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User information for Eirikrautha

Real Name Eirikrautha   
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Signed On Apr 10, 2012, 20:31
Total Comments 665 (Apprentice)
User ID 57390
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News Comments > Sins of a Solar Empire: Rebellion EMEA Release

2. Re: Sins of a Solar Empire: Rebellion EMEA Release Jun 17, 2013, 13:31 Eirikrautha
Anyone get this? What's it like? I dig most 4Xers, but I don't like the insanely deep micromanaging some of that type have...  
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News Comments > UK Sales Charts

2. Re: UK Sales Charts Jun 17, 2013, 13:28 Eirikrautha
Creston wrote on Jun 17, 2013, 11:21:
The Last Of Us is incredible. It's so atmospheric, and so tense, that playing it is just exhausting (at least for me it is.) I can manage a few hours, then I need to take a break.

It really does magnificently in putting you into odds where you are constantly thinking "You know, I can win this!" but at the same time going "Shit, if this goes south I'll lose everything I have. And THEN WHAT?" I tried sneaking through a room with half a dozen or so infected, took two of them out quietly, was just about to sneak through and exit when one of them spotted me, and all hell broke loose. I murdered the first one with my 2 by 4 (causing it to break), then I ran away, shivved a second one when it ran after me through a doorway, got mauled by a third one but managed to melee him off me, put a bullet in his head, then finally killed the last one with my last four rounds in my revolver (I had another gun, but since I only have one holster, it was in my backpack, and taking it out of the backpack happens in REAL TIME. Not a great thing to try when a clicker is running at you.)

Having cleared out the entire room, my partner goes "Holy shit, Joel! That was amazing!"

Joel's reply? "Pshhh." I lol'ed.

I'm only a few hours in, and the story so far is fairly basic (although they've already dropped enough hints to basically reveal that what your character believes at that point is bullshit), but the characters and the acting are awesome. Joel is absolutely believable even if he is kind of a prick so far, the girl is at times funny, insightful, scared or annoying, just like most 14 year olds and their banter keeps revealing layers of their past.

It has one of the most gripping introductions I've ever seen in a game (I was blinking away a few tears 10 minutes in), and it really doesn't ever let up from there on. There's the occasional quiet bit when you reach an outpost, but most of the time it's sphincter-clenching tension.

The level design is excellent, and quite frankly I still don't believe that this is running on my PS3, because it looks gorgeous and it runs at 30fps silky smooth throughout.

Just about the only two small niggles I have about it so far is that

1) I'm struggling at times to call it a game. While the environment is fun to navigate, it is, in essence, just a long corridor. You may be able to go 50 feet into a side street sometimes, but it's always closed off, and there's never a question of which direction you need to go in. You do come upon larger areas with enemies in it in which you become free to engage (or sneak, or whatever) as you see fit, but so far those have been a little less frequent than I'd really enjoy. However, once you enter buildings (which does happen a lot), things become more enjoyable, as there are many rooms and lots of things to loot. But there's also usually pretty scary shit in those rooms to give you pause on whether you should try to go for said loot.

Spending 10 bullets to find 5 isn't economical, obviously, but you have no idea what kind of stuff might be in that armory...

2) The control system is... unorthodox. I'm constantly struggling to try to remember what does what, and several times in the first hour I got stuck simply because I had no clue what button to push where to proceed (and trying all of them didn't work, because sometimes the button is view-location sensitive. Ie, if you look at the ledge you're trying to get to, pressing triangle will make Joel lift his partner up. If you just stand at the bottom of the ledge and hit triangle while NOT looking at it, nothing happens. That's just a shitty control mechanism.)

Okay, I lied. A third small niggle is that sometimes enemies with guns will drop nothing, while other times they drop ammo. And it seems really fucking random, which is bullshit. If they were shooting at me, they obviously HAVE AMMO!

However, they are all small niggles. Creeping through a subway with 8 clickers was genuinely one of the most scary moments I've had in games, especially when I hid out in a coffee shop and accidentally bumped into a bottle, which fell over, and the noise sent ALL EIGHT of those one-hit-kill fuckers into the coffee shop with me! I still have no idea how I survived that.

If you like tension-filled games, like beautiful levels (actually, the game is just one giant level. It never gives you a loading screen,) like being scared, and like terrific acting with some of the most realistic characters ever, and you own a PS3, you need to at least rent this. It's the best game on a console since Red Dead Redemption.

If I had to score it for a review, I'd happily give it a 94.


Thanks for the review! I was on-the-fence (leaning negative), but I think I'll pick it up now. I like the pacing you describe...
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News Comments > It Came from E3 2013, Part Six

65. Re: It Came from E3 2013, Part Six Jun 17, 2013, 13:05 Eirikrautha
NKD wrote on Jun 17, 2013, 12:31:
Women have to decide they want to be a part of something, and take it for themselves. They neither need nor want a bunch of white knights. The first blacks to play baseball, or work in various industries, didn't sit around and wait for white people to stop being racist dickbags before they tried to participate. If they had, they'd still be waiting!

Aha! Now we get to the crux of the issue! I was waiting for the proper frame on this argument (congrats).

Sexism is an "issue" (for which there is no good solution) because the Western World learned the wrong lesson from the civil rights movement. Because sexism and racism are NOT equivalent.

The civil rights movement was successful in changing the culture and values of the US (and, to a lesser extent, Europe) precisely because it was correct in both its assumptions and assertions. The predicating assumption of the civil rights movement was that skin color (i.e. race) had almost no predictive effect on evaluations of ability. In other words, it declared that there was no fundamental difference between a black man and a white man. And this is objectively TRUE.

The civil rights movement was built on defeating an idea that was demonstrably false. No matter how prejudiced someone was, eventually they would be forced by the reality of the situation (Guten Tag, Herr Jesse Owens...) to admit that their prejudice was incorrect. Reality ALWAYS wins!

Unfortunately, other groups with axes to grind have taken the wrong lesson from the civil rights movement. Many feminists have adopted the language and strategies of the civil rights movement, assuming it would be equally effective for them. Sadly, this ignores the fact that men and women are NOT fundamentally the same. So the strategies that have been copied from the civil rights movement have NOT worked, because they are predicated (in the case of feminism) on a demonstrably false premise, that men and women are the same (unlike the fact that the equivalent racial comparison IS true).

There are over 540 biological differences between men and women (completely dwarfing even the handful of biological difference due to race... a black man and white man are nearly identical genetically, compared with the difference between a black man and black woman), many that result in both physical and sociological differences. Despite this fact, the feminist advocates build their argument around the idea that men and women are interchangeable... that no differences exist. Sorry, but reality ALWAYS wins.

Note that I am not suggesting that men or women are better, nor am I even arguing that they should be treated differently. But men and women ARE different... so any argument based on a "civil rights" perspective will never succeed... because the cases are completely different...

What matters is whether or not our inherent differences might explain the observed results of whatever we are investigating. Despite the decades of promoting STEM careers for women, they still choose those careers way less often than men. Even the "successes" (like the growing number of female engineers) show these differences (when you note that the growth has overwhelmingly been in disciplines like civil engineering... and chemical and mechanical engineering still lags tremendously). Perhaps this may be biological (as men tend to have better 3D visualization skills, but women tend to be better integrators)? Rule that out before you start preaching against the "old boys' club"...
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News Comments > Shadow Warrior Footage

15. Re: Shadow Warrior Footage Jun 16, 2013, 13:41 Eirikrautha
bigspender wrote on Jun 15, 2013, 22:49:
this looks awful

everything is so damn slow

and the animations of the enemies look like they are from quake 2(which was ground breaking 15 years ago)

Agreed. Not impressing me one bit. Plus, considering how I'm expecting them to PC up the character... they'll have to show me something to get a purchase here...
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News Comments > Call to Arms "TechDemo" Video

1. Re: Call to Arms Jun 10, 2013, 15:34 Eirikrautha
Uhhhhh... so you created a static scene in 3dsMax and panned the camera... and this is a Tech Demo? Who knew that tech demos were so advanced!?!  
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News Comments > Morning Legal Briefs

24. Re: Morning Legal Briefs Jun 10, 2013, 15:26 Eirikrautha
Flatline wrote on Jun 10, 2013, 14:18:
Frankly, I'll take the rule of law guy.

And this would be the guy who unconstitutionally (as determined by several federal courts) declared the Congress to be in recess (when the Congress said it wasn't) so that he could appoint people to the FLRB without Congressional oversight? Overstepping 250 years of legal precedent (and the direct wording of the constitution) to do so? I'd hate to see what you'd call a non-rule-of-law-guy, then!

You can tell when you've been completely blinded by your ideology, because you start to argue that the cyanide tastes better in the purple rather than the red Kool Aid...
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News Comments > Mirage Announced

2. Re: Mirage Announced Jun 8, 2013, 17:53 Eirikrautha
OK... I must be getting old. Toff I watch the trailer and see all of the slash effects, flashing lines and numbers, hit sprites, etc... and I can't tell what the f**k is going on!!! I mean, since when did every game (especially the side-scrollers) have to be drenched in effects to the point where I can't even see my character or my targets?

Look, I don't long for vector graphics and I'm not nostalgic for Mario's simple sprites, but can I at least f**king SEE what I'm doing in your game...?!?!!

Oh, and get off my lawn... Shakefist
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News Comments > Evening Safety Dance

15. Re: Evening Safety Dance Jun 8, 2013, 08:48 Eirikrautha
Cutter wrote on Jun 8, 2013, 00:48:
Well that's really it, isn't it? They want to put up a mall in a park in Turkey and there are mass rallies in the street. Here, multiple spy agencies are looking at every aspect of your life under a microscope and no one lifts a finger. Prtotests? Nope? Recall initiatives? Nope. Just shrug, curse Obama, change the channel. What does it take to make people care about their liberties? Is North America really that apathetic? If so I guess we really don't deserve them.

The problem is that a significant portion of the US population (a notorious "guess" was around 47%, hehehe) actually depends on government for its basic existence. A teenager doesn't get to get mad at dad for listening in on conversations in his room, because dad owns the house, the phone, etc. Well, for a good portion of the country (rich and poor, corporate and private), government IS daddy (ask the CEO of General Electric how awesome it is to pay no taxes, thanks to laws being written to favor them... it's as much a government handout as welfare).

With that many people dependent on government, those people lose the ability to be outraged about government. Sure, we could reduce government's power, but then I'd have to work/compete/etc. In reality, we're well past the tipping point... all we're waiting for is the American Caesar and we'll follow the path of the other great republics in history...
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News Comments > Drox Operative: Invasion of the Ancients Announced

1. Re: Drox Operative: Invasion of the Ancients Announced Jun 5, 2013, 21:57 Eirikrautha
I really should like this game. It's got a retro/StarControl feel to it with a lot of options... so it should punch all the right buttons. And, yet, I just can't get into it. I wish I could figure out why. Something about it just feels wrong...  
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News Comments > New Diablo III Game Director

4. Re: New Diablo III Game Director Jun 5, 2013, 21:53 Eirikrautha
fujiJuice wrote on Jun 5, 2013, 21:38:
They could save themselves so much grief if they just ditch the RMAH, I wonder if it's ignorance our stubbornness.
I hate to say it, but that wouldn't help. Look at what is being discussed... BALANCING a single-player/co-op game?!??

The design itself shows the WoW pedigree and mentality. Constant fixes, tweaks, "enhancements", balancing, etc. The reality is that even without the RMAH this game is still a bastard child... and not really salvageable. They're thinking about it like an MMO, and not a Diablo of the past...
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News Comments > Heavy Gear Assault Adds Singleplayer

4. Re: Heavy Gear Assault Adds Singleplayer May 27, 2013, 11:26 Eirikrautha
So, they're gonna tack a couple of single player missions ("Episode 1"???) on and hope that'll win over the folks who want a decent single-player mech game? Seriously?

This game is being designed for multiplayer. That was its initial description, its initial focus, and its initial goal. Why does anyone think it will offer anything worthwhile to a non-multiplayer gamer?

It's like people actually say, "Wow, you put a cherry on my shit-sandwich... Oh, I'll eat it now..." Wall
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News Comments > Op Ed

1. Re: Op Ed May 26, 2013, 11:39 Eirikrautha
Good article. It's funny how folks that are so good at algorithms to simulate the real world (physics, projecting a 3D image on a 2D plane [your monitor], etc.) are frequently so inept at understanding the algorithms that make the real world tick (and by extension, their game worlds). Just about ever person who followed the Diablo3 development told them the RMAH would create incentives and stresses that would destroy the game economy, but they just wouldn't listen...  
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News Comments > etc.

1. Re: etc. May 26, 2013, 11:26 Eirikrautha
LOL @ Game Theory! Of course the Call of Duty franchise shows war crimes! What do you expect? It's war porn. That's like expecting "Dirty Harry" to remove the illegal or unethical acts of the protagonist. ("Go ahead, make your one phone call. And would you like a soda? Are you uncomfortable? How about a nice, comfy pillow?") The point of the movie is to highlight the disconnect between the "rules" and the instinctual understanding of justice held by the average viewer.

Now, I'm not going to go so far as to say that Call of Duty has anywhere near the same level of understanding of it's subject matter. Any more than porn producers consider the ramifications of torture porn or bondage porn, etc. But expecting accurate portrayals of the rules of engagement (which might actually be a really compelling game... imagine a game where the guy who's just shot your best friend in the forehead then gets to run inside a mosque or occupied dwelling and you must stop pursuit, or where you must not return fire because the guys shooting at you are doing so from the same... incidents which have actually happened regularly and are documented)? What is this guy smoking?

I think the best part is how he tries to get all "moral" with his "victor's justice"... as opposed to what he calls an "impartial trial by the ICC." As if anyone believes that the ICC doesn't have its own biases and agendas, based on the countries that appoint and birth the members of the tribunals. If so, how about you start your own tax-exempt Tea Party org through the IRS, huh? Then tell me about impartial bureaucracies...
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News Comments > Morning Mobilization

11. Re: Morning Mobilization May 24, 2013, 16:33 Eirikrautha
Creston wrote on May 24, 2013, 11:14:
Verno wrote on May 24, 2013, 09:27:
Shortestest version: iPhones are a pain in the ass to repair. God I fucking hate taking them apart.

Your "shortestest" version is not shorter than InBlack's "shortest" version. It is in fact 1600% longer. Therefore the court must reluctantly deny your request to name your short-yet-not-the-shortest reply as "shortestest." May we recommend using the monniker "somewhat short?"

Kind regards,

Judge Creston

The shortesterer version: "Naming request denied!"
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News Comments > Morning Mobilization

26. Re: More Big Picture Details May 20, 2013, 16:06 Eirikrautha
HorrorScope wrote on May 20, 2013, 11:24:
But any time you can get more energy back than you put in, that is winning big and the numbers they are quoting in tests are a lot more back then what you put in, total energy game changer.

Uhhh, no. Anytime you get more energy out than you put in, you're violating the laws of physics. That's not what's happening here.

The problem with cellphone charging is that the standard outlet could charge a battery almost instantly, because the power outlet has a far greater current than the battery releases. It would be like filling your 5-gallon bucket with a fire hose. But charging that quickly degrades the chemical cell of the battery, so that it will hold significantly less charge the next time.

What a supercapacitor does is reduce the "damage" done by filling the battery quickly (using a different storage technology). So it fills much more quickly and conveniently. But it doesn't give more energy. Your vacuum cleaner uses more power in a minute than your cell phone does in a week... so it's simply a matter of storage...
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News Comments > Activision Blizzard Results, More WoW Subs Lost

33. Re: Activision Blizzard Results, More WoW Subs Lost May 9, 2013, 16:38 Eirikrautha
Darks wrote on May 9, 2013, 13:14:
nin wrote on May 9, 2013, 13:09:
Mr. Tact wrote on May 9, 2013, 12:28:
Darks wrote on May 9, 2013, 10:23:
Did I understand you correctly when you said, you just canned your account and you had been paying for it since 2003?

Have you run the numbers on this? you paid around 1700.00 dollars for a game.
I would agree that anyone who played WoW for years (which includes myself) complaining about the Neverwinter Zen scheme would be talking out of both sides of their mouth. That does not however preclude others from criticizing the setup.

As far as the sanity of spending over $1,000 in subscription fees to play WoW for six years, as I did. My argument is on a per hour basis it was FAR cheaper than any movie I've gone to see in a theater. Some think that's not a valid argument *shrug*. Whatever. To me, entertainment is entertainment. It is simply a means to fill time. And IMHO, that is all there is -- filling time until you finally die.

Also, $13-$15 a month is the equivalent of buying 3 or so AAA $60 releases a year, something I think a lot of folks's easy to say "OMG, you spent how much playing a MMO?!", but when you break it down, it's really not that out of sorts with any other gamers yearly purchases.

Don't get me wrong, im not complaining about anyone who pays the monthly fee. my argument is those who have done this and play F2P MMOs and complain about spending money on the game that they seem to enjoy and then bitch about it being pay to win.

That's calling the kettle black in my book.

Well, you've conflated two different complaints here. There's a difference between paying for game enhancements and "pay-to-win." WOW's monthly fee engendered no advantage to any player... It was a flat cost of entry. PTW, on the other hand, rewards money spent with an in-game advantage. It's not the size of the expenditure; it's the function the money plays in the game that matters. I don't see any hypocrisy in previuosly paying an entry fee for a game and still complaining about PTW.
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News Comments > Morning Safety Dance

14. Re: Morning Safety Dance Apr 26, 2013, 18:01 Eirikrautha
I don't really see why there should be any ammunition shortage. Simply walk up to any of the robotic vendors placed every few feet apart, drop in a few silver dollars, and voila... any kind of ammunition you need...  
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News Comments > Shadowrun Returns DRM Clarified

65. Re: Shadowrun Returns DRM Clarified Apr 14, 2013, 09:47 Eirikrautha
@ nin #47

Good post! So, basically, what we have here is a group of people who didn't bother to READ the actualities of the kick starter, and are now screaming because their own lack of effort and attention has had negative (in their view) repercussions. Welcome to everyone under 30 in the US or Europe. It's why western civilization is collapsing...
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News Comments > Star Trek: The Video Game Footage

1. Re: Star Trek: The Video Game Footage Apr 10, 2013, 20:23 Eirikrautha

It looks like every other cover shooter ever. And the phasers? Did they even bother to change the textures they stole from Mass Effect, etc. (and every other cover-based SciFi game) before putting them in the game? Because phasers have always required multiple short bursts to do damage in the Star Trek Universe.

I'm calling it now: "It's dead, Jim!"
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News Comments > Cross-Platform SimCity OS X in June

1. Re: Cross-Platform SimCity OS X in June Apr 10, 2013, 20:20 Eirikrautha
LOL! EA... the gift that keeps on giving...

Anyone want to place wagers on whether or not you would have had to pay extra for the MacOS version if the game hadn't been a disaster?
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