I'll definitely buy it. Plus supporting Crytek's, warts n alls', a decent cause-- I don't want to see them go.
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31.
 
Re: Divinity: Original Sin Mini-Delay
Jul 12, 2014, 10:47
31.
Re: Divinity: Original Sin Mini-Delay Jul 12, 2014, 10:47
Jul 12, 2014, 10:47
 
Redmask wrote on Jul 12, 2014, 08:39:
Oh look more enemies just teleporting into existence like DA2, just what the doctor ordered Rolleyes

Putting lipstick on a pig with the Frostbite engine and its funny to see so many people fool based on visuals alone. Hit that preorder button and ignore history if you want, I see no reason to believe they have learned from any of their mistakes.

Nope, saw the full demo at E3. Noone was "teleporting in."
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30.
 
Re: Divinity: Original Sin Mini-Delay
Jul 12, 2014, 10:46
30.
Re: Divinity: Original Sin Mini-Delay Jul 12, 2014, 10:46
Jul 12, 2014, 10:46
 
Creston wrote on Jul 12, 2014, 05:24:
Oh good, I see that Mike Laidlaw still doesn't give two shits about consistency, and still has mages that teleport around a battlefield even though their own lore says that teleportation of any kind is impossible in Thedas.

They're not teleporting they are moving at extraordinary speed over short distances. It's covered in the Dragon Age lore book called, "World of Thedas Vol. 1"
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26.
 
Re: Divinity: Original Sin Mini-Delay
Jul 10, 2014, 16:16
26.
Re: Divinity: Original Sin Mini-Delay Jul 10, 2014, 16:16
Jul 10, 2014, 16:16
 
KS wrote on Jul 10, 2014, 11:34:
BitWraith wrote on Jul 10, 2014, 11:17:
I have this preordered already.

Back when I was a young nipper playing Pool of Radiance, I would have given a testicle to play a game that looks like this. A little perspective is in order...

The turn-based tactical nature of the Gold Box games was awesome. DA 1 had this in spades. That was the game we were waiting for. I played that through 6 times.

Can't watch over my phone, but I assume "spammy" = button masher. If so (is it?) have fun with something not like either of those at all. (I do agree about the looks though.)

You may be interested to hear that the pause and play of Origins is back and improved in DA:I. They showed us in the demo @ E3 where you can actually set the game in the options to autopause after every command, essentially making the game turn based-- similar to X-COM, or you can do it all in realtime, or you can do a hybrid mixture of realtime and pausing when you feel you need to. Lastly, you can play the entire game (outside of the pretty cinematic stuff) in a tactical zoomed out isometric view if you prefer.


Chrs.

This comment was edited on Jul 10, 2014, 16:24.
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25.
 
Re: Divinity: Original Sin Mini-Delay
Jul 10, 2014, 16:14
25.
Re: Divinity: Original Sin Mini-Delay Jul 10, 2014, 16:14
Jul 10, 2014, 16:14
 
Darks wrote on Jul 10, 2014, 12:01:
Rattlehead wrote on Jul 10, 2014, 11:06:
Witcher 3 is going to blow this out of the water.

I seriously doubt that.

As for the party, no they are always with you, they just are not showing you that part of the game.

Just to be really clear. I saw the full demo at E3. They are always with you. The only reason you don't see them is because the devs giving the demo zoomed in on the protagonist very close so the companions are no longer in view. Just that simple. You can even hear Bioware's signature party banter happening if you listen closely.

The only time your party will "shrink" to just you is when you employ an optional mount. Mounts are just used to take you from Point A to Point B very quickly, mainly over large swathes of areas you've already explored multiple times. You can fast travel as well.

Cheers


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14.
 
Re: Divinity: Original Sin Mini-Delay
Jun 6, 2014, 15:13
14.
Re: Divinity: Original Sin Mini-Delay Jun 6, 2014, 15:13
Jun 6, 2014, 15:13
 
Cutter wrote on Jun 6, 2014, 13:13:
Yeah, tons of stuff can be interacted with, crafted, used in the environment. It's awesome as a possum. This is about the only thing I've backed I'm really happy about so far. Wish I had never given dime to Fargo and those jerks at inXile. And I'm pretty worried about the lack of progress from Project Eternity. With that last update it just seems it's hella behind schedule. And they had the gall to even ask if they should do yet more stretch goals with it. Just get it out the fucking door already.

inXile is the one doing Wasteland 2, yah? What have they've been doing that's disappointed you? I'm not up on W2 progress since it was kickstarted and then I saw a demo a few months ago on youtube. Are they f'ing it up?
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9.
 
Re: The Witcher 3 Delayed to February 2015
Mar 11, 2014, 15:20
9.
Re: The Witcher 3 Delayed to February 2015 Mar 11, 2014, 15:20
Mar 11, 2014, 15:20
 
That was an interesting press release-- different. Different in that it they addressed the fans and the shareholders separately and seemingly "from the heart."
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13.
 
Re: Dragon Age: Inquisition Trailer
Mar 6, 2014, 19:37
13.
Re: Dragon Age: Inquisition Trailer Mar 6, 2014, 19:37
Mar 6, 2014, 19:37
 
Darks wrote on Mar 6, 2014, 18:53:
Anyone know how big this world is supposed to be in comparison to something like Skyrim? I know this game is supposed to be an open world game.

The only quote I heard frequently was Executive Producer, Mark Darrah, saying (paraphrasing) that one single area of DA3 is larger than all of the DA2 areas combined. And there are multiple areas a la DA: Origins. Mounts have been implemented to ease travel.

I doubt you'll see a dev compare it to a competitor-- will likely have to wait until the embargo from journalists expire.

Also to clarify, it's almost an open world game. In Skyrim you can walk from one side of a relatively small continent to the other. You can't walk from one side of the continent of Thedas (Dragon Age) to the other. That would be a virtually impossible untertaking since, there, you're talking 10s of 1,000s of square miles. So what you have are open world explorable areas that you can jump between. That's how I understand it.

This comment was edited on Mar 6, 2014, 19:47.
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4.
 
Re: Dragon Age: Inquisition Trailer
Mar 6, 2014, 18:17
4.
Re: Dragon Age: Inquisition Trailer Mar 6, 2014, 18:17
Mar 6, 2014, 18:17
 
Cabezone wrote on Mar 6, 2014, 18:04:
Cinematic trailer are completely useless.

*shrug* looks to me like the trailer was showing off the diverse environments, in which case, it does the job just fine.
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9.
 
Re: EverQuest Next Requires 64-bit OS
Feb 4, 2014, 10:15
9.
Re: EverQuest Next Requires 64-bit OS Feb 4, 2014, 10:15
Feb 4, 2014, 10:15
 
MoreLuckThanSkill wrote on Feb 4, 2014, 09:23:
no 32-bit OS support? Hardly surprising. In other news, EverQuest Next requires a video card made after 2011.

I actually non-figuratively chuckled out loud at that.
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57.
 
Re: Battlefield 4 Mantle Update Released
Jan 30, 2014, 17:25
57.
Re: Battlefield 4 Mantle Update Released Jan 30, 2014, 17:25
Jan 30, 2014, 17:25
 
Draugr wrote on Jan 30, 2014, 16:22:
CJ_Parker wrote on Jan 30, 2014, 13:44:
Except for all of EA's games that use frostbite 3, it's the engine that has had mantle support into it, not just BF4. That alone will be more than a handful.

I was thinking the same thing. In addition to that, it's important to understand that both consoles support Mantle as well. Whether developers capitalize on that is the question. Perhaps as the platforms mature and they're looking to push the consoles further they will. If they do, then it stands to reason that, at least, cross platform titles may have Mantle support on desktops.

We shall see.

Personally, though I'm a current nVidia user across all my gaming desktops, I have used AMD and am essentially for whatever gets me the best performance to value result.

This comment was edited on Jan 30, 2014, 17:33.
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60.
 
Re: Ships Ahoy - X Rebirth
Nov 15, 2013, 17:13
60.
Re: Ships Ahoy - X Rebirth Nov 15, 2013, 17:13
Nov 15, 2013, 17:13
 
D4rkKnight wrote on Nov 15, 2013, 16:00:
I really hate how the highways are full of fake traffic and basically its just a slipstream minigame to speed out of it. The ships in the highway never seem to exit or exist outside of just traveling inside of it.

I don't think that's true, at least not completely. A few times I was slipstreaming behind a very fast vessel, it left the lane, and I slowed back down to a crawl.

Other times I was getting ready to enter the lane-- I was following another ship and sure enough he went speeding away in the lane- I was too slow on the uptake to get behind him so missed the chance.
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58.
 
Re: Out of the Blue
Nov 15, 2013, 17:09
58.
Re: Out of the Blue Nov 15, 2013, 17:09
Nov 15, 2013, 17:09
 
Wildone wrote on Nov 15, 2013, 13:02:
HOW IN THE FUCK do you turn off the 'auto levelling' of the ship..when I rotate to some other orientation it wants to spin me back to 'level' which is ridiculous there is no 'right' orientation in space..better be a toggle for that

I believe there is. Check the gameplay options. I saw it somewhere. Autolevel or something...
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44 Comments. 3 pages. Viewing page 1.
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