User information for IMA***

Real Name
IMA***
Nickname
***
Email
Concealed by request
Description
Banned
Homepage
None given.

Supporter

Signed On
April 12, 2012
Total Posts
13 (Suspect)
User ID
57391
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
13 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
41.
 
removed
Jun 1, 2012, 13:36
41.
removed Jun 1, 2012, 13:36
Jun 1, 2012, 13:36
 
* REMOVED *
This comment was deleted on Jun 1, 2012, 13:39.
39.
 
removed
Jun 1, 2012, 11:49
39.
removed Jun 1, 2012, 11:49
Jun 1, 2012, 11:49
 
* REMOVED *
This comment was deleted on Jun 1, 2012, 13:33.
6.
 
Gaikai is shit.
May 15, 2012, 23:04
6.
Gaikai is shit. May 15, 2012, 23:04
May 15, 2012, 23:04
 
Sepharo wrote on May 15, 2012, 21:29:
Hey Gaikai is the pretty nifty free registration-less cloud demo service...
Milhouse, Gaikai is shit. Yes, the idea of it is alright in that it is free and would potentially be a good way to try out a game without installing anything. However, where Gaikai falls apart is in its actual implementation and use. It's shit. My Internet connection has decent speed (10Mbit/s) with no usage caps so on paper it's a good candidate for this service, but in practice it's still shit.

For the brief time when a game actually runs, it looks like shit and the framerate and responsiveness are even worse. And, that's before the game cuts out completely after a minute or two to "recalibrate" the speed before automatically closing out the session because the performance is insufficient.

Even at free Gaikai is not worth the price. It's shit.
22.
 
Blizzard was not being an ass here.
May 11, 2012, 22:48
22.
Blizzard was not being an ass here. May 11, 2012, 22:48
May 11, 2012, 22:48
 
Prez wrote on May 11, 2012, 22:37:
Blizzard acted like complete asses, to be sure
Blizzard wasn't the ass in this situation. Someone had to legally oppose Valve's attempt at the trademark, and the gaming community certainly didn't have the money or the organization to launch and fund this lawsuit.

If Blizzard hadn't taken a stand here and stood up for gamers, no one would have. Sure Blizzard didn't file the lawsuit for purely altruistic reasons, but that doesn't mean that the company was being an ass or that gamers wouldn't benefit from its actions.
20.
 
Valve paid Blizzard to go away.
May 11, 2012, 22:33
20.
Valve paid Blizzard to go away. May 11, 2012, 22:33
May 11, 2012, 22:33
 
jacobvandy wrote on May 11, 2012, 18:02:
Obviously their arguments failed.
No, they didn't. Actually the fact that Valve settled and isn't willing to disclose the terms of the settlement strongly suggests that Valve paid Blizzard to drop the lawsuit and rename its game.

Blizzard would never have backed down at this point and changed the name of its game without Valve paying it off. There simply was no need. The court had not ruled on the merits of the case, and Blizzard had plenty of time and resources to let the case proceed. Valve on the other hand did have an urgent need to make this go away as soon as possible. Valve wants to release DOTA 2, and it could not do that with this lawsuit hanging over the product because the court could have enjoined the game from being released until this matter was resolved.

As a result of the settlement the gaming community wins because it gets to keep using the DOTA name for its mod. That may not have happened if Valve had gotten exclusive use of the trademark.


Prez wrote on May 11, 2012, 21:25:
The whole thing was idiotic from the start.
It was idiotic for Valve to try to trademark a name which had been used freely in the gaming community for years. That is like Wal-Mart trying to trademark the happy face logo which it lost when it sued another company for using it. Valve would have likely lost the trademark to DOTA for the same reason.

This comment was edited on May 11, 2012, 22:43.
20.
 
LucasArt did not shutdown Star Wars mods for Battlefield games.
May 5, 2012, 23:58
20.
LucasArt did not shutdown Star Wars mods for Battlefield games. May 5, 2012, 23:58
May 5, 2012, 23:58
 
necrosis wrote on May 5, 2012, 15:44:
It still pisses me off to no end that LucasArts sicked their dogs on the team making a Star Wars mod for Battlefield just to release this total turd of a series.
You like to work yourself up over complete bullshit then.

LucasArts didn't shutdown any Star Wars mods for Battlefield games. As a matter of fact LucasArts even hosted the trailer and files for one of the mods. See here for a discussion on this. First, there was Galactic Conquest for BF1942, which was one of the most popular BF1942 mods, and when BF2142 was released some of that mod team moved to the newer game and released a Star Wars mod for it called "First Strike." The First Strike mod is still being worked on today.

There was also a Star Wars Battlefield-style mod for UT2004 done by some of the same people, but it didn't get as much coverage or play as the ones for the Battlefield games.

This comment was edited on May 6, 2012, 02:57.
6.
 
The risk of failure IS greater than you think.
Apr 18, 2012, 23:34
6.
The risk of failure IS greater than you think. Apr 18, 2012, 23:34
Apr 18, 2012, 23:34
 
Sepharo wrote on Apr 18, 2012, 21:17:
No, they're not. I think I risked $15... in fact I know it.
Wow that gem of yours deserves to be in the annals of stupidity for this forum.

Genius, the meaning of risk to which the author of that article is referring is the chance or probability of failure for a Kickstarter project. And, he's absolutely right. The risk that the backers' money will not result in a game much less the one that was promised or one that is worth playing is a lot greater than most backers realize for the many reasons given in the article.

If you personally are willing to throw away your money on the low probability that a game will result, then that article is not meant for you. It's meant for the many backers who don't understand that they may never receive a game despite their financial contribution.

This comment was edited on Apr 18, 2012, 23:45.
41.
 
Your story is bullshit.
Apr 18, 2012, 13:00
41.
Your story is bullshit. Apr 18, 2012, 13:00
Apr 18, 2012, 13:00
 
Beelzebud wrote on Apr 17, 2012, 14:50:
The last time I bought a Battlefield game from EA, they locked me out of it for 2 years saying that my CD Key was invalid, (Dice finally patched out the DRM after 2 years
Your story is bullshit. The patch to BF2142 which removed the DRM only removed the SecuROM DRM which required the DVD-ROM to play the game. The CD key requirement remained intact and is unrelated. If your CD Key truely became invalid, it would still be invalid after the patch that removed SecuROM as the two have nothing to do with one another.
4.
 
You need to start a petition.
Apr 15, 2012, 15:54
4.
You need to start a petition. Apr 15, 2012, 15:54
Apr 15, 2012, 15:54
 
Creston wrote on Apr 15, 2012, 14:37:
Looking at Steam's support forum, it seems tons of people have the same issue, and of course Valve has yet to respond to a single one of the threads opened on the topic...
All of you must be wrong. Steam never has problems. Just ask all of the fanboys who signed the Dark Souls GFWL petition.

It's too bad that your games don't use GFWL because its offline mode and profiles actually work.

It looks like you need to start a petition.
59.
 
Re: not surprising coming from you
Apr 13, 2012, 01:51
59.
Re: not surprising coming from you Apr 13, 2012, 01:51
Apr 13, 2012, 01:51
 
TheEmissary wrote on Apr 13, 2012, 00:54:
How does that make the community look when you spend months asking for a game then reject it because you don't like the online/achievement/DRM scheme.
It exposes them as a bunch of spoiled and ignorant children who don't understand the economics of game development nor the technical facets and capabilities of what they are complaining about.
57.
 
You're 0 for 5 on Games for Windows Live.
Apr 12, 2012, 22:50
57.
You're 0 for 5 on Games for Windows Live. Apr 12, 2012, 22:50
Apr 12, 2012, 22:50
 
theyarecomingforyou wrote on Apr 12, 2012, 08:46:
GFWL doesn't remember serial keys
False. Keys are saved and tied to the GFWL account used to enter them. They are also stored in encrypted form locally in <root>\Users\<username>\AppData\Local\Microsoft\XLive\Titles

makes backing up saved games a nightmare
True, if you are an idiot with no computer skills. False, if you know how to copy files from <root>\Users\<username>\AppData\Local\Microsoft\XLive\Content

takes ages to login
False. All of Microsoft's "Live" websites like Hotmail use the same login service, so there is plenty of bandwidth backing them. Are you on dial-up Internet or have some shit ISP?

It doesn't even save game progress to the cloud.
False. It depends on the game. Some GFWL games do.

And whenever it needs to update itself it takes ages
GFWL update process takes no longer than Windows Update as they both use the same BITS service and infrastructure.

If offers no advantages to me, only disadvantages.
GFWL offers essentially the same features to Windows games that XBOX Live offers to 360 games. Those are its advantages. Is it perfect? Hell no, but it's also a hell of a lot better than you think given that what you think about it is almost totally wrong.

This comment was edited on Apr 13, 2012, 01:47.
56.
 
removed
Apr 12, 2012, 22:35
56.
removed Apr 12, 2012, 22:35
Apr 12, 2012, 22:35
 
* REMOVED *
This comment was deleted on Apr 13, 2012, 08:01.
36.
 
not surprising coming from you
Apr 12, 2012, 01:39
36.
not surprising coming from you Apr 12, 2012, 01:39
Apr 12, 2012, 01:39
 
Sepharo wrote on Apr 11, 2012, 20:11:
I've never had issues with Steamworks...
That only proves that you've never used Steam during the release day of a popular game
or during the release of a large game update for a popular game
or during a popular sale
or during a free weekend trial of a popular game
or during regular or unscheduled Steam network maintenance
or...

Anyone who says they have never had a problem using Steam either has hardly used Steam, is a lying or delusional fanboy, or has a really poor memory. Judging from your nerdy, pudgy baby-face, it's fanboy in your case.

This comment was edited on Apr 12, 2012, 02:10.
13 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older