Cram wrote on Jan 24, 2021, 18:43:Theo wrote on Jan 24, 2021, 16:18:bigspender wrote on Jan 23, 2021, 21:00:
For me though, I think I'd have a tough time enjoying & d2's one spell at a time. But then again I'd still give it try.
Sorry what do you mean? 1 spell at a time?
iirc - You have to manually change skills before you can use them at all, for example manually having to press F1-F8 to access whatever skills you have bound to those buttons, then you can use "right-click" that skill.
You have Fireball bound to F1, Teleport to F2. You have to press F1 to select Fireball, if not already selected, then you can use it (right click), to teleport you then have to press F2 to select teleport then you can use it (right click). By today's standards that god awful.
Where-as in other games, like PoE and Diablo 3, you can have however many active skills allowed bound to whatever mouse/keyboard button you want and only have to press that button to actually "use" the skill.
thestryker wrote on Jan 14, 2021, 13:48:Paragon of Virtue wrote on Jan 14, 2021, 10:27:VaranDragon wrote on Jan 14, 2021, 09:02:
I could get behind a Cyberpunk77 like Star Wars game though. Shiiiiiiiiiit, imagine what CDPR would do with a Star Wars license?
Gives me goosebumps just thinking about it.....
Never going to happen. Disney are way too politically correct and goody-feely to ever allow CDPR to make anything close to what we want them to. Disney are an american entertainment conglomerate with a huge leftist lean, and CDPR are Polish people mostly. ;-)
They gave the Star Wars IP to a French company who's protected sexual abusers for over a decade and barely did anything when found out... I'm pretty sure from a "politically correct" and "lean leaning" standpoint CDPR would be a huge upgrade over that.
As for this game Massive has said its going to be a big departure from anything they've done so I very much wouldn't expect it to be star wars division style. I wish I could get excited for the possibilities, but ubi being such a shit company has managed to ruin even the thought of buying their games.
VaranDragon wrote on Jan 14, 2021, 09:02:
I could get behind a Cyberpunk77 like Star Wars game though. Shiiiiiiiiiit, imagine what CDPR would do with a Star Wars license?
Gives me goosebumps just thinking about it.....
roguebanshee wrote on Apr 18, 2020, 07:49:Paragon of Virtue wrote on Apr 18, 2020, 06:02:I'd wager jdreyer is referring to purchasing it in the Humble Store and not via a Bundle.jdreyer wrote on Apr 17, 2020, 22:46:
So I picked up Infinite Warfare Legacy Edition on Humble, which includes Modern Warfare remastered. Figure I'll get my pew-pew on in a couple of 12 hour campaigns. Go to install and...
. . . 192 GB of space required.
Holy shit!!!
Can't find that bunble om Humble? Link me up, friend! :-)
https://www.humblebundle.com/store/call-of-duty-infinite-warfare-digital-legacy-edition
jdreyer wrote on Apr 17, 2020, 22:46:
So I picked up Infinite Warfare Legacy Edition on Humble, which includes Modern Warfare remastered. Figure I'll get my pew-pew on in a couple of 12 hour campaigns. Go to install and...
. . . 192 GB of space required.
Holy shit!!!
WannaLogAlready wrote on Apr 14, 2020, 21:50:Bill Borre wrote on Apr 14, 2020, 18:58:
It's fun playing Ezio again after all these years. I felt sorry for his younger brother. Between Bayak's son and Ezio's brother I guess kids don't fare well in Ass Creed.![]()
Never ocurred to you that you are ruining the game for those that didn´t play it ?
Like those happy commenting screenplay points before the movie starts![]()
Quinn wrote on Feb 23, 2020, 12:02:Cutter wrote on Feb 23, 2020, 11:46:
I just want a goddamned MMO set in Teh Forgotten Realms. Wandering around all over Faerun would be the effing bomb.
Neverwinter?
Quinn wrote on Aug 28, 2019, 02:46:MoreLuckThanSkill wrote on Aug 27, 2019, 22:37:
Pretty good timing; I played only a few hours of the vanilla version when it first came out,
Same here. Why is that? Surely there's more wrong with the game than just some rebalances and UI fixes? Not sure what it is. Did it lack character? Was the story uninteresting? Anyway, I hope this DC version somehow gets me past my first few hours as well somehow.
The Pyro wrote on Mar 18, 2019, 16:46:
How are they able to cheat in the first place?
The three most common cheats in server-authoritative FPS games are:
1. Aimbots. These are modified client executables that aim for you. Sometimes they lock on to a particular target, and sometimes they just click the fire button at the right moment when your cursor passes over a target. Detecting these sorts of cheats is always a back-and-forth arms race because, at the end of the day, the server does not have a 100% foolproof method to validate the software you're running.
2. Wallhacks. These are a collection of cheats that allow you to see through walls and spot enemies hiding behind cover. These cheats can be problematic because cheaters don't always need to modify the original game; in some cases, external programs can snoop on network traffic and draw overlays on your screen. There are a variety of ways to accomplish wallhacks, from modifying specific shaders or game models, to actually editing the rendering code.
3. Speedhacks. Most server-authoritative games will, to some degree, trust the client's word when it comes to the exact positioning of your character - because when you don't trust the client, even small amounts of lag cause very unpleasant rubber-banding and displacement issues. Unfortunately, cheaters can abuse this trust by modifying the game client to allow them to move at higher-than-normal speeds.
NKD wrote on Mar 18, 2019, 15:13:Paragon of Virtue wrote on Mar 18, 2019, 14:59:
I'm not in the loop, but HOW do these cheaters cheat?
Are they hacking the game? What's going on? How are they able to cheat in the first place? If it's a security issue, maybe Relic should lock down their code/servers better?
I'm genuinely curious. All these news bites about cheaters being banned, and not a lot of information on how/what the cheating entails. Someone clue an old man in! :-)
Sometimes it's just a code issue that can be resolved. Other times, there are performance costs to having server-side checks for certain things, usually relating to movement, aiming, shooting, etc. In other words, things that need to happen quickly and in real-time and still feel good even with a little bit of lag. So for these things the game trusts the client to an extent, which is an opening for a cheat program to alter things.
There's not much you can do about these things without ruining your gameplay. So it becomes an arms race based not on preventing the cheats from being functional, but detecting the cheats and banning the offenders. On the other side, cheat makers have to redo their stuff to try and avoid detection.
Creston wrote on Mar 18, 2019, 14:40:
It's still nowhere near a foolproof method of stopping a cheater as not trusting the client side data would be.