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User information for Eirikrautha

Real Name Eirikrautha   
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Nickname None given.
Email Concealed by request
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Signed On Apr 10, 2012, 20:31
Total Comments 663 (Apprentice)
User ID 57390
User comment history
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News Comments > Craig Scott Leaves CCP for Bigpoint
8. Re: Craig Scott Leaves CCP for Bigpoint Feb 25, 2014, 16:39 Eirikrautha
Esoteric wrote on Feb 25, 2014, 01:07:
. Are there good F2P games that are good games, don't fleece customers, and don't sell power? Yes, there are, and the number is growing.

Sorry, but I'm going to have to ask for examples here. I can't think of a single one that hasn't been eventually dragged down by the FTP shenanigans (MWO, WOT, Hawken, War Thunder, et al., I'm looking at YOU...)
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News Comments > Morning Consolidation
27. Re: Morning Consolidation Jan 24, 2014, 13:15 Eirikrautha
"Why PS4 Is Selling Faster Than Xbox One?"

Wow, I look forward to more thought-provoking, hard-hitting stories from Forbes. Perhaps:

Why don't men like being punched in the genitals?
Why do people watch porn?
Why does a stab-wound hurt?
Why was Steve Balmer not the greatest CEO of all time?

Amaze us, Forbes! Amaze us...
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News Comments > Star Citizen Hits $37M; Organization System Launches
5. Re: Star Citizen Hits $37M; Organization System Launches Jan 22, 2014, 09:39 Eirikrautha
It's important that every cult have an efficient manner of distributing the Kool Aid...  
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News Comments > New Year's Consolidation
2. Re: New Year's Consolidation Jan 1, 2014, 12:43 Eirikrautha
Wow, who to choose? A developer who will obviously defend the product, or the NYT, a paper whose reporting only approaches reality a fraction of the time (and then only by accident)...

When will developers learn that you can't please the "cultural critics"? No matter what you put in your game the proponents of -isms will always find it wanting, because they are INVESTED in finding fault with it. It's what they do. It's how they define themselves. Just make your game and ignore the grievance industry and their whining. If your critics had any talent, they'd make games the "right" way... Except they don't (because they can't...partially because it's not possible).
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News Comments > Sunday Consolidation
8. Re: Sunday Consolidation Dec 23, 2013, 09:50 Eirikrautha
Ryan Lange wrote on Dec 23, 2013, 01:59:
Redmask wrote on Dec 22, 2013, 19:38:
The Wii U is a failure but selling Mario games on other platforms is a bandaid, not a long term solution.

The short-term solution offered by a "Band-Aid" is often times preferable to the long-term "solution" offered by bleeding out.

If you are "bleeding out," a band-aid isn't going to do anything for you... which I believe is the point of the previous post...
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News Comments > Star Wars: Attack Squadrons Revealed
49. Re: Star Wars: Attack Squadrons Revealed Dec 17, 2013, 22:18 Eirikrautha
Rigs wrote on Dec 17, 2013, 13:49:
Fuck me! Is it asking too much to get a semi-hi-fidelity space-combat sim set in the Star Wars universe around here?!? You know, back in the day, when the PC sim audience was about a TENTH of what it is now, try to guess what LucasArts was pushing out every year or so? Yup, that's right, a serious SPACE-COMBAT SIM set in the Star Wars universe and you wanna know somethin' else? IT FUCKING RULED! Literally! It was PC GAMER'S BEST PC GAME OF ALL TIME! Now, in Twenty-aught-thirteen, with PC's hundreds even thousands of times more powerful...this...THIS is what we get?! I'M NOT BUYING IT! I'M NOT PLAYING IT EITHER!

This is a straight analog to how Lucas was forced to make the original trilogy with the funding and technology of the day, which put serious limitations on what he could do, thus giving him a challenge that he had to overcome in order to be successful. The second trilogy is proof that when those limitations are removed, when the challenge is no longer there, the passion is lost. THIS...*points finger in disgust* whatever it also proof that when you have no limitations on computing power or budget (since it's Disney holding the checkbook), the challenge to make a good game within a limited space and amount of resources is gone, and thus with it, the passion to make things the way they should be...THE WAY TRUE STAR WARS SPACE COMBAT SIM FANS WANT THEM TO BE!

THIS HAS TO STOP! Stop making garbage for a quick buck and actually find a developer that will pour it's heart and soul into a game that is worthy of the lineage...


Dude, will you calm down! It's not like it's FTP...

It is?

Well, it's not like its by some studio I've never heard of...

Oh, it is?

It's not like they can nickle and dime you on the ships, 'cause an X-Wing is an X-Wing, right...?

Wait... "players customize iconic Star Wars ships..."


My bad... rant away... Furious2

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News Comments > Wasteland 2 Beta for Backers Next Month
6. Re: Wasteland 2 Beta for Backers Next Month Nov 26, 2013, 15:31 Eirikrautha
Hmmm... I backed Torment at the tier that got me Wasteland 2 as well. I wonder if I will get Wasteland 2 when it ships, or if I have to wait until Torment comes out to get Wasteland 2. Would be nice to get into the backer's beta, but I don't know how they are working this...  
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News Comments > LEGO: The Hobbit Announced
28. Re: LEGO: The Hobbit Announced Nov 26, 2013, 15:11 Eirikrautha

I specialized in Anglo-Saxon and Old Icelandic Lit in grad school because of Tolkien and his narrative vision (in an attempt to understand his sources), so I think I have a good feel for what the books are and how they work. While not a "purist's" version, I thought the LotR trilogy of Jackson's was actually pretty good. It captured some of the characterizations without being so slavishly devoted to the text that it risked underwhelming. Jackson decided to treat the work as deadly serious, which I think was a good choice.

That's where the Hobbit falls short (as a film). While there are definitely serious themes in the text (greed, the nature of heroism, etc.), the book presents these in a whimsical manner suited to its audience. We are never "afraid" for Bilbo, despite the suspense of the narrative (a vital accomplishment in a child's book), and there is a tongue-in-cheek narrator to keep the story light and moving.

The movie, however, wavers between the whimsical nature borrowed from the book (the dwarves at Bilbo's house, Radagast, etc.), and serious melodrama (Thorin's embrace of the hobbit's utility and courage at the end). It's like Jackson was trying to bridge the whimsy of the Hobbit to the seriousness of LotR in the middle of the movie. Unfortunately, that doesn't work. If he'd have played it comically for the entire movie/Hobbit trilogy, it might have worked. Likewise, had Jackson told the "serious" story of the finding of the Ring and defeat of Smaug, I also think it could have worked. But the yo-yoing from one tone to the other throughout this first Hobbit film was very disconcerting, and killed the movie for me.

Sadly, the film neither captures the feel of the children's story, nor provides the seriousness of an epic tale. For a Tolkienophile like me, it's spirit-crushing...
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News Comments > Morning Metaverse
18. Re: Morning Metaverse Nov 8, 2013, 19:01 Eirikrautha
jdreyer wrote on Nov 8, 2013, 14:51:
ForgedReality wrote on Nov 8, 2013, 12:49:
jdreyer wrote on Nov 8, 2013, 12:40:
ForgedReality wrote on Nov 8, 2013, 11:05:
It's not just girls... It's also little pussy bitch males who were raised by a single mother with no male role model. >:\ Man up, ladies.

Whoa, dude. WTF? I don't think that brush was broad or callous enough.

Also, John Connor was raised by his mom, and he took out all of Skynet. Just sayin'

John Connor was a movie character, and his mother was a mannish dyke. She filled both holes roles. Just sayin'. XD

You're a crass ass. Fine, here's a partial list of successful men raised by their mothers.
Presidents Obama and Clinton
Stephen Colbert
Samuel L. Jackson
John Lennon
Jack Nicholson
Al Pacino
Keanu Reeves
Jon Stewart

I think you just proved his point. Your list qualifies only if "successful" equals "famous"... which it doesn't. And every one of them is in a profession that THRIVES on ego-boosting (politicians, comedians, actors... yeah, those people aren't attention whores). So...
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News Comments > Steam Box Previews
30. Re: Steam Box Previews Nov 4, 2013, 16:31 Eirikrautha
nin wrote on Nov 4, 2013, 15:12:
You know, one of you three could provide links, to back up your side of the argument...

Facts?! FACTS!??!! Dammit, man, this is the Internet! What the hell do FACTS and EVIDENCE have to do with the Internet?

Next this you know, people are going to want "civility" and "common sense" to go with your pretty little "facts". Sheeeesh! Fight
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News Comments > Space Rangers HD: A War Apart Released
6. Re: Space Rangers HD: A War Apart Released Oct 17, 2013, 15:43 Eirikrautha
I'm curious... but not $25 curious. I'll wait to see what the reviews say (especially the folks here who buy it)... and maybe hold out for a sale...  
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News Comments > Morning Mobilization
4. Re: Morning Mobilization Oct 17, 2013, 15:38 Eirikrautha
"Ditching Apple for Android? What you need to know." brought to you by Apple PR, Inc.

I mean, let's make changing over sound as painful and dangerous as possible ("What about all those apps you might lose? Oh NOES!!!11!!one!!!" Shocked2 Shocked2 Shocked2 ).

Please. I've got Samsung and iPhones in the family... there's not that much difference any more...
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News Comments > Op Ed
6. Re: Op Ed Oct 12, 2013, 09:48 Eirikrautha
TheEmissary wrote on Oct 12, 2013, 01:10:
The only thing that can ruin PC gaming is the PC community it self. PC gaming almost lost support entirely by developers because of piracy and other issues. Most of those problems have been dealt with by changing how games are monetized and distribution. New hardware and alternative OS isn't going to kill the PC market.

We might get a bit more fragmentation but I doubt they are going to let it get as bad as the API wars of the 90's. DirectX and OpenGL are still going to exist and will likely to be the development targets for years to come regardless of what comes out.

SteamOS is just a highly customized Linux distribution so in a way it already exists. Valve's work on a SteamOS has prompted both AMD and Nvidia to rethink some of their Linux driver policies and improve the driver optimization. I see both of those as a positive.

I call BS on your first paragraph. PC piracy is no more of a problem than on consoles (in terms of lost sales). What "hurt" PC gaming was the rising cost of AAA games production. Developers want a smoother pipeline (something developing for consoles can give you, but developing for the myriad of PC setups can't), more revenue streams for large-scale developers and barriers to independent competition (which consoles provided more of until the PC F-T-P and DLC waves), and tighter controls on future exploitation of IP (PC gamers used to expect private servers, mod-ability, etc., whereas now publishers want to sell you that content. It's taken a mini-generation of gamers for publishers to finally breed that out of gamer expectations).

Publishers left PC gaming because they couldn't figure out how to control the market more effectively. Now that they have strategies to do so, they are interested again...
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Sep 23, 2013, 16:52 Eirikrautha
Beamer wrote on Sep 23, 2013, 12:44:
PAX does this better than anyone - people that go to PAX and talk to a dev, or really any company rep, are damn near fans for life.

Huh. I thought people went to PAX to tell rape jokes and show their disdain for basic human decency. Or maybe I've been reading too much RPS...
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News Comments > Evening Mobilization
4. Re: Evening Mobilization Sep 12, 2013, 05:59 Eirikrautha
Beamer wrote on Sep 12, 2013, 01:53:
Cutter wrote on Sep 11, 2013, 23:34:
Not just on Apple this time but people really need to start looking at the environmental and social impact of this conspicuous consumption where people need the greatest, latest doodad every few months. My last phone I've had for 3 years and that's only because I lost my other phone which I had for 4. There's a large negative impact to all of this. And please, don't spout GDP voodoonomics to me because even bad things are a plus as it applies to GDP. Every major oil spill is a major boost to the GDP while ignoring all the down sides.

Agreed. This is why the 360 has been a miracle. Prior to it people were upgrading their PCs on an annual basis. Now, innovation has stagnated to the point that people keep them 3-5 years. The social and economic impact is tremendous. We should all be praising the 360 constantly for helping assure we don't ruin the world by making electronics better as quickly as possible.

From anyone else, I'd be absolutely sure that this was sarcasm. But from BN's resident industry apologist...
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News Comments > River City Ransom: Underground Kickstarter
7. Re: River City Ransom: Underground Kickstarter Sep 10, 2013, 18:10 Eirikrautha
Ok... there's a reason that 8/16 bit games are not made too often anymore. We've moved beyond the limitations that make them necessary. Sorry, while I'm certainly not a graphics whore (I think Shadowrun Returns looks great for the style of game it is), this is retro for nostalgia's sake. And the key thing about true nostalgia is that you can't ever go home... you can never recapture what made the memories you treasure.

So make a damn game that I can stand to look at...
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News Comments > FIFA 14 Demo
4. Re: FIFA 14 Demo Sep 10, 2013, 18:05 Eirikrautha
RollinThundr wrote on Sep 10, 2013, 14:01:
I think it's more the lack of sales for sports titles on PC is why they don't bother anymore.

That's a chicken and egg problem. They make crappy ports and don't sell some sports games on PC (see the NHL franchise), then complain that the sales on PC are too small to justify better ports or increased offerings.

Self-fulfilling prophecy.
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News Comments > Saturday Consolidation
1. Re: Saturday Consolidation Sep 7, 2013, 10:37 Eirikrautha
Since EA hasn't supported the PC with NHL games for several years, I haven't supported them right back. FU EA!  
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News Comments > BattleForge Closing After Next Month
1. Re: BattleForge Closing After Next Month Sep 7, 2013, 10:24 Eirikrautha
Never played it. But I'm sure some people still do.

The question is, what if those people still want to play it? I can grab a copy of Starcraft I or Freespace 2 or any of the old games I might like to play again, install, and actually play. This game... not so much.

This is the real consequence of "Free-To-Play" and "Always-Online" games. The death of choice. Many of the games made today will be lost, because they are dependent on a developer and their servers to play. It's killing this industry and its consumers.
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News Comments > Op Ed
1. Re: Op Ed Aug 20, 2013, 15:31 Eirikrautha
The decline of any medium is directly related to its celebrification (it's a word if I say it is!). Once the person becomes the selling point, as opposed to the product, the focus of the medium shifts from endeavors that improve it to endeavors that expose it.

The fact that anyone would consider a game designer a "star" or celebrity simply cheapens the entire genre. There is a difference between someone who is admired, respected, or acknowledged for his accomplishments and someone who is a gaming celebrity. The bigger the names get, the smaller the games get...
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663 Comments. 34 pages. Viewing page 23.
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