Hanneth wrote on Oct 11, 2018, 12:28:
Big difference between WOW and this trailer! WOW uses completely different models in their trailers than in game.
This was using almost all in game footage. Logo, transitions and music probably being the only things done in post.
It is true that the game will not look like this when it comes out, but thats only because it will look slightly better. They are still working on the hair technology. They showed off the clothing improvements they just completed in the last week with cloth simulation.
They don't use higher polygon models, or textures for the cutscenes. Chris has even said that most cinematics you can break out of cinematic mode and watch from your character's perspective, where you can walk around.Mr. Tact wrote on Oct 11, 2018, 11:42:
Really? I mean it was a quality trailer, they did a good job. But looking at the trailer and hoping the game would be anywhere close to what you see is like watching one of the WoW trailers and thinking WoW would be like that. It just isn't so.
jdreyer wrote on Jul 19, 2018, 16:41:Cutter wrote on Jul 19, 2018, 11:48:When one side suggests Italian for dinner, and the other side suggests anthrax and tire irons, how do you find common ground?Drazula wrote on Jul 19, 2018, 11:30:
Extreme left and extreme right are both nuts. Most of us live in the middle and are capable of seeing both sides of most issues.
Thank you. The lack of common sense and flexibility in both those groups will be the undoing of us all.
HorrorScope wrote on Jul 11, 2018, 11:31:Rigs wrote on Jul 11, 2018, 10:32:
It looks like a really cheap Destiny ripoff. So, instead of every MMORPG trying to rip on WOW, now they're going for Destiny. Wonderful. Just what everyone wanted.
=-Rigs-=
It looks like that, but perhaps it could be more fun with more gear and content? The places where I feel Destiny lacks. To me it isn't always about the gfx. But this probably sucks there to, just saying, it could look lesser but still be better in overall gameplay.
Creston wrote on Jun 17, 2018, 14:46:
So I picked up Elder Scrolls Online, because a buddy at work was going to play it, and he convinced me to get it so we could team up.
So far, not really impressed with it. At all.
Let me get the good things out of the way :
- There are some really good quests in it, and from what I hear, by and large it has just solid questing. I've done a few duds, but there have been three just really really good ones, and several good quests, where I was genuinely wanting to see what was going to happen. (I've only been playing for about a day or so.)
- Huge world, with interesting places to visit. They also avoided the Oblivion syndrome, where literally every four feet there's a fucking dungeon or something. While the maps aren't empty, they also don't feel way too full.
- Everything is voice acted by mostly decent/good VAs.
- Massive amounts of crafting options.
- Large amounts of customization and build options.
The bad :
- The graphics. The design of the world is pretty enough, but everything just kinda looks like I imagine Guild Wars 2 looked if you turned everything to low. I've only seen Summerset so far, so maybe somewhere else it'll look better. But it's kinda disappointing.
- The performance. For a game that looks this mediocre, it runs like a 2-legged dog. I've had areas where my FPS drops down into the low 30s on 1080p with a 1070ti... I mean... what? The Witcher 3 looks five times better than your game, and my FPS there never drops below 70.
- Why is the main quest on Summerset not giving me ANYTHING? No XP, no money, nothing. I spent like an hour on a quest yesterday, and at the end the "Queen's Agent" who has been ordering me around is just like "Okay, meet me in this forest there!" and just walks off.
HOW ABOUT PAYING A MOTHERFUCKER?? I mean, we do the mission because "it's the main quest", but why on earth would my character bother to do this? I get NOTHING for it. Why do I give a rat's ass about why the Altmer are racist pieces of shit??
The ugly:
- The combat. Dear God is it boring. But the fact that it's boring is really not even the worst part. No, the worst part is the respawn rates. You literally have no time to examine anything anywhere, because if you do, the shit you just killed will just respawn, and you get to kill it again. I killed a boss at the end of a quest, and while I was looking around the area that I'd killed him in, he just got the fuck back up and I had to kill him again like 40 seconds later.
Note, none of this is really difficult. Because of the "Scale Everything Everywhere", there is no challenge to anything. You can go anywhere and safely assume that whatever is there, you'll be able to kill it. So it's just a boring repetition of skill, light attack, animation cancel skill, light attack, animation cancel skill, thing dies, on to the next. Repeated endlessly.
You also really don't get any more powerful, really. For 11 levels I've been pumping all my ability points into Magicka. My total Magicka has gone up by ~ 1100. The least powerful spell I have costs ~ 2900 Magicka to cast. So yay, by level 30 I'll be able to cast ONE MORE SPELL before running out of Magicka.
The "The Developers Fucking Hate You and Wish You To Die:
- The crafting bag. Look, I get it. You want people to pay money every month. Even though we've already paid money to buy the fucking game in the first place, and Guild Wars 2 was able to exist off this model for what, six years now? without any issues whatsoever.
But without paying, you do not get access to the crafting bag, ie, an infinite amount of stash space to store crafting materials. How big a problem is that?
Well, the 'loot' that drops in this game is 99% crafting materials. And there are HUNDREDS of materials. Your backpack space is 60 slots. Each material takes up a slot. See where I'm going with this?
So then I figure, okay, I'll stash it in the bank. My bank has 60 slots.
Also, half of the other loot you find has literally NO value. None. Weapons, armors, rings, whatever, a merchant will pay you NO money for them. What.The.Fuck? It took me an entire day of playing to get 2000 gold, which I needed to buy 10 more slots in my backpack...
So if you were on the ropes, or maybe thinking "I'll play this to tide me over until TES6!", don't. I genuinely am pissed that I spent 40 bucks on this. I also no longer talk to the guy at work who convinced me to fucking buy it.
KezClone wrote on Jun 13, 2018, 19:09:
I liked Defiance the game quite a bit. It was as described below--pretty good to really good but lacked a longterm hook.
loomy wrote on Dec 5, 2016, 17:27:descender wrote on Dec 5, 2016, 13:18:
In my myriad discussions with people about Westworld, I find that the people who find it boring or confusing generally didn't understand the underlying complexity of the questions the show was posing and took the entire thing at face value.
I figured out most of it early, and that was it. the show kept secrets, but was not subtle. I will not spoil anything by speaking further. maybe I'm just a prodigy guys
Osc8r wrote on Oct 20, 2016, 19:13:MoreLuckThanSkill wrote on Oct 19, 2016, 21:16:
Hrm, this game looks so gorgeous, and I got like $250 worth of Paragon Points with my video card, perhaps I should try it.
Anybody actually play this game, with an opinion based on actual game time?![]()
It's graphics are amazing....
Sadly nothing else stands out. It feels like a MOBA designed specifically for console players and people who have never played a MOBA before.
But if you've got some free points to spend why not?
It's free, and i got a few weeks of playtime out of it.
Quboid wrote on Oct 4, 2016, 11:53:
I doubt most developers could give many refunds as the E.A. money would have been spent. Valve wouldn't be thrilled to make up the shortfall.
Perhaps a partial refund. You (the customer) gets the usual 14 days / 2 hours for a full refund, after that you can get 50% back until 14 days after the full release. If Valve refund their 30%, the developer is only on the hook for 20% of the E.A. retail price.
Under this system, maybe the 20% could go into a holding account, paid to the developer only 14 days after launch. This would ensure the money is there to be refunded and give the developer a reason to finish version 1.0 of a game, rather than make unobtainable promises.
Defining a release version isn't easy but there needs to be some point at which the developer says "this is our implementation of what we promised; we might patch it, we might expand it, but this, now, is what we are putting our reputation on as a product we think is worth your time and money".
Prez wrote on Sep 30, 2016, 12:15:
I'm not a big fan of Pitchford, but I am interested in Battleborn. Much more so than Overwatch because of Battleborn's coop and campaign. To me it's pretty foolish to not go F2P with the community dwindling as it is. Certainly a large price cut is in order at the very least.
Mordecai Walfish wrote on Sep 23, 2016, 06:21:theglaze wrote on Sep 22, 2016, 19:49:Mordecai Walfish wrote on Sep 22, 2016, 17:50:theglaze wrote on Sep 22, 2016, 16:08:
now I have to pay almost as much to open a crate which awards like a slot machine
That's the thing though.. you don't "have" to pay for anything. Your fixation on cosmetic modifications to a car that will only be seen for a couple seconds at the end of a game by anyone, is simply a choice. Some people focus on the gameplay mechanics and simply playing better, others want to "pimp their ride". If the latter crowd is funding the release of free content for people who are just interested in playing the game, I think it's a successful model for everyone involved.
Of course, the game is still fun even if all the cars were the same. However, dont just disregard the cosmetic side of the game, and their encouragement to the player to consume, manage inventory, and trade-up
The new crate system is based on a gambling model, and it's not compatible with the Steam Marketplace. I can't pick the car decal I want for my $2 ride, I'll have to feed the slot machine $1.25 each time.
Psyonix has done some things right, such as no functional advantage to mods to the car and not segregating the community from modes and arenas.
But forcing its players to gamble to win the next tier of cosmetic items? I find that disappointing.
Good luck on the slots, everyone!
I don't agree with calling it gambling, which seems to be the catchword for this type of system since the CS:GO debacle.
It's like putting a quarter into one of those plastic bubble toy dispensers. Would you also consider that "gambling"? Are parents irresponsible for allowing their kids to take part in such a thing? Of course not. It's just a random reward/prize system. You may not get the one you wanted specifically, but it's up to you whether it's worth your time and money to try and do so. Gambling implies, to me, that you are wagering money to try and make more money from it. IMO not the same as this.
theglaze wrote on Sep 22, 2016, 19:49:Mordecai Walfish wrote on Sep 22, 2016, 17:50:theglaze wrote on Sep 22, 2016, 16:08:
now I have to pay almost as much to open a crate which awards like a slot machine
That's the thing though.. you don't "have" to pay for anything. Your fixation on cosmetic modifications to a car that will only be seen for a couple seconds at the end of a game by anyone, is simply a choice. Some people focus on the gameplay mechanics and simply playing better, others want to "pimp their ride". If the latter crowd is funding the release of free content for people who are just interested in playing the game, I think it's a successful model for everyone involved.
Of course, the game is still fun even if all the cars were the same. However, dont just disregard the cosmetic side of the game, and their encouragement to the player to consume, manage inventory, and trade-up
The new crate system is based on a gambling model, and it's not compatible with the Steam Marketplace. I can't pick the car decal I want for my $2 ride, I'll have to feed the slot machine $1.25 each time.
Psyonix has done some things right, such as no functional advantage to mods to the car and not segregating the community from modes and arenas.
But forcing its players to gamble to win the next tier of cosmetic items? I find that disappointing.
Good luck on the slots, everyone!
Ravor wrote on Sep 15, 2016, 20:48:
I kickstarted it and have access, but I don't want to ruin it by playing it in early access.
With that being said, if it's anything like Divinity Original Sin, then it'll be amazing. The first one was easily one of the best games I've played.
OldDirtyEwok wrote on Aug 16, 2016, 11:40:Beamer wrote on Aug 16, 2016, 10:55:
I really struggle to distinguish between Battleborn, Paragon, Lawbreakers, and Overwatch.
While they're certainly different in tone, art style, gsameplay, and arguably genre (with this being a MOBA?), they still appear to be competing for the exact same customer.
In some ways it feels like the late 90s, when a fall preview edition of CGW or PCG would have 25 different FPS games in it. Times have changed, though. These are all multiplayer focused games, looking to take players for 60-600 hours, meaning they don't have time to play other games (unlike in the late 90s, where you could probably play 10-30 in that amount of time.)
That's pretty much how Counterstrike changed the industry, too. It took us from playing tons of games repeatedly to one game exclusively (other games took steps towards that, but we didn't really have the internet to support it.) In order for a game to survive like that, it needs a critical mass, and to this day I still think there's really only room for one game to hit critical mass, a few games to circle around limply, and everything else dying a swift and forgotten death.
Overwatch and Lawbreakers are first person shooters, Battleborn and Paragon are MOBAs. I've tried the last 2 and i didn't really them, I even think Paragon is terrible. Definitely not games for FPS fans so no, I don't think they are competing for the same customers but if they are it's a big mistake.
MattyC wrote on May 20, 2016, 07:51:Grumpy Sod wrote on May 20, 2016, 07:30:PHJF wrote on May 19, 2016, 19:40:
Wait, the English also use dumbass DST?
Yup, but to be confusing, we call our summer time BST (British Summer Time) while in the US you use the 'ST' suffix for Standard Time, right?
DST or daylight saving time. We don't trust you guys with any meaningful system of measure. Sumbag limey's exporting your imperial system of measure all over the world then saying, "WOAH, what are you doing using that junk?!?" and your entire currency system was clearly maintained by some sort of warlock until the 70s! /s![]()
Really though it is just DST.
Jivaro wrote on May 12, 2016, 21:28:Sepharo wrote on May 12, 2016, 20:41:Ceribaen wrote on May 12, 2016, 20:34:
Just basically like Destiny pvp
Are you sure you were playing Overwatch?
Umm...Destiny? Really? I mean, they are both shooters....but the similarities end right there. Literally.
Was there another beta you were playing perhaps?