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Signed On April 4, 2012
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User ID 57385
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News Comments > Get Sins of a Solar Empire: Rebellion Free in Humble Fall Sale

5. Re: rush rush rush Nov 16, 2018, 11:17 Optional Nickname!
Are you not aware that there are numerous high-quality mods, in-game settings and victory conditions that address this specific issue?

The adequate Sins AI never "zerg-rushed" in the traditional sense, neutral troops in between home-worlds prevents that. Vanilla Sins allows for speed and resource generation adjustments and you might even be able to easily modify the AI build list in vanilla.

With the numerous high-quality mods available you can adjust the pace and objectives of the game to whatever you prefer.
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News Comments > Descent (2019) Announced

8. Re: Descent (2019) Announced Nov 14, 2018, 16:06 Optional Nickname!
Overload is as good as Descent gets and it is definitive *in spite* of being done with Unity.  
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News Comments > Wasteland 2 Earns $1.5M

22. Re: Wasteland 2 Earns $1.5M Sep 24, 2014, 12:09 Optional Nickname!
I just started playing but I just might wait for the early patches in case of game-stopping bugs but there's this thought:

I'm unimpressed with the Unity engine and probably never will be. It's inferior for the PC.
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News Comments > Gauntlet Released

15. Re: Gauntlet Released Sep 23, 2014, 23:32 Optional Nickname!
Great, now let's get Golden Axe, Magic Sword and Gain Ground modernized and released.

Then you can add T-Mek(!) and the vector graphic Star Wars and everything old will be new again!

We already have most of the top pinball tables available ... we just need those cabinet games.
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News Comments > Torment: Tides of Numenera Gameplay Video

27. Re: Torment: Tides of Numenera Gameplay Video Sep 18, 2014, 11:28 Optional Nickname!
Better than expected, and it looks like Mark Morgan is on track for another legendary soundtrack.

While I have no idea how this non-combat 'crisis' based exp system will work, especially on subsequent playthroughs, the visuals and character animation utilization in Unity is so far slightly superior to Pillars of Eternity. The UI is also superior.

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News Comments > MS to Reveal $2.5B Mojang Deal Tomorrow?

53. Re: MS to Reveal $2.5B Mojang Deal Tomorrow? Sep 14, 2014, 17:55 Optional Nickname!
"I hold more Microsoft shares than anyone other than index funds and love the mix of profits, investments and dividends returned in our stock. I expect to continue holding that position for the foreseeable future."

Ex-CEO Steve Ballmer on Aug. 19th, 2014 to Satya Nadella current Microsoft CEO.

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News Comments > Star Citizen DFM Patch Imminent

53. Re: Star Citizen DFM Patch Imminent Sep 12, 2014, 00:53 Optional Nickname!
CJ_Parker wrote on Sep 11, 2014, 21:00:
The game will be ripped to shreds by the modern gamers who expect action and entertainment every single second they're online.
This game is fucked. Roberts is smart to play with people's dreams though and make as much retirement money as he can while he still can because he's gonna need it once the game and scheme implodes on itself.

That is quite a crystal ball you have!

As a backer, I too have been ... amazed ... at the series of events via top-level design choices that has brought Star Citizen to this point.

Interestingly enough, the Persistent Universe is a stretch goal. If you believe the $5 million dollars pledged on Kickstarter, only then would the PU be incorporated into an otherwise single-player, DRM free Star Citizen... a Wing Commander styled space shooter.

That was two years ago and clearly the popular focus is now squarely on the Star Citizen MMO aspect. Squadron 42, which was to be Star Citizen, is now simply considered to be the introduction to the PU.

The PU is frought with competing priorities as the vocal ex-WoW cabal is looking for their space-raiding parties. The moneyed space-sim crowd is clamoring for fidelity and the practical 'min-maxers' are wringing their hands together gently swaying side-to-side arguing the merits of freight units and hot-tub placement.

Currently, SC is on a roll. Even with massive technical hurdles to overcome progress is being made with the modules themselves and the community is as involved as ever and factions are forming and creating their own place in the Social PU.

As fun as it might be to go over each and every one of the quizzical SC events in the past two years and footnote every happening in the great book of SC lore, that book is still actively being written and your prediction of an unsatisfying ending is premature.

Personally CJ_Parker, I completely understand your point of view and bias and your prediction may yet come true, but Star Citizen has momentum and that momentum is growing. Just look at the slit in the eyelid of the great EA dragon opening up ever so slightly.

Lastly, Squadron 42 might just be something very special. Interviews with Erin Roberts have been encouraging.

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News Comments > Next Total War Reveal This Month

8. Re: Next Total War Reveal This Month Sep 9, 2014, 21:46 Optional Nickname!
At this point, with DX11 based graphics as mature as they are and players (of this franchise) as experienced as they are focus must be on those areas that always fall short:

1. Functional and robust AI. Specifically during both offensive and defensive sieges. If it doesn't work, don't ship until it does

2. Functional and robust save game continuity. In other words, the AI remembers what its plans were upon any reload.

3. Classic Total War Style City Building.

4. RPG style leaders

5. Exciting Historical Scenarios

All the interconnected systems such as economy, unit creation, upgrades and terrain have been nearly perfected. Even naval combat is a mini game in itself now with formations and across the map cannon bombardment and fire support for land based battles.

Land based Total war combat is a joy especially against victory points. Yet every version has been released with substandard siege AI.

Is there not one person with any sense over there who can say, "Yeah, this time we'll go gold only when the AI works."

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News Comments > Op Ed

8. Re: Op Ed Sep 5, 2014, 11:22 Optional Nickname!
This absurdity, relying on paid opinions, is a direct result modern games lacking demos.

Trying it out for yourself all the while ignoring the stupid, is a simple way to be your own best reviewer.

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News Comments > Planetary Annihilation in Stores

6. Re: Planetary Annihilation in Stores Sep 5, 2014, 11:16 Optional Nickname!
Small globes do not make for fun maps, we learned this in 1998.

Populous III

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News Comments > City of Heroes Revival?

2. Re: City of Heroes Revival? Sep 2, 2014, 11:40 Optional Nickname!
Marvel Heroes 2015 is a good alternative to City of Heroes.

It is an on-line only, UT3 engined, free-to-play, (not-so) micro-transaction based MMO that has been updated weekly and has a strong user base.

City of Heroes had a unique and wonderful sense of movement and acrobatics. You could bound buildings and leap and jump and do pretty much anything in the level movement wise.

Any entry into the not elves-dragons and heraldic fantasy genre is welcome, even though City of Heroes shut down in 2012.

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News Comments > Icewind Dale: Enhanced Edition Announced

7. Re: Icewind Dale: Enhanced Edition Announced Aug 31, 2014, 18:12 Optional Nickname!
Sho wrote on Aug 31, 2014, 14:37:
I was hoping for a Planescape: Torment EE in anticipation of Tides. While the BGEE stuff was lackluster at launch they've put in quite a lot of effort since, and replaying PST with that treatment is something I'd go for. Icewind Dale not so much.

Planescape:Torment has been effectively modernized for Windows 7 (and other OSes) so there's not much to be gained in that aspect of an 'EE' version.

If you mean more content, etc. You probably know all about PsT's unfinished business mods and such.

Torment:Numenera will probably be closer to the outer-planey feel of PsT, but Pillars of Eternity will feel like an Infinity Engine game, more in a traditional Baldur's Gate/IceWind Dale like setting.

So, can you wait for Pillars of Eternity? Numenera will be a long time coming.
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News Comments > Saturday Previews

8. Re: Saturday Previews Aug 30, 2014, 18:17 Optional Nickname!
Ozmodan wrote on Aug 30, 2014, 17:16:
A flight simulator in space just feels outright wrong. Why are so many space games so flawed?

Human inability to intuit micro-gravity.

Oh wait, you really didn't want an answer did you. Crowngrin
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News Comments > New Quake Live Ruleset Courts New Players

36. Re: New Quake Live Ruleset Courts New Players Aug 28, 2014, 18:43 Optional Nickname!
Smurfs use macros, timed or otherwise, to maximize the numerous Quake engine exploits.

Most(?) players hold forward/tap left or right while jumping already. If only to ensure that the acceleration bug (easter-egg? feature?) exploit triggers.

Global ammo packs are fail. Defeats strategic ground defending and 'Dirty Harrying'. Did he shoot 2 rockets, or three?

With most video cards handling physics and FPS performance at a high level utterly unheard of during the initial engine release, people tend to jump higher and react more quickly than the predictive algorithms can handle. Larger hit boxes/collision are welcome.

All of these changes increase DPS, hardly noob friendly.

The correct way to assist the noob is to simply grant him handicaps which disappear as he climbs the leaderboard. Wholesale global changes are pointless to making QuakeIII more 'appealing'.

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News Comments > Amazon Buys Twitch

20. Re: Amazon Buys Twitch Aug 25, 2014, 20:35 Optional Nickname!
Amazon has come a long way from that company that sold me cheaper books from time to time.  
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News Comments > Saturday Previews

15. Re: Saturday Previews Aug 24, 2014, 11:23 Optional Nickname!
Pillars of Eternity shows potential!

Wisely, no main line story quests or characters are included in this level 5-8 module they released for testing. So you can actually do all the quests and use all the characters with no spoilers. As none of the provided characters are even story-line characters.

The 2D art backgrounds are delightful, which is critical. Character models are a bit...a bit...well it's hard to describe. Ever see those really small models people use teeny-tiny horse hair paint brushes to decorate? There's just something off with the scale compared to the correct perspective of the backgrounds.

Even better is that those horrible little green selection circles that you would do anything for to shut off under your party has a toggle switch. Even UI scaling is included, sort of.

And to that guy who tried to call Josh Sawyer out. Josh Sawyer > You.

Unless you have a few amazing games secreted away in your pocket universe created by your undiscovered talent.

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News Comments > Star Citizen Gamescom Video; Funding to be Deemphasized

39. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 10:53 Optional Nickname!
Here's something new to consider, since most of the SC old complaints are specious and/or ill-informed.

After the recent release of the Constellation variants...(for those that aren't aware, the Constellation has disappeared and has now become 4 different ships) I realized that every ship will be obsoleted by design each year.

So if you have the year 2,699 Constellation Phoenix (top of the line Constellation) you might think you have the 'best' Constellation. However in game year 2,700 there will be another Constellation, with new whiz bang year 2,700 equipment. Then game year 2,701 and a new model...and a new potential sale.

This will happen with every ship. As game years progress initial ships will be inferior to late offerings and this will be a source of income for SC for real-life years. This obvious topic is strangely not discussed much in the SC forums. There seems to be little forward-thinking.

Also, interior customization has become a growing demand. Again, focusing on the haphazard layout of the $400 Phoenix many buyers and potential buyers are wondering why full customization isn't being offered, let alone considered.

I think that there will be a larger than anticipated market for internal customizations and that SC should focus on a la carte offerings.

Lastly, the amount of sock-puppetry and targeted trolling in SC forums is comically amateurish. You would think the powers that be would have better things to do than cranking up ex-WoW players.

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News Comments > Unreal Tournament Pre-Alpha

15. Re: Unreal Tournament Pre-Alpha Aug 20, 2014, 11:10 Optional Nickname!
Droniac wrote on Aug 20, 2014, 10:14:
Reckless wrote on Aug 19, 2014, 19:04:
UT is from a bygone era and should be left as such.

Ah yes, the bygone era of competently executed shooters. Much better to stay mired in today's muck of total inferiority.

After playing the tech demo for just a minute or so, I'm inclined to agree that UT can not be revived.

UT4, upon playing immediately invokes the atmosphere and play style of UT3. Over sized weapons, over sized armor, inferior play mechanics and simplistic effects over-wrought with sizzle.

The good news is, it installed easily and worked instantly. So you can easily try it out.

My initial immediate impression is that UT4 will look and play like UT3 with different, more vivid maps and environments, but with inferior bots and play action.

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News Comments > Pillars of Eternity Backer Beta Begins

26. Re: Pillars of Eternity Backer Beta Begins Aug 19, 2014, 19:55 Optional Nickname!
peteham wrote on Aug 19, 2014, 11:02:
Optional Nickname! wrote on Aug 19, 2014, 08:10:
I'm curious as to why they felt the need to involve Steam first and why they felt the need to leave GOG out of this beta.
From a past update:
We will be releasing the Backer Beta on Steam only. The reason for this is because Steam makes the process of uploading new builds much easier than other platforms. This will allow us to put out updated versions of the game more quickly than we could otherwise. The main game will still be available on all previously promised options (Steam, GOG, etc.)

Thanks for that info, reasonable enough for them, maybe. I certainly didn't agree to beta test them via Steam when I Kickstarted, quite the opposite!

Go Galaxy! GO GOG GO!
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News Comments > Pillars of Eternity Backer Beta Begins

16. Re: Pillars of Eternity Backer Beta Begins Aug 19, 2014, 08:10 Optional Nickname!
No SteamDRM was one of the selling points of crowd funding this project.

I'm curious as to why they felt the need to involve Steam first and why they felt the need to leave GOG out of this beta.

From the Pillars of Eternity Kickstarter:

"We now proudly support both GOG and Steam, so if you prefer DRM-free, you can choose the GOG option, and if you like Steam's integration, including achievements, and possibly cloud saves, you'll be able to choose that as well."

Otherwise, yay!?!

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363 Comments. 19 pages. Viewing page 1.
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