User information for C. Adams

Real Name
C. Adams
Nickname
Baenwort
Email
Concealed by request - Send Mail
Description
Homepage
None given.

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Signed On
February 23, 2012
Total Posts
24 (Suspect)
User ID
57344
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24 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
2.
 
Re: Buffs, Nerfs, and Bugs
Feb 22, 2024, 15:01
2.
Re: Buffs, Nerfs, and Bugs Feb 22, 2024, 15:01
Feb 22, 2024, 15:01
 
Just wait, thanks to LLMs we'll soon be getting articles that are just S2T summaries of the video they took the title from!
3.
 
Re: Biz Buzz
Jan 26, 2024, 22:21
3.
Re: Biz Buzz Jan 26, 2024, 22:21
Jan 26, 2024, 22:21
 
Enahs wrote on Jan 26, 2024, 06:46:
opie wrote on Jan 25, 2024, 20:38:
learn to code....
wait....

I haven't looked into to many details, but from the little information I have seen and gathered, it is not predominantly coding related jobs.

If you think manuals, helpfiles, and in game text is bad now just wait!
14.
 
Re: Riot Games Layoffs
Jan 23, 2024, 10:26
14.
Re: Riot Games Layoffs Jan 23, 2024, 10:26
Jan 23, 2024, 10:26
 
Midnight wrote on Jan 22, 2024, 21:50:
"As CEO, I’m accountable" says the guy worth $30 million who fired 530 people for doing their job while keeping his own.

Or at least take a pay cut of twice the percentage of people layer off for all the executives who signed off the path that failed!
4.
 
Re: ItB: Next, a car!
Sep 16, 2023, 10:21
4.
Re: ItB: Next, a car! Sep 16, 2023, 10:21
Sep 16, 2023, 10:21
 
How does it handle rain and liquids?

The weight isn't terrible for me as it shouldn't be carried far.

I wonder if it has built in security cable as unlike bigger scooters this would be easy to lug off and break into at pleasure.
36.
 
Re: Baldur's Gate 3 Soars
Aug 7, 2023, 14:40
36.
Re: Baldur's Gate 3 Soars Aug 7, 2023, 14:40
Aug 7, 2023, 14:40
 
Orogogus wrote on Aug 6, 2023, 22:18:
MeanJim wrote on Aug 6, 2023, 21:27:
Since both identify and detect magic can be ritual cast, you wouldn't need to buy scrolls or rest to identify items, unless you don't have anyone that can cast it. As for how to implement it, if a small team like the one behind Solasta can do it, Larian should be able to figure it out. In Solasta, you cast detect magic, any magical items in your party's inventory, loot on bodies or containers had a shiny border and get a little ? icon on it. Since the spell lasts for a while, I got into the habit of casting it after a battle. Corpses and any container with loot that had a magical item in it would display "magic detected" when you got in range.

Things only had to be identified once. If you later find an item you had identified before already, they were auto identified when picked up.

I don't know if it's a D&D thing or something Solasta implemented, but the game rolled either history or arcana check (I don't remember which) when picking up items and if passed they were identified when picked up. You just needed to make sure to pick them up with the character that had that attribute or transfer it to their inventory to see if they could auto identify it.

Again, this is something they could implement as an option like Solasta did.
I'm apparently the kind of filthy casual developers cater to now; just reading this made me a little angry. I've hated detect magic/identify mechanics for like 40 years now, since pre-Gold Box SSI RPGs like Shard of Spring and Wizard's Crown. The last time I found it tolerable was probably Rogue, where it's part of the puzzle gameplay. Since time became a gating factor in my gaming, I usually stop playing CRPGs once I start spending too much time imagining how I'd like to set up filters and scripts to skip past tedious gameplay cruft -- that's when I realize I'm not having fun any more -- and item identification is way at the top of that cruft pile. It's right down there for me with starvation mechanics where you have to manually shove apples and cheese into your characters. I'd cheat before I put up with that kind of disrespect of player time nowadays.

Where as for me it is like a doubling of the lootbox thrill. Once when you take it off the corpse, once again when you identify it.
9.
 
Re: OotB: Close
Jul 2, 2023, 20:33
9.
Re: OotB: Close Jul 2, 2023, 20:33
Jul 2, 2023, 20:33
 
The three best founding father things to watch are the 2008 John Adams series, Hamilton (2020 on Disney), and 1776 (1972 movie).

Most of the rest deify them but those three show they are humans who did great things but still men with all of mans foibles.
14.
 
Re: ItB: Dropped
Jan 25, 2023, 08:33
14.
Re: ItB: Dropped Jan 25, 2023, 08:33
Jan 25, 2023, 08:33
 
Burrito of Peace wrote on Jan 25, 2023, 07:32:
Kxmode wrote on Jan 25, 2023, 02:12:
I don't run Linux.

Do you have a router? Because if so, there is a very, very high probability that you are.

Actually more likely to be FreeBSD if he has an older router.
6.
 
Re: Evening Tech Bits
Jun 17, 2022, 11:02
6.
Re: Evening Tech Bits Jun 17, 2022, 11:02
Jun 17, 2022, 11:02
 
I've told the miners I see trying to dump cards that they need to be half MSRP or more before I'll bite. Some of them are trying to dump at just 10% under MSRP.

I could use a upgrade on my 5 year old GPU but not at just under MSRP.
14.
 
Re: GalCiv4 Officially Launches
Apr 27, 2022, 20:27
14.
Re: GalCiv4 Officially Launches Apr 27, 2022, 20:27
Apr 27, 2022, 20:27
 
VaranDragon wrote on Apr 27, 2022, 03:07:
Slashman wrote on Apr 26, 2022, 18:33:
Ah yes...the generic gruel slop of space 4x games. Whoop...whoop...

I wish I could play a game like Master of Orion 2 again. But with better graphics and maybe some new mechanics. MOO2 came out in 1996. 1996!!!! And it still it is the only 4X Space Game to this day, that featured completely different alien species, with different mechanics, goals, personality, politics, militaries and technology.

Does anyone else think that these things should be standard in any space 4x game? Alien "races" should be more than just the same race, with the same mechanics, but with reskinned ships and different cutscenes.

Not much newer of graphics but I felt that The Logic Factory's game Ascendancy fit what you speak of wanting.

However, as far as I know you have to pirate or find a used retail CD: https://www.gog.com/wishlist/games/ascendancy

Someone posted some screenshots at https://www.reddit.com/r/4Xgaming/comments/smay88/ascendancy_havent_played_this_game_in_25_years/
10.
 
Re: Hyper Scape Shutting Down
Jan 28, 2022, 10:12
10.
Re: Hyper Scape Shutting Down Jan 28, 2022, 10:12
Jan 28, 2022, 10:12
 
And another game loses all functionality and ability to preserve by killing the servers and not releasing code.

We need something like the system for books where to be able to copyright it you have to send a copy to the feds.
2.
 
Re: Duke3D Theme MIDI
Jan 18, 2022, 14:44
2.
Re: Duke3D Theme MIDI Jan 18, 2022, 14:44
Jan 18, 2022, 14:44
 
The MIDI file from the game wasn't the complete song but just part of it. The CD-Audio file was complete (which may be what you are thinking of) so this is a nice little gift. I'm going to use it as the completion sound for my 3D printer. (It can do MIDI files but not other audio files)
44.
 
Re: GOG Losses Leading to Changes
Nov 30, 2021, 16:45
44.
Re: GOG Losses Leading to Changes Nov 30, 2021, 16:45
Nov 30, 2021, 16:45
 
Beamer wrote on Nov 30, 2021, 09:10:
Baenwort wrote on Nov 30, 2021, 08:04:
jdreyer wrote on Nov 29, 2021, 23:56:
The Half Elf wrote on Nov 29, 2021, 23:41:
El Pit wrote on Nov 29, 2021, 18:51:
If it's not on Steam, people won't buy it. Not even DRM free. It must be on Steam. THIS is a pseudo-monopoly that people actually want and seem to like. Which is bad for competitors. But people seem to care more about having their stuff in one place than about DRM.

How is a pseudeo-monopoly when people choose the best option?
Steam forces a MFN clause in its contracts, so no publisher can offer a lower price on GoG than they have on Steam. That's monopolistic behavior, because no one can afford to tell Steam to fuck off.

I'd say the problem is the other way around.

It makes some sense in the physical world to price markets differently due to the cost of transport, handling, and other stock related costs. It also makes sense due to different marketing spends due to the limited reach of advertising distribution.

In a digital store none of those apply. You should have to offer it at the same price at all same language store fronts. (Due to marketing costs being different in each language you advertise in)

Why should the store front pay the cost of the game companies price trickery to increase profits?

Regional pricing isn't entirely around cost. It's also around ability to pay

Asking someone to pay $60 in a nation where the average weekly take-home is $60 isnt going to sell you many games in that region. Instead, people there will pirate. This has a triple effect of legitimizing piracy in that nation as the only way to play, making piracy more accessible globally, and creating major multiplayer and version issues.

So the other option is to price games lower everywhere. Have you seen how long the credits are for AAA games these days? Can't have 400 people in Montreal and California making a game that you sell for $15. The budgeting doesn't work.

So we have games priced according to what people can pay.

It makes sense. If you don't like it, maybe you're the type that thinks a flat tax makes sense. I disagree. Everyone is better in the current system. People in wealthier counties both get more advanced/bigger games, as well as an industry that pays their peers to make games, and people in less wealthy nations aren't excluded from the hobby entirely by being absolutely priced out.

I don't think flat tax is good.

I don't think games that cost $60 are better than $15 dollar ones.

I think if this was about reducing piracy or doing good for poor people they would donate keys and help NGOs with a gaming focus.

I don't think a price difference between Steam and GoG, Epic, and CDKeys are due to trying to sell low priced access to games subsidized by first world consumers. (I do think direct giving and NGO systems are better than a subsidies) that is what I am arguing against. Not region locking (which is what you are describing) .

As someone who lives below the median income for my community I wait on average 2 years to get a game. As a adult this isn't a problem as I'm not trying to play with friends who only want the latest and biggest games and don't want to revisit "old" ones. This keeps gaming in my reach. I'm more impacted by the death of the used game market being caused by digital store fronts.
27.
 
Re: GOG Losses Leading to Changes
Nov 30, 2021, 08:04
27.
Re: GOG Losses Leading to Changes Nov 30, 2021, 08:04
Nov 30, 2021, 08:04
 
jdreyer wrote on Nov 29, 2021, 23:56:
The Half Elf wrote on Nov 29, 2021, 23:41:
El Pit wrote on Nov 29, 2021, 18:51:
If it's not on Steam, people won't buy it. Not even DRM free. It must be on Steam. THIS is a pseudo-monopoly that people actually want and seem to like. Which is bad for competitors. But people seem to care more about having their stuff in one place than about DRM.

How is a pseudeo-monopoly when people choose the best option?
Steam forces a MFN clause in its contracts, so no publisher can offer a lower price on GoG than they have on Steam. That's monopolistic behavior, because no one can afford to tell Steam to fuck off.

I'd say the problem is the other way around.

It makes some sense in the physical world to price markets differently due to the cost of transport, handling, and other stock related costs. It also makes sense due to different marketing spends due to the limited reach of advertising distribution.

In a digital store none of those apply. You should have to offer it at the same price at all same language store fronts. (Due to marketing costs being different in each language you advertise in)

Why should the store front pay the cost of the game companies price trickery to increase profits?
1.
 
Re: B-17 Flying Fortress Re-Released
Nov 20, 2021, 22:32
1.
Re: B-17 Flying Fortress Re-Released Nov 20, 2021, 22:32
Nov 20, 2021, 22:32
 
Is this anything but a DOSBOX wrapper?
1.
 
Re: Sam & Max: Beyond Time and Space Remaster Next Month
Nov 17, 2021, 21:45
1.
Re: Sam & Max: Beyond Time and Space Remaster Next Month Nov 17, 2021, 21:45
Nov 17, 2021, 21:45
 
I'm sad my memory of the Bosco voice will getin the way since it was changed. I can't blame them for wanting to avoid controversy but then again I always thought of Sam & Max as a bit punk and edgy (perhaps because when preteen me discovered them they where to me).

Otherwise it seems to be a faithful remaster.
2.
 
Re: Evening Tech Bits
Oct 29, 2021, 08:11
2.
Re: Evening Tech Bits Oct 29, 2021, 08:11
Oct 29, 2021, 08:11
 
I wonder at this point if some aim it at being racist as that gets more attention and references to their publication of results.

You don't heat much about the ones that work out.
2.
 
Re: Sunday Metaverse
Sep 12, 2021, 14:21
2.
Re: Sunday Metaverse Sep 12, 2021, 14:21
Sep 12, 2021, 14:21
 
I find Vivaldi embodies a lot of what i liked about the old Firefox.
1.
 
Re: WarBirds 2016 on Steam
Sep 28, 2015, 19:59
1.
Re: WarBirds 2016 on Steam Sep 28, 2015, 19:59
Sep 28, 2015, 19:59
 
I still prefer AirWarrior's flight model for the p51.
33.
 
Re: Star Citizen Asset Leak
May 28, 2015, 09:58
33.
Re: Star Citizen Asset Leak May 28, 2015, 09:58
May 28, 2015, 09:58
 
Only while electronic superiority is maintained
2.
 
Re: Worlds of Magic Kickstarter
Apr 3, 2013, 10:30
2.
Re: Worlds of Magic Kickstarter Apr 3, 2013, 10:30
Apr 3, 2013, 10:30
 
In the video they have posted on their website and kickstarter it shows some ingame artwork and an alpha build of the tactical map. Also, if you look into their prior games they are all turn based strategy games.

I'm on the fence about backing mostly because of the foreign currency fees and the mention of DLC in their backer packages that makes me worried that they are planning to get the basic game finished and working and then use the DLC model to finish the game.

I wish more Kickstarters would understand that some of us actually approach it as an investment and want to see their funding model and scope of vision.
24 Comments. 2 pages. Viewing page 1.
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