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User information for Eirikrautha

Real Name Eirikrautha   
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Signed On Apr 10, 2012, 20:31
Total Comments 665 (Apprentice)
User ID 57390
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News Comments > Morning Tech Bits

16. Re: Morning Tech Bits Jul 17, 2014, 18:05 Eirikrautha
Re: The Cloud

Back in the day, when computer hardware was expensive (and gasoline was under $1 a gallon), most companies didn't want the tremendous expense of putting a fully self-contained computer in every office (size was also an issue). So, the IT folks had this amazing idea: let's put all of the important stuff on one large expensive computer, then give everyone in the office a "workstation" that can access the data on the mainframe, but doesn't cost anywhere near as much.

This was great in theory, until the utility of having all of your data and applications local became obvious (my computer goes down, I stop working; the server goes down, we ALL stop working). Once computer hardware got cheap enough, businesses couldn't wait to get rid of the hassles of mainframes.

Fast forward to today, where companies are deciding to put all of their data and applications in the "cloud" (which isn't even on-site!) and reduce the capabilities of the stations given to the workers. This is called "progress"...

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News Comments > Morning Metaverse

11. Re: Morning Metaverse Jul 16, 2014, 14:38 Eirikrautha
Wow, I'll do a study using a total of 88 kids in Australia and then extrapolate the results across the entire population of teenagers worldwide.

Seems like scientific literacy is just as crappy as regular literacy nowadays...

P.S. What's all this about people getting paid to post here on Blue's???? I have to pay him so I can post!
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News Comments > Saturday Safety Dance

3. Re: Saturday Safety Dance Jul 5, 2014, 14:13 Eirikrautha
A target for "deep surveillance"? How about a target for mental health services, 'cause God knows you've got to be "special" to read very much Boing Boing...?  
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News Comments > Evening Crowdfunding Roundup

10. Re: Evening Crowdfunding Roundup Jul 3, 2014, 22:44 Eirikrautha
jdreyer wrote on Jul 3, 2014, 21:12:
Simon Says wrote on Jul 3, 2014, 16:28:

Um, the URL says youtube if you hover over it. Don't you check your links before clicking?

On a tablet or phone, there is no "hover." There is only click, or not click. </Yoda>
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News Comments > Age of Empires Online Goes Offline

7. Re: Age of Empires Online Goes Offline Jul 2, 2014, 09:43 Eirikrautha
Verno wrote on Jul 2, 2014, 09:18:
Damned shame to see this previously very popular and profitable franchise run into the ground.
Like Thief.
And Syndicate.
And so on...

Nowadays, franchises are nothing more than a quick cash-grab. They're just trying to get you to output money based on the name. The only franchises revived in modern gaming that have been even slightly good games have been XCOM and Deus Ex (and maybe Tomb Raider, if you liked the new one). Otherwise it's just marketing.
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News Comments > Steamships Ahoy - Divinity: Original Sin

32. Re: Steamships Ahoy - Divinity: Original Sin Jul 1, 2014, 10:49 Eirikrautha
HorrorScope wrote on Jun 30, 2014, 23:51:
Eirikrautha wrote on Jun 30, 2014, 21:55:
I've played about an hour, and it really scratches that old-school RPG itch. It feels a bit rough around the edges (the camera is awkward and the way it clips to provide visuals is annoying), but the basics seem solid. I'm not sure about the combat/magic system yet, but tht's only because I'm not very far in. We'll see how it goes...

If you like a lot of options, there is no better.

Also it may help if you don't know, there is a staight up and down view that helps sometimes when trying to click something that is hard to get at isometrically. You can also flip a switch in the Game Settings menu to rotate a full 360.

Thanks! That's helpful.
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News Comments > Steamships Ahoy - Divinity: Original Sin

13. Re: Steamships Ahoy - Divinity: Original Sin Jun 30, 2014, 22:00 Eirikrautha
The question is whether anyone else can MAKE the special arrows. I've got shafts and steam-something-or-other arrowheads, but no matter what I try (use, drag-and-drop), I can't get them to combine. Granted, my knight/rogue group doesn't have too many applications for them yet...  
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News Comments > Steamships Ahoy - Divinity: Original Sin

11. Re: Steamships Ahoy - Divinity: Original Sin Jun 30, 2014, 21:55 Eirikrautha
I've played about an hour, and it really scratches that old-school RPG itch. It feels a bit rough around the edges (the camera is awkward and the way it clips to provide visuals is annoying), but the basics seem solid. I'm not sure about the combat/magic system yet, but tht's only because I'm not very far in. We'll see how it goes...  
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News Comments > Morning Mobilization

15. Re: Morning Mobilization Jun 30, 2014, 15:46 Eirikrautha
She'd wrong, but not because of the "40 year-old design" part of her statement. Where she really shows she doesn't get it is at the end of the article:

"We've gone from a world of undivided attention, to a world of multi-tasking," she added. "Play has always been a way to practise real world skills, and in order to maximise our time here on earth we're looking to be productive, and turn the mundane into entertainment.

"The world is becoming an even more connected and tightly integrated place. It's normal now to be in constant communication with everyone you know, and I think we can make our real world environment playable."

She's not wrong about the direction of Western societies, but about the results. 5000+ years of human history has shown that problems were solved fastest, most efficiently, and most effectively when humans focused their undivided attention on them. You can look at multiple cultures through history and track their intellectual and creative histories, and the peaks almost always come when people reach the political, social, and economic comfort-levels that enable intense personal study. But, now that we have lots of flashy-beepy things, all of human history is irrelevant... and we're going to multitask to Nirvana.

Why did the American Revolution succeed while the French Revolution failed (or you could substitute the Soviet Revolution, as the idea is the same)? Because the American Revolution was predicated on the idea that people DON'T CHANGE. The folks who wrote the US Constitution believed that humans could not be perfected, so they designed a system that would work in spite of human flaws. The French (and Soviet, and others...) Revolution failed because it had, at its basis, the idea that humanity could change. That if you could get the right people in power who could mold society in the proper way, then you could have utopia. This is why, for all of its faults, the US government has long outlived most of its competitors. It's also why I'm constantly surrounded by 20-somethings that only hear half the conversations and instructions, and then screw up everything they touch.

Yet Jade Raymond et al. seem to think that somehow, humanity is going to change so that multitasking will be the new great path forward in human progress. And she'll be as wrong as Robespierre and Lenin...
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News Comments > Saturday Tech Bits

32. Re: Saturday Tech Bits Jun 28, 2014, 18:23 Eirikrautha
How is this a surprise? Apple corporate policy has long been to bone consumers in the ...

On second thought, I'll leave that joke only partially outed...
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News Comments > Space Hulk: Deathwing Trailer

24. Re: Space Hulk: Deathwing Trailer Jun 28, 2014, 18:17 Eirikrautha
Don't worry. This is Games Workshop... They'll fuck it up...  
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News Comments > Ubisoft's Newfound DRM Insight

48. Re: Ubisoft's Newfound DRM Insight Jun 21, 2014, 17:26 Eirikrautha
ASeven wrote on Jun 21, 2014, 17:22:
Kevin Lowe wrote on Jun 21, 2014, 16:46:
"Consequences it might do to the market"? Oh, do go on. This should be good for a laugh. What consequence is this game going to have that aren't perfectly ameliorated by the simple procedure I described in my post (JUST DON'T BUY IT!)?

This type of reply only shows you have really no idea what you're talking about, do you?

If I don't buy something, others might, something that seems to have not entered your flawed logic. And if others buy the game it shapes the market. If a game with draconian DRM sells a lot it will send a message to publishers, regardless if I bought it or not. And regardless if I bought it or not I will voice my displeasure about consumer rights being throttled due to draconian DRM. That's just one example of all the shit Ubisoft, and the gaming industry, keeps pulling on us.

Then again I'm starting to think you really have no idea of what you're talking about based on your continued flawed logic.

Something tells me he is the same kind of dickhead who would tell you that if you don't like the NSA spying on you, don't use email or a phone...
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News Comments > All Backers Get Wasteland 2 Beta Access

11. Re: All Backers Get Wasteland 2 Beta Access Jun 20, 2014, 10:05 Eirikrautha
I got Wasteland 2 as a tier bonus for backing Torment. Sadly, the beta does not seem to apply to me (as I can't register on "Ranger Center" with my email addy recognized as a backer). Oh well, I'd probably rather wait for the full game, anyway...  
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News Comments > Op Ed

4. Re: Op Ed Jun 18, 2014, 22:27 Eirikrautha
This guy is closer to Maxwell Smart than "Doctor" Smart...  
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News Comments > Op Ed

17. Re: Op Ed Jun 18, 2014, 14:02 Eirikrautha
Beamer wrote on Jun 18, 2014, 11:33:
Don't you guys remember being, say, 12, and trying to sit at the adult table at a holiday, and every time you said something you were treated like a child, as if what you said had no meaning because of your age? You don't see women going through that fairly regularly?

Actually, the reason that what you said at the dinner table was treated differently was because it was childish. No 12 year-old can speak to adult concerns in any way other than hypothetical. Most children don't understand that until they become adults themselves. Wisdom requires experience, despite the fact that Western culture has developed a cult of youth in a vain attempt to deny it. The same assholes who once chanted "Never trust anyone over 30" are 60+ now, and still want to run things their way, with no apparent irony. So what you said DID have no meaning... but you were too young to correctly identify the reason (you blamed ageism rather than your own ignorance).

Ditto this with Sarkeesian. Just because she has a vagina doesn't make her views more insightful, legitimate, or even worthwhile than anyone else's. She (and her white knights) defend her as if all of the criticism must be based on her gender. Someone on this thread has already pointed out that she used a game with a potential female protagonist as an example of a game that denies women agency. Where's your response to that?

The only sexist on this thread is you, since you obviously won't hold Sarkeesian's bullshit to the same standard that you would anyone else's, simply because she has a vagina...
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News Comments > Witcher Adventure Game Revealed; Witcher 3 in February 2015

16. Re: Witcher Adventure Game Revealed; Witcher 3 in February 2015 Jun 6, 2014, 15:44 Eirikrautha
Arrrgh! If only the combat didn't leave me cold. The story looks good, the visuals impressive, but the combat... I couldn't even make myself finish the first one because of the combat style, and the second... it is best not to talk of it...

Someone PLEASE tell me they've figured out how to do third-person combat well so that I can buy this game!
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News Comments > Saturday Interviews

59. Re: Saturday Interviews Jun 1, 2014, 14:34 Eirikrautha
jdreyer wrote on Jun 1, 2014, 04:41:
Raising awareness is key. And for all her flaws, that's exactly what Sarkeesian is doing.

This is why nothing ever gets fixed. Because asshats like Sarkeesian babble on "raising awareness" and never do anything to fix the problem. I know, Anita, why don't you put up a picture on twitter of you holding a sign reading "End Sexism Now! #MyVaginaWantsToPlay"! That'll change the world! Look at how it helped get those Nigerian girls back! Oh, wait...

"Raising awareness" is nothing more than a license to bitch and moan, while trying to immunize yourself from the need to actually take your time and effort to actually address the problem. You get to pat yourself on the back for being so caring, yet live your selfish life without one minute modicum of sacrifice for your "cause."

You want to fix sexism in games? Make some games that aren't. Refuse to buy games that are, and take the minimum effort to contact publishers to let them know why. Give up your cushy day-job and become a Q&A tester for a company, work your way up the ladder, then change the direction of the company. Oh wait, my life should be a fucking Queen song ("I want it all, and I want it now"), so you should just make my wishes so, you peasants!

What you shouldn't do is collect a shitload of money, pocket most of it while producing videos in your basement for $150 and stealing other people's "Let's Play" work so you don't have to. As for the justification of her mendacity in service of the larger "goal," try that shit out with respect to Creationaism sometime, eh, and see how stupid you look. Sure, they're wrong about the physics, biology, geology, astrophysics, chemistry, and chronology, but don't let that stand in the way of your blind acceptance of their goal! Pass the "special" Flavor-Aid...
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News Comments > Saturday Interviews

58. Re: Re: Saturday Interviews Jun 1, 2014, 14:18 Eirikrautha
Mashiki Amiketo wrote on Jun 1, 2014, 13:27:
xXBatmanXx wrote on Jun 1, 2014, 02:22:
That is the EXACT argument they make. Same in law enforcement. I was in a course with a girl who couldn't do a push up.......not sure I need to say much more....
Want something else to tick you off? In Canada for policing men are required to do 30 pushups and women 10 for certification in FIT and getting hired. They're only required to do 3 pullups, we need to do a minimum of 15. Run 1 mile in 9-13 minutes? Not so for women, theirs is 13-17 minutes. Equality!

The US military branches have had lower PFT requirements for women for decades. Now they are talking about lowering the standards again (under the guise of "Is strength really necessary on the modern battlefield?" (hint: yes, it is), especially in special forces training. This is because getting that 3rd or 4th star is usually dependent on combat deployment, which women can't qualify for now outside the air wings. So we're going to degrade our military capability so that more women can make it to the top. If that isn't the definition of "agenda" then nothing is...
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News Comments > DCS: F-86F Sabre Announced

31. Re: DCS: F-86F Sabre Announced May 31, 2014, 14:50 Eirikrautha
Aero wrote on May 30, 2014, 21:41:
I don't know about this. I mean, of course I want an F-86, but as well as the full-detail DCS aircraft are modeled, and I have bought all of them (except the Mi-8), the rest of the sim leaves too much to be desired. Maybe when Edge or whatever they're calling it now is finally finished I'll take an interest again, but I'm sick to death of flying around the Crimea and the engine has serious performance issues with even moderately populated missions.

Basically, DCS is a fantastic button-pushing, rivet-counting sim, but after that, there isn't much to do. The A-10C and Blackshark provided hours of entertainment just learning how to operate their systems. The P-51, on the other hand, I had figured out in a couple hours, and the the UH-1 wasn't much better. The Sabre should be along the same lines.

Still, if and when we get Edge and if we get a Korean theater complete with Mig-15s and period correct Chinese ground units, that would be brilliant. Not counting IL-2 1946+mods, we haven't had a good Korean era combat sim since Mig Alley, and I have trouble imagining a better scenario--you have the power of swept-wing jets, but without all the BVR combat, endless faffing about with sensors, and so on. It was the pinnacle of seat-of-your-pants dogfighting.

All that said, if the price is right, I'll still probably pick it up when it's released. I'm guessing it's going to cost 50 USD though, and that's REALLY hard to justify.

Do you also have the "Flaming Cliffs" DLCs as well (I think that's now part of the whole DCS thing...)? I've been think of getting the latest one (as it looks more like a game and less like flight school to me), but I'm not sure I want to if it has the same flaws (in scenario/campaign diversity)...
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News Comments > Star Citizen at $44M

50. Re: Star Citizen at $44M May 25, 2014, 11:23 Eirikrautha
Harrowing wrote on May 25, 2014, 11:09:
theyarecomingforyou wrote on May 24, 2014, 20:51:
The scope of SC is unlike any game we've seen before and that takes time. We'll get to see the first results of that in less than a week with the release of Arena Commander (the Dogfighting Module).

Elite Dangerous has a fraction of the fidelity or complexity, so it should progress a lot more quickly.

All SC has done, for now, is promise features. ANYONE can do that. Please don't talk as if they've already achieved something.
The dog-fighting videos were very disappointing.

On the other hand, Elite has pretty much delivered everything it's been promising without any delays. If it continues like this, we'll be landing and walking on Elite planets before we're actually flying any of the SC ships in the proper game (Arena Commander isn't a proper game).

Also it's very ignorant to call Elite less complex than SC just because it does things differently and doesn't promise every feature under the sun. There's things you can do in Elite that you would never be able to do in SC.

Dude, I hear you, but don't rile up the "believers." Normally sane, skeptical gamers suddenly go all gushy over SC to a degree that I've never seen. I mean, we have people dissing features you can play in the Elite beta based on features promised (or shown in a promo video) in SC. It's like Aliens: Colonial Marines never happened!

I'm seriously expecting the next pledge bonus to be a thermos of "special" Kool-Aid (well, Flavor-Aid, to be more accurate) sent to each backer...
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