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User information for Ceribaen

Real Name Ceribaen   
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Nickname Ceribaen
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Signed On May 15, 2012, 15:34
Total Comments 235 (Novice)
User ID 57420
User comment history
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News Comments > Torment: Tides of Numenera Early Access
28. Re: Torment: Tides of Numenera Early Access Jan 27, 2016, 18:09 Ceribaen
Cutter wrote on Jan 27, 2016, 09:52:
If they're going to hand out EA to people just buying the game now then the absolute least they can do is hand it out to everyone who made the fucking game possible in the first place. I really don't like inXile.

Then what do you do for the people who paid extra in advance for the early access, which now everyone at lower tiers received?

I legitimately don't see what the big to do is about running an Early Access beta (and charging a full retail price for it), for those who for one reason or another missed the KS.

Those who got the lower physical tiers, purchased it knowing they weren't getting the game until it is 'ready'. And if they really that badly want to join in the fun, there's an avenue which allows them entry for less than the non-KS crowd.

So where exactly is the problem other than 'someone's got something I don't have and I don't want to pay to get it'

I forgot to back the KS (had planned to, but couldn't decide on a tier and then got distracted), but for a story based RPG I really don't see the draw to playing an unfinished beta version and having it all spoiled. I'd personally rather wait for the finished product and enjoy it then.

For a multiplayer game, where early access might mean gaining an edge either in skill development or resource procurement -- I can see the argument, maybe.
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News Comments > Crusader Kings II: Conclave Announced
3. Re: Crusader Kings II: Conclave Announced Jan 7, 2016, 11:58 Ceribaen
I think my biggest issue with CK2 (and I don't know if an update ever fixed it), was that if you were a smaller kingdom... to protect yourself in terms of military you had to rely on mercenaries. However the game did not refresh the stock of mercenaries available over time, so eventually you just get stomped by a large nation because there's no more way to hire additional troops even if you had a relatively strong economic engine.

Numinar wrote on Jan 7, 2016, 11:54:
This game is the gift that keeps on giving.

I cannot think of a reason why they would make a CK3 when this platform seems capable of so much more than the initial (perfectly awesome) design as they keep expanding. I think I would have preferred more expensive DLC with unit/ruler graphics and associated tunes bundled in but hey, whatever. I'm definitely due for a play through soon though, and the council was already one of my favourite parts of the game so this content drop seems like it will be more than worth it.
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News Comments > Mordheim: City of the Damned Launch Trailer
7. Re: Mordheim: City of the Damned Launch Trailer Nov 19, 2015, 17:50 Ceribaen
So it's basically Broken Chalice with a Warhammer license?  
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News Comments > Total War WARHAMMER in April; Preorders Begin
3. Re: Total War WARHAMMER in April; Preorders Begin Oct 22, 2015, 23:01 Ceribaen
Advertising 0-day DLC race packs this many months in advance is just bad business.
Who wants to take an under of 2 weeks before there's enough backlash that they change their minds?

Or is TW franchise hurt enough not enough people care these days to complain?
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News Comments > Out of the Blue
21. Re: Heroes Reborn Sep 19, 2015, 23:46 Ceribaen
Heroes went from interesting concept to 'wtf???' when they changed directions of 'every season we'll introduce a whole new cast' to 'let's just keep resurrecting everyone we've already killed off, and anyone new we introduce will just have a copy of an existing character's powers'  
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News Comments > StarCraft II: Legacy of the Void in November
3. Re: StarCraft II: Legacy of the Void in November Sep 14, 2015, 09:36 Ceribaen
Now all we'll need is the battlechest that combines all three into one purchase and I might finally buy SC2 since it'll be finally a complete game!

edit: Looks like they have that available for purchase now too... but gonna need to wait for a box copy since no CAD regionalization...
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News Comments > Hearthstone Power Inflation Addressed
11. Re: Hearthstone Power Inflation Addressed Sep 10, 2015, 12:19 Ceribaen
Alamar wrote on Sep 10, 2015, 11:23:
Comparing it to other games in the genre, or physical CCG's makes more sense... How did MTG solve this issue? They don't... People buy a crap ton of cards to be competitive... : ) They also have classic tournaments, and each new edition has some consistent, still useful for years, base cards...

You say they don't control power creep and then right after explain exactly how they do. Certain blocks (expansions) are the only 'official' tournament cards. So with each season, everyone starts on equal ground again.

Yes, you do have other tournament variants where the older cards are used. And of course there's also draft tourneys which put everyone that day on an equal footing since you're building from the cards pulled that day only.

How that might be best implemented into an online CCG, not sure.

Or they could go the Netrunner route where everyone who buys an expansion has immediate access to all the same cards. No having to buy boosters in the hopes you might get that one rare (and therefore ditch the first 'c' of ccg).
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News Comments > Morning Crowdfunding Roundup
4. Re: Morning Crowdfunding Roundup Aug 27, 2015, 11:33 Ceribaen
ForgedReality wrote on Aug 27, 2015, 11:23:

Why the fuck can't they call the first one "Divinity: Original Sin" and the second one "Divinity 2: Second Coming" or something? Dumb.

Because they already have a game called Divinity II?
Seems an odd thing to get upset about.
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News Comments > Divinity: Original Sin 2 Kickstarter
4. Re: Divinity: Original Sin 2 Kickstarter Aug 26, 2015, 10:56 Ceribaen
nin wrote on Aug 26, 2015, 10:36:
Tigger wrote on Aug 26, 2015, 10:34:
Is there any sort of project schedule or deliverable plan? They are quick to tell you all the awesome 1007 you will get but come up short on any sort of plan that describes how they will deliver.

Damn, $50 to get a copy of the previous one with it?

Guess I'll pass...looks like they'll do fine w/o me anyway.

25 a game is too much?? Considering it's still 40 for the original at full price, sounds like a good deal to me if you don't have the first already.

As far as schedule goes, who knows, it's KS. But Larian will deliver as they've shown.
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News Comments > Some Star Citizen Refunds
55. Re: Some Star Citizen Refunds Aug 21, 2015, 17:37 Ceribaen
Your premise in point 2 is flawed. The Forbes article would be written in terms of USD as it is written for a US audience, established by the fact that the other numbers used for comparison (ie GTAV at 265M) are also in USD.

So W3 was 32M to develop, and 35M to market. Long story short, Forbes did all the math ahead of time for you.

Considering that CIG has no real need currently to market thanks to how 'viral' any news story they put out is, they basically have 3x the money required right now to develop a game equivalent to W3.

Kxmode wrote on Aug 21, 2015, 17:11:
Mikus_Aurelius wrote on Aug 21, 2015, 17:04:
Kxmode wrote on Aug 21, 2015, 16:23:
So using basic math we can conclude about a 4:1 ratio or 4 times more. Using the same converter I plugged in 67 million Zolty and the US Dollar spit back $18,025,555. Based on a 4:1 ratio I then multiplied 18,025,555 by 4 to come up with 72,102,220.

You just divided by 4 then multiplied by 4...

If you wanted to know how much W3 cost in dollars, you already had the answer. 67 million.

1. 3.72 Polish Zolty = 1 US Dollars (~4:1 ratio established)
2. 67,000,000 Polish Zolty = 18,025,555 US Dollars (currency conversion... not division)
3. 18,025,555 x 4 = 72,102,220 (multiply by 4)

The third step is where we find the equivalent amount in US Dollars. Step 2 doesn't provide an accurate conversion because production totals for AAA-rated titles like Witcher 3 or GTA is never going to be 18 million. I used the 4:1 ratio to help establish the approximate US Dollar equivalent. $72,102,220 was the 4:1 ratio conversion. That amount sounds right.

Could some math whiz help me confirm or correct my numbers?
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News Comments > Morning Interviews
5. Re: Morning Interviews Aug 14, 2015, 13:42 Ceribaen
I liked Pacific Rim, but honestly... there should have been more monsters vs robots and less character development.

That and not have the final climatic battle be in an environment where the robots are basically useless!
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News Comments > Divinity: Original Sin II Announced
27. Re: Divinity: Original Sin II Announced Aug 12, 2015, 14:36 Ceribaen
Between this and HBS' upcoming Battletech KS, sounds like there's a second wave of crowdfunding I'm going to have to get involved in.  
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News Comments > Pillars of Eternity Expansion This Month
10. Re: Pillars of Eternity Expansion This Month Aug 5, 2015, 13:06 Ceribaen
deqer wrote on Aug 5, 2015, 12:44:
The game just came out, and already there's an expansion? C'mon...

I understand you're in business to make business, but, at least try to pretend that your expansions have more meaning than just to make more money for yourselves.

5 months for first expansion release, and it's the first of two parts which was originally a single expansion promised in the KS backing plan. And also after several major patch updates for the original game to 'fix' most of the major grievances.

Fail to see the issue here.
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News Comments > BATTLETECH Announced
9. Re: BATTLETECH Announced Jul 29, 2015, 11:33 Ceribaen
I'm actually pretty stoked about a mech tactical RPG... the only thing better would be the originally teased MW game as posted before me.

But my question is, I thought the Battletech license for PC was a web of who knows who actually owns it these days between FASA, Microsoft, and a few others? Did I miss when that got resolved?
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News Comments > More Arkham Knight Issues; GMG on Possible Refunds
34. Re: More Arkham Knight Issues; GMG on Possible Refunds Jun 24, 2015, 22:51 Ceribaen
I swear, these days there needs to be a site that actually tabulates the results of how a game runs on PC/PS4/PS3/XBone/X360

Getting harder and harder to figure out which if any platform to purchase a game for.
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News Comments > Guild Wars 2: Heart of Thorns Pricing Adjusted
18. Re: Guild Wars 2: Heart of Thorns Pricing Adjusted Jun 23, 2015, 22:12 Ceribaen
Because they've totally removed the base game from their store.
The cheapest option you have to buy now is Base Game + Expansion for 49.99.

There is no Base Game only for sale that I saw.
Just as there is no Expansion only for sale.

I mean sure if you walk into a brick and mortar store you might find a few unsold copies still on shelves for varying prices, and can pick that up and play without expansion features. But I'm talking about active SKUs on the GW2 site.
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News Comments > Guild Wars 2: Heart of Thorns Pricing Adjusted
12. Re: Guild Wars 2: Heart of Thorns Pricing Adjusted Jun 23, 2015, 17:45 Ceribaen
Would it really hurt them that much to have three total SKUs?
1. Expansion plus Base game for 49.99
2. Expansion only for 39.99
3. Keep base game SKU active at 14.99

This way
a) New blood can jump in straight with the expansion and it looks like they get a deal on the base game
b) Veteran players can get the expansion without the base game and save a bit of coin
c) There still exists a base game SKU for those who just want to jump in and give a try AND it sets it up to look like it's a good deal from both a and b's perspectives.

For all their DELUXE and ULTIMATE editions, can either keep that as bonuses on Option 1 OR they just make them DELUXE and ULTIMATE addons priced at 24.99 and 49.99 which grant you all the bonuses associated on top of which ever game you enter with.
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News Comments > Warhammer: End Times - Vermintide Trailer
2. Re: Warhammer: End Times - Vermintide Trailer Jun 15, 2015, 19:40 Ceribaen
Is this just War of the Roses reskinned for Warhammer properties?

Not sure where the 'strategy' part of the game comes from in the trailer... just looks like a FPS deathmatch?
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News Comments > Square Enix Reveals Figureheads
4. Re: Square Enix Reveals Figureheads Jun 8, 2015, 14:22 Ceribaen
PHJF wrote on Jun 8, 2015, 10:00:
While I understand these are quite popular... I have not and have never had any desire to play DotA or its ilk.

Still waiting for the next great FPS, not thinking Overwatch is going to be it.

On the other hand... if this is a Monday Night Fight or Dungeon Defenders type game... where it's an FPS/MOBA/TD style game... in a mech cockpit I could totally get behind this.

At least until the whole freemium/microtransaction bit comes into play and then it's basically Mechwarrior Online.
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News Comments > Age of Conan Turns Seven
7. Re: Age of Conan Turns Seven May 20, 2015, 20:10 Ceribaen
Cutter wrote on May 20, 2015, 18:15:
Warhammer Online had that same problem with the first 20 levels being awesome then absolutely zero content afterward. I don't know what they were thinking. Like people just wouldn't notice? Such a shame because their Greenskin campaign was still the most fun of any I've played in an MMO.

But yeah, it's weird to think people still play stuff like this, UO, EQ, etc.

UO and EQ still get played because nostalgia and addictions.
AoC still gets played because some people are masochists.

Warhammer Online, I wish they'd followed Turbine's route with DDO - and let you have a free to play account and buy items in a cash shop that would let you cross the level boundaries (or find them in the wild). The first ten levels were fun because there was always people there to play with. I never attempted a paid account because at the time at least, I was told that your account would not revert to a free trial once you paid... and I didn't feel like creating another one if I didn't like how things were beyond.

But I probably would have dropped some money to move on to the next area - and I'm sure I'm not the only one... and that would have helped the biggest complaints I always heard was that the world was basically single player past that until 'end game' because the population was so low.
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235 Comments. 12 pages. Viewing page 2.
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