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Real Name Ceribaen   
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Nickname Ceribaen
Email Concealed by request - Send Mail
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Homepage http://
Signed On May 15, 2012, 15:34
Total Comments 235 (Novice)
User ID 57420
 
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News Comments > Titanfall 2 Free Trial This Week
7. Re: Titanfall 2 Free Trial This Week Nov 29, 2016, 23:16 Ceribaen
 
Picked up on the weekend for PS4 when it was on sale.
So far having fun with the campaign, haven't touched MP yet... not even sure if I will.
 
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News Comments > THQ Nordic Acquires NovaLogic Franchises
8. Re: THQ Nordic Acquires NovaLogic Franchises Oct 31, 2016, 12:11 Ceribaen
 
Is it just me, or is THQ Nordic just buying up a ton of IP with the sole intention to do nothing with it outside of license it to someone else hoping to cash in on nostalgia?  
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News Comments > New Paragon Character Next Week
5. Re: New Paragon Character Next Week Oct 21, 2016, 01:03 Ceribaen
 
Osc8r wrote on Oct 20, 2016, 19:13:
MoreLuckThanSkill wrote on Oct 19, 2016, 21:16:
Hrm, this game looks so gorgeous, and I got like $250 worth of Paragon Points with my video card, perhaps I should try it.

Anybody actually play this game, with an opinion based on actual game time?

It's graphics are amazing....

Sadly nothing else stands out. It feels like a MOBA designed specifically for console players and people who have never played a MOBA before.

But if you've got some free points to spend why not?
It's free, and i got a few weeks of playtime out of it.


How did the changes go to reduce match times? That was my primary dislike of it... games regularly were 30-45min plus
 
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News Comments > Op Ed
14. Re: Op Ed Oct 4, 2016, 12:55 Ceribaen
 
Quboid wrote on Oct 4, 2016, 11:53:
I doubt most developers could give many refunds as the E.A. money would have been spent. Valve wouldn't be thrilled to make up the shortfall.

Perhaps a partial refund. You (the customer) gets the usual 14 days / 2 hours for a full refund, after that you can get 50% back until 14 days after the full release. If Valve refund their 30%, the developer is only on the hook for 20% of the E.A. retail price.

Under this system, maybe the 20% could go into a holding account, paid to the developer only 14 days after launch. This would ensure the money is there to be refunded and give the developer a reason to finish version 1.0 of a game, rather than make unobtainable promises.

Defining a release version isn't easy but there needs to be some point at which the developer says "this is our implementation of what we promised; we might patch it, we might expand it, but this, now, is what we are putting our reputation on as a product we think is worth your time and money".

Holding some funds in escrow might actually be a way to force developers towards 'finishing' a game. Then again it might just mean that they'll release it in an unfinished state sooner to get access to those funds. It'd be a fine line to avoid abuse.

Because really, what's the difference between an unfinished 'released' game that gets regular dev support vs an unfinished EA game that still gets regular dev support?

Other than in the former case, the devs seem to get some positive karma for 'supporting their game', while in the latter case the devs seem to get negative karma for 'squandering their EA money'
 
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News Comments > Battleborn F2P Rumor Denied
5. Re: Battleborn F2P Rumor Denied Sep 30, 2016, 12:20 Ceribaen
 
Prez wrote on Sep 30, 2016, 12:15:
I'm not a big fan of Pitchford, but I am interested in Battleborn. Much more so than Overwatch because of Battleborn's coop and campaign. To me it's pretty foolish to not go F2P with the community dwindling as it is. Certainly a large price cut is in order at the very least.

I completely meant to but forgot to get around to it, but they were available in a recent Humble Bundle. So they have attempted the low price route at least once.
 
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News Comments > Rocket League AquaDome Next Month
15. Re: Rocket League AquaDome Next Month Sep 23, 2016, 17:02 Ceribaen
 
Mordecai Walfish wrote on Sep 23, 2016, 06:21:
theglaze wrote on Sep 22, 2016, 19:49:
Mordecai Walfish wrote on Sep 22, 2016, 17:50:
theglaze wrote on Sep 22, 2016, 16:08:
now I have to pay almost as much to open a crate which awards like a slot machine

That's the thing though.. you don't "have" to pay for anything. Your fixation on cosmetic modifications to a car that will only be seen for a couple seconds at the end of a game by anyone, is simply a choice. Some people focus on the gameplay mechanics and simply playing better, others want to "pimp their ride". If the latter crowd is funding the release of free content for people who are just interested in playing the game, I think it's a successful model for everyone involved.

Of course, the game is still fun even if all the cars were the same. However, dont just disregard the cosmetic side of the game, and their encouragement to the player to consume, manage inventory, and trade-up

The new crate system is based on a gambling model, and it's not compatible with the Steam Marketplace. I can't pick the car decal I want for my $2 ride, I'll have to feed the slot machine $1.25 each time.

Psyonix has done some things right, such as no functional advantage to mods to the car and not segregating the community from modes and arenas.

But forcing its players to gamble to win the next tier of cosmetic items? I find that disappointing.

Good luck on the slots, everyone!

I don't agree with calling it gambling, which seems to be the catchword for this type of system since the CS:GO debacle.

It's like putting a quarter into one of those plastic bubble toy dispensers. Would you also consider that "gambling"? Are parents irresponsible for allowing their kids to take part in such a thing? Of course not. It's just a random reward/prize system. You may not get the one you wanted specifically, but it's up to you whether it's worth your time and money to try and do so. Gambling implies, to me, that you are wagering money to try and make more money from it. IMO not the same as this.

There is a term for it though...
Gacha / Gasha / Gashapon.

http://www.serkantoto.com/2012/02/21/gacha-social-games/
https://en.wikipedia.org/wiki/Gashapon
 
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News Comments > Rocket League AquaDome Next Month
12. Re: Rocket League AquaDome Next Month Sep 22, 2016, 20:30 Ceribaen
 
theglaze wrote on Sep 22, 2016, 19:49:
Mordecai Walfish wrote on Sep 22, 2016, 17:50:
theglaze wrote on Sep 22, 2016, 16:08:
now I have to pay almost as much to open a crate which awards like a slot machine

That's the thing though.. you don't "have" to pay for anything. Your fixation on cosmetic modifications to a car that will only be seen for a couple seconds at the end of a game by anyone, is simply a choice. Some people focus on the gameplay mechanics and simply playing better, others want to "pimp their ride". If the latter crowd is funding the release of free content for people who are just interested in playing the game, I think it's a successful model for everyone involved.

Of course, the game is still fun even if all the cars were the same. However, dont just disregard the cosmetic side of the game, and their encouragement to the player to consume, manage inventory, and trade-up

The new crate system is based on a gambling model, and it's not compatible with the Steam Marketplace. I can't pick the car decal I want for my $2 ride, I'll have to feed the slot machine $1.25 each time.

Psyonix has done some things right, such as no functional advantage to mods to the car and not segregating the community from modes and arenas.

But forcing its players to gamble to win the next tier of cosmetic items? I find that disappointing.

Good luck on the slots, everyone!

Gacha seems to be the 'new' way to fund freemium games. At least in the few mobile games that I've enjoyed recently as well. On the bright side, they tend to be a lot more playable as a free player... on the downside a heck of a lot more frustrating if you want to give your money to the dev for their time and get something specific in return.

But whales will whale right? and we free players thank them for that!
 
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News Comments > Divinity: Original Sin 2 Early Access
3. Re: Divinity: Original Sin 2 Early Access Sep 15, 2016, 21:11 Ceribaen
 
Ravor wrote on Sep 15, 2016, 20:48:
I kickstarted it and have access, but I don't want to ruin it by playing it in early access.

With that being said, if it's anything like Divinity Original Sin, then it'll be amazing. The first one was easily one of the best games I've played.

Here's a question about D:OS... I started playing it, but lost my free time for a bit and when I regained picked up other games.
One of which being Pillars. I was loving it and working through the story, right up until I hit level cap and still had about 1/3 of the game left. Then it became a slog and I never really got to finishing it. I mean there was still fights that were challenging, but the sheer amount of menial stuff in between was what slowed it down because those never gave any benefit anymore.

Is there a point where you outlevel/stop progressing in D:OS before the end of the story?

Because I feel like that's my biggest trap when it comes to CRPGS anymore. Probably too corrupted by the MMO treadmill, because I don't remember having an issue with it before I got sucked into that world way back with Asheron's Call (and I even managed to finish NWN2, and DA:O when they released!)
 
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News Comments > Paragon Open Beta
3. Re: Paragon Open Beta Aug 16, 2016, 11:48 Ceribaen
 
I haven't had a chance to try Battleborn yet, meant to grab it through the recent Humble Bundle but kept getting distracted.

Paragon is a MOBA, but it's from a third person perspective - so it does play out a bit like a shooter. So maybe a more rigid and longer playing Monday Night Fight?
I'm just not a fan of the match lengths, but otherwise I've enjoyed it.

Not actually familiar with Lawbreakers


OldDirtyEwok wrote on Aug 16, 2016, 11:40:
Beamer wrote on Aug 16, 2016, 10:55:
I really struggle to distinguish between Battleborn, Paragon, Lawbreakers, and Overwatch.

While they're certainly different in tone, art style, gsameplay, and arguably genre (with this being a MOBA?), they still appear to be competing for the exact same customer.

In some ways it feels like the late 90s, when a fall preview edition of CGW or PCG would have 25 different FPS games in it. Times have changed, though. These are all multiplayer focused games, looking to take players for 60-600 hours, meaning they don't have time to play other games (unlike in the late 90s, where you could probably play 10-30 in that amount of time.)

That's pretty much how Counterstrike changed the industry, too. It took us from playing tons of games repeatedly to one game exclusively (other games took steps towards that, but we didn't really have the internet to support it.) In order for a game to survive like that, it needs a critical mass, and to this day I still think there's really only room for one game to hit critical mass, a few games to circle around limply, and everything else dying a swift and forgotten death.

Overwatch and Lawbreakers are first person shooters, Battleborn and Paragon are MOBAs. I've tried the last 2 and i didn't really them, I even think Paragon is terrible. Definitely not games for FPS fans so no, I don't think they are competing for the same customers but if they are it's a big mistake.
 
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News Comments > Paragon Trailer
10. Re: Paragon Trailer Jul 29, 2016, 14:03 Ceribaen
 
I've been playing Paragon on PS4 since it was included with PS Plus this month. Tried the open beta weekend earlier too.

It's an alright shooter, the 'moba' aspect to me almost is a detriment since it forces game lengths to be 30-45 minutes (unless you get matched against a real team, in which case you're surrendering shortly after the 20 minute mark)

I wish that they did have a game mode that averaged 20-30 minutes to play out.
 
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News Comments > Overwatch Launch Plans
14. Re: Overwatch Launch Plans May 20, 2016, 12:45 Ceribaen
 
MattyC wrote on May 20, 2016, 07:51:
Grumpy Sod wrote on May 20, 2016, 07:30:
PHJF wrote on May 19, 2016, 19:40:
Wait, the English also use dumbass DST?

Yup, but to be confusing, we call our summer time BST (British Summer Time) while in the US you use the 'ST' suffix for Standard Time, right?

DST or daylight saving time. We don't trust you guys with any meaningful system of measure. Sumbag limey's exporting your imperial system of measure all over the world then saying, "WOAH, what are you doing using that junk?!?" and your entire currency system was clearly maintained by some sort of warlock until the 70s! /s

Really though it is just DST.

But in terms of the time zone code, it's actually EDT (as an example, Eastern Daylight Time) vs EST (Eastern Standard Time)...

So yes... EDT is the eastern time zone equivalent to BST, which are both implementations of DST and the changeovers are about a week or two apart now thanks to changes in the US during the Dubya era.
 
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News Comments > 9.7 Million Play the Overwatch Beta
24. Re: 9.7 Million Play the Overwatch Beta May 13, 2016, 07:42 Ceribaen
 
Jivaro wrote on May 12, 2016, 21:28:
Sepharo wrote on May 12, 2016, 20:41:
Ceribaen wrote on May 12, 2016, 20:34:
Just basically like Destiny pvp

Are you sure you were playing Overwatch?

Umm...Destiny? Really? I mean, they are both shooters....but the similarities end right there. Literally.

Was there another beta you were playing perhaps?

Nah it was Overwatch, but honestly I don't play many shooters to begin with and this was only the second one I played on console.

But it was very bog standard compared to the shooters I've played on PC too.

Characters I tried the most:
Roadhog -- basically seemed like what you wanted to do was run around and grab people with the chain to pull them in and nail them with shotgun. Basically a 1,2, kill combo.
Symmetra -- Pre shield people and lay down your turrets around choke points while waiting for your ultimate to come up so you can set down teleporter near the objective.
Mercy -- Run around and shoot your own teammates to heal them or buff their damage while trying to stay out of sight because your silhouette is very unique and the sniper characters are just going to oneshot you if you're in the open.
Yoga dude -- Again, try to get your heals off and occasionally do some damage, and try to stay out of sight because you're getting oneshot.
Music dude -- Use the speed chant to get into the action on respawns, use the heal chant otherwise.

And you're right in retrospect Destiny was probably a less than apt comparison. But I hadn't played anything recently I could compare to otherwise.
 
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News Comments > 9.7 Million Play the Overwatch Beta
4. Re: 9.7 Million Play the Overwatch Beta May 12, 2016, 20:34 Ceribaen
 
MoreLuckThanSkill wrote on May 12, 2016, 20:16:
Played it for a couple hours, felt a bit underwhelmed honestly. It felt quite polished and very responsive, but it still felt like a game I've already put like 400 hours into, couldn't be bothered to try to get pub 6 teams to try to play together at all.

Have fun though, those of you that enjoyed it. Pretty much my entire Blizzard friends' list bought it already, they will have millions of players easily.

Played it some on PS4.
Agreed it felt like there was really nothing new to it. Just basically like Destiny pvp except you die faster.

Not sure I'll pay $40 for it, at least not initially. Maybe wait for either a sale, or a few patches.
 
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News Comments > Star Wars Battlefront Free Trial
12. Re: Star Wars Battlefront Free Trial May 4, 2016, 14:49 Ceribaen
 
Kxmode wrote on May 4, 2016, 14:38:
wasteoid wrote on May 4, 2016, 12:37:
First, free trial. Then, free to play (pay to win). Then, servers are shutdown.

Recent changes to the DMCA by the LOC gives people the legal ability to create tools in order to keep playing multiplayer games after the official servers shutdown. EA has no choice but to keep their servers running indefinitely.

Well you know, except for that giant loophole that was provided where if there was any copyrightable content kept on a server and then fed to the client (which could easily be stretched to mean music, art assets) - there's no exemption provided.
 
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News Comments > Steam Controller Discount with Dark Souls III
5. Re: Steam Controller Discount with Dark Souls III Mar 29, 2016, 20:04 Ceribaen
 
sauron wrote on Mar 29, 2016, 17:18:
Verno wrote on Mar 29, 2016, 16:48:
ItBurn wrote on Mar 29, 2016, 16:26:
Fion wrote on Mar 29, 2016, 14:59:
I'd go for this if I didn't already own a steam controller.

How is it? Could it be as good as a mouse in a FPS if you got used to it?

No. It is better than analog sticks but not as good as a mouse and never will be. It's good at letting you play RTS, ARPG, FPS and etc more comfortably on the couch though. I really love mine but having to tinker with the config for every game to get it to your liking is something most people won't have the patience for. There are tons of community configs for games but you'll still end up tweaking a lot. Don't get it unless you don't mind that aspect of it.

I have one as well and agree completely. It's great for sitting on the couch and playing Pillars of Eternity, but I wouldn't have the patience to use it with The Witcher or a shooter.

I also have a Steam Link, which works really well even via wireless, but it kept randomly turning on my TV for some reason so I had to disconnect it. I had a Bluetooth keyboard and mouse synced to it, and it's possible my cat knocked the mouse and that turned the unit on. Either that or he was playing videogames while I was out at work.

In the end I just hooked up a gaming rig to the TV. Seems to work pretty well with the Bluetooth gear and Steam Controller. Although it's small form factor microATX with a GTX970 and I may have to switch it to a case with more fans, like a Thermaltake V1. Bit worried about thermal issues.

Isn't that designed with a console interface in mind already anyway?

How does a Steam controller compare to using an xbox or ps3/4 controller on a PC?
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Mar 16, 2016, 12:58 Ceribaen
 
I still feel the real 'killer app' for VR will be in the training/simulation commercial fields (think driver training, or surgical procedures).

Can't see VR really ever being more than a niche product for the consumer, and as such game devs won't put in the time to develop an experience truly worth of VR (at best they might put in some minor thought on how VR might enhance the experience... but definitely won't make anything where VR is required). It's one of those vicious circle things.

Now if there is a console that eventually includes a VR headset as part of the base purchase (much like XBone attempted with the Kinect), so that every dev knows that each person who owns this has one -- then maybe it'll take off.
 
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News Comments > Evening Consolidation
8. Re: Evening Consolidation Mar 2, 2016, 12:08 Ceribaen
 
Julio wrote on Mar 2, 2016, 05:34:
Nucas wrote on Mar 2, 2016, 04:14:
i'm also curious how you implement hardware upgrades on a console without fragmentation. i guess just keep the potato quality graphics as baseline but let people play above 720 or something?

Given Microsoft and their wisdom, they'll probably ensure the PC is a walled garden and require PC specs to stay the same for seven years at a time instead.

How's that different from the last console build cycle?
Basically any PC built about six months after PS3/X360 could run everything up until they started pulling the current gen build cycle shenanigans of not compressing anything and requiring ridiculous amounts of (V)RAM and HD space as a result.
 
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News Comments > Torment: Tides of Numenera Early Access
33. Re: Torment: Tides of Numenera Early Access Jan 27, 2016, 21:30 Ceribaen
 
Yes, a fresh investment of 45 now gets you beta access. Let's not split hairs on 'early access' vs 'beta'... the state of the game is still very much beta from what I can see, and Steam doesn't have a 'beta' program in this sense, so Early Access is the closest equivalent.

Now, as a KS backer who when backing the project decided that you were not interested in beta access, you get a discounted rate of 20 for beta access if you've since changed your mind. Those who did back for beta access got a week 'headstart' for all that's worth.

I still fail to see how anyone's getting screwed here. Late comers are not getting anything more for their money compared to what the backers paid for the same access. The only ones possibly are the 4000 or so who paid 28 for a digital copy, and then 20 for beta access as an add-on are paying $3 more than the non-KS backers.

CJ_Parker wrote on Jan 27, 2016, 20:44:
Ceribaen wrote on Jan 27, 2016, 19:16:
CJ_Parker wrote on Jan 27, 2016, 18:40:
@Ceribean: Maybe read the thread? You are completely factually wrong about the tiers at which people now have or have not access to the game/beta/early access. Why even bother replying if you don't even understand the basics?

I did read the thread.

250 is where physical rewards gains beta access.
150 is where the CE physical tier sits.
75 is where digital gains beta access.
20 is the buy in for KS backers who do not currently have beta access.
44 and change is the buy in for EA entrants.
Also, as I recall, it was 20 was the initial tier for a digital copy with no access to betas.

Which part of that did I misread?

But I still don't understand what would make you upset that you don't get access to a bug-filled story based rpg now, rather than waiting for the time you originally assumed you were going to get it?
Also, how do you assuage the (correctly I might add) upset people who paid for a beta access if they grant the non beta tiers EA just because they started selling a non-KS discounted beta buy-in?

Let me put it this way. They should have done either of these two things in my opinion:

- Since early access at $44.99 effectively buys you beta access right now, they should have handed out keys to all KS backers, regardless of digital or physical tier, who have pledged $44.99 or higher.
If they would be nice they would maybe even extend it to tiers starting at $39 or $35 or even lower since KS backers made this game possible in the first place almost THREE years ago and had to stomach many delays already.
The $20 beta pass is complete bullshit. It needs to not even exist. It is an insult.

- Alternatively they should have had a much longer beta period where only the original KS backers have access ($75 up and $250 up respectively). No one is complaining about the original idea. That's fine. The huge gap between physical and digital makes no fucking sense whatsoever but OK... people had a choice when the KS was on.

The only real problem here is that early access is fucking it all up.
Why does a Johnny Come Lately early access dude who coughs up $44.99 now that the game is almost done (a very safe investment) get treated better (has more access privileges) than people who pledged a multiple of $44.99 in the case of physical tiers way back in 2013 when this was a much more unsafe loyalty/good faith investment?

Knowing inXile this game will be in early access for months (WL2 took nine months) so getting in now for $44.99 is quite a feat. Let us assume Torment will be in early access for the same period of time.
The complaints would probably be way milder if, say, beta would have run for eight months and then early access only meant a week or a month max but this is not going to be the case.
People who pledged $45 or $50 (digital) or below $250 for a physical tier are really getting screwed in the a by early access. Especially for the digital people it would have been much better to just wait for early access instead of making a pledge.

 
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News Comments > Torment: Tides of Numenera Early Access
30. Re: Torment: Tides of Numenera Early Access Jan 27, 2016, 19:16 Ceribaen
 
CJ_Parker wrote on Jan 27, 2016, 18:40:
@Ceribean: Maybe read the thread? You are completely factually wrong about the tiers at which people now have or have not access to the game/beta/early access. Why even bother replying if you don't even understand the basics?

I did read the thread.

250 is where physical rewards gains beta access.
150 is where the CE physical tier sits.
75 is where digital gains beta access.
20 is the buy in for KS backers who do not currently have beta access.
44 and change is the buy in for EA entrants.
Also, as I recall, it was 20 was the initial tier for a digital copy with no access to betas.

Which part of that did I misread?

But I still don't understand what would make you upset that you don't get access to a bug-filled story based rpg now, rather than waiting for the time you originally assumed you were going to get it?
Also, how do you assuage the (correctly I might add) upset people who paid for a beta access if they grant the non beta tiers EA just because they started selling a non-KS discounted beta buy-in?
 
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News Comments > Steam Top 10
41. Re: Steam Top 10 Jan 27, 2016, 18:16 Ceribaen
 
Jerykk wrote on Jan 26, 2016, 01:41:
Many people claimed that the entire series was ruined because of ME3's ending. I find that position pretty absurd because the ending comprised maybe 0.01% of the entire series. Also, if story is the only reason you replay games, I'm not sure what the point of replaying any of the ME games would be. The choices you make have minimal impacts on the overall narrative and you're basically just deciding whether to be a nice savior of the universe or a rude savior of the universe. If someone dies, they're just replaced with an equivalent character with whom you play the same missions regardless. The real reason to replay the ME games is for the gameplay and in that respect, ME3 is the best in the series and ME1 the worst. ME1 had the most RPG elements but the level design was awful, the AI was stupid, enemy variety was lacking, the weapons were boring, the Mako handling was terrible and the planet exploration was pointless. ME1 had a cool setting and interesting characters and story but gameplay-wise, ME3 completely destroys it.

And you've hit on the WHY most people say ME3 ruins the franchise because of it's ending. All through ME1 and ME2 people were told 'your choices matter'. Then they finish ME3 and see 'or not...'.

It's same with a book, sometimes you'll read a book and it's a great story... and then due to the lack of a good enough editor, the author goes and destroys it with some terrible ending. And you're left with sour taste and no desire to recommend it to anyone.
 
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235 Comments. 12 pages. Viewing page 1.
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