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User information for NamecaF

Real Name NamecaF   
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Nickname NamecaF
Email Concealed by request - Send Mail
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Homepage http://
Signed On Mar 4, 2012, 01:34
Total Comments 351 (Amateur)
User ID 57354
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ] Older >


News Comments > Titanfall 2 DLC Next Week
4. Re: Titanfall 2 DLC Next Week May 27, 2017, 02:03 NamecaF
 
Aero wrote on May 26, 2017, 21:49:
I never did try the multiplayer, so the DLC doesn't have any appeal to me. The SP was pretty damn good, though.

They ought to focus more on that in the future.

"Blasphemy! No one plays SP anymore!"
-Videogame Publishers
 
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News Comments > RiME Time
2. Re: RiME Time May 27, 2017, 02:01 NamecaF
 
Definitely looks Spanish based on the art style.  
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News Comments > Evening Safety Dance
4. Re: Evening Safety Dance May 12, 2017, 21:55 NamecaF
 
.

This comment was edited on May 12, 2017, 22:27.
 
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News Comments > How Does Prey Run?
9. Re: How Does Prey Run? May 7, 2017, 07:01 NamecaF
 
LOC wrote on May 5, 2017, 15:32:
Considering the game runs on CryEngine, I'd hope it runs pretty good - especially on PC. Dishonored 2 used their own engine (but really, it was just a spruced up Dishonored 1 engine which was you know what). So yeah, didn't even know Prey was using CryEngine!

No, Dishonored 2 used the Void engine (which was based on id Tech 5). The original Dishonored used Unreal Engine 3.

https://en.wikipedia.org/wiki/Dishonored_2#Development
 
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News Comments > OVERKILL's The Walking Delayed
4. Re: OVERKILL's The Walking Delayed May 7, 2017, 02:37 NamecaF
 
jacobvandy wrote on May 6, 2017, 22:33:
Overkill is the name of the studio making it (the guys known for Payday). If that's a part of the official title, it's either a licensing requirement of differentiation or a play on "AMC's The Walking Dead," I reckon.

I'd say more likely to differentiate from "Telltale's The Walking Dead"
 
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News Comments > Out of the Blue
8. Re: Out of the Blue May 7, 2017, 02:27 NamecaF
 
Blue, go in with low expectations and you'll enjoy it.  
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News Comments > Morning Consolidation
4. Re: Morning Consolidation May 6, 2017, 00:29 NamecaF
 
Talutha wrote on May 5, 2017, 16:00:
Creston wrote on May 5, 2017, 15:08:
jdreyer wrote on May 5, 2017, 13:38:
PlayerUnknowns Battlegrounds developer already looking to port the game to Xbox One.

Maybe focus on finishing the game first? You've already made enough money to retire on.

Wtf

Why would he finish it? It's already made enough money for him to retire on. Finishing the game for those who've already paid for it doesn't bring in any extra cash. Porting it, otoh, is an entirely fresh new revenue stream, so he can retire in style.

That said, why port it to the Xbone? Why not port it to the PS4?

I'm glad either of you decided to actually read the article you're commenting on. Oh wait, you didn't.

Right now, the focus is on getting the PC version out of Early Access, which Greene previously said would take five or six months. That’s where the majority of resources are going.

“We have no time frame yet exactly on Xbox [One] or PlayStation [4], but we are looking at it,” he reiterated.

That seems a common theme around here. They all just read the headlines. Too much effort to actually read the articles?
 
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News Comments > Quake Champions: New Trailer and Beta Keys Giveway
1. Re: Quake Champions: New Trailer and Beta Keys Giveway May 3, 2017, 23:00 NamecaF
 
I'd be interested in one of those keys, Blue.  
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News Comments > Strafe Preorders
3. Re: Strafe Preorders Apr 29, 2017, 23:52 NamecaF
 
Brilliant website!

http://www.strafe1996.com/news.html
 
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News Comments > Evening Legal Briefs
3. Re: Evening Legal Briefs Apr 26, 2017, 08:16 NamecaF
 
That'll teach them no good, rotten pirates!

America, Fuck Yeah!
 
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News Comments > Scanner Sombre This Week
2. Re: Scanner Sombre This Week Apr 25, 2017, 01:15 NamecaF
 
Someone's been watching a bit too much Prometheus. They just combined the scanners with the holograms.

Either way, looks boring.
 
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News Comments > etc.
1. Re: Take-Two shuts down Red Dead Redemption mod for Grand Theft Auto V Apr 23, 2017, 17:03 NamecaF
 
As if this surprises anyone. How did they think they'd get away with it in the first place?  
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News Comments > Evening Legal Briefs
3. Re: Evening Legal Briefs Apr 20, 2017, 23:59 NamecaF
 
RedEye9 wrote on Apr 20, 2017, 21:35:
Simpleton drivers too dangerous to have a license.

Spot on.
 
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News Comments > Prey Trailer
4. Re: Prey Trailer Apr 19, 2017, 23:31 NamecaF
 
RedEye9 wrote on Apr 19, 2017, 20:41:
It's cool that they are going to release a demo.

Yeah, if you own a console. No love for PC though. Fuck 'em.
 
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News Comments > Ghost Recon Wildlands Narco Road Next Week
2. Re: Ghost Recon Wildlands Narco Road Next Week Apr 12, 2017, 00:01 NamecaF
 
What the hell is this?

Way to ruin the Ghost Recon franchise Ubishit.
 
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News Comments > Out of the Blue
1. Re: This Perfect Chimp Dookie Toss Will Forever Be Known As 'The Throw' Apr 10, 2017, 11:07 NamecaF
 
"Headshot!"

"That's a bit on the nose"
 
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News Comments > Dishonored 2 Free Trial This Week
13. Re: Dishonored 2 Free Trial This Week Apr 4, 2017, 06:20 NamecaF
 
Acleacius wrote on Apr 4, 2017, 05:37:
I've mostly avoided this because of the new drm. Actually never played any game using this drm, too afraid to let that crap on my hard drive.

Can't remember who atm, but someone in this forum said there really wasn't really a story anymore, in Dishonored 2. I don't want spoilers if possible but now I've been told in another forum there is a story and it's pretty good. So, story or no story, good or not so good?

Thanks


There is a story. It's just not a very good one.
 
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News Comments > Dishonored 2 Free Trial This Week
10. Re: Dishonored 2 Free Trial This Week Apr 4, 2017, 03:02 NamecaF
 
Beamer wrote on Apr 4, 2017, 00:55:
NamecaF wrote on Apr 4, 2017, 00:43:
ItBurn wrote on Apr 4, 2017, 00:32:
RedEye9 wrote on Apr 3, 2017, 20:31:
Trials / Demos, whatever you want to call them, they sell games.


I'm pretty sure that almost every developer agrees that demos released near or before the game release are a terrible idea. People who like the game will already be buying it and people who are on the fence have a bigger chance of being satisfied with the demo or not liking it than generating a sale. It's better for devs to do a big sale later. Here they're making a demo a while after release. While it's not as bad as before release, I don't see how it could be a good idea. I doubt that any significant amount of people are going to pay full price for the game after all this time. A big sale would be better. I expect they're going to have a sale too, but then why waste resources on a demo? Maybe they think that their sale numbers are low because marketing failed and that if people play it they'll see it's good. I don't think so. Maybe they're hoping for this to generate buzz on Youtube and Twitch? The demo might be a good idea for that...

Horseshit. You think games like Doom would have got anywhere without the Shareware model? Plenty of games people are on the fence about and hold off buying day 1 could translate into instant sales if they could play a demo before release. I guarantee.

I mean, could you have picked a worse example? Doom was a revolutionary, mind-blowing game. What's the last one of those we had? GTA3? Nothing today would get that kind of boost.

Regardless, demos and shareware were easy back then. The way games were coded, it wasn't difficult to break a chunk off. Levels were very distinct and separate, and compiling a version with a limited selection was trivial. Pop it on two floppies and you're good.

Not today. Literally none of that is true today. Levels are rarely distinct entities, and we're leaning much more towards open world games. Assets can't be taken out readily, and tend to be used repeatedly and everywhere, so you're still talking a 5-50 GB download for a demo. And it requires enormous amounts of work to separate and make certain it works. And old games cared little about plot or pacing and just threw you right in, today's games don't do that.

Look at HL, which is another revolutionary game (to a much lesser extent, at least from a pop culture perspective) and how it handled demos. HL didn't have distinct levels. It cared about pacing, so you spent something like 40 minutes before you got a weapon, and even then it was a crowbar. It would be a terrible demo. Valve ultimately released a demo, but it was six months after the game came out, and it was new levels. I'd wager it did absolutely nothing for sales and was played almost exclusively by people who already had the game and wanted more.

It's changed even more today. Demos would most likely need to follow HL and be entirely new content. Even if not, they require a lot of work from your engineers (as opposed to game devs.) A studio has a choice of delaying the game (and burning far more budget) while they work on a demo, or putting the demo out after the release. But, after the release, the game has either succeeded, in which case it's far better to put all that effort into DLC, or it's failed, in which case write the development off as a sunk cost and move on to your next project.

Which would you prefer? Games that take an additional 8 months to be released because you want a demo? Or studios that focus on demos after release and are always closer to collapse because demos almost definitely bring in less revenue than either DLC or starting a new project.

Oh you utter fool. You obviously havent played Dishonored 2 have you? It literally has distinct individual levels that can easily be broken off into chunks. Be gone.
 
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News Comments > Dishonored 2 Free Trial This Week
7. Re: Dishonored 2 Free Trial This Week Apr 4, 2017, 00:43 NamecaF
 
ItBurn wrote on Apr 4, 2017, 00:32:
RedEye9 wrote on Apr 3, 2017, 20:31:
Trials / Demos, whatever you want to call them, they sell games.


I'm pretty sure that almost every developer agrees that demos released near or before the game release are a terrible idea. People who like the game will already be buying it and people who are on the fence have a bigger chance of being satisfied with the demo or not liking it than generating a sale. It's better for devs to do a big sale later. Here they're making a demo a while after release. While it's not as bad as before release, I don't see how it could be a good idea. I doubt that any significant amount of people are going to pay full price for the game after all this time. A big sale would be better. I expect they're going to have a sale too, but then why waste resources on a demo? Maybe they think that their sale numbers are low because marketing failed and that if people play it they'll see it's good. I don't think so. Maybe they're hoping for this to generate buzz on Youtube and Twitch? The demo might be a good idea for that...

Horseshit. You think games like Doom would have got anywhere without the Shareware model? Plenty of games people are on the fence about and hold off buying day 1 could translate into instant sales if they could play a demo before release. I guarantee.
 
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News Comments > Sunday Legal Briefs
9. Re: Sunday Legal Briefs Apr 3, 2017, 01:58 NamecaF
 
eRe4s3r wrote on Apr 3, 2017, 01:42:
Quboid wrote on Apr 2, 2017, 17:02:
Cutter wrote on Apr 2, 2017, 13:41:
Another black on white hate crime. Where are all the BLM and liberals now? Oh right, it's only a crime if it's a black man who's the victim.

This is stupid even by your standards. BLM is obviously irrelevant here, and what liberals are saying this isn't a crime?

Far be it for me to defend Cutter, but it's clear you did not google the twitter BS that was going on after the crime, defending the rapists was the mildest form of criminal idiocy visible there. A mob of black teens formed in front of victims house shouting obscenities and mocking her and her family and this continued in school and for many days after. Police and school did nothing about that.

Has nothing directly to do with BLM or politics, sure. But it is still a sign that something is going VERY wrong in Detroit.

Detroit? Its happening the world over, man. Its in fashion to hate on whitey no matter where you are.
 
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351 Comments. 18 pages. Viewing page 1.
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