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User information for Ceribaen

Real Name Ceribaen   
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Nickname Ceribaen
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On May 15, 2012, 15:34
Total Comments 225 (Novice)
User ID 57420
 
User comment history
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News Comments > Overwatch Launch Plans
14. Re: Overwatch Launch Plans May 20, 2016, 12:45 Ceribaen
 
MattyC wrote on May 20, 2016, 07:51:
Grumpy Sod wrote on May 20, 2016, 07:30:
PHJF wrote on May 19, 2016, 19:40:
Wait, the English also use dumbass DST?

Yup, but to be confusing, we call our summer time BST (British Summer Time) while in the US you use the 'ST' suffix for Standard Time, right?

DST or daylight saving time. We don't trust you guys with any meaningful system of measure. Sumbag limey's exporting your imperial system of measure all over the world then saying, "WOAH, what are you doing using that junk?!?" and your entire currency system was clearly maintained by some sort of warlock until the 70s! /s

Really though it is just DST.

But in terms of the time zone code, it's actually EDT (as an example, Eastern Daylight Time) vs EST (Eastern Standard Time)...

So yes... EDT is the eastern time zone equivalent to BST, which are both implementations of DST and the changeovers are about a week or two apart now thanks to changes in the US during the Dubya era.
 
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News Comments > 9.7 Million Play the Overwatch Beta
24. Re: 9.7 Million Play the Overwatch Beta May 13, 2016, 07:42 Ceribaen
 
Jivaro wrote on May 12, 2016, 21:28:
Sepharo wrote on May 12, 2016, 20:41:
Ceribaen wrote on May 12, 2016, 20:34:
Just basically like Destiny pvp

Are you sure you were playing Overwatch?

Umm...Destiny? Really? I mean, they are both shooters....but the similarities end right there. Literally.

Was there another beta you were playing perhaps?

Nah it was Overwatch, but honestly I don't play many shooters to begin with and this was only the second one I played on console.

But it was very bog standard compared to the shooters I've played on PC too.

Characters I tried the most:
Roadhog -- basically seemed like what you wanted to do was run around and grab people with the chain to pull them in and nail them with shotgun. Basically a 1,2, kill combo.
Symmetra -- Pre shield people and lay down your turrets around choke points while waiting for your ultimate to come up so you can set down teleporter near the objective.
Mercy -- Run around and shoot your own teammates to heal them or buff their damage while trying to stay out of sight because your silhouette is very unique and the sniper characters are just going to oneshot you if you're in the open.
Yoga dude -- Again, try to get your heals off and occasionally do some damage, and try to stay out of sight because you're getting oneshot.
Music dude -- Use the speed chant to get into the action on respawns, use the heal chant otherwise.

And you're right in retrospect Destiny was probably a less than apt comparison. But I hadn't played anything recently I could compare to otherwise.
 
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News Comments > 9.7 Million Play the Overwatch Beta
4. Re: 9.7 Million Play the Overwatch Beta May 12, 2016, 20:34 Ceribaen
 
MoreLuckThanSkill wrote on May 12, 2016, 20:16:
Played it for a couple hours, felt a bit underwhelmed honestly. It felt quite polished and very responsive, but it still felt like a game I've already put like 400 hours into, couldn't be bothered to try to get pub 6 teams to try to play together at all.

Have fun though, those of you that enjoyed it. Pretty much my entire Blizzard friends' list bought it already, they will have millions of players easily.

Played it some on PS4.
Agreed it felt like there was really nothing new to it. Just basically like Destiny pvp except you die faster.

Not sure I'll pay $40 for it, at least not initially. Maybe wait for either a sale, or a few patches.
 
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News Comments > Star Wars Battlefront Free Trial
12. Re: Star Wars Battlefront Free Trial May 4, 2016, 14:49 Ceribaen
 
Kxmode wrote on May 4, 2016, 14:38:
wasteoid wrote on May 4, 2016, 12:37:
First, free trial. Then, free to play (pay to win). Then, servers are shutdown.

Recent changes to the DMCA by the LOC gives people the legal ability to create tools in order to keep playing multiplayer games after the official servers shutdown. EA has no choice but to keep their servers running indefinitely.

Well you know, except for that giant loophole that was provided where if there was any copyrightable content kept on a server and then fed to the client (which could easily be stretched to mean music, art assets) - there's no exemption provided.
 
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News Comments > Steam Controller Discount with Dark Souls III
5. Re: Steam Controller Discount with Dark Souls III Mar 29, 2016, 20:04 Ceribaen
 
sauron wrote on Mar 29, 2016, 17:18:
Verno wrote on Mar 29, 2016, 16:48:
ItBurn wrote on Mar 29, 2016, 16:26:
Fion wrote on Mar 29, 2016, 14:59:
I'd go for this if I didn't already own a steam controller.

How is it? Could it be as good as a mouse in a FPS if you got used to it?

No. It is better than analog sticks but not as good as a mouse and never will be. It's good at letting you play RTS, ARPG, FPS and etc more comfortably on the couch though. I really love mine but having to tinker with the config for every game to get it to your liking is something most people won't have the patience for. There are tons of community configs for games but you'll still end up tweaking a lot. Don't get it unless you don't mind that aspect of it.

I have one as well and agree completely. It's great for sitting on the couch and playing Pillars of Eternity, but I wouldn't have the patience to use it with The Witcher or a shooter.

I also have a Steam Link, which works really well even via wireless, but it kept randomly turning on my TV for some reason so I had to disconnect it. I had a Bluetooth keyboard and mouse synced to it, and it's possible my cat knocked the mouse and that turned the unit on. Either that or he was playing videogames while I was out at work.

In the end I just hooked up a gaming rig to the TV. Seems to work pretty well with the Bluetooth gear and Steam Controller. Although it's small form factor microATX with a GTX970 and I may have to switch it to a case with more fans, like a Thermaltake V1. Bit worried about thermal issues.

Isn't that designed with a console interface in mind already anyway?

How does a Steam controller compare to using an xbox or ps3/4 controller on a PC?
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Mar 16, 2016, 12:58 Ceribaen
 
I still feel the real 'killer app' for VR will be in the training/simulation commercial fields (think driver training, or surgical procedures).

Can't see VR really ever being more than a niche product for the consumer, and as such game devs won't put in the time to develop an experience truly worth of VR (at best they might put in some minor thought on how VR might enhance the experience... but definitely won't make anything where VR is required). It's one of those vicious circle things.

Now if there is a console that eventually includes a VR headset as part of the base purchase (much like XBone attempted with the Kinect), so that every dev knows that each person who owns this has one -- then maybe it'll take off.
 
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News Comments > Evening Consolidation
8. Re: Evening Consolidation Mar 2, 2016, 12:08 Ceribaen
 
Julio wrote on Mar 2, 2016, 05:34:
Nucas wrote on Mar 2, 2016, 04:14:
i'm also curious how you implement hardware upgrades on a console without fragmentation. i guess just keep the potato quality graphics as baseline but let people play above 720 or something?

Given Microsoft and their wisdom, they'll probably ensure the PC is a walled garden and require PC specs to stay the same for seven years at a time instead.

How's that different from the last console build cycle?
Basically any PC built about six months after PS3/X360 could run everything up until they started pulling the current gen build cycle shenanigans of not compressing anything and requiring ridiculous amounts of (V)RAM and HD space as a result.
 
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News Comments > Torment: Tides of Numenera Early Access
33. Re: Torment: Tides of Numenera Early Access Jan 27, 2016, 21:30 Ceribaen
 
Yes, a fresh investment of 45 now gets you beta access. Let's not split hairs on 'early access' vs 'beta'... the state of the game is still very much beta from what I can see, and Steam doesn't have a 'beta' program in this sense, so Early Access is the closest equivalent.

Now, as a KS backer who when backing the project decided that you were not interested in beta access, you get a discounted rate of 20 for beta access if you've since changed your mind. Those who did back for beta access got a week 'headstart' for all that's worth.

I still fail to see how anyone's getting screwed here. Late comers are not getting anything more for their money compared to what the backers paid for the same access. The only ones possibly are the 4000 or so who paid 28 for a digital copy, and then 20 for beta access as an add-on are paying $3 more than the non-KS backers.

CJ_Parker wrote on Jan 27, 2016, 20:44:
Ceribaen wrote on Jan 27, 2016, 19:16:
CJ_Parker wrote on Jan 27, 2016, 18:40:
@Ceribean: Maybe read the thread? You are completely factually wrong about the tiers at which people now have or have not access to the game/beta/early access. Why even bother replying if you don't even understand the basics?

I did read the thread.

250 is where physical rewards gains beta access.
150 is where the CE physical tier sits.
75 is where digital gains beta access.
20 is the buy in for KS backers who do not currently have beta access.
44 and change is the buy in for EA entrants.
Also, as I recall, it was 20 was the initial tier for a digital copy with no access to betas.

Which part of that did I misread?

But I still don't understand what would make you upset that you don't get access to a bug-filled story based rpg now, rather than waiting for the time you originally assumed you were going to get it?
Also, how do you assuage the (correctly I might add) upset people who paid for a beta access if they grant the non beta tiers EA just because they started selling a non-KS discounted beta buy-in?

Let me put it this way. They should have done either of these two things in my opinion:

- Since early access at $44.99 effectively buys you beta access right now, they should have handed out keys to all KS backers, regardless of digital or physical tier, who have pledged $44.99 or higher.
If they would be nice they would maybe even extend it to tiers starting at $39 or $35 or even lower since KS backers made this game possible in the first place almost THREE years ago and had to stomach many delays already.
The $20 beta pass is complete bullshit. It needs to not even exist. It is an insult.

- Alternatively they should have had a much longer beta period where only the original KS backers have access ($75 up and $250 up respectively). No one is complaining about the original idea. That's fine. The huge gap between physical and digital makes no fucking sense whatsoever but OK... people had a choice when the KS was on.

The only real problem here is that early access is fucking it all up.
Why does a Johnny Come Lately early access dude who coughs up $44.99 now that the game is almost done (a very safe investment) get treated better (has more access privileges) than people who pledged a multiple of $44.99 in the case of physical tiers way back in 2013 when this was a much more unsafe loyalty/good faith investment?

Knowing inXile this game will be in early access for months (WL2 took nine months) so getting in now for $44.99 is quite a feat. Let us assume Torment will be in early access for the same period of time.
The complaints would probably be way milder if, say, beta would have run for eight months and then early access only meant a week or a month max but this is not going to be the case.
People who pledged $45 or $50 (digital) or below $250 for a physical tier are really getting screwed in the a by early access. Especially for the digital people it would have been much better to just wait for early access instead of making a pledge.

 
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News Comments > Torment: Tides of Numenera Early Access
30. Re: Torment: Tides of Numenera Early Access Jan 27, 2016, 19:16 Ceribaen
 
CJ_Parker wrote on Jan 27, 2016, 18:40:
@Ceribean: Maybe read the thread? You are completely factually wrong about the tiers at which people now have or have not access to the game/beta/early access. Why even bother replying if you don't even understand the basics?

I did read the thread.

250 is where physical rewards gains beta access.
150 is where the CE physical tier sits.
75 is where digital gains beta access.
20 is the buy in for KS backers who do not currently have beta access.
44 and change is the buy in for EA entrants.
Also, as I recall, it was 20 was the initial tier for a digital copy with no access to betas.

Which part of that did I misread?

But I still don't understand what would make you upset that you don't get access to a bug-filled story based rpg now, rather than waiting for the time you originally assumed you were going to get it?
Also, how do you assuage the (correctly I might add) upset people who paid for a beta access if they grant the non beta tiers EA just because they started selling a non-KS discounted beta buy-in?
 
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News Comments > Steam Top 10
41. Re: Steam Top 10 Jan 27, 2016, 18:16 Ceribaen
 
Jerykk wrote on Jan 26, 2016, 01:41:
Many people claimed that the entire series was ruined because of ME3's ending. I find that position pretty absurd because the ending comprised maybe 0.01% of the entire series. Also, if story is the only reason you replay games, I'm not sure what the point of replaying any of the ME games would be. The choices you make have minimal impacts on the overall narrative and you're basically just deciding whether to be a nice savior of the universe or a rude savior of the universe. If someone dies, they're just replaced with an equivalent character with whom you play the same missions regardless. The real reason to replay the ME games is for the gameplay and in that respect, ME3 is the best in the series and ME1 the worst. ME1 had the most RPG elements but the level design was awful, the AI was stupid, enemy variety was lacking, the weapons were boring, the Mako handling was terrible and the planet exploration was pointless. ME1 had a cool setting and interesting characters and story but gameplay-wise, ME3 completely destroys it.

And you've hit on the WHY most people say ME3 ruins the franchise because of it's ending. All through ME1 and ME2 people were told 'your choices matter'. Then they finish ME3 and see 'or not...'.

It's same with a book, sometimes you'll read a book and it's a great story... and then due to the lack of a good enough editor, the author goes and destroys it with some terrible ending. And you're left with sour taste and no desire to recommend it to anyone.
 
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News Comments > Torment: Tides of Numenera Early Access
28. Re: Torment: Tides of Numenera Early Access Jan 27, 2016, 18:09 Ceribaen
 
Cutter wrote on Jan 27, 2016, 09:52:
If they're going to hand out EA to people just buying the game now then the absolute least they can do is hand it out to everyone who made the fucking game possible in the first place. I really don't like inXile.

Then what do you do for the people who paid extra in advance for the early access, which now everyone at lower tiers received?

I legitimately don't see what the big to do is about running an Early Access beta (and charging a full retail price for it), for those who for one reason or another missed the KS.

Those who got the lower physical tiers, purchased it knowing they weren't getting the game until it is 'ready'. And if they really that badly want to join in the fun, there's an avenue which allows them entry for less than the non-KS crowd.

So where exactly is the problem other than 'someone's got something I don't have and I don't want to pay to get it'

I forgot to back the KS (had planned to, but couldn't decide on a tier and then got distracted), but for a story based RPG I really don't see the draw to playing an unfinished beta version and having it all spoiled. I'd personally rather wait for the finished product and enjoy it then.

For a multiplayer game, where early access might mean gaining an edge either in skill development or resource procurement -- I can see the argument, maybe.
 
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News Comments > Crusader Kings II: Conclave Announced
3. Re: Crusader Kings II: Conclave Announced Jan 7, 2016, 11:58 Ceribaen
 
I think my biggest issue with CK2 (and I don't know if an update ever fixed it), was that if you were a smaller kingdom... to protect yourself in terms of military you had to rely on mercenaries. However the game did not refresh the stock of mercenaries available over time, so eventually you just get stomped by a large nation because there's no more way to hire additional troops even if you had a relatively strong economic engine.

Numinar wrote on Jan 7, 2016, 11:54:
This game is the gift that keeps on giving.

I cannot think of a reason why they would make a CK3 when this platform seems capable of so much more than the initial (perfectly awesome) design as they keep expanding. I think I would have preferred more expensive DLC with unit/ruler graphics and associated tunes bundled in but hey, whatever. I'm definitely due for a play through soon though, and the council was already one of my favourite parts of the game so this content drop seems like it will be more than worth it.
 
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News Comments > Mordheim: City of the Damned Launch Trailer
7. Re: Mordheim: City of the Damned Launch Trailer Nov 19, 2015, 17:50 Ceribaen
 
So it's basically Broken Chalice with a Warhammer license?  
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News Comments > Total War WARHAMMER in April; Preorders Begin
3. Re: Total War WARHAMMER in April; Preorders Begin Oct 22, 2015, 23:01 Ceribaen
 
Advertising 0-day DLC race packs this many months in advance is just bad business.
Who wants to take an under of 2 weeks before there's enough backlash that they change their minds?

Or is TW franchise hurt enough not enough people care these days to complain?
 
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News Comments > Out of the Blue
21. Re: Heroes Reborn Sep 19, 2015, 23:46 Ceribaen
 
Heroes went from interesting concept to 'wtf???' when they changed directions of 'every season we'll introduce a whole new cast' to 'let's just keep resurrecting everyone we've already killed off, and anyone new we introduce will just have a copy of an existing character's powers'  
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News Comments > StarCraft II: Legacy of the Void in November
3. Re: StarCraft II: Legacy of the Void in November Sep 14, 2015, 09:36 Ceribaen
 
Now all we'll need is the battlechest that combines all three into one purchase and I might finally buy SC2 since it'll be finally a complete game!

edit: Looks like they have that available for purchase now too... but gonna need to wait for a box copy since no CAD regionalization...
 
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News Comments > Hearthstone Power Inflation Addressed
11. Re: Hearthstone Power Inflation Addressed Sep 10, 2015, 12:19 Ceribaen
 
Alamar wrote on Sep 10, 2015, 11:23:
Comparing it to other games in the genre, or physical CCG's makes more sense... How did MTG solve this issue? They don't... People buy a crap ton of cards to be competitive... : ) They also have classic tournaments, and each new edition has some consistent, still useful for years, base cards...

You say they don't control power creep and then right after explain exactly how they do. Certain blocks (expansions) are the only 'official' tournament cards. So with each season, everyone starts on equal ground again.

Yes, you do have other tournament variants where the older cards are used. And of course there's also draft tourneys which put everyone that day on an equal footing since you're building from the cards pulled that day only.

How that might be best implemented into an online CCG, not sure.

Or they could go the Netrunner route where everyone who buys an expansion has immediate access to all the same cards. No having to buy boosters in the hopes you might get that one rare (and therefore ditch the first 'c' of ccg).
 
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News Comments > Morning Crowdfunding Roundup
4. Re: Morning Crowdfunding Roundup Aug 27, 2015, 11:33 Ceribaen
 
ForgedReality wrote on Aug 27, 2015, 11:23:
I. FUCKING. HATE. THAT. NAME.

Why the fuck can't they call the first one "Divinity: Original Sin" and the second one "Divinity 2: Second Coming" or something? Dumb.

Because they already have a game called Divinity II?
Seems an odd thing to get upset about.
 
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News Comments > Divinity: Original Sin 2 Kickstarter
4. Re: Divinity: Original Sin 2 Kickstarter Aug 26, 2015, 10:56 Ceribaen
 
nin wrote on Aug 26, 2015, 10:36:
Tigger wrote on Aug 26, 2015, 10:34:
Is there any sort of project schedule or deliverable plan? They are quick to tell you all the awesome 1007 you will get but come up short on any sort of plan that describes how they will deliver.

Damn, $50 to get a copy of the previous one with it?

Guess I'll pass...looks like they'll do fine w/o me anyway.


25 a game is too much?? Considering it's still 40 for the original at full price, sounds like a good deal to me if you don't have the first already.

As far as schedule goes, who knows, it's KS. But Larian will deliver as they've shown.
 
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News Comments > Some Star Citizen Refunds
55. Re: Some Star Citizen Refunds Aug 21, 2015, 17:37 Ceribaen
 
Your premise in point 2 is flawed. The Forbes article would be written in terms of USD as it is written for a US audience, established by the fact that the other numbers used for comparison (ie GTAV at 265M) are also in USD.

So W3 was 32M to develop, and 35M to market. Long story short, Forbes did all the math ahead of time for you.

Considering that CIG has no real need currently to market thanks to how 'viral' any news story they put out is, they basically have 3x the money required right now to develop a game equivalent to W3.

Kxmode wrote on Aug 21, 2015, 17:11:
Mikus_Aurelius wrote on Aug 21, 2015, 17:04:
Kxmode wrote on Aug 21, 2015, 16:23:
So using basic math we can conclude about a 4:1 ratio or 4 times more. Using the same converter I plugged in 67 million Zolty and the US Dollar spit back $18,025,555. Based on a 4:1 ratio I then multiplied 18,025,555 by 4 to come up with 72,102,220.

You just divided by 4 then multiplied by 4...

If you wanted to know how much W3 cost in dollars, you already had the answer. 67 million.

1. 3.72 Polish Zolty = 1 US Dollars (~4:1 ratio established)
2. 67,000,000 Polish Zolty = 18,025,555 US Dollars (currency conversion... not division)
3. 18,025,555 x 4 = 72,102,220 (multiply by 4)

The third step is where we find the equivalent amount in US Dollars. Step 2 doesn't provide an accurate conversion because production totals for AAA-rated titles like Witcher 3 or GTA is never going to be 18 million. I used the 4:1 ratio to help establish the approximate US Dollar equivalent. $72,102,220 was the 4:1 ratio conversion. That amount sounds right.

Could some math whiz help me confirm or correct my numbers?
 
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225 Comments. 12 pages. Viewing page 1.
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